*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Tue Nov 21 14:30:43 2000" *SCENE { *SCENE_FILENAME "HPG_ThreewayL1.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.2588 0.2941 0.3529 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "HPG_Walkway" *MATERIAL_CLASS "Multi/Sub-Object" *MATERIAL_AMBIENT 0.1817 0.0641 0.1725 *MATERIAL_DIFFUSE 0.5451 0.1922 0.5176 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *NUMSUBMTLS 2 *SUBMATERIAL 0 { *MATERIAL_NAME "HPG_Walkway" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1817 0.0641 0.1725 *MATERIAL_DIFFUSE 0.5451 0.1922 0.5176 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #2" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "C:\Art\3dsmax31\Scenes\HPG Buildings\HPG_Office\HPG_Office2.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } *SUBMATERIAL 1 { *MATERIAL_NAME "Material #26" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1000 0.1000 0.1000 *MATERIAL_DIFFUSE 0.5000 0.5000 0.5000 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #3" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "C:\Art\3dsmax31\Scenes\HPG Buildings\HPG_Office\A_HPG_Office1.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } } *GEOMOBJECT { *NODE_NAME "halfie" *NODE_TM { *NODE_NAME "halfie" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 30 *MESH_NUMFACES 28 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -63.9524 21.7054 33.3333 *MESH_VERTEX 1 -63.9524 -21.7054 33.3333 *MESH_VERTEX 2 -63.9524 31.7829 0.0000 *MESH_VERTEX 3 -63.9524 -31.7829 0.0000 *MESH_VERTEX 4 -63.9524 21.7054 33.3333 *MESH_VERTEX 5 -63.9524 -21.7054 33.3333 *MESH_VERTEX 6 0.0000 -31.7829 -0.0000 *MESH_VERTEX 7 0.0000 31.7829 0.0000 *MESH_VERTEX 8 0.0000 -21.7054 33.3333 *MESH_VERTEX 9 0.0000 21.7054 33.3333 *MESH_VERTEX 10 -21.7054 -64.0120 33.3333 *MESH_VERTEX 11 21.7054 -64.0120 33.3333 *MESH_VERTEX 12 -31.7829 -64.0120 0.0000 *MESH_VERTEX 13 31.7829 -64.0120 0.0000 *MESH_VERTEX 14 -21.7054 64.1487 33.3333 *MESH_VERTEX 15 21.7054 64.1487 33.3333 *MESH_VERTEX 16 -31.7829 64.1487 0.0000 *MESH_VERTEX 17 31.7829 64.1487 0.0000 *MESH_VERTEX 18 -21.7054 -64.0120 33.3333 *MESH_VERTEX 19 21.7054 -64.0120 33.3333 *MESH_VERTEX 20 -21.7054 64.1487 33.3333 *MESH_VERTEX 21 21.7054 64.1487 33.3333 *MESH_VERTEX 22 -39.9738 -39.9424 0.0000 *MESH_VERTEX 23 40.3841 -39.9424 0.0000 *MESH_VERTEX 24 -39.9738 40.2184 0.0000 *MESH_VERTEX 25 40.3841 40.2184 0.0000 *MESH_VERTEX 26 -27.6969 -27.6956 37.1782 *MESH_VERTEX 27 28.1072 -27.6956 37.1782 *MESH_VERTEX 28 -27.6969 27.9716 37.1782 *MESH_VERTEX 29 28.1072 27.9716 37.1782 } *MESH_FACE_LIST { *MESH_FACE 0: A: 5 B: 2 C: 3 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 1: A: 5 B: 4 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 2: A: 9 B: 0 C: 8 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 3: A: 1 B: 8 C: 0 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 4: A: 8 B: 1 C: 6 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 5: A: 3 B: 6 C: 1 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 6: A: 7 B: 2 C: 9 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 7: A: 0 B: 9 C: 2 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 8: A: 14 B: 11 C: 15 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 9: A: 14 B: 10 C: 11 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 10: A: 15 B: 13 C: 17 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 11: A: 15 B: 11 C: 13 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 12: A: 16 B: 10 C: 14 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 13: A: 16 B: 12 C: 10 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 14: A: 19 B: 12 C: 13 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 15: A: 19 B: 18 C: 12 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 16: A: 21 B: 16 C: 20 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 17: A: 21 B: 17 C: 16 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 18: A: 26 B: 27 C: 29 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 1 *MESH_FACE 19: A: 29 B: 28 C: 26 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 1 *MESH_FACE 20: A: 22 B: 23 C: 27 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 21: A: 27 B: 26 C: 22 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 22: A: 23 B: 25 C: 29 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 23: A: 29 B: 27 C: 23 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 24: A: 25 B: 24 C: 28 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 25: A: 28 B: 29 C: 25 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 26: A: 24 B: 22 C: 26 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 27: A: 26 B: 28 C: 24 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 48 *MESH_TVERTLIST { *MESH_TVERT 0 0.6707 0.2853 0.9995 *MESH_TVERT 1 0.8839 0.2853 0.9995 *MESH_TVERT 2 0.0341 0.0082 1.4525 *MESH_TVERT 3 0.0341 0.0082 -0.4525 *MESH_TVERT 4 0.0341 0.2343 1.1505 *MESH_TVERT 5 0.0341 0.2343 -0.1505 *MESH_TVERT 6 0.3704 0.9879 2.4171 *MESH_TVERT 7 0.0138 0.7739 2.4171 *MESH_TVERT 8 0.4376 0.7739 2.4171 *MESH_TVERT 9 0.0810 0.9879 2.4171 *MESH_TVERT 10 0.4751 0.0082 1.4525 *MESH_TVERT 11 0.4751 0.0082 -0.4525 *MESH_TVERT 12 0.8839 0.6343 0.9995 *MESH_TVERT 13 0.4751 0.2343 1.1505 *MESH_TVERT 14 0.6707 0.6343 0.9995 *MESH_TVERT 15 0.4751 0.2343 -0.1505 *MESH_TVERT 16 0.6707 0.2853 0.9995 *MESH_TVERT 17 0.8839 0.2853 0.9995 *MESH_TVERT 18 0.6707 0.9852 0.9995 *MESH_TVERT 19 0.8839 0.9852 0.9995 *MESH_TVERT 20 0.9186 0.0082 1.4525 *MESH_TVERT 21 0.0341 0.0082 1.4525 *MESH_TVERT 22 0.0341 0.0082 -0.4525 *MESH_TVERT 23 0.9186 0.0082 -0.4525 *MESH_TVERT 24 0.9186 0.2343 1.1505 *MESH_TVERT 25 0.0341 0.2343 1.1505 *MESH_TVERT 26 0.0341 0.2343 -0.1505 *MESH_TVERT 27 0.9186 0.2343 -0.1505 *MESH_TVERT 28 0.0133 0.7720 1.5783 *MESH_TVERT 29 0.4437 0.7720 1.5783 *MESH_TVERT 30 0.0133 0.7720 -0.5783 *MESH_TVERT 31 0.4437 0.7720 -0.5783 *MESH_TVERT 32 0.0853 0.9935 1.2488 *MESH_TVERT 33 0.3712 0.9935 1.2488 *MESH_TVERT 34 0.0853 0.9935 -0.2488 *MESH_TVERT 35 0.3712 0.9935 -0.2488 *MESH_TVERT 36 0.3704 0.9879 2.4171 *MESH_TVERT 37 0.0138 0.7739 2.4171 *MESH_TVERT 38 0.4376 0.7739 2.4171 *MESH_TVERT 39 0.0810 0.9879 2.4171 *MESH_TVERT 40 0.3704 0.9879 -1.4171 *MESH_TVERT 41 0.0138 0.7739 -1.4171 *MESH_TVERT 42 0.0810 0.9879 -1.4171 *MESH_TVERT 43 0.4376 0.7739 -1.4171 *MESH_TVERT 44 0.6572 0.6868 0.5000 *MESH_TVERT 45 0.9112 0.6868 0.5000 *MESH_TVERT 46 0.9112 0.8833 0.5000 *MESH_TVERT 47 0.6572 0.8833 0.5000 } *MESH_NUMTVFACES 28 *MESH_TFACELIST { *MESH_TFACE 0 6 7 8 *MESH_TFACE 1 6 9 7 *MESH_TFACE 2 14 0 12 *MESH_TFACE 3 1 12 0 *MESH_TFACE 4 13 4 10 *MESH_TFACE 5 2 10 4 *MESH_TFACE 6 11 3 15 *MESH_TFACE 7 5 15 3 *MESH_TFACE 8 18 17 19 *MESH_TFACE 9 18 16 17 *MESH_TFACE 10 24 21 20 *MESH_TFACE 11 24 25 21 *MESH_TFACE 12 23 26 27 *MESH_TFACE 13 23 22 26 *MESH_TFACE 14 36 37 38 *MESH_TFACE 15 36 39 37 *MESH_TFACE 16 40 41 42 *MESH_TFACE 17 40 43 41 *MESH_TFACE 18 44 45 46 *MESH_TFACE 19 46 47 44 *MESH_TFACE 20 28 29 33 *MESH_TFACE 21 33 32 28 *MESH_TFACE 22 31 30 34 *MESH_TFACE 23 34 35 31 *MESH_TFACE 24 31 30 34 *MESH_TFACE 25 34 35 31 *MESH_TFACE 26 28 29 33 *MESH_TFACE 27 33 32 28 } *MESH_NUMCVERTEX 78 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 1.0000 0.0000 *MESH_VERTCOL 4 0.0000 1.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 1.0000 0.0000 *MESH_VERTCOL 10 0.0000 1.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 1.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 1.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 *MESH_VERTCOL 20 0.0000 0.0000 0.0000 *MESH_VERTCOL 21 0.0000 1.0000 0.0000 *MESH_VERTCOL 22 0.0000 1.0000 0.0000 *MESH_VERTCOL 23 0.0000 0.0000 0.0000 *MESH_VERTCOL 24 0.0000 0.0000 0.0000 *MESH_VERTCOL 25 0.0000 0.0000 0.0000 *MESH_VERTCOL 26 0.0000 0.0000 0.0000 *MESH_VERTCOL 27 0.0000 1.0000 0.0000 *MESH_VERTCOL 28 0.0000 1.0000 0.0000 *MESH_VERTCOL 29 0.0000 0.0000 0.0000 *MESH_VERTCOL 30 0.0000 0.0000 0.0000 *MESH_VERTCOL 31 0.0000 0.0000 0.0000 *MESH_VERTCOL 32 0.0000 0.0000 0.0000 *MESH_VERTCOL 33 0.0000 1.0000 0.0000 *MESH_VERTCOL 34 0.0000 1.0000 0.0000 *MESH_VERTCOL 35 0.0000 0.0000 0.0000 *MESH_VERTCOL 36 0.0000 0.0000 0.0000 *MESH_VERTCOL 37 0.0000 0.0000 0.0000 *MESH_VERTCOL 38 0.0000 0.0000 0.0000 *MESH_VERTCOL 39 0.0000 1.0000 0.0000 *MESH_VERTCOL 40 0.0000 1.0000 0.0000 *MESH_VERTCOL 41 0.0000 0.0000 0.0000 *MESH_VERTCOL 42 0.0000 1.0000 0.0000 *MESH_VERTCOL 43 0.0000 1.0000 0.0000 *MESH_VERTCOL 44 0.0000 1.0000 0.0000 *MESH_VERTCOL 45 0.0000 1.0000 0.0000 *MESH_VERTCOL 46 0.0000 0.0000 0.0000 *MESH_VERTCOL 47 0.0000 0.0000 0.0000 *MESH_VERTCOL 48 0.0000 0.0000 0.0000 *MESH_VERTCOL 49 0.0000 0.0000 0.0000 *MESH_VERTCOL 50 0.0000 0.0000 0.0000 *MESH_VERTCOL 51 0.0000 0.0000 0.0000 *MESH_VERTCOL 52 0.0000 0.0000 0.0000 *MESH_VERTCOL 53 0.0000 0.0000 0.0000 *MESH_VERTCOL 54 0.0000 0.0000 0.0000 *MESH_VERTCOL 55 0.0000 0.0000 0.0000 *MESH_VERTCOL 56 0.0000 0.0000 0.0000 *MESH_VERTCOL 57 0.0000 1.0000 0.0000 *MESH_VERTCOL 58 0.0000 1.0000 0.0000 *MESH_VERTCOL 59 0.0000 0.0000 0.0000 *MESH_VERTCOL 60 0.0000 0.0000 0.0000 *MESH_VERTCOL 61 0.0000 0.0000 0.0000 *MESH_VERTCOL 62 0.0000 0.0000 0.0000 *MESH_VERTCOL 63 0.0000 1.0000 0.0000 *MESH_VERTCOL 64 0.0000 1.0000 0.0000 *MESH_VERTCOL 65 0.0000 0.0000 0.0000 *MESH_VERTCOL 66 0.0000 0.0000 0.0000 *MESH_VERTCOL 67 0.0000 0.0000 0.0000 *MESH_VERTCOL 68 0.0000 0.0000 0.0000 *MESH_VERTCOL 69 0.0000 1.0000 0.0000 *MESH_VERTCOL 70 0.0000 1.0000 0.0000 *MESH_VERTCOL 71 0.0000 0.0000 0.0000 *MESH_VERTCOL 72 0.0000 0.0000 0.0000 *MESH_VERTCOL 73 0.0000 0.0000 0.0000 *MESH_VERTCOL 74 0.0000 0.0000 0.0000 *MESH_VERTCOL 75 0.0000 1.0000 0.0000 *MESH_VERTCOL 76 0.0000 1.0000 0.0000 *MESH_VERTCOL 77 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 28 *MESH_CFACELIST { *MESH_CFACE 0 7 8 11 *MESH_CFACE 1 7 6 8 *MESH_CFACE 2 17 0 16 *MESH_CFACE 3 1 16 0 *MESH_CFACE 4 16 1 13 *MESH_CFACE 5 5 13 1 *MESH_CFACE 6 14 2 17 *MESH_CFACE 7 0 17 2 *MESH_CFACE 8 24 19 25 *MESH_CFACE 9 24 18 19 *MESH_CFACE 10 25 23 29 *MESH_CFACE 11 25 19 23 *MESH_CFACE 12 26 18 24 *MESH_CFACE 13 26 20 18 *MESH_CFACE 14 31 32 35 *MESH_CFACE 15 31 30 32 *MESH_CFACE 16 37 38 36 *MESH_CFACE 17 37 41 38 *MESH_CFACE 18 50 51 53 *MESH_CFACE 19 53 52 50 *MESH_CFACE 20 46 47 51 *MESH_CFACE 21 51 50 46 *MESH_CFACE 22 47 49 53 *MESH_CFACE 23 53 51 47 *MESH_CFACE 24 49 48 52 *MESH_CFACE 25 52 53 49 *MESH_CFACE 26 48 46 50 *MESH_CFACE 27 50 52 48 } *MESH_NORMALS { *MESH_FACENORMAL 0 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 5 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 1 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 5 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 4 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 2 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 9 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 0 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 8 0.0000 0.0000 1.0000 *MESH_FACENORMAL 3 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 1 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 8 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 0 0.0000 0.0000 1.0000 *MESH_FACENORMAL 4 0.0000 -0.9572 0.2894 *MESH_VERTEXNORMAL 8 0.0000 -0.9572 0.2894 *MESH_VERTEXNORMAL 1 0.0000 -0.9572 0.2894 *MESH_VERTEXNORMAL 6 0.0000 -0.9572 0.2894 *MESH_FACENORMAL 5 0.0000 -0.9572 0.2894 *MESH_VERTEXNORMAL 3 0.0000 -0.9572 0.2894 *MESH_VERTEXNORMAL 6 0.0000 -0.9572 0.2894 *MESH_VERTEXNORMAL 1 0.0000 -0.9572 0.2894 *MESH_FACENORMAL 6 0.0000 0.9572 0.2894 *MESH_VERTEXNORMAL 7 0.0000 0.9572 0.2894 *MESH_VERTEXNORMAL 2 0.0000 0.9572 0.2894 *MESH_VERTEXNORMAL 9 0.0000 0.9572 0.2894 *MESH_FACENORMAL 7 0.0000 0.9572 0.2894 *MESH_VERTEXNORMAL 0 0.0000 0.9572 0.2894 *MESH_VERTEXNORMAL 9 0.0000 0.9572 0.2894 *MESH_VERTEXNORMAL 2 0.0000 0.9572 0.2894 *MESH_FACENORMAL 8 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 14 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 11 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 15 0.0000 0.0000 1.0000 *MESH_FACENORMAL 9 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 14 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 10 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 11 0.0000 0.0000 1.0000 *MESH_FACENORMAL 10 0.9572 0.0000 0.2894 *MESH_VERTEXNORMAL 15 0.9572 0.0000 0.2894 *MESH_VERTEXNORMAL 13 0.9572 0.0000 0.2894 *MESH_VERTEXNORMAL 17 0.9572 0.0000 0.2894 *MESH_FACENORMAL 11 0.9572 0.0000 0.2894 *MESH_VERTEXNORMAL 15 0.9572 0.0000 0.2894 *MESH_VERTEXNORMAL 11 0.9572 