*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Tue Dec 12 14:45:58 2000" *SCENE { *SCENE_FILENAME "HQTentDamX.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.4667 0.4667 0.4667 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Material #9" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.2131 0.1830 0.0641 *MATERIAL_DIFFUSE 0.6392 0.5490 0.1922 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter } } *GEOMOBJECT { *NODE_NAME "HQTentdamaged" *NODE_TM { *NODE_NAME "HQTentdamaged" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 7 *MESH_NUMFACES 5 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -17.7194 -11.3606 0.2121 *MESH_VERTEX 1 40.4593 -11.3606 0.0325 *MESH_VERTEX 2 40.4593 -11.3606 5.7252 *MESH_VERTEX 3 35.6055 -26.8160 0.0571 *MESH_VERTEX 4 32.6023 -5.1749 0.0681 *MESH_VERTEX 5 -36.3363 6.3798 0.3212 *MESH_VERTEX 6 -40.4172 -25.6663 0.2706 } *MESH_FACE_LIST { *MESH_FACE 0: A: 3 B: 1 C: 2 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 1 *MESH_FACE 1: A: 2 B: 4 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 2: A: 1 B: 4 C: 2 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 1 *MESH_FACE 3: A: 3 B: 2 C: 6 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 4: A: 6 B: 2 C: 5 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 2 } *MESH_NUMTVERTEX 15 *MESH_TVERTLIST { *MESH_TVERT 0 -0.0054 0.9976 0.9995 *MESH_TVERT 1 -0.0054 0.5889 0.4450 *MESH_TVERT 2 0.9936 0.9976 0.9995 *MESH_TVERT 3 0.9936 0.5889 0.4450 *MESH_TVERT 4 -0.0054 0.9976 0.9995 *MESH_TVERT 5 -0.0054 0.5875 0.4450 *MESH_TVERT 6 0.9936 0.5875 0.4450 *MESH_TVERT 7 0.9975 0.1817 0.0005 *MESH_TVERT 8 0.4980 0.1843 0.0005 *MESH_TVERT 9 0.4980 0.3763 0.0005 *MESH_TVERT 10 -0.0015 0.1817 0.0005 *MESH_TVERT 11 -0.0054 0.9976 0.9995 *MESH_TVERT 12 -0.0054 0.5889 0.4450 *MESH_TVERT 13 0.9936 0.9976 0.9995 *MESH_TVERT 14 0.9936 0.5889 0.4450 } *MESH_NUMTVFACES 5 *MESH_TFACELIST { *MESH_TFACE 0 7 8 9 *MESH_TFACE 1 4 5 6 *MESH_TFACE 2 8 10 9 *MESH_TFACE 3 12 11 14 *MESH_TFACE 4 14 11 13 } *MESH_NUMCVERTEX 42 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 *MESH_VERTCOL 20 0.0000 0.0000 0.0000 *MESH_VERTCOL 21 0.0000 0.0000 0.0000 *MESH_VERTCOL 22 0.0000 0.0000 0.0000 *MESH_VERTCOL 23 0.0000 0.0000 0.0000 *MESH_VERTCOL 24 0.0000 0.0000 0.0000 *MESH_VERTCOL 25 0.0000 0.0000 0.0000 *MESH_VERTCOL 26 0.0000 0.0000 0.0000 *MESH_VERTCOL 27 0.0000 0.0000 0.0000 *MESH_VERTCOL 28 0.0000 0.0000 0.0000 *MESH_VERTCOL 29 0.0000 0.0000 0.0000 *MESH_VERTCOL 30 0.0000 0.0000 0.0000 *MESH_VERTCOL 31 0.0000 0.0000 0.0000 *MESH_VERTCOL 32 0.0000 0.0000 0.0000 *MESH_VERTCOL 33 0.0000 0.0000 0.0000 *MESH_VERTCOL 34 0.0000 0.0000 0.0000 *MESH_VERTCOL 35 0.0000 0.0000 0.0000 *MESH_VERTCOL 36 0.0000 0.0000 0.0000 *MESH_VERTCOL 37 0.0000 0.0000 0.0000 *MESH_VERTCOL 38 0.0000 0.0000 0.0000 *MESH_VERTCOL 39 0.0000 0.0000 0.0000 *MESH_VERTCOL 40 0.0000 0.0000 0.0000 *MESH_VERTCOL 41 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 5 *MESH_CFACELIST { *MESH_CFACE 0 16 14 15 *MESH_CFACE 1 15 24 26 *MESH_CFACE 2 14 24 15 *MESH_CFACE 3 30 29 35 *MESH_CFACE 4 35 29 34 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.9541 -0.2996 0.0000 *MESH_VERTEXNORMAL 3 0.9541 -0.2996 0.0000 *MESH_VERTEXNORMAL 1 0.9554 0.2953 -0.0000 *MESH_VERTEXNORMAL 2 0.9554 0.2953 -0.0000 *MESH_FACENORMAL 1 0.1286 0.7533 0.6450 *MESH_VERTEXNORMAL 2 0.0220 0.1593 0.9870 *MESH_VERTEXNORMAL 4 0.1286 0.7533 0.6450 *MESH_VERTEXNORMAL 5 0.0332 0.4199 0.9070 *MESH_FACENORMAL 2 0.6186 0.7857 -0.0000 *MESH_VERTEXNORMAL 1 0.9554 0.2953 -0.0000 *MESH_VERTEXNORMAL 4 0.6186 0.7857 -0.0000 *MESH_VERTEXNORMAL 2 0.9554 0.2953 -0.0000 *MESH_FACENORMAL 3 -0.0026 -0.3436 0.9391 *MESH_VERTEXNORMAL 3 -0.0026 -0.3436 0.9391 *MESH_VERTEXNORMAL 2 0.0220 0.1593 0.9870 *MESH_VERTEXNORMAL 6 -0.0361 -0.1710 0.9846 *MESH_FACENORMAL 4 -0.0685 0.0072 0.9976 *MESH_VERTEXNORMAL 6 -0.0361 -0.1710 0.9846 *MESH_VERTEXNORMAL 2 0.0220 0.1593 0.9870 *MESH_VERTEXNORMAL 5 0.0332 0.4199 0.9070 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }