*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Tue Nov 21 14:23:40 2000" *SCENE { *SCENE_FILENAME "HPG_WalkwayL1.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.2588 0.2941 0.3529 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "HPG_Walkway" *MATERIAL_CLASS "Multi/Sub-Object" *MATERIAL_AMBIENT 0.1817 0.0641 0.1725 *MATERIAL_DIFFUSE 0.5451 0.1922 0.5176 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *NUMSUBMTLS 2 *SUBMATERIAL 0 { *MATERIAL_NAME "HPG_Walkway" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1817 0.0641 0.1725 *MATERIAL_DIFFUSE 0.5451 0.1922 0.5176 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #2" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "C:\Art\3dsmax31\Scenes\HPG Buildings\HPG_Office\HPG_Office2.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } *SUBMATERIAL 1 { *MATERIAL_NAME "Material #26" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1000 0.1000 0.1000 *MATERIAL_DIFFUSE 0.5000 0.5000 0.5000 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #3" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "C:\Art\3dsmax31\Scenes\HPG Buildings\HPG_Office\A_HPG_Office1.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } } *GEOMOBJECT { *NODE_NAME "Fourway" *NODE_TM { *NODE_NAME "Fourway" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 12 *MESH_NUMFACES 10 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -64.0094 21.7054 33.3333 *MESH_VERTEX 1 -64.0094 -21.7054 33.3333 *MESH_VERTEX 2 -64.0094 31.7829 0.0000 *MESH_VERTEX 3 -64.0094 -31.7829 0.0000 *MESH_VERTEX 4 64.0511 21.7054 33.3333 *MESH_VERTEX 5 64.0511 -21.7054 33.3333 *MESH_VERTEX 6 64.0511 31.7829 0.0000 *MESH_VERTEX 7 64.0511 -31.7829 0.0000 *MESH_VERTEX 8 -64.0094 21.7054 33.3333 *MESH_VERTEX 9 -64.0094 -21.7054 33.3333 *MESH_VERTEX 10 64.0511 21.7054 33.3333 *MESH_VERTEX 11 64.0511 -21.7054 33.3333 } *MESH_FACE_LIST { *MESH_FACE 0: A: 4 B: 1 C: 5 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 1: A: 4 B: 0 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 2: A: 5 B: 3 C: 7 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 3: A: 5 B: 1 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 4: A: 6 B: 0 C: 4 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 5: A: 6 B: 2 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 6: A: 9 B: 2 C: 3 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 7: A: 9 B: 8 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 8: A: 11 B: 6 C: 10 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 9: A: 11 B: 7 C: 6 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 60 *MESH_TVERTLIST { *MESH_TVERT 0 0.6707 0.2853 0.9995 *MESH_TVERT 1 0.8839 0.2853 0.9995 *MESH_TVERT 2 0.6707 0.9852 0.9995 *MESH_TVERT 3 0.8839 0.9852 0.9995 *MESH_TVERT 4 0.9186 0.0106 1.4525 *MESH_TVERT 5 0.0341 0.0121 1.4525 *MESH_TVERT 6 0.9186 0.0121 1.4525 *MESH_TVERT 7 0.0341 0.0106 1.4525 *MESH_TVERT 8 0.9186 0.0121 -0.4525 *MESH_TVERT 9 0.0341 0.0106 -0.4525 *MESH_TVERT 10 0.9186 0.0106 -0.4525 *MESH_TVERT 11 0.0341 0.0121 -0.4525 *MESH_TVERT 12 0.9186 0.2343 1.1505 *MESH_TVERT 13 0.0341 0.2343 1.1505 *MESH_TVERT 14 0.0341 0.2343 -0.1505 *MESH_TVERT 15 0.9186 0.2343 -0.1505 *MESH_TVERT 16 0.3704 0.9879 2.4171 *MESH_TVERT 17 0.0138 0.7715 2.4171 *MESH_TVERT 18 0.4376 0.7715 2.4171 *MESH_TVERT 19 0.0810 0.9879 2.4171 *MESH_TVERT 20 0.3704 0.9879 -1.4171 *MESH_TVERT 21 0.0138 0.7715 -1.4171 *MESH_TVERT 22 0.0810 0.9879 -1.4171 *MESH_TVERT 23 0.4376 0.7715 -1.4171 *MESH_TVERT 24 0.6707 0.2853 0.9995 *MESH_TVERT 25 0.8839 0.2853 0.9995 *MESH_TVERT 26 0.6707 0.9852 0.9995 *MESH_TVERT 27 0.8839 0.9852 0.9995 *MESH_TVERT 28 0.9186 0.0106 1.4525 *MESH_TVERT 29 0.0341 0.0121 1.4525 *MESH_TVERT 30 0.9186 0.0121 1.4525 *MESH_TVERT 31 0.0341 0.0106 1.4525 *MESH_TVERT 32 0.9186 0.0121 -0.4525 *MESH_TVERT 33 0.0341 0.0106 -0.4525 *MESH_TVERT 34 0.9186 0.0106 -0.4525 *MESH_TVERT 35 0.0341 0.0121 -0.4525 *MESH_TVERT 36 0.9186 0.2343 1.1505 *MESH_TVERT 37 0.0341 0.2343 1.1505 *MESH_TVERT 38 0.0341 0.2343 -0.1505 *MESH_TVERT 39 0.9186 0.2343 -0.1505 *MESH_TVERT 40 0.3704 0.9879 -1.4171 *MESH_TVERT 41 0.0138 0.7715 -1.4171 *MESH_TVERT 42 0.0810 0.9879 -1.4171 *MESH_TVERT 43 0.4376 0.7715 -1.4171 *MESH_TVERT 44 0.0133 0.7696 1.5783 *MESH_TVERT 45 0.4437 0.7696 1.5783 *MESH_TVERT 46 0.0133 0.7696 -0.5783 *MESH_TVERT 47 0.4437 0.7696 -0.5783 *MESH_TVERT 48 0.0853 0.9935 1.2488 *MESH_TVERT 49 0.3712 0.9935 1.2488 *MESH_TVERT 50 0.0853 0.9935 -0.2488 *MESH_TVERT 51 0.3712 0.9935 -0.2488 *MESH_TVERT 52 0.6572 0.6868 0.5000 *MESH_TVERT 53 0.9112 0.6868 0.5000 *MESH_TVERT 54 0.9112 0.8833 0.5000 *MESH_TVERT 55 0.6572 0.8833 0.5000 *MESH_TVERT 56 0.3704 0.9879 2.4171 *MESH_TVERT 57 0.0138 0.7715 2.4171 *MESH_TVERT 58 0.4376 0.7715 2.4171 *MESH_TVERT 59 0.0810 0.9879 2.4171 } *MESH_NUMTVFACES 10 *MESH_TFACELIST { *MESH_TFACE 0 26 25 27 *MESH_TFACE 1 26 24 25 *MESH_TFACE 2 36 31 28 *MESH_TFACE 3 36 37 31 *MESH_TFACE 4 34 38 39 *MESH_TFACE 5 34 33 38 *MESH_TFACE 6 56 57 58 *MESH_TFACE 7 56 59 57 *MESH_TFACE 8 40 41 42 *MESH_TFACE 9 40 43 41 } *MESH_NUMCVERTEX 150 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 1.0000 0.0000 *MESH_VERTCOL 4 0.0000 1.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 1.0000 0.0000 *MESH_VERTCOL 10 0.0000 1.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 1.0000 0.0000 *MESH_VERTCOL 16 0.0000 1.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 *MESH_VERTCOL 20 0.0000 0.0000 0.0000 *MESH_VERTCOL 21 0.0000 1.0000 0.0000 *MESH_VERTCOL 22 0.0000 1.0000 0.0000 *MESH_VERTCOL 23 0.0000 0.0000 0.0000 *MESH_VERTCOL 24 0.0000 0.0000 0.0000 *MESH_VERTCOL 25 0.0000 0.0000 0.0000 *MESH_VERTCOL 26 0.0000 0.0000 0.0000 *MESH_VERTCOL 27 0.0000 1.0000 0.0000 *MESH_VERTCOL 28 0.0000 1.0000 0.0000 *MESH_VERTCOL 29 0.0000 0.0000 0.0000 *MESH_VERTCOL 30 0.0000 0.0000 0.0000 *MESH_VERTCOL 31 0.0000 0.0000 0.0000 *MESH_VERTCOL 32 0.0000 0.0000 0.0000 *MESH_VERTCOL 33 0.0000 1.0000 0.0000 *MESH_VERTCOL 34 0.0000 1.0000 0.0000 *MESH_VERTCOL 35 0.0000 0.0000 0.0000 *MESH_VERTCOL 36 0.0000 0.0000 0.0000 *MESH_VERTCOL 37 0.0000 0.0000 0.0000 *MESH_VERTCOL 38 0.0000 0.0000 0.0000 *MESH_VERTCOL 39 0.0000 1.0000 0.0000 *MESH_VERTCOL 40 0.0000 1.0000 0.0000 *MESH_VERTCOL 41 0.0000 0.0000 0.0000 *MESH_VERTCOL 42 0.0000 0.0000 0.0000 *MESH_VERTCOL 43 0.0000 0.0000 0.0000 *MESH_VERTCOL 44 0.0000 0.0000 0.0000 *MESH_VERTCOL 45 0.0000 1.0000 0.0000 *MESH_VERTCOL 46 0.0000 1.0000 0.0000 *MESH_VERTCOL 47 0.0000 0.0000 0.0000 *MESH_VERTCOL 48 0.0000 0.0000 0.0000 *MESH_VERTCOL 49 0.0000 0.0000 0.0000 *MESH_VERTCOL 50 0.0000 0.0000 0.0000 *MESH_VERTCOL 51 0.0000 1.0000 0.0000 *MESH_VERTCOL 52 0.0000 1.0000 0.0000 *MESH_VERTCOL 53 0.0000 0.0000 0.0000 *MESH_VERTCOL 54 0.0000 0.0000 0.0000 *MESH_VERTCOL 55 0.0000 0.0000 0.0000 *MESH_VERTCOL 56 0.0000 0.0000 0.0000 *MESH_VERTCOL 57 0.0000 1.0000 0.0000 *MESH_VERTCOL 58 0.0000 1.0000 0.0000 *MESH_VERTCOL 59 0.0000 0.0000 0.0000 *MESH_VERTCOL 60 0.0000 0.0000 0.0000 *MESH_VERTCOL 61 0.0000 0.0000 0.0000 *MESH_VERTCOL 62 0.0000 0.0000 0.0000 *MESH_VERTCOL 63 0.0000 1.0000 0.0000 *MESH_VERTCOL 64 0.0000 1.0000 0.0000 *MESH_VERTCOL 65 0.0000 0.0000 0.0000 *MESH_VERTCOL 66 0.0000 0.0000 0.0000 *MESH_VERTCOL 67 0.0000 0.0000 0.0000 *MESH_VERTCOL 68 0.0000 0.0000 0.0000 *MESH_VERTCOL 69 0.0000 1.0000 0.0000 *MESH_VERTCOL 70 0.0000 1.0000 0.0000 *MESH_VERTCOL 71 0.0000 0.0000 0.0000 *MESH_VERTCOL 72 0.0000 0.0000 0.0000 *MESH_VERTCOL 73 0.0000 0.0000 0.0000 *MESH_VERTCOL 74 0.0000 0.0000 0.0000 *MESH_VERTCOL 75 0.0000 1.0000 0.0000 *MESH_VERTCOL 76 0.0000 1.0000 0.0000 *MESH_VERTCOL 77 0.0000 0.0000 0.0000 *MESH_VERTCOL 78 0.0000 0.0000 0.0000 *MESH_VERTCOL 79 0.0000 0.0000 0.0000 *MESH_VERTCOL 80 0.0000 0.0000 0.0000 *MESH_VERTCOL 81 0.0000 1.0000 0.0000 *MESH_VERTCOL 82 0.0000 1.0000 0.0000 *MESH_VERTCOL 83 0.0000 0.0000 0.0000 *MESH_VERTCOL 84 0.0000 1.0000 0.0000 *MESH_VERTCOL 85 0.0000 0.0000 0.0000 *MESH_VERTCOL 86 0.0000 0.0000 0.0000 *MESH_VERTCOL 87 0.0000 1.0000 0.0000 *MESH_VERTCOL 88 0.0000 0.0000 0.0000 *MESH_VERTCOL 89 0.0000 0.0000 0.0000 *MESH_VERTCOL 90 0.0000 0.0000 0.0000 *MESH_VERTCOL 91 0.0000 0.0000 0.0000 *MESH_VERTCOL 92 0.0000 0.0000 0.0000 *MESH_VERTCOL 93 0.0000 1.0000 0.0000 *MESH_VERTCOL 94 0.0000 1.0000 0.0000 *MESH_VERTCOL 95 0.0000 0.0000 0.0000 *MESH_VERTCOL 96 0.0000 0.0000 0.0000 *MESH_VERTCOL 97 0.0000 0.0000 0.0000 *MESH_VERTCOL 98 0.0000 0.0000 0.0000 *MESH_VERTCOL 99 0.0000 1.0000 0.0000 *MESH_VERTCOL 100 0.0000 1.0000 0.0000 *MESH_VERTCOL 101 0.0000 0.0000 0.0000 *MESH_VERTCOL 102 0.0000 0.0000 0.0000 *MESH_VERTCOL 103 0.0000 0.0000 0.0000 *MESH_VERTCOL 104 0.0000 0.0000 0.0000 *MESH_VERTCOL 105 0.0000 1.0000 0.0000 *MESH_VERTCOL 106 0.0000 1.0000 0.0000 *MESH_VERTCOL 107 0.0000 0.0000 0.0000 *MESH_VERTCOL 108 0.0000 0.0000 0.0000 *MESH_VERTCOL 109 0.0000 0.0000 0.0000 *MESH_VERTCOL 110 0.0000 0.0000 0.0000 *MESH_VERTCOL 111 0.0000 1.0000 0.0000 *MESH_VERTCOL 112 0.0000 1.0000 0.0000 *MESH_VERTCOL 113 0.0000 0.0000 0.0000 *MESH_VERTCOL 114 0.0000 1.0000 0.0000 *MESH_VERTCOL 115 0.0000 1.0000 0.0000 *MESH_VERTCOL 116 0.0000 1.0000 0.0000 *MESH_VERTCOL 117 0.0000 1.0000 0.0000 *MESH_VERTCOL 118 0.0000 0.0000 0.0000 *MESH_VERTCOL 119 0.0000 0.0000 0.0000 *MESH_VERTCOL 120 0.0000 0.0000 0.0000 *MESH_VERTCOL 121 0.0000 0.0000 0.0000 *MESH_VERTCOL 122 0.0000 0.0000 0.0000 *MESH_VERTCOL 123 0.0000 0.0000 0.0000 *MESH_VERTCOL 124 0.0000 0.0000 0.0000 *MESH_VERTCOL 125 0.0000 0.0000 0.0000 *MESH_VERTCOL 126 0.0000 0.0000 0.0000 *MESH_VERTCOL 127 0.0000 0.0000 0.0000 *MESH_VERTCOL 128 0.0000 0.0000 0.0000 *MESH_VERTCOL 129 0.0000 1.0000 0.0000 *MESH_VERTCOL 130 0.0000 1.0000 0.0000 *MESH_VERTCOL 131 0.0000 0.0000 0.0000 *MESH_VERTCOL 132 0.0000 0.0000 0.0000 *MESH_VERTCOL 133 0.0000 0.0000 0.0000 *MESH_VERTCOL 134 0.0000 0.0000 0.0000 *MESH_VERTCOL 135 0.0000 1.0000 0.0000 *MESH_VERTCOL 136 0.0000 1.0000 0.0000 *MESH_VERTCOL 137 0.0000 0.0000 0.0000 *MESH_VERTCOL 138 0.0000 0.0000 0.0000 *MESH_VERTCOL 139 0.0000 0.0000 0.0000 *MESH_VERTCOL 140 0.0000 0.0000 0.0000 *MESH_VERTCOL 141 0.0000 1.0000 0.0000 *MESH_VERTCOL 142 0.0000 1.0000 0.0000 *MESH_VERTCOL 143 0.0000 0.0000 0.0000 *MESH_VERTCOL 144 0.0000 0.0000 0.0000 *MESH_VERTCOL 145 0.0000 0.0000 0.0000 *MESH_VERTCOL 146 0.0000 0.0000 0.0000 *MESH_VERTCOL 147 0.0000 1.0000 0.0000 *MESH_VERTCOL 148 0.0000 1.0000 0.0000 *MESH_VERTCOL 149 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 10 *MESH_CFACELIST { *MESH_CFACE 0 54 49 55 *MESH_CFACE 1 54 48 49 *MESH_CFACE 2 55 53 59 *MESH_CFACE 3 55 49 53 *MESH_CFACE 4 56 48 54 *MESH_CFACE 5 56 50 48 *MESH_CFACE 6 61 62 65 *MESH_CFACE 7 61 60 62 *MESH_CFACE 8 67 68 66 *MESH_CFACE 9 67 71 68 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 4 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 1 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 5 0.0000 0.0000 1.0000 *MESH_FACENORMAL 1 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 4 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 0 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 1 0.0000 0.0000 1.0000 *MESH_FACENORMAL 2 0.0000 -0.9572 0.2894 *MESH_VERTEXNORMAL 5 0.0000 -0.9572 0.2894 *MESH_VERTEXNORMAL 3 0.0000 -0.9572 0.2894 *MESH_VERTEXNORMAL 7 0.0000 -0.9572 0.2894 *MESH_FACENORMAL 3 0.0000 -0.9572 0.2894 *MESH_VERTEXNORMAL 5 0.0000 -0.9572 0.2894 *MESH_VERTEXNORMAL 1 0.0000 -0.9572 0.2894 *MESH_VERTEXNORMAL 3 0.0000 -0.9572 0.2894 *MESH_FACENORMAL 4 0.0000 0.9572 0.2894 *MESH_VERTEXNORMAL 6 0.0000 0.9572 0.2894 *MESH_VERTEXNORMAL 0 0.0000 0.9572 0.2894 *MESH_VERTEXNORMAL 4 0.0000 0.9572 0.2894 *MESH_FACENORMAL 5 0.0000 0.9572 0.2894 *MESH_VERTEXNORMAL 6 0.0000 0.9572 0.2894 *MESH_VERTEXNORMAL 2 0.0000 0.9572 0.2894 *MESH_VERTEXNORMAL 0 0.0000 0.9572 0.2894 *MESH_FACENORMAL 6 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 9 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 7 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 9 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 8 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 8 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 11 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 6 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 10 1.0000 0.0000 0.0000 *MESH_FACENORMAL 9 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 11 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 7 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 6 1.0000 0.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }