*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Fri Mar 30 14:18:01 2001" *SCENE { *SCENE_FILENAME "HPG_WalkwayEnc.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.2588 0.2941 0.3529 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "HPG_Walkway" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1817 0.0641 0.1725 *MATERIAL_DIFFUSE 0.5451 0.1922 0.5176 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #2" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\aas1\MC2\Art\Exported\HPG_Office2.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "HPG_Walkway" *NODE_TM { *NODE_NAME "HPG_Walkway" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 33 *MESH_NUMFACES 18 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -44.4221 15.0732 23.1481 *MESH_VERTEX 1 -44.4221 -15.0732 23.1481 *MESH_VERTEX 2 -44.4221 22.0715 5.3833 *MESH_VERTEX 3 -44.4221 22.0715 0.0000 *MESH_VERTEX 4 -44.4221 -22.0715 0.0000 *MESH_VERTEX 5 -44.4221 -22.0715 5.3833 *MESH_VERTEX 6 44.4221 15.0732 23.1481 *MESH_VERTEX 7 44.4221 -15.0732 23.1481 *MESH_VERTEX 8 44.4221 22.0715 5.3833 *MESH_VERTEX 9 44.4221 22.0715 0.0000 *MESH_VERTEX 10 44.4221 -22.0715 0.0000 *MESH_VERTEX 11 44.4221 -22.0715 5.3833 *MESH_VERTEX 12 28.9091 -18.3532 8.3468 *MESH_VERTEX 13 28.9091 0.6291 8.3468 *MESH_VERTEX 14 23.3637 17.4785 8.3468 *MESH_VERTEX 15 -1.1640 17.9051 8.3468 *MESH_VERTEX 16 -0.9507 -4.0632 8.3468 *MESH_VERTEX 17 -1.1640 -17.9267 8.3468 *MESH_VERTEX 18 -20.9994 -18.7798 8.3468 *MESH_VERTEX 19 -24.4120 -0.4374 8.3468 *MESH_VERTEX 20 -24.4120 17.6918 8.3468 *MESH_VERTEX 21 -44.4221 15.0732 23.1481 *MESH_VERTEX 22 -44.4221 -15.0732 23.1481 *MESH_VERTEX 23 -44.4221 22.0715 5.3833 *MESH_VERTEX 24 -44.4221 22.0715 0.0000 *MESH_VERTEX 25 -44.4221 -22.0715 0.0000 *MESH_VERTEX 26 -44.4221 -22.0715 5.3833 *MESH_VERTEX 27 44.4221 15.0732 23.1481 *MESH_VERTEX 28 44.4221 -15.0732 23.1481 *MESH_VERTEX 29 44.4221 22.0715 5.3833 *MESH_VERTEX 30 44.4221 22.0715 0.0000 *MESH_VERTEX 31 44.4221 -22.0715 0.0000 *MESH_VERTEX 32 44.4221 -22.0715 5.3833 } *MESH_FACE_LIST { *MESH_FACE 0: A: 11 B: 4 C: 10 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 1: A: 11 B: 5 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 2: A: 9 B: 2 C: 8 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 3: A: 9 B: 3 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 4: A: 6 B: 1 C: 7 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 5: A: 6 B: 0 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 6: A: 7 B: 5 C: 11 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 7: A: 7 B: 1 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 8: A: 8 B: 0 C: 6 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 9: A: 8 B: 2 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 10: A: 22 B: 23 C: 26 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 11: A: 22 B: 21 C: 23 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 12: A: 28 B: 29 C: 27 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 13: A: 28 B: 32 C: 29 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 14: A: 26 B: 24 C: 25 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 15: A: 26 B: 23 C: 24 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 16: A: 32 B: 30 C: 29 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 17: A: 32 B: 31 C: 30 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 44 *MESH_TVERTLIST { *MESH_TVERT 0 0.6276 0.2853 0.0005 *MESH_TVERT 1 0.9369 0.2853 0.0005 *MESH_TVERT 2 0.6276 0.9852 0.0005 *MESH_TVERT 3 0.9369 0.9852 0.0005 *MESH_TVERT 4 0.3704 0.9879 2.4171 *MESH_TVERT 5 0.0138 0.8174 2.4171 *MESH_TVERT 6 0.4376 0.8174 2.4171 *MESH_TVERT 7 0.0810 0.9879 2.4171 *MESH_TVERT 8 0.3704 0.9879 -1.4171 *MESH_TVERT 9 0.0138 0.8174 -1.4171 *MESH_TVERT 10 0.0810 0.9879 -1.4171 *MESH_TVERT 11 0.4376 0.8174 -1.4171 *MESH_TVERT 12 0.0138 0.7657 2.4171 *MESH_TVERT 13 0.4376 0.7657 2.4171 *MESH_TVERT 14 0.0138 0.7657 -1.4171 *MESH_TVERT 15 0.4376 0.7657 -1.4171 *MESH_TVERT 16 0.6707 0.2853 0.9995 *MESH_TVERT 17 0.8839 0.2853 0.9995 *MESH_TVERT 18 0.6707 0.9852 0.9995 *MESH_TVERT 19 0.8839 0.9852 0.9995 *MESH_TVERT 20 0.9186 0.0638 1.4525 *MESH_TVERT 21 0.0341 0.0121 1.4525 *MESH_TVERT 22 0.9186 0.0121 1.4525 *MESH_TVERT 23 0.0341 0.0638 1.4525 *MESH_TVERT 24 0.9186 0.0121 -0.4525 *MESH_TVERT 25 0.0341 0.0638 -0.4525 *MESH_TVERT 26 0.9186 0.0638 -0.4525 *MESH_TVERT 27 0.0341 0.0121 -0.4525 *MESH_TVERT 28 0.9186 0.2343 1.1505 *MESH_TVERT 29 0.0341 0.2343 1.1505 *MESH_TVERT 30 0.0341 0.2343 -0.1505 *MESH_TVERT 31 0.9186 0.2343 -0.1505 *MESH_TVERT 32 0.6276 0.2853 0.0005 *MESH_TVERT 33 0.9369 0.2853 0.0005 *MESH_TVERT 34 0.6276 0.9852 0.0005 *MESH_TVERT 35 0.9369 0.9852 0.0005 *MESH_TVERT 36 0.3704 0.9879 2.4171 *MESH_TVERT 37 0.0138 0.8174 2.4171 *MESH_TVERT 38 0.4376 0.8174 2.4171 *MESH_TVERT 39 0.0810 0.9879 2.4171 *MESH_TVERT 40 0.3704 0.9879 -1.4171 *MESH_TVERT 41 0.0138 0.8174 -1.4171 *MESH_TVERT 42 0.0810 0.9879 -1.4171 *MESH_TVERT 43 0.4376 0.8174 -1.4171 } *MESH_NUMTVFACES 18 *MESH_TFACELIST { *MESH_TFACE 0 20 21 22 *MESH_TFACE 1 20 23 21 *MESH_TFACE 2 24 25 26 *MESH_TFACE 3 24 27 25 *MESH_TFACE 4 18 17 19 *MESH_TFACE 5 18 16 17 *MESH_TFACE 6 28 23 20 *MESH_TFACE 7 28 29 23 *MESH_TFACE 8 26 30 31 *MESH_TFACE 9 26 25 30 *MESH_TFACE 10 36 37 38 *MESH_TFACE 11 36 39 37 *MESH_TFACE 12 40 41 42 *MESH_TFACE 13 40 43 41 *MESH_TFACE 14 38 12 13 *MESH_TFACE 15 38 37 12 *MESH_TFACE 16 43 14 41 *MESH_TFACE 17 43 15 14 } *MESH_NUMCVERTEX 24 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 1.0000 0.0000 *MESH_VERTCOL 4 0.0000 1.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 1.0000 0.0000 *MESH_VERTCOL 10 0.0000 1.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 1.0000 0.0000 *MESH_VERTCOL 16 0.0000 1.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 *MESH_VERTCOL 20 0.0000 0.0000 0.0000 *MESH_VERTCOL 21 0.0000 1.0000 0.0000 *MESH_VERTCOL 22 0.0000 1.0000 0.0000 *MESH_VERTCOL 23 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 18 *MESH_CFACELIST { *MESH_CFACE 0 11 4 10 *MESH_CFACE 1 11 5 4 *MESH_CFACE 2 9 2 8 *MESH_CFACE 3 9 3 2 *MESH_CFACE 4 6 1 7 *MESH_CFACE 5 6 0 1 *MESH_CFACE 6 7 5 11 *MESH_CFACE 7 7 1 5 *MESH_CFACE 8 8 0 6 *MESH_CFACE 9 8 2 0 *MESH_CFACE 10 13 14 17 *MESH_CFACE 11 13 12 14 *MESH_CFACE 12 19 20 18 *MESH_CFACE 13 19 23 20 *MESH_CFACE 14 17 15 16 *MESH_CFACE 15 17 14 15 *MESH_CFACE 16 23 21 20 *MESH_CFACE 17 23 22 21 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 11 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 4 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 10 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 1 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 11 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 5 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 4 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 2 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 9 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 2 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 8 0.0000 1.0000 0.0000 *MESH_FACENORMAL 3 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 9 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 3 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 2 0.0000 1.0000 0.0000 *MESH_FACENORMAL 4 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 6 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 1 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 7 0.0000 0.0000 1.0000 *MESH_FACENORMAL 5 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 6 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 0 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 1 0.0000 0.0000 1.0000 *MESH_FACENORMAL 6 0.0000 -0.9304 0.3665 *MESH_VERTEXNORMAL 7 0.0000 -0.9304 0.3665 *MESH_VERTEXNORMAL 5 0.0000 -0.9304 0.3665 *MESH_VERTEXNORMAL 11 0.0000 -0.9304 0.3665 *MESH_FACENORMAL 7 0.0000 -0.9304 0.3665 *MESH_VERTEXNORMAL 7 0.0000 -0.9304 0.3665 *MESH_VERTEXNORMAL 1 0.0000 -0.9304 0.3665 *MESH_VERTEXNORMAL 5 0.0000 -0.9304 0.3665 *MESH_FACENORMAL 8 0.0000 0.9304 0.3665 *MESH_VERTEXNORMAL 8 0.0000 0.9304 0.3665 *MESH_VERTEXNORMAL 0 0.0000 0.9304 0.3665 *MESH_VERTEXNORMAL 6 0.0000 0.9304 0.3665 *MESH_FACENORMAL 9 0.0000 0.9304 0.3665 *MESH_VERTEXNORMAL 8 0.0000 0.9304 0.3665 *MESH_VERTEXNORMAL 2 0.0000 0.9304 0.3665 *MESH_VERTEXNORMAL 0 0.0000 0.9304 0.3665 *MESH_FACENORMAL 10 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 22 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 23 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 26 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 11 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 22 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 21 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 23 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 12 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 28 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 29 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 27 1.0000 0.0000 0.0000 *MESH_FACENORMAL 13 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 28 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 32 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 29 1.0000 0.0000 0.0000 *MESH_FACENORMAL 14 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 26 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 24 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 25 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 15 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 26 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 23 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 24 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 16 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 32 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 30 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 29 1.0000 0.0000 0.0000 *MESH_FACENORMAL 17 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 32 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 31 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 30 1.0000 0.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }