*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Tue Nov 14 14:32:35 2000" *SCENE { *SCENE_FILENAME "GreenHouseX.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Material #2" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.0667 0.1843 0.0588 *MATERIAL_DIFFUSE 0.2000 0.5529 0.1765 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter } } *GEOMOBJECT { *NODE_NAME "GreenHouse" *NODE_TM { *NODE_NAME "GreenHouse" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.1625 0.0000 0.0000 *TM_POS 0.1625 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 8 *MESH_NUMFACES 6 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -56.1817 -46.0984 0.0000 *MESH_VERTEX 1 12.8342 -46.0984 0.0000 *MESH_VERTEX 2 -56.1817 46.0984 0.0000 *MESH_VERTEX 3 12.8342 46.0984 0.0000 *MESH_VERTEX 4 -29.5104 -46.0984 19.4015 *MESH_VERTEX 5 -13.8371 -46.0984 19.4015 *MESH_VERTEX 6 -29.5104 46.0984 19.4015 *MESH_VERTEX 7 -13.8371 46.0984 19.4015 } *MESH_FACE_LIST { *MESH_FACE 0: A: 4 B: 5 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 1: A: 7 B: 6 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 2: A: 1 B: 3 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 3: A: 7 B: 5 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 4: A: 2 B: 0 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 5: A: 4 B: 6 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 20 *MESH_TVERTLIST { *MESH_TVERT 0 0.9992 0.2586 0.0005 *MESH_TVERT 1 0.0016 0.2586 0.0005 *MESH_TVERT 2 0.9992 0.5472 0.3866 *MESH_TVERT 3 0.0016 0.5472 0.3866 *MESH_TVERT 4 0.9992 0.5478 0.5000 *MESH_TVERT 5 0.9992 0.7178 0.5000 *MESH_TVERT 6 0.0014 0.7178 0.5000 *MESH_TVERT 7 0.0014 0.5478 0.5000 *MESH_TVERT 8 0.9992 0.5480 0.9995 *MESH_TVERT 9 0.0016 0.5480 0.9995 *MESH_TVERT 10 0.9992 0.2597 0.6134 *MESH_TVERT 11 0.0016 0.2597 0.6134 *MESH_TVERT 12 -0.0006 0.0404 0.9995 *MESH_TVERT 13 0.7449 0.0404 0.9995 *MESH_TVERT 14 0.4568 0.2528 0.9995 *MESH_TVERT 15 0.2875 0.2528 0.9995 *MESH_TVERT 16 -0.0006 0.0404 0.0005 *MESH_TVERT 17 0.7449 0.0404 0.0005 *MESH_TVERT 18 0.4568 0.2528 0.0005 *MESH_TVERT 19 0.2875 0.2528 0.0005 } *MESH_NUMTVFACES 6 *MESH_TFACELIST { *MESH_TFACE 0 4 5 6 *MESH_TFACE 1 6 7 4 *MESH_TFACE 2 0 1 3 *MESH_TFACE 3 3 2 0 *MESH_TFACE 4 9 8 10 *MESH_TFACE 5 10 11 9 } *MESH_NUMCVERTEX 12 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 1.0000 0.0000 *MESH_VERTCOL 1 0.0000 1.0000 0.0000 *MESH_VERTCOL 2 0.0000 1.0000 0.0000 *MESH_VERTCOL 3 0.0000 1.0000 0.0000 *MESH_VERTCOL 4 0.0000 1.0000 0.0000 *MESH_VERTCOL 5 0.0000 1.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 6 *MESH_CFACELIST { *MESH_CFACE 0 6 7 9 *MESH_CFACE 1 9 8 6 *MESH_CFACE 2 1 3 9 *MESH_CFACE 3 9 7 1 *MESH_CFACE 4 2 0 6 *MESH_CFACE 5 6 8 2 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 4 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 5 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 7 0.0000 0.0000 1.0000 *MESH_FACENORMAL 1 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 7 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 6 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 4 0.0000 0.0000 1.0000 *MESH_FACENORMAL 2 0.5883 0.0000 0.8087 *MESH_VERTEXNORMAL 1 0.5883 0.0000 0.8087 *MESH_VERTEXNORMAL 3 0.5883 0.0000 0.8087 *MESH_VERTEXNORMAL 7 0.5883 0.0000 0.8087 *MESH_FACENORMAL 3 0.5883 0.0000 0.8087 *MESH_VERTEXNORMAL 7 0.5883 0.0000 0.8087 *MESH_VERTEXNORMAL 5 0.5883 0.0000 0.8087 *MESH_VERTEXNORMAL 1 0.5883 0.0000 0.8087 *MESH_FACENORMAL 4 -0.5883 0.0000 0.8087 *MESH_VERTEXNORMAL 2 -0.5883 0.0000 0.8087 *MESH_VERTEXNORMAL 0 -0.5883 0.0000 0.8087 *MESH_VERTEXNORMAL 4 -0.5883 0.0000 0.8087 *MESH_FACENORMAL 5 -0.5883 0.0000 0.8087 *MESH_VERTEXNORMAL 4 -0.5883 0.0000 0.8087 *MESH_VERTEXNORMAL 6 -0.5883 0.0000 0.8087 *MESH_VERTEXNORMAL 2 -0.5883 0.0000 0.8087 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }