*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Tue Mar 20 10:34:55 2001" *SCENE { *SCENE_FILENAME "Greenbeaconlight.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "runwaylight" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1791 0.0654 0.0654 *MATERIAL_DIFFUSE 0.5373 0.1961 0.1961 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #1" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "C:\3dsmax3_1\Scenes\Small Stuff\A_TGA\Lightsnflags.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "Greenbeaconlight01" *NODE_TM { *NODE_NAME "Greenbeaconlight01" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0070 0.0050 -0.0025 *TM_POS 0.0070 0.0050 -0.0025 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 6 *MESH_NUMFACES 7 *MESH_VERTEX_LIST { *MESH_VERTEX 0 1.3501 0.0050 -0.0025 *MESH_VERTEX 1 -0.6646 1.1682 -0.0025 *MESH_VERTEX 2 -0.6646 -1.1582 -0.0025 *MESH_VERTEX 3 0.7861 0.0050 2.8426 *MESH_VERTEX 4 -0.3826 0.6797 2.8426 *MESH_VERTEX 5 -0.3826 -0.6697 2.8426 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 4 C: 3 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 1: A: 0 B: 1 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 2: A: 1 B: 5 C: 4 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 3: A: 1 B: 2 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 4: A: 2 B: 3 C: 5 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 5: A: 2 B: 0 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 6: A: 3 B: 4 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 21 *MESH_TVERTLIST { *MESH_TVERT 0 0.3696 0.5123 0.0000 *MESH_TVERT 1 0.2576 0.5123 0.0000 *MESH_TVERT 2 0.2576 0.5123 0.0000 *MESH_TVERT 3 0.2576 0.5123 0.0000 *MESH_TVERT 4 0.3696 0.6234 0.0000 *MESH_TVERT 5 0.2576 0.6234 0.0000 *MESH_TVERT 6 0.2576 0.5123 0.0000 *MESH_TVERT 7 0.3696 0.5123 0.0000 *MESH_TVERT 8 0.3696 0.6234 0.0000 *MESH_TVERT 9 0.2576 0.5123 0.0000 *MESH_TVERT 10 0.3696 0.6234 0.0000 *MESH_TVERT 11 0.2576 0.6234 0.0000 *MESH_TVERT 12 0.3696 0.5123 0.0000 *MESH_TVERT 13 0.3696 0.6234 0.0000 *MESH_TVERT 14 0.2576 0.5123 0.0000 *MESH_TVERT 15 0.3696 0.6234 0.0000 *MESH_TVERT 16 0.2576 0.6234 0.0000 *MESH_TVERT 17 0.3696 0.6234 0.0000 *MESH_TVERT 18 0.2689 0.6098 0.0000 *MESH_TVERT 19 0.2647 0.6166 0.0000 *MESH_TVERT 20 0.2609 0.6098 0.0000 } *MESH_NUMTVFACES 7 *MESH_TFACELIST { *MESH_TFACE 0 3 4 5 *MESH_TFACE 1 6 7 8 *MESH_TFACE 2 9 10 11 *MESH_TFACE 3 1 12 13 *MESH_TFACE 4 14 15 16 *MESH_TFACE 5 2 0 17 *MESH_TFACE 6 18 19 20 } *MESH_NUMCVERTEX 6 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 1.0000 0.0000 *MESH_VERTCOL 1 0.0000 1.0000 0.0000 *MESH_VERTCOL 2 0.0000 1.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.9961 0.3922 *MESH_VERTCOL 4 0.0000 0.9961 0.3922 *MESH_VERTCOL 5 0.0000 0.9961 0.3922 } *MESH_NUMCVFACES 7 *MESH_CFACELIST { *MESH_CFACE 0 0 4 3 *MESH_CFACE 1 0 1 4 *MESH_CFACE 2 1 5 4 *MESH_CFACE 3 1 2 5 *MESH_CFACE 4 2 3 5 *MESH_CFACE 5 2 0 3 *MESH_CFACE 6 3 4 5 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.4976 0.8618 0.0986 *MESH_VERTEXNORMAL 0 0.4976 0.8618 0.0986 *MESH_VERTEXNORMAL 4 0.4976 0.8618 0.0986 *MESH_VERTEXNORMAL 3 0.4976 0.8618 0.0986 *MESH_FACENORMAL 1 0.4976 0.8618 0.0986 *MESH_VERTEXNORMAL 0 0.4976 0.8618 0.0986 *MESH_VERTEXNORMAL 1 0.4976 0.8618 0.0986 *MESH_VERTEXNORMAL 4 0.4976 0.8618 0.0986 *MESH_FACENORMAL 2 -0.9951 -0.0000 0.0986 *MESH_VERTEXNORMAL 1 -0.9951 -0.0000 0.0986 *MESH_VERTEXNORMAL 5 -0.9951 -0.0000 0.0986 *MESH_VERTEXNORMAL 4 -0.9951 -0.0000 0.0986 *MESH_FACENORMAL 3 -0.9951 -0.0000 0.0986 *MESH_VERTEXNORMAL 1 -0.9951 -0.0000 0.0986 *MESH_VERTEXNORMAL 2 -0.9951 -0.0000 0.0986 *MESH_VERTEXNORMAL 5 -0.9951 -0.0000 0.0986 *MESH_FACENORMAL 4 0.4976 -0.8618 0.0986 *MESH_VERTEXNORMAL 2 0.4976 -0.8618 0.0986 *MESH_VERTEXNORMAL 3 0.4976 -0.8618 0.0986 *MESH_VERTEXNORMAL 5 0.4976 -0.8618 0.0986 *MESH_FACENORMAL 5 0.4976 -0.8618 0.0986 *MESH_VERTEXNORMAL 2 0.4976 -0.8618 0.0986 *MESH_VERTEXNORMAL 0 0.4976 -0.8618 0.0986 *MESH_VERTEXNORMAL 3 0.4976 -0.8618 0.0986 *MESH_FACENORMAL 6 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 3 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 4 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 5 0.0000 0.0000 1.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }