*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Fri Nov 10 16:39:45 2000" *SCENE { *SCENE_FILENAME "FactoryMdX.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.1765 0.2039 0.2431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Material #8" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1817 0.0641 0.1725 *MATERIAL_DIFFUSE 0.5451 0.1922 0.5176 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter } } *GEOMOBJECT { *NODE_NAME "Box1" *NODE_TM { *NODE_NAME "Box1" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 30 *MESH_NUMFACES 12 *MESH_VERTEX_LIST { *MESH_VERTEX 0 38.7156 63.0101 0.0000 *MESH_VERTEX 1 -38.7156 0.0000 0.0000 *MESH_VERTEX 2 -38.7156 0.0000 0.0000 *MESH_VERTEX 3 38.7472 -63.0101 64.4794 *MESH_VERTEX 4 38.7156 -0.0000 37.4544 *MESH_VERTEX 5 38.7156 63.0101 37.4544 *MESH_VERTEX 6 -38.6841 -63.0101 64.4767 *MESH_VERTEX 7 -38.7156 -0.0000 50.3224 *MESH_VERTEX 8 -38.7156 63.0101 50.3225 *MESH_VERTEX 9 38.7472 -0.0000 64.4794 *MESH_VERTEX 10 -38.6841 0.0000 64.4767 *MESH_VERTEX 11 0.0000 -62.9946 64.5498 *MESH_VERTEX 12 -20.0000 -62.9946 64.5498 *MESH_VERTEX 13 20.0000 -62.9946 64.5498 *MESH_VERTEX 14 0.0000 63.0251 64.5498 *MESH_VERTEX 15 -20.0000 63.0251 64.5498 *MESH_VERTEX 16 20.0000 63.0251 64.5498 *MESH_VERTEX 17 38.7156 -63.0101 0.0000 *MESH_VERTEX 18 38.7472 -63.0101 64.4794 *MESH_VERTEX 19 -38.6841 0.0000 64.4767 *MESH_VERTEX 20 38.7472 -0.0000 64.4767 *MESH_VERTEX 21 38.7526 0.0310 0.0000 *MESH_VERTEX 22 -38.6786 -62.9791 0.0000 *MESH_VERTEX 23 -38.6841 -63.0101 64.4794 *MESH_VERTEX 24 38.7156 63.0101 37.4544 *MESH_VERTEX 25 -38.7156 0.0000 50.3225 *MESH_VERTEX 26 40.4519 2.2628 0.0000 *MESH_VERTEX 27 -40.4519 60.7474 0.0000 *MESH_VERTEX 28 -40.4519 60.7474 50.3225 *MESH_VERTEX 29 40.4519 2.2628 37.4544 } *MESH_FACE_LIST { *MESH_FACE 0: A: 3 B: 9 C: 10 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 1 *MESH_FACE 1: A: 10 B: 6 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 1 *MESH_FACE 2: A: 4 B: 5 C: 8 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 1 *MESH_FACE 3: A: 8 B: 7 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 1 *MESH_FACE 4: A: 0 B: 2 C: 25 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 0 *MESH_FACE 5: A: 25 B: 24 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 0 *MESH_FACE 6: A: 19 B: 1 C: 17 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 7: A: 19 B: 17 C: 18 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 8: A: 20 B: 21 C: 22 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 9: A: 20 B: 22 C: 23 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 10: A: 27 B: 26 C: 28 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 0 *MESH_FACE 11: A: 29 B: 28 C: 26 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 0 } *MESH_NUMTVERTEX 50 *MESH_TVERTLIST { *MESH_TVERT 0 0.3858 1.0000 0.9989 *MESH_TVERT 1 1.0000 1.0000 0.9991 *MESH_TVERT 2 0.6929 0.8110 0.9987 *MESH_TVERT 3 0.3858 0.6850 -0.0002 *MESH_TVERT 4 1.0000 0.8110 0.9988 *MESH_TVERT 5 0.6929 0.6850 -0.0001 *MESH_TVERT 6 0.0001 0.3755 0.0005 *MESH_TVERT 7 0.3806 0.3755 0.0005 *MESH_TVERT 8 0.3806 0.6228 0.0005 *MESH_TVERT 9 0.0001 0.5595 0.0005 *MESH_TVERT 10 0.0001 0.5595 0.9995 *MESH_TVERT 11 0.3806 0.6228 0.9995 *MESH_TVERT 12 0.3804 0.6923 0.9995 *MESH_TVERT 13 -0.0000 0.6923 0.9995 *MESH_TVERT 14 0.3858 0.0709 0.9995 *MESH_TVERT 15 0.6929 0.0709 0.9995 *MESH_TVERT 16 0.6929 0.4488 0.9994 *MESH_TVERT 17 0.3858 0.4488 0.9994 *MESH_TVERT 18 0.6929 0.0709 0.0005 *MESH_TVERT 19 1.0000 0.0709 0.0005 *MESH_TVERT 20 1.0000 0.4488 0.4762 *MESH_TVERT 21 0.6929 0.4488 0.4762 *MESH_TVERT 22 0.6850 0.6929 0.9991 *MESH_TVERT 23 0.3858 0.6929 0.9992 *MESH_TVERT 24 0.3858 0.4488 0.9996 *MESH_TVERT 25 0.9921 0.4488 0.9994 *MESH_TVERT 26 0.9921 0.7638 0.0004 *MESH_TVERT 27 0.6850 0.7638 0.0005 *MESH_TVERT 28 0.3780 0.6924 0.9991 *MESH_TVERT 29 0.3780 1.0000 0.9995 *MESH_TVERT 30 0.0000 1.0000 0.0009 *MESH_TVERT 31 0.0000 0.6924 0.0005 *MESH_TVERT 32 0.3858 1.0000 0.9989 *MESH_TVERT 33 0.6929 0.8110 0.9987 *MESH_TVERT 34 1.0000 0.8110 0.9988 *MESH_TVERT 35 0.3806 0.3755 0.0005 *MESH_TVERT 36 0.3858 0.4488 0.9996 *MESH_TVERT 37 0.3780 0.6924 0.9991 *MESH_TVERT 38 0.3780 1.0000 0.9995 *MESH_TVERT 39 0.0000 1.0000 0.0009 *MESH_TVERT 40 0.0000 0.6924 0.0005 *MESH_TVERT 41 0.6929 0.6850 -0.0001 *MESH_TVERT 42 0.3806 0.6228 0.0005 *MESH_TVERT 43 0.0000 1.0000 0.0009 *MESH_TVERT 44 1.0000 0.8110 0.9988 *MESH_TVERT 45 0.3780 1.0000 0.9995 *MESH_TVERT 46 0.0001 0.3755 0.0005 *MESH_TVERT 47 0.3806 0.3755 0.0005 *MESH_TVERT 48 0.3806 0.6228 0.0005 *MESH_TVERT 49 0.0001 0.5595 0.0005 } *MESH_NUMTVFACES 12 *MESH_TFACELIST { *MESH_TFACE 0 14 15 16 *MESH_TFACE 1 16 17 14 *MESH_TFACE 2 18 19 20 *MESH_TFACE 3 20 21 18 *MESH_TFACE 4 6 7 42 *MESH_TFACE 5 42 9 6 *MESH_TFACE 6 28 29 30 *MESH_TFACE 7 28 30 31 *MESH_TFACE 8 37 38 39 *MESH_TFACE 9 37 39 40 *MESH_TFACE 10 47 46 48 *MESH_TFACE 11 49 48 46 } *MESH_NUMCVERTEX 60 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 1.0000 1.0000 1.0000 *MESH_VERTCOL 17 1.0000 1.0000 1.0000 *MESH_VERTCOL 18 1.0000 1.0000 1.0000 *MESH_VERTCOL 19 1.0000 1.0000 1.0000 *MESH_VERTCOL 20 1.0000 1.0000 1.0000 *MESH_VERTCOL 21 1.0000 1.0000 1.0000 *MESH_VERTCOL 22 1.0000 1.0000 1.0000 *MESH_VERTCOL 23 1.0000 1.0000 1.0000 *MESH_VERTCOL 24 0.0000 0.0000 0.0000 *MESH_VERTCOL 25 0.0000 0.0000 0.0000 *MESH_VERTCOL 26 0.0000 0.0000 0.0000 *MESH_VERTCOL 27 1.0000 1.0000 1.0000 *MESH_VERTCOL 28 0.0000 0.0000 0.0000 *MESH_VERTCOL 29 0.0000 0.0000 0.0000 *MESH_VERTCOL 30 0.0000 0.0000 0.0000 *MESH_VERTCOL 31 1.0000 1.0000 1.0000 *MESH_VERTCOL 32 0.0000 0.0000 0.0000 *MESH_VERTCOL 33 0.0000 0.0000 0.0000 *MESH_VERTCOL 34 0.0000 0.0000 0.0000 *MESH_VERTCOL 35 1.0000 1.0000 1.0000 *MESH_VERTCOL 36 0.0000 0.0000 0.0000 *MESH_VERTCOL 37 0.0000 0.0000 0.0000 *MESH_VERTCOL 38 0.0000 0.0000 0.0000 *MESH_VERTCOL 39 0.0000 0.0000 0.0000 *MESH_VERTCOL 40 0.0000 0.0000 0.0000 *MESH_VERTCOL 41 0.0000 0.0000 0.0000 *MESH_VERTCOL 42 0.0000 0.0000 0.0000 *MESH_VERTCOL 43 0.0000 0.0000 0.0000 *MESH_VERTCOL 44 0.0000 0.0000 0.0000 *MESH_VERTCOL 45 0.0000 0.0000 0.0000 *MESH_VERTCOL 46 0.0000 0.0000 0.0000 *MESH_VERTCOL 47 0.0000 0.0000 0.0000 *MESH_VERTCOL 48 0.0000 0.0000 0.0000 *MESH_VERTCOL 49 0.0000 0.0000 0.0000 *MESH_VERTCOL 50 0.0000 0.0000 0.0000 *MESH_VERTCOL 51 0.0000 0.0000 0.0000 *MESH_VERTCOL 52 0.0000 0.0000 0.0000 *MESH_VERTCOL 53 0.0000 0.0000 0.0000 *MESH_VERTCOL 54 0.0000 0.0000 0.0000 *MESH_VERTCOL 55 0.0000 0.0000 0.0000 *MESH_VERTCOL 56 0.0000 0.0000 0.0000 *MESH_VERTCOL 57 0.0000 0.0000 0.0000 *MESH_VERTCOL 58 0.0000 0.0000 0.0000 *MESH_VERTCOL 59 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 12 *MESH_CFACELIST { *MESH_CFACE 0 39 40 41 *MESH_CFACE 1 41 42 39 *MESH_CFACE 2 33 34 38 *MESH_CFACE 3 38 37 33 *MESH_CFACE 4 26 30 55 *MESH_CFACE 5 55 54 26 *MESH_CFACE 6 36 28 46 *MESH_CFACE 7 36 46 47 *MESH_CFACE 8 48 49 50 *MESH_CFACE 9 48 50 51 *MESH_CFACE 10 57 56 58 *MESH_CFACE 11 59 58 56 } *MESH_NORMALS { *MESH_FACENORMAL 0 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 3 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 9 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 10 -0.0000 0.0000 1.0000 *MESH_FACENORMAL 1 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 10 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 6 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 3 -0.0000 0.0000 1.0000 *MESH_FACENORMAL 2 0.1639 -0.0000 0.9865 *MESH_VERTEXNORMAL 4 0.1639 -0.0000 0.9865 *MESH_VERTEXNORMAL 5 0.1639 -0.0000 0.9865 *MESH_VERTEXNORMAL 8 0.1639 -0.0000 0.9865 *MESH_FACENORMAL 3 0.1639 -0.0000 0.9865 *MESH_VERTEXNORMAL 8 0.1639 -0.0000 0.9865 *MESH_VERTEXNORMAL 7 0.1639 -0.0000 0.9865 *MESH_VERTEXNORMAL 4 0.1639 -0.0000 0.9865 *MESH_FACENORMAL 4 -0.6312 0.7756 0.0000 *MESH_VERTEXNORMAL 0 -0.6312 0.7756 0.0000 *MESH_VERTEXNORMAL 2 -0.6312 0.7756 0.0000 *MESH_VERTEXNORMAL 25 -0.6312 0.7756 0.0000 *MESH_FACENORMAL 5 -0.6312 0.7756 0.0000 *MESH_VERTEXNORMAL 25 -0.6312 0.7756 0.0000 *MESH_VERTEXNORMAL 24 -0.6312 0.7756 0.0000 *MESH_VERTEXNORMAL 0 -0.6312 0.7756 0.0000 *MESH_FACENORMAL 6 -0.6312 -0.7756 0.0003 *MESH_VERTEXNORMAL 19 -0.6312 -0.7756 0.0003 *MESH_VERTEXNORMAL 1 -0.6312 -0.7756 0.0003 *MESH_VERTEXNORMAL 17 -0.6312 -0.7756 0.0003 *MESH_FACENORMAL 7 -0.6312 -0.7756 0.0003 *MESH_VERTEXNORMAL 19 -0.6312 -0.7756 0.0003 *MESH_VERTEXNORMAL 17 -0.6312 -0.7756 0.0003 *MESH_VERTEXNORMAL 18 -0.6312 -0.7756 0.0003 *MESH_FACENORMAL 8 -0.6312 0.7756 0.0003 *MESH_VERTEXNORMAL 20 -0.6312 0.7756 0.0003 *MESH_VERTEXNORMAL 21 -0.6312 0.7756 0.0003 *MESH_VERTEXNORMAL 22 -0.6312 0.7756 0.0003 *MESH_FACENORMAL 9 -0.6312 0.7756 0.0003 *MESH_VERTEXNORMAL 20 -0.6312 0.7756 0.0003 *MESH_VERTEXNORMAL 22 -0.6312 0.7756 0.0003 *MESH_VERTEXNORMAL 23 -0.6312 0.7756 0.0003 *MESH_FACENORMAL 10 -0.5858 -0.8104 0.0000 *MESH_VERTEXNORMAL 27 -0.5858 -0.8104 0.0000 *MESH_VERTEXNORMAL 26 -0.5858 -0.8104 0.0000 *MESH_VERTEXNORMAL 28 -0.5858 -0.8104 0.0000 *MESH_FACENORMAL 11 -0.5858 -0.8104 0.0000 *MESH_VERTEXNORMAL 29 -0.5858 -0.8104 0.0000 *MESH_VERTEXNORMAL 28 -0.5858 -0.8104 0.0000 *MESH_VERTEXNORMAL 26 -0.5858 -0.8104 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }