*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Tue Nov 14 12:12:34 2000" *SCENE { *SCENE_FILENAME "GrainStorageX.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Material #2" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.0667 0.1843 0.0588 *MATERIAL_DIFFUSE 0.2000 0.5529 0.1765 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter } } *GEOMOBJECT { *NODE_NAME "GrainStorage" *NODE_TM { *NODE_NAME "GrainStorage" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 12 *MESH_NUMFACES 6 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -20.8685 20.6341 0.0000 *MESH_VERTEX 1 63.4138 -20.6667 0.0000 *MESH_VERTEX 2 63.4138 20.6341 0.0000 *MESH_VERTEX 3 -20.8684 -20.6667 0.0000 *MESH_VERTEX 4 -20.8685 20.6341 75.7801 *MESH_VERTEX 5 63.4138 20.6341 75.7801 *MESH_VERTEX 6 63.4138 -20.6667 60.8327 *MESH_VERTEX 7 -20.8685 -20.6667 60.8327 *MESH_VERTEX 8 -20.8685 20.6341 75.7801 *MESH_VERTEX 9 63.4138 20.6341 75.7801 *MESH_VERTEX 10 -20.8685 -20.6667 60.8327 *MESH_VERTEX 11 63.4138 -20.6667 60.8327 } *MESH_FACE_LIST { *MESH_FACE 0: A: 1 B: 4 C: 0 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 0 *MESH_FACE 1: A: 3 B: 2 C: 5 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 0 *MESH_FACE 2: A: 6 B: 4 C: 1 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 3: A: 7 B: 3 C: 5 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 4: A: 11 B: 9 C: 8 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 5: A: 11 B: 8 C: 10 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 20 *MESH_TVERTLIST { *MESH_TVERT 0 0.9971 0.2805 0.9995 *MESH_TVERT 1 0.4827 0.0054 0.9995 *MESH_TVERT 2 0.9971 0.0054 0.9995 *MESH_TVERT 3 0.9971 0.2805 0.0005 *MESH_TVERT 4 0.9971 0.0054 0.0005 *MESH_TVERT 5 0.4827 0.0054 0.0005 *MESH_TVERT 6 0.5868 0.2805 0.9995 *MESH_TVERT 7 0.5868 0.2805 0.0005 *MESH_TVERT 8 0.9893 0.4201 0.9963 *MESH_TVERT 9 0.9893 1.0021 0.0255 *MESH_TVERT 10 0.5849 0.9993 0.0462 *MESH_TVERT 11 0.5849 0.4173 1.0170 *MESH_TVERT 12 0.0014 0.4836 0.9605 *MESH_TVERT 13 0.5864 0.4836 0.1449 *MESH_TVERT 14 0.5864 0.9985 0.0104 *MESH_TVERT 15 0.0014 0.9985 0.8261 *MESH_TVERT 16 0.0005 0.4825 0.0005 *MESH_TVERT 17 0.0005 0.2068 0.9995 *MESH_TVERT 18 0.5529 0.2068 0.9995 *MESH_TVERT 19 0.5529 0.4825 0.0005 } *MESH_NUMTVFACES 6 *MESH_TFACELIST { *MESH_TFACE 0 0 1 2 *MESH_TFACE 1 3 4 5 *MESH_TFACE 2 6 1 0 *MESH_TFACE 3 7 3 5 *MESH_TFACE 4 16 17 18 *MESH_TFACE 5 16 18 19 } *MESH_NUMCVERTEX 52 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 1.0000 0.0000 *MESH_VERTCOL 1 0.0000 1.0000 0.0000 *MESH_VERTCOL 2 0.0000 1.0000 0.0000 *MESH_VERTCOL 3 0.0000 1.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 1.0000 0.0000 *MESH_VERTCOL 7 0.0000 1.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 1.0000 0.0000 *MESH_VERTCOL 11 0.0000 1.0000 0.0000 *MESH_VERTCOL 12 0.0000 1.0000 0.0000 *MESH_VERTCOL 13 0.0000 1.0000 0.0000 *MESH_VERTCOL 14 0.0000 1.0000 0.0000 *MESH_VERTCOL 15 0.0000 1.0000 0.0000 *MESH_VERTCOL 16 0.0000 1.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 *MESH_VERTCOL 20 0.0000 0.0000 0.0000 *MESH_VERTCOL 21 0.0000 0.0000 0.0000 *MESH_VERTCOL 22 0.0000 1.0000 0.0000 *MESH_VERTCOL 23 0.0000 1.0000 0.0000 *MESH_VERTCOL 24 0.0000 1.0000 0.0000 *MESH_VERTCOL 25 0.0000 1.0000 0.0000 *MESH_VERTCOL 26 0.0000 0.0000 0.0000 *MESH_VERTCOL 27 0.0000 0.0000 0.0000 *MESH_VERTCOL 28 0.0000 0.0000 0.0000 *MESH_VERTCOL 29 0.0000 0.0000 0.0000 *MESH_VERTCOL 30 0.0000 1.0000 0.0000 *MESH_VERTCOL 31 0.0000 1.0000 0.0000 *MESH_VERTCOL 32 0.0000 1.0000 0.0000 *MESH_VERTCOL 33 0.0000 1.0000 0.0000 *MESH_VERTCOL 34 0.0000 0.0000 0.0000 *MESH_VERTCOL 35 0.0000 0.0000 0.0000 *MESH_VERTCOL 36 0.0000 0.0000 0.0000 *MESH_VERTCOL 37 0.0000 0.0000 0.0000 *MESH_VERTCOL 38 0.0000 1.0000 0.0000 *MESH_VERTCOL 39 0.0000 1.0000 0.0000 *MESH_VERTCOL 40 0.0000 1.0000 0.0000 *MESH_VERTCOL 41 0.0000 1.0000 0.0000 *MESH_VERTCOL 42 0.0000 1.0000 0.0000 *MESH_VERTCOL 43 0.0000 0.0000 0.0000 *MESH_VERTCOL 44 0.0000 0.0000 0.0000 *MESH_VERTCOL 45 0.0000 0.0000 0.0000 *MESH_VERTCOL 46 0.0000 0.0000 0.0000 *MESH_VERTCOL 47 0.0000 0.0000 0.0000 *MESH_VERTCOL 48 0.0000 0.0000 0.0000 *MESH_VERTCOL 49 0.0000 0.0000 0.0000 *MESH_VERTCOL 50 0.0000 0.0000 0.0000 *MESH_VERTCOL 51 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 6 *MESH_CFACELIST { *MESH_CFACE 0 6 4 0 *MESH_CFACE 1 7 2 5 *MESH_CFACE 2 8 4 6 *MESH_CFACE 3 9 7 5 *MESH_CFACE 4 51 49 48 *MESH_CFACE 5 51 48 50 } *MESH_NORMALS { *MESH_FACENORMAL 0 -0.4400 -0.8980 0.0000 *MESH_VERTEXNORMAL 1 -0.4400 -0.8980 0.0000 *MESH_VERTEXNORMAL 4 -0.4400 -0.8980 0.0000 *MESH_VERTEXNORMAL 0 -0.4400 -0.8980 0.0000 *MESH_FACENORMAL 1 0.4400 -0.8980 0.0000 *MESH_VERTEXNORMAL 3 0.4400 -0.8980 0.0000 *MESH_VERTEXNORMAL 2 0.4400 -0.8980 0.0000 *MESH_VERTEXNORMAL 5 0.4400 -0.8980 0.0000 *MESH_FACENORMAL 2 -0.4400 -0.8980 0.0000 *MESH_VERTEXNORMAL 6 -0.4400 -0.8980 0.0000 *MESH_VERTEXNORMAL 4 -0.4400 -0.8980 0.0000 *MESH_VERTEXNORMAL 1 -0.4400 -0.8980 0.0000 *MESH_FACENORMAL 3 0.4400 -0.8980 0.0000 *MESH_VERTEXNORMAL 7 0.4400 -0.8980 0.0000 *MESH_VERTEXNORMAL 3 0.4400 -0.8980 0.0000 *MESH_VERTEXNORMAL 5 0.4400 -0.8980 0.0000 *MESH_FACENORMAL 4 0.0000 -0.3403 0.9403 *MESH_VERTEXNORMAL 11 0.0000 -0.3403 0.9403 *MESH_VERTEXNORMAL 9 0.0000 -0.3403 0.9403 *MESH_VERTEXNORMAL 8 0.0000 -0.3403 0.9403 *MESH_FACENORMAL 5 0.0000 -0.3403 0.9403 *MESH_VERTEXNORMAL 11 0.0000 -0.3403 0.9403 *MESH_VERTEXNORMAL 8 0.0000 -0.3403 0.9403 *MESH_VERTEXNORMAL 10 0.0000 -0.3403 0.9403 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }