*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Fri Jan 05 14:56:16 2001" *SCENE { *SCENE_FILENAME "FleaLeftArm.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Fireant" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1791 0.0654 0.0654 *MATERIAL_DIFFUSE 0.5373 0.1961 0.1961 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #0" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\Aas1\mc2\Art\MC2_MECHS\Flea\FireAntRGB.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *HELPEROBJECT { *NODE_NAME "handle_lhand" *HELPER_CLASS "Dummy" *NODE_TM { *NODE_NAME "handle_lhand" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 -0.0005 -8.2116 0.0034 *TM_POS -0.0005 -8.2116 0.0034 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *BOUNDINGBOX_MIN -2.4186 -10.6296 -2.4146 *BOUNDINGBOX_MAX 2.4175 -5.7936 2.4214 } *HELPEROBJECT { *NODE_NAME "joint_luarm" *HELPER_CLASS "Bone" *NODE_TM { *NODE_NAME "joint_luarm" *INHERIT_POS 1 1 1 *INHERIT_ROT 1 1 1 *INHERIT_SCL 1 1 1 *TM_ROW0 0.9732 -0.1714 -0.1533 *TM_ROW1 0.2241 0.5584 0.7987 *TM_ROW2 -0.0513 -0.8117 0.5818 *TM_ROW3 -0.0005 0.0128 -0.0086 *TM_POS -0.0005 0.0128 -0.0086 *TM_ROTAXIS -0.9693 -0.0613 0.2381 *TM_ROTANGLE 0.9804 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *BOUNDINGBOX_MIN -11.4606 4.2601 -12.2817 *BOUNDINGBOX_MAX 11.4595 -4.2345 12.2644 } *HELPEROBJECT { *NODE_NAME "joint_lgun" *NODE_PARENT "joint_luarm" *HELPER_CLASS "Bone" *NODE_TM { *NODE_NAME "joint_lgun" *INHERIT_POS 1 1 1 *INHERIT_ROT 1 1 1 *INHERIT_SCL 1 1 1 *TM_ROW0 0.9999 0.0031 0.0104 *TM_ROW1 -0.0031 1.0000 0.0003 *TM_ROW2 -0.0104 -0.0004 0.9999 *TM_ROW3 0.0251 -8.2116 0.0007 *TM_POS 0.0251 -8.2116 0.0007 *TM_ROTAXIS -0.0311 0.9573 -0.2875 *TM_ROTANGLE 0.0109 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *BOUNDINGBOX_MIN -9.8384 -18.2393 -10.1064 *BOUNDINGBOX_MAX 9.8887 1.8162 10.1079 } *GEOMOBJECT { *NODE_NAME "fl_lgun" *NODE_PARENT "joint_luarm" *NODE_TM { *NODE_NAME "fl_lgun" *INHERIT_POS 0 0 0 *INHERIT_ROT 1 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0001 *TM_ROW1 -0.0000 1.0000 -0.0000 *TM_ROW2 -0.0001 0.0000 1.0000 *TM_ROW3 -0.0005 0.0128 -0.0086 *TM_POS -0.0005 0.0128 -0.0086 *TM_ROTAXIS 0.1734 0.9840 -0.0410 *TM_ROTANGLE 0.0001 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 12 *MESH_NUMFACES 16 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -0.7007 2.1760 1.3248 *MESH_VERTEX 1 -0.7004 2.1760 -1.3183 *MESH_VERTEX 2 0.6994 2.1760 0.3521 *MESH_VERTEX 3 -0.7007 -3.9472 1.3250 *MESH_VERTEX 4 -0.7004 -3.9473 -1.3182 *MESH_VERTEX 5 0.6994 -3.9472 0.3522 *MESH_VERTEX 6 0.2360 -3.9472 0.0320 *MESH_VERTEX 7 -0.2139 -3.9472 0.8110 *MESH_VERTEX 8 -0.6637 -3.9472 0.0319 *MESH_VERTEX 9 0.2360 -8.2116 0.0321 *MESH_VERTEX 10 -0.2139 -8.2116 0.8111 *MESH_VERTEX 11 -0.6636 -8.2116 0.0320 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 1 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 1: A: 0 B: 4 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 2: A: 1 B: 2 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 3: A: 1 B: 5 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 4: A: 2 B: 0 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 2 *MESH_FACE 5: A: 2 B: 3 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 2 *MESH_FACE 6: A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 1 *MESH_FACE 7: A: 3 B: 4 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 0 *MESH_FACE 8: A: 6 B: 7 C: 10 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 9: A: 6 B: 10 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 10: A: 7 B: 8 C: 11 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 11: A: 7 B: 11 C: 10 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 12: A: 8 B: 6 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 2 *MESH_FACE 13: A: 8 B: 9 C: 11 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 2 *MESH_FACE 14: A: 6 B: 8 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 1 *MESH_FACE 15: A: 9 B: 10 C: 11 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 0 } *MESH_NUMTVERTEX 12 *MESH_TVERTLIST { *MESH_TVERT 0 0.0813 0.9975 0.7646 *MESH_TVERT 1 0.0012 0.9975 0.7646 *MESH_TVERT 2 0.0518 0.9975 0.2354 *MESH_TVERT 3 0.0813 0.8136 0.7646 *MESH_TVERT 4 0.0012 0.8136 0.7646 *MESH_TVERT 5 0.0518 0.8136 0.2354 *MESH_TVERT 6 0.0319 0.8136 0.4106 *MESH_TVERT 7 0.0699 0.8136 0.5806 *MESH_TVERT 8 0.0319 0.8136 0.7506 *MESH_TVERT 9 0.0319 0.7113 0.4106 *MESH_TVERT 10 0.0699 0.7113 0.5806 *MESH_TVERT 11 0.0319 0.7113 0.7506 } *MESH_NUMTVFACES 16 *MESH_TFACELIST { *MESH_TFACE 0 0 1 4 *MESH_TFACE 1 0 4 3 *MESH_TFACE 2 1 2 5 *MESH_TFACE 3 1 5 4 *MESH_TFACE 4 2 0 3 *MESH_TFACE 5 2 3 5 *MESH_TFACE 6 0 2 1 *MESH_TFACE 7 3 4 5 *MESH_TFACE 8 6 7 10 *MESH_TFACE 9 6 10 9 *MESH_TFACE 10 7 8 11 *MESH_TFACE 11 7 11 10 *MESH_TFACE 12 8 6 9 *MESH_TFACE 13 8 9 11 *MESH_TFACE 14 6 8 7 *MESH_TFACE 15 9 10 11 } *MESH_NUMCVERTEX 0 *MESH_NORMALS { *MESH_FACENORMAL 0 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 4 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 1 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 4 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 2 0.7664 -0.0000 -0.6424 *MESH_VERTEXNORMAL 1 0.7664 -0.0000 -0.6424 *MESH_VERTEXNORMAL 2 0.7664 -0.0000 -0.6424 *MESH_VERTEXNORMAL 5 0.7664 -0.0000 -0.6424 *MESH_FACENORMAL 3 0.7664 -0.0000 -0.6424 *MESH_VERTEXNORMAL 1 0.7664 -0.0000 -0.6424 *MESH_VERTEXNORMAL 5 0.7664 -0.0000 -0.6424 *MESH_VERTEXNORMAL 4 0.7664 -0.0000 -0.6424 *MESH_FACENORMAL 4 0.5707 0.0000 0.8212 *MESH_VERTEXNORMAL 2 0.5707 0.0000 0.8212 *MESH_VERTEXNORMAL 0 0.5707 0.0000 0.8212 *MESH_VERTEXNORMAL 3 0.5707 0.0000 0.8212 *MESH_FACENORMAL 5 0.5707 0.0000 0.8212 *MESH_VERTEXNORMAL 2 0.5707 0.0000 0.8212 *MESH_VERTEXNORMAL 3 0.5707 0.0000 0.8212 *MESH_VERTEXNORMAL 5 0.5707 0.0000 0.8212 *MESH_FACENORMAL 6 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 0 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 2 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 1 0.0000 1.0000 0.0000 *MESH_FACENORMAL 7 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 3 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 4 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 5 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 8 0.8660 0.0000 0.5000 *MESH_VERTEXNORMAL 6 0.8660 0.0000 0.5000 *MESH_VERTEXNORMAL 7 0.8660 0.0000 0.5000 *MESH_VERTEXNORMAL 10 0.8660 0.0000 0.5000 *MESH_FACENORMAL 9 0.8660 0.0000 0.5000 *MESH_VERTEXNORMAL 6 0.8660 0.0000 0.5000 *MESH_VERTEXNORMAL 10 0.8660 0.0000 0.5000 *MESH_VERTEXNORMAL 9 0.8660 0.0000 0.5000 *MESH_FACENORMAL 10 -0.8660 0.0000 0.5000 *MESH_VERTEXNORMAL 7 -0.8660 0.0000 0.5000 *MESH_VERTEXNORMAL 8 -0.8660 0.0000 0.5000 *MESH_VERTEXNORMAL 11 -0.8660 0.0000 0.5000 *MESH_FACENORMAL 11 -0.8660 0.0000 0.5000 *MESH_VERTEXNORMAL 7 -0.8660 0.0000 0.5000 *MESH_VERTEXNORMAL 11 -0.8660 0.0000 0.5000 *MESH_VERTEXNORMAL 10 -0.8660 0.0000 0.5000 *MESH_FACENORMAL 12 0.0000 -0.0000 -1.0000 *MESH_VERTEXNORMAL 8 0.0000 -0.0000 -1.0000 *MESH_VERTEXNORMAL 6 0.0000 -0.0000 -1.0000 *MESH_VERTEXNORMAL 9 0.0000 -0.0000 -1.0000 *MESH_FACENORMAL 13 0.0000 -0.0000 -1.0000 *MESH_VERTEXNORMAL 8 0.0000 -0.0000 -1.0000 *MESH_VERTEXNORMAL 9 0.0000 -0.0000 -1.0000 *MESH_VERTEXNORMAL 11 0.0000 -0.0000 -1.0000 *MESH_FACENORMAL 14 -0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 6 -0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 8 -0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 7 -0.0000 1.0000 -0.0000 *MESH_FACENORMAL 15 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 9 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 10 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 11 0.0000 -1.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }