*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Fri Jan 05 14:57:13 2001" *SCENE { *SCENE_FILENAME "FleaRightArm.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Fireant" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1791 0.0654 0.0654 *MATERIAL_DIFFUSE 0.5373 0.1961 0.1961 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #0" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\Aas1\mc2\Art\MC2_MECHS\Flea\FireAntRGB.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *HELPEROBJECT { *NODE_NAME "handle_rhand" *HELPER_CLASS "Dummy" *NODE_TM { *NODE_NAME "handle_rhand" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0012 -8.2339 0.0116 *TM_POS 0.0012 -8.2339 0.0116 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *BOUNDINGBOX_MIN -2.4168 -10.6519 -2.4064 *BOUNDINGBOX_MAX 2.4192 -5.8159 2.4296 } *HELPEROBJECT { *NODE_NAME "joint_ruarm" *HELPER_CLASS "Bone" *NODE_TM { *NODE_NAME "joint_ruarm" *INHERIT_POS 1 1 1 *INHERIT_ROT 1 1 1 *INHERIT_SCL 1 1 1 *TM_ROW0 0.9729 0.1731 0.1534 *TM_ROW1 -0.2252 0.5585 0.7984 *TM_ROW2 0.0525 -0.8113 0.5823 *TM_ROW3 0.0012 -0.0095 -0.0004 *TM_POS 0.0012 -0.0095 -0.0004 *TM_ROTAXIS -0.9689 0.0607 -0.2397 *TM_ROTANGLE 0.9802 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS -0.9201 0.0000 0.3916 *TM_SCALEAXISANG 0.2228 } *BOUNDINGBOX_MIN -8.0011 0.7875 -15.3408 *BOUNDINGBOX_MAX 8.0035 -0.8064 15.3400 } *HELPEROBJECT { *NODE_NAME "joint_rgun" *NODE_PARENT "joint_ruarm" *HELPER_CLASS "Bone" *NODE_TM { *NODE_NAME "joint_rgun" *INHERIT_POS 1 1 1 *INHERIT_ROT 1 1 1 *INHERIT_SCL 1 1 1 *TM_ROW0 0.9999 -0.0032 -0.0106 *TM_ROW1 0.0032 1.0000 0.0003 *TM_ROW2 0.0106 -0.0004 0.9999 *TM_ROW3 -0.0253 -8.2338 0.0089 *TM_POS -0.0253 -8.2338 0.0089 *TM_ROTAXIS -0.0318 -0.9558 0.2924 *TM_ROTANGLE 0.0110 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.9859 0.0000 0.1674 *TM_SCALEAXISANG 0.4078 } *BOUNDINGBOX_MIN -10.1626 -18.1978 -9.8883 *BOUNDINGBOX_MAX 10.1120 1.7301 9.9061 } *GEOMOBJECT { *NODE_NAME "fl_rgun" *NODE_PARENT "joint_ruarm" *NODE_TM { *NODE_NAME "fl_rgun" *INHERIT_POS 0 0 0 *INHERIT_ROT 1 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 -0.0000 -0.0001 *TM_ROW1 0.0000 1.0000 -0.0000 *TM_ROW2 0.0001 0.0000 1.0000 *TM_ROW3 0.0012 -0.0095 -0.0004 *TM_POS 0.0012 -0.0095 -0.0004 *TM_ROTAXIS 0.1750 -0.9837 0.0419 *TM_ROTANGLE 0.0001 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 12 *MESH_NUMFACES 16 *MESH_VERTEX_LIST { *MESH_VERTEX 0 0.7014 2.1538 1.3330 *MESH_VERTEX 1 0.7010 2.1537 -1.3101 *MESH_VERTEX 2 -0.6988 2.1538 0.3603 *MESH_VERTEX 3 0.7014 -3.9695 1.3332 *MESH_VERTEX 4 0.7010 -3.9695 -1.3099 *MESH_VERTEX 5 -0.6988 -3.9695 0.3605 *MESH_VERTEX 6 -0.2353 -3.9695 0.0402 *MESH_VERTEX 7 0.2146 -3.9695 0.8193 *MESH_VERTEX 8 0.6643 -3.9695 0.0401 *MESH_VERTEX 9 -0.2354 -8.2339 0.0403 *MESH_VERTEX 10 0.2146 -8.2339 0.8194 *MESH_VERTEX 11 0.6643 -8.2339 0.0402 } *MESH_FACE_LIST { *MESH_FACE 0: A: 1 B: 0 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 1: A: 4 B: 0 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 2: A: 2 B: 1 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 3: A: 5 B: 1 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 4: A: 0 B: 2 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 2 *MESH_FACE 5: A: 3 B: 2 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 2 *MESH_FACE 6: A: 2 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 1 *MESH_FACE 7: A: 4 B: 3 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 0 *MESH_FACE 8: A: 7 B: 6 C: 10 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 9: A: 10 B: 6 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 10: A: 8 B: 7 C: 11 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 11: A: 11 B: 7 C: 10 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 12: A: 6 B: 8 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 2 *MESH_FACE 13: A: 9 B: 8 C: 11 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 2 *MESH_FACE 14: A: 8 B: 6 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 1 *MESH_FACE 15: A: 10 B: 9 C: 11 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 0 } *MESH_NUMTVERTEX 12 *MESH_TVERTLIST { *MESH_TVERT 0 0.0845 0.9956 0.2354 *MESH_TVERT 1 0.0035 0.9956 0.2354 *MESH_TVERT 2 0.0502 0.9956 0.7646 *MESH_TVERT 3 0.0845 0.8136 0.2354 *MESH_TVERT 4 0.0035 0.8136 0.2354 *MESH_TVERT 5 0.0502 0.8136 0.7646 *MESH_TVERT 6 0.0324 0.8136 0.5894 *MESH_TVERT 7 0.0690 0.8136 0.4194 *MESH_TVERT 8 0.0324 0.8136 0.2494 *MESH_TVERT 9 0.0324 0.7115 0.5894 *MESH_TVERT 10 0.0690 0.7115 0.4194 *MESH_TVERT 11 0.0324 0.7115 0.2494 } *MESH_NUMTVFACES 16 *MESH_TFACELIST { *MESH_TFACE 0 1 0 4 *MESH_TFACE 1 4 0 3 *MESH_TFACE 2 2 1 5 *MESH_TFACE 3 5 1 4 *MESH_TFACE 4 0 2 3 *MESH_TFACE 5 3 2 5 *MESH_TFACE 6 2 0 1 *MESH_TFACE 7 4 3 5 *MESH_TFACE 8 7 6 10 *MESH_TFACE 9 10 6 9 *MESH_TFACE 10 8 7 11 *MESH_TFACE 11 11 7 10 *MESH_TFACE 12 6 8 9 *MESH_TFACE 13 9 8 11 *MESH_TFACE 14 8 6 7 *MESH_TFACE 15 10 9 11 } *MESH_NUMCVERTEX 0 *MESH_NORMALS { *MESH_FACENORMAL 0 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 4 1.0000 0.0000 0.0000 *MESH_FACENORMAL 1 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 4 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 1.0000 0.0000 0.0000 *MESH_FACENORMAL 2 -0.7664 0.0000 -0.6424 *MESH_VERTEXNORMAL 2 -0.7664 0.0000 -0.6424 *MESH_VERTEXNORMAL 1 -0.7664 0.0000 -0.6424 *MESH_VERTEXNORMAL 5 -0.7664 0.0000 -0.6424 *MESH_FACENORMAL 3 -0.7664 0.0000 -0.6424 *MESH_VERTEXNORMAL 5 -0.7664 0.0000 -0.6424 *MESH_VERTEXNORMAL 1 -0.7664 0.0000 -0.6424 *MESH_VERTEXNORMAL 4 -0.7664 0.0000 -0.6424 *MESH_FACENORMAL 4 -0.5707 -0.0000 0.8212 *MESH_VERTEXNORMAL 0 -0.5707 -0.0000 0.8212 *MESH_VERTEXNORMAL 2 -0.5707 -0.0000 0.8212 *MESH_VERTEXNORMAL 3 -0.5707 -0.0000 0.8212 *MESH_FACENORMAL 5 -0.5707 -0.0000 0.8212 *MESH_VERTEXNORMAL 3 -0.5707 -0.0000 0.8212 *MESH_VERTEXNORMAL 2 -0.5707 -0.0000 0.8212 *MESH_VERTEXNORMAL 5 -0.5707 -0.0000 0.8212 *MESH_FACENORMAL 6 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 2 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 0 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 1 0.0000 1.0000 0.0000 *MESH_FACENORMAL 7 -0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 4 -0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 3 -0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 5 -0.0000 -1.0000 -0.0000 *MESH_FACENORMAL 8 -0.8660 0.0000 0.5000 *MESH_VERTEXNORMAL 7 -0.8660 0.0000 0.5000 *MESH_VERTEXNORMAL 6 -0.8660 0.0000 0.5000 *MESH_VERTEXNORMAL 10 -0.8660 0.0000 0.5000 *MESH_FACENORMAL 9 -0.8660 0.0000 0.5000 *MESH_VERTEXNORMAL 10 -0.8660 0.0000 0.5000 *MESH_VERTEXNORMAL 6 -0.8660 0.0000 0.5000 *MESH_VERTEXNORMAL 9 -0.8660 0.0000 0.5000 *MESH_FACENORMAL 10 0.8660 -0.0000 0.5000 *MESH_VERTEXNORMAL 8 0.8660 -0.0000 0.5000 *MESH_VERTEXNORMAL 7 0.8660 -0.0000 0.5000 *MESH_VERTEXNORMAL 11 0.8660 -0.0000 0.5000 *MESH_FACENORMAL 11 0.8660 -0.0000 0.5000 *MESH_VERTEXNORMAL 11 0.8660 -0.0000 0.5000 *MESH_VERTEXNORMAL 7 0.8660 -0.0000 0.5000 *MESH_VERTEXNORMAL 10 0.8660 -0.0000 0.5000 *MESH_FACENORMAL 12 0.0000 -0.0000 -1.0000 *MESH_VERTEXNORMAL 6 0.0000 -0.0000 -1.0000 *MESH_VERTEXNORMAL 8 0.0000 -0.0000 -1.0000 *MESH_VERTEXNORMAL 9 0.0000 -0.0000 -1.0000 *MESH_FACENORMAL 13 0.0000 -0.0000 -1.0000 *MESH_VERTEXNORMAL 9 0.0000 -0.0000 -1.0000 *MESH_VERTEXNORMAL 8 0.0000 -0.0000 -1.0000 *MESH_VERTEXNORMAL 11 0.0000 -0.0000 -1.0000 *MESH_FACENORMAL 14 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 8 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 6 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 7 0.0000 1.0000 -0.0000 *MESH_FACENORMAL 15 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 10 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 9 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 11 0.0000 -1.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }