*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Mon Nov 13 12:36:15 2000" *SCENE { *SCENE_FILENAME "FactoryMdL1.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.1765 0.2039 0.2431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "factoryMd" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1000 0.1000 0.1000 *MATERIAL_DIFFUSE 0.5000 0.5000 0.5000 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #9" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\Aas1\mc2\Art\MC2_GenericBldgs\Factories\A_FactoryMdL1.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "Box1" *NODE_TM { *NODE_NAME "Box1" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 18 *MESH_NUMFACES 18 *MESH_VERTEX_LIST { *MESH_VERTEX 0 38.7156 -63.0101 0.0000 *MESH_VERTEX 1 38.7156 63.0101 0.0000 *MESH_VERTEX 2 -38.7156 -63.0101 0.0000 *MESH_VERTEX 3 -38.7156 63.0101 0.0000 *MESH_VERTEX 4 38.7472 -63.0101 64.4794 *MESH_VERTEX 5 38.7156 -0.0000 37.4544 *MESH_VERTEX 6 38.7156 63.0101 37.4544 *MESH_VERTEX 7 -38.6841 -63.0101 64.4767 *MESH_VERTEX 8 -38.7156 -0.0000 50.3224 *MESH_VERTEX 9 -38.7156 63.0101 50.3225 *MESH_VERTEX 10 38.7472 -0.0000 64.4794 *MESH_VERTEX 11 -38.6841 0.0000 64.4767 *MESH_VERTEX 12 0.0000 -62.9946 64.5498 *MESH_VERTEX 13 -20.0000 -62.9946 64.5498 *MESH_VERTEX 14 20.0000 -62.9946 64.5498 *MESH_VERTEX 15 0.0000 63.0251 64.5498 *MESH_VERTEX 16 -20.0000 63.0251 64.5498 *MESH_VERTEX 17 20.0000 63.0251 64.5498 } *MESH_FACE_LIST { *MESH_FACE 0: A: 4 B: 10 C: 11 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 1 *MESH_FACE 1: A: 11 B: 7 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 1 *MESH_FACE 2: A: 5 B: 6 C: 9 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 1 *MESH_FACE 3: A: 9 B: 8 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 1 *MESH_FACE 4: A: 0 B: 1 C: 5 AB: 1 BC: 0 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 0 *MESH_FACE 5: A: 5 B: 4 C: 0 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 0 *MESH_FACE 6: A: 6 B: 5 C: 1 AB: 1 BC: 0 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 0 *MESH_FACE 7: A: 1 B: 3 C: 9 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 0 *MESH_FACE 8: A: 9 B: 6 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 0 *MESH_FACE 9: A: 8 B: 9 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 0 *MESH_FACE 10: A: 3 B: 2 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 0 *MESH_FACE 11: A: 7 B: 8 C: 3 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 0 *MESH_FACE 12: A: 7 B: 2 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 13: A: 7 B: 0 C: 4 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 14: A: 4 B: 5 C: 10 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 15: A: 5 B: 8 C: 11 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 16: A: 11 B: 10 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 17: A: 7 B: 11 C: 8 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 32 *MESH_TVERTLIST { *MESH_TVERT 0 0.3858 1.0000 0.9989 *MESH_TVERT 1 1.0000 1.0000 0.9991 *MESH_TVERT 2 0.6929 0.8110 0.9987 *MESH_TVERT 3 0.3858 0.6850 -0.0002 *MESH_TVERT 4 1.0000 0.8110 0.9988 *MESH_TVERT 5 0.6929 0.6850 -0.0001 *MESH_TVERT 6 0.0001 0.3755 0.0005 *MESH_TVERT 7 0.3806 0.3755 0.0005 *MESH_TVERT 8 0.3806 0.6228 0.0005 *MESH_TVERT 9 0.0001 0.5595 0.0005 *MESH_TVERT 10 0.0001 0.5595 0.9995 *MESH_TVERT 11 0.3806 0.6228 0.9995 *MESH_TVERT 12 0.3804 0.6923 0.9995 *MESH_TVERT 13 -0.0000 0.6923 0.9995 *MESH_TVERT 14 0.3858 0.0709 0.9995 *MESH_TVERT 15 0.6929 0.0709 0.9995 *MESH_TVERT 16 0.6929 0.4488 0.9994 *MESH_TVERT 17 0.3858 0.4488 0.9994 *MESH_TVERT 18 0.6929 0.0709 0.0005 *MESH_TVERT 19 1.0000 0.0709 0.0005 *MESH_TVERT 20 1.0000 0.4488 0.4762 *MESH_TVERT 21 0.6929 0.4488 0.4762 *MESH_TVERT 22 0.6850 0.6929 0.9991 *MESH_TVERT 23 0.3858 0.6929 0.9992 *MESH_TVERT 24 0.3858 0.4488 0.9996 *MESH_TVERT 25 0.9921 0.4488 0.9994 *MESH_TVERT 26 0.9921 0.7638 0.0004 *MESH_TVERT 27 0.6850 0.7638 0.0005 *MESH_TVERT 28 0.3780 0.6924 0.9991 *MESH_TVERT 29 0.3780 1.0000 0.9995 *MESH_TVERT 30 0.0000 1.0000 0.0009 *MESH_TVERT 31 0.0000 0.6924 0.0005 } *MESH_NUMTVFACES 18 *MESH_TFACELIST { *MESH_TFACE 0 14 15 16 *MESH_TFACE 1 16 17 14 *MESH_TFACE 2 18 19 20 *MESH_TFACE 3 20 21 18 *MESH_TFACE 4 0 1 2 *MESH_TFACE 5 2 3 0 *MESH_TFACE 6 4 2 1 *MESH_TFACE 7 6 7 8 *MESH_TFACE 8 8 9 6 *MESH_TFACE 9 22 23 24 *MESH_TFACE 10 24 25 26 *MESH_TFACE 11 26 22 24 *MESH_TFACE 12 28 29 30 *MESH_TFACE 13 28 30 31 *MESH_TFACE 14 3 2 5 *MESH_TFACE 15 10 11 12 *MESH_TFACE 16 12 13 10 *MESH_TFACE 17 26 27 22 } *MESH_NUMCVERTEX 43 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 1.0000 1.0000 1.0000 *MESH_VERTCOL 17 1.0000 1.0000 1.0000 *MESH_VERTCOL 18 1.0000 1.0000 1.0000 *MESH_VERTCOL 19 1.0000 1.0000 1.0000 *MESH_VERTCOL 20 1.0000 1.0000 1.0000 *MESH_VERTCOL 21 1.0000 1.0000 1.0000 *MESH_VERTCOL 22 1.0000 1.0000 1.0000 *MESH_VERTCOL 23 1.0000 1.0000 1.0000 *MESH_VERTCOL 24 0.0000 1.0000 0.0000 *MESH_VERTCOL 25 0.0000 1.0000 0.0000 *MESH_VERTCOL 26 0.0000 1.0000 0.0000 *MESH_VERTCOL 27 1.0000 1.0000 1.0000 *MESH_VERTCOL 28 0.0000 1.0000 0.0000 *MESH_VERTCOL 29 0.0000 1.0000 0.0000 *MESH_VERTCOL 30 0.0000 1.0000 0.0000 *MESH_VERTCOL 31 1.0000 1.0000 1.0000 *MESH_VERTCOL 32 0.0000 0.0000 0.0000 *MESH_VERTCOL 33 0.0000 0.0000 0.0000 *MESH_VERTCOL 34 0.0000 0.0000 0.0000 *MESH_VERTCOL 35 1.0000 1.0000 1.0000 *MESH_VERTCOL 36 0.0000 0.0000 0.0000 *MESH_VERTCOL 37 0.0000 0.0000 0.0000 *MESH_VERTCOL 38 0.0000 0.0000 0.0000 *MESH_VERTCOL 39 0.0000 0.0000 0.0000 *MESH_VERTCOL 40 0.0000 0.0000 0.0000 *MESH_VERTCOL 41 0.0000 0.0000 0.0000 *MESH_VERTCOL 42 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 18 *MESH_CFACELIST { *MESH_CFACE 0 39 40 41 *MESH_CFACE 1 41 42 39 *MESH_CFACE 2 33 34 38 *MESH_CFACE 3 38 37 33 *MESH_CFACE 4 24 25 33 *MESH_CFACE 5 33 32 24 *MESH_CFACE 6 34 33 25 *MESH_CFACE 7 26 30 38 *MESH_CFACE 8 38 34 26 *MESH_CFACE 9 37 38 30 *MESH_CFACE 10 29 28 36 *MESH_CFACE 11 36 37 29 *MESH_CFACE 12 36 28 24 *MESH_CFACE 13 36 24 32 *MESH_CFACE 14 32 33 40 *MESH_CFACE 15 33 37 41 *MESH_CFACE 16 41 40 33 *MESH_CFACE 17 42 41 37 } *MESH_NORMALS { *MESH_FACENORMAL 0 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 4 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 10 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 11 -0.0000 0.0000 1.0000 *MESH_FACENORMAL 1 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 11 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 7 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 4 -0.0000 0.0000 1.0000 *MESH_FACENORMAL 2 0.1639 -0.0000 0.9865 *MESH_VERTEXNORMAL 5 0.1639 -0.0000 0.9865 *MESH_VERTEXNORMAL 6 0.1639 -0.0000 0.9865 *MESH_VERTEXNORMAL 9 0.1639 -0.0000 0.9865 *MESH_FACENORMAL 3 0.1639 -0.0000 0.9865 *MESH_VERTEXNORMAL 9 0.1639 -0.0000 0.9865 *MESH_VERTEXNORMAL 8 0.1639 -0.0000 0.9865 *MESH_VERTEXNORMAL 5 0.1639 -0.0000 0.9865 *MESH_FACENORMAL 4 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 1.0000 0.0001 -0.0002 *MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 5 1.0000 0.0001 -0.0002 *MESH_FACENORMAL 5 1.0000 0.0003 -0.0005 *MESH_VERTEXNORMAL 5 1.0000 0.0001 -0.0002 *MESH_VERTEXNORMAL 4 1.0000 0.0003 -0.0005 *MESH_VERTEXNORMAL 0 1.0000 0.0001 -0.0002 *MESH_FACENORMAL 6 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 6 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 5 1.0000 0.0001 -0.0002 *MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000 *MESH_FACENORMAL 7 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 1 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 3 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 9 0.0000 1.0000 0.0000 *MESH_FACENORMAL 8 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 9 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 6 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 1 0.0000 1.0000 0.0000 *MESH_FACENORMAL 9 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 8 -1.0000 -0.0003 -0.0004 *MESH_VERTEXNORMAL 9 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 -1.0000 -0.0002 -0.0001 *MESH_FACENORMAL 10 -1.0000 0.0000 0.0005 *MESH_VERTEXNORMAL 3 -1.0000 -0.0002 -0.0001 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0005 *MESH_VERTEXNORMAL 7 -1.0000 -0.0003 -0.0002 *MESH_FACENORMAL 11 -1.0000 -0.0007 -0.0009 *MESH_VERTEXNORMAL 7 -1.0000 -0.0003 -0.0002 *MESH_VERTEXNORMAL 8 -1.0000 -0.0003 -0.0004 *MESH_VERTEXNORMAL 3 -1.0000 -0.0002 -0.0001 *MESH_FACENORMAL 12 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 7 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 2 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 0 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 13 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 7 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 0 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 4 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 14 1.0000 -0.0000 -0.0012 *MESH_VERTEXNORMAL 4 1.0000 -0.0000 -0.0012 *MESH_VERTEXNORMAL 5 1.0000 -0.0000 -0.0012 *MESH_VERTEXNORMAL 10 1.0000 -0.0000 -0.0012 *MESH_FACENORMAL 15 -0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 5 -0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 8 -0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 11 -0.0000 1.0000 -0.0000 *MESH_FACENORMAL 16 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 11 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 10 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 5 0.0000 1.0000 -0.0000 *MESH_FACENORMAL 17 -1.0000 0.0000 0.0022 *MESH_VERTEXNORMAL 7 -1.0000 0.0000 0.0022 *MESH_VERTEXNORMAL 11 -1.0000 0.0000 0.0022 *MESH_VERTEXNORMAL 8 -1.0000 0.0000 0.0022 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "LitWin_FactoryMdL1" *NODE_PARENT "Box1" *NODE_TM { *NODE_NAME "LitWin_FactoryMdL1" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 0.0000 -1.0000 0.0000 *TM_ROW1 0.0000 0.0000 1.0000 *TM_ROW2 -1.0000 0.0000 0.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS -0.5774 0.5774 0.5774 *TM_ROTANGLE 2.0944 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 3 *MESH_NUMFACES 1 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -37.8419 62.1973 18.3442 *MESH_VERTEX 1 -37.8419 -61.7941 0.9187 *MESH_VERTEX 2 -37.8419 -61.7941 49.0666 } *MESH_FACE_LIST { *MESH_FACE 0: A: 1 B: 2 C: 0 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 } *MESH_NUMTVERTEX 0 *MESH_NUMCVERTEX 3 *MESH_CVERTLIST { *MESH_VERTCOL 0 1.0000 0.0000 1.0000 *MESH_VERTCOL 1 1.0000 0.0000 1.0000 *MESH_VERTCOL 2 1.0000 0.0000 1.0000 } *MESH_NUMCVFACES 1 *MESH_CFACELIST { *MESH_CFACE 0 1 2 0 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 1 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 2 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 0 0.0000 0.0000 1.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *WIREFRAME_COLOR 0.3333 0.1098 0.6941 }