0.0000 0.2894 *MESH_VERTEXNORMAL 13 0.9572 0.0000 0.2894 *MESH_FACENORMAL 12 -0.9572 0.0000 0.2894 *MESH_VERTEXNORMAL 16 -0.9572 0.0000 0.2894 *MESH_VERTEXNORMAL 10 -0.9572 0.0000 0.2894 *MESH_VERTEXNORMAL 14 -0.9572 0.0000 0.2894 *MESH_FACENORMAL 13 -0.9572 0.0000 0.2894 *MESH_VERTEXNORMAL 16 -0.9572 0.0000 0.2894 *MESH_VERTEXNORMAL 12 -0.9572 0.0000 0.2894 *MESH_VERTEXNORMAL 10 -0.9572 0.0000 0.2894 *MESH_FACENORMAL 14 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 19 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 12 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 13 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 15 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 19 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 18 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 12 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 16 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 21 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 16 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 20 0.0000 1.0000 0.0000 *MESH_FACENORMAL 17 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 21 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 17 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 16 0.0000 1.0000 0.0000 *MESH_FACENORMAL 18 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 26 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 27 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 29 0.0000 0.0000 1.0000 *MESH_FACENORMAL 19 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 29 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 28 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 26 0.0000 0.0000 1.0000 *MESH_FACENORMAL 20 0.0000 -0.9498 0.3129 *MESH_VERTEXNORMAL 22 0.0000 -0.9498 0.3129 *MESH_VERTEXNORMAL 23 0.0000 -0.9498 0.3129 *MESH_VERTEXNORMAL 27 0.0000 -0.9498 0.3129 *MESH_FACENORMAL 21 0.0000 -0.9498 0.3129 *MESH_VERTEXNORMAL 27 0.0000 -0.9498 0.3129 *MESH_VERTEXNORMAL 26 0.0000 -0.9498 0.3129 *MESH_VERTEXNORMAL 22 0.0000 -0.9498 0.3129 *MESH_FACENORMAL 22 0.9496 0.0000 0.3136 *MESH_VERTEXNORMAL 23 0.9496 0.0000 0.3136 *MESH_VERTEXNORMAL 25 0.9496 0.0000 0.3136 *MESH_VERTEXNORMAL 29 0.9496 0.0000 0.3136 *MESH_FACENORMAL 23 0.9496 0.0000 0.3136 *MESH_VERTEXNORMAL 29 0.9496 0.0000 0.3136 *MESH_VERTEXNORMAL 27 0.9496 0.0000 0.3136 *MESH_VERTEXNORMAL 23 0.9496 0.0000 0.3136 *MESH_FACENORMAL 24 0.0000 0.9498 0.3129 *MESH_VERTEXNORMAL 25 0.0000 0.9498 0.3129 *MESH_VERTEXNORMAL 24 0.0000 0.9498 0.3129 *MESH_VERTEXNORMAL 28 0.0000 0.9498 0.3129 *MESH_FACENORMAL 25 0.0000 0.9498 0.3129 *MESH_VERTEXNORMAL 28 0.0000 0.9498 0.3129 *MESH_VERTEXNORMAL 29 0.0000 0.9498 0.3129 *MESH_VERTEXNORMAL 25 0.0000 0.9498 0.3129 *MESH_FACENORMAL 26 -0.9496 0.0000 0.3136 *MESH_VERTEXNORMAL 24 -0.9496 0.0000 0.3136 *MESH_VERTEXNORMAL 22 -0.9496 0.0000 0.3136 *MESH_VERTEXNORMAL 26 -0.9496 0.0000 0.3136 *MESH_FACENORMAL 27 -0.9496 0.0000 0.3136 *MESH_VERTEXNORMAL 26 -0.9496 0.0000 0.3136 *MESH_VERTEXNORMAL 28 -0.9496 0.0000 0.3136 *MESH_VERTEXNORMAL 24 -0.9496 0.0000 0.3136 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }