*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Thu Dec 14 11:30:07 2000" *SCENE { *SCENE_FILENAME "FuelTruckX.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.2588 0.2941 0.3529 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Material #7" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.0641 0.1582 0.1817 *MATERIAL_DIFFUSE 0.1922 0.4745 0.5451 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter } } *HELPEROBJECT { *NODE_NAME "Spot_fuel" *HELPER_CLASS "Site Object" *NODE_TM { *NODE_NAME "Spot_fuel" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 -0.0085 -25.2695 5.3516 *TM_POS -0.0085 -25.2695 5.3516 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *BOUNDINGBOX_MIN -0.0185 -25.2795 5.3416 *BOUNDINGBOX_MAX 0.0015 -25.2595 5.3616 } *GEOMOBJECT { *NODE_NAME "Spotlight_fuel" *NODE_PARENT "Spot_fuel" *NODE_TM { *NODE_NAME "Spotlight_fuel" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 -4.4667 -1.8179 *TM_POS 0.0000 -4.4667 -1.8179 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 8 *MESH_NUMFACES 4 *MESH_VERTEX_LIST { *MESH_VERTEX 0 5.0478 -25.4730 5.0453 *MESH_VERTEX 1 -2.9159 -59.1446 0.0441 *MESH_VERTEX 2 6.7091 -71.0640 0.0441 *MESH_VERTEX 3 16.4591 -59.1446 0.0441 *MESH_VERTEX 4 -4.7248 -25.4730 5.0453 *MESH_VERTEX 5 3.2389 -59.1446 0.0441 *MESH_VERTEX 6 -6.3861 -71.0640 0.0441 *MESH_VERTEX 7 -16.1361 -59.1446 0.0441 } *MESH_FACE_LIST { *MESH_FACE 0: A: 3 B: 0 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 1: A: 0 B: 1 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 2: A: 4 B: 7 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 3: A: 5 B: 4 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 0 *MESH_NUMCVERTEX 8 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.3922 0.3882 0.3412 *MESH_VERTCOL 1 0.0078 0.0078 0.0078 *MESH_VERTCOL 2 0.0078 0.0078 0.0078 *MESH_VERTCOL 3 0.0078 0.0078 0.0078 *MESH_VERTCOL 4 0.0078 0.0078 0.0078 *MESH_VERTCOL 5 0.3922 0.3882 0.3412 *MESH_VERTCOL 6 0.0078 0.0078 0.0078 *MESH_VERTCOL 7 0.3922 0.3882 0.3412 } *MESH_NUMCVFACES 4 *MESH_CFACELIST { *MESH_CFACE 0 3 0 2 *MESH_CFACE 1 0 1 2 *MESH_CFACE 2 7 4 6 *MESH_CFACE 3 4 5 6 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.1267 -0.1036 0.9865 *MESH_VERTEXNORMAL 3 0.1267 -0.1036 0.9865 *MESH_VERTEXNORMAL 0 0.1267 -0.1036 0.9865 *MESH_VERTEXNORMAL 2 0.1267 -0.1036 0.9865 *MESH_FACENORMAL 1 -0.1399 -0.1130 0.9837 *MESH_VERTEXNORMAL 0 -0.1399 -0.1130 0.9837 *MESH_VERTEXNORMAL 1 -0.1399 -0.1130 0.9837 *MESH_VERTEXNORMAL 2 -0.1399 -0.1130 0.9837 *MESH_FACENORMAL 2 -0.1267 -0.1036 0.9865 *MESH_VERTEXNORMAL 4 -0.1267 -0.1036 0.9865 *MESH_VERTEXNORMAL 7 -0.1267 -0.1036 0.9865 *MESH_VERTEXNORMAL 6 -0.1267 -0.1036 0.9865 *MESH_FACENORMAL 3 0.1399 -0.1130 0.9837 *MESH_VERTEXNORMAL 5 0.1399 -0.1130 0.9837 *MESH_VERTEXNORMAL 4 0.1399 -0.1130 0.9837 *MESH_VERTEXNORMAL 6 0.1399 -0.1130 0.9837 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *WIREFRAME_COLOR 0.5412 0.0314 0.4314 } *GEOMOBJECT { *NODE_NAME "FuelTruckX" *NODE_TM { *NODE_NAME "FuelTruckX" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 18 *MESH_NUMFACES 16 *MESH_VERTEX_LIST { *MESH_VERTEX 0 6.3617 26.1996 0.1815 *MESH_VERTEX 1 6.3617 -21.7809 0.1815 *MESH_VERTEX 2 6.3617 26.1996 12.3032 *MESH_VERTEX 3 6.3617 -23.8026 12.3032 *MESH_VERTEX 4 -6.3639 26.1996 0.1815 *MESH_VERTEX 5 -6.3639 -21.7809 0.1815 *MESH_VERTEX 6 -6.3639 26.1996 12.3032 *MESH_VERTEX 7 -6.3639 -23.8026 12.3032 *MESH_VERTEX 8 6.3437 -27.7422 8.5152 *MESH_VERTEX 9 -6.3426 -27.7422 8.5152 *MESH_VERTEX 10 6.5310 28.8595 4.8786 *MESH_VERTEX 11 6.5310 -7.5603 4.8786 *MESH_VERTEX 12 6.5310 28.8595 18.7897 *MESH_VERTEX 13 6.5310 -7.5603 18.7897 *MESH_VERTEX 14 -6.6670 28.8595 4.8786 *MESH_VERTEX 15 -6.6670 -7.5603 4.8786 *MESH_VERTEX 16 -6.6670 28.8595 18.7897 *MESH_VERTEX 17 -6.6670 -7.5603 18.7897 } *MESH_FACE_LIST { *MESH_FACE 0: A: 6 B: 2 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 1: A: 6 B: 3 C: 7 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 2: A: 7 B: 9 C: 8 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 3: A: 7 B: 8 C: 3 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 4: A: 0 B: 5 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 5: A: 0 B: 7 C: 2 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 6: A: 8 B: 1 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 7: A: 9 B: 5 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 8: A: 6 B: 4 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 9: A: 6 B: 1 C: 3 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 10: A: 12 B: 10 C: 15 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 11: A: 12 B: 15 C: 17 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 12: A: 16 B: 14 C: 11 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 13: A: 16 B: 11 C: 13 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 14: A: 12 B: 16 C: 17 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 15: A: 12 B: 17 C: 13 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 0 *MESH_NUMCVERTEX 18 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 16 *MESH_CFACELIST { *MESH_CFACE 0 6 2 3 *MESH_CFACE 1 6 3 7 *MESH_CFACE 2 7 9 8 *MESH_CFACE 3 7 8 3 *MESH_CFACE 4 0 5 7 *MESH_CFACE 5 0 7 2 *MESH_CFACE 6 8 1 3 *MESH_CFACE 7 9 5 7 *MESH_CFACE 8 6 4 1 *MESH_CFACE 9 6 1 3 *MESH_CFACE 10 12 10 15 *MESH_CFACE 11 12 15 17 *MESH_CFACE 12 16 14 11 *MESH_CFACE 13 16 11 13 *MESH_CFACE 14 12 16 17 *MESH_CFACE 15 12 17 13 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 6 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 2 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 3 0.0000 0.0000 -1.0000 *MESH_FACENORMAL 1 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 6 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 3 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 7 0.0000 0.0000 -1.0000 *MESH_FACENORMAL 2 0.0000 -0.6931 0.7208 *MESH_VERTEXNORMAL 7 0.0000 -0.6931 0.7208 *MESH_VERTEXNORMAL 9 0.0000 -0.6931 0.7208 *MESH_VERTEXNORMAL 8 0.0000 -0.6931 0.7208 *MESH_FACENORMAL 3 0.0000 -0.6931 0.7208 *MESH_VERTEXNORMAL 7 0.0000 -0.6931 0.7208 *MESH_VERTEXNORMAL 8 0.0000 -0.6931 0.7208 *MESH_VERTEXNORMAL 3 0.0000 -0.6931 0.7208 *MESH_FACENORMAL 4 -0.9657 0.2561 0.0427 *MESH_VERTEXNORMAL 0 -0.9657 0.2561 0.0427 *MESH_VERTEXNORMAL 5 -0.9657 0.2561 0.0427 *MESH_VERTEXNORMAL 7 -0.9657 0.2561 0.0427 *MESH_FACENORMAL 5 -0.9691 0.2466 0.0000 *MESH_VERTEXNORMAL 0 -0.9691 0.2466 0.0000 *MESH_VERTEXNORMAL 7 -0.9691 0.2466 0.0000 *MESH_VERTEXNORMAL 2 -0.9691 0.2466 0.0000 *MESH_FACENORMAL 6 1.0000 -0.0039 -0.0007 *MESH_VERTEXNORMAL 8 1.0000 -0.0039 -0.0007 *MESH_VERTEXNORMAL 1 1.0000 -0.0039 -0.0007 *MESH_VERTEXNORMAL 3 1.0000 -0.0039 -0.0007 *MESH_FACENORMAL 7 1.0000 0.0047 0.0008 *MESH_VERTEXNORMAL 9 1.0000 0.0047 0.0008 *MESH_VERTEXNORMAL 5 1.0000 0.0047 0.0008 *MESH_VERTEXNORMAL 7 1.0000 0.0047 0.0008 *MESH_FACENORMAL 8 -0.9666 -0.2564 0.0000 *MESH_VERTEXNORMAL 6 -0.9666 -0.2564 0.0000 *MESH_VERTEXNORMAL 4 -0.9666 -0.2564 0.0000 *MESH_VERTEXNORMAL 1 -0.9666 -0.2564 0.0000 *MESH_FACENORMAL 9 -0.9683 -0.2464 -0.0411 *MESH_VERTEXNORMAL 6 -0.9683 -0.2464 -0.0411 *MESH_VERTEXNORMAL 1 -0.9683 -0.2464 -0.0411 *MESH_VERTEXNORMAL 3 -0.9683 -0.2464 -0.0411 *MESH_FACENORMAL 10 -0.9402 0.3407 0.0000 *MESH_VERTEXNORMAL 12 -0.9402 0.3407 0.0000 *MESH_VERTEXNORMAL 10 -0.9402 0.3407 0.0000 *MESH_VERTEXNORMAL 15 -0.9402 0.3407 0.0000 *MESH_FACENORMAL 11 -0.9402 0.3407 -0.0000 *MESH_VERTEXNORMAL 12 -0.9402 0.3407 -0.0000 *MESH_VERTEXNORMAL 15 -0.9402 0.3407 -0.0000 *MESH_VERTEXNORMAL 17 -0.9402 0.3407 -0.0000 *MESH_FACENORMAL 12 -0.9402 -0.3407 0.0000 *MESH_VERTEXNORMAL 16 -0.9402 -0.3407 0.0000 *MESH_VERTEXNORMAL 14 -0.9402 -0.3407 0.0000 *MESH_VERTEXNORMAL 11 -0.9402 -0.3407 0.0000 *MESH_FACENORMAL 13 -0.9402 -0.3407 0.0000 *MESH_VERTEXNORMAL 16 -0.9402 -0.3407 0.0000 *MESH_VERTEXNORMAL 11 -0.9402 -0.3407 0.0000 *MESH_VERTEXNORMAL 13 -0.9402 -0.3407 0.0000 *MESH_FACENORMAL 14 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 12 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 16 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 17 0.0000 0.0000 1.0000 *MESH_FACENORMAL 15 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 12 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 17 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 13 0.0000 0.0000 1.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }