*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Tue Dec 12 14:41:57 2000" *SCENE { *SCENE_FILENAME "HQTentX.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Material #9" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.2131 0.1830 0.0641 *MATERIAL_DIFFUSE 0.6392 0.5490 0.1922 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter } } *GEOMOBJECT { *NODE_NAME "HQTent" *NODE_TM { *NODE_NAME "HQTent" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 20 *MESH_NUMFACES 16 *MESH_VERTEX_LIST { *MESH_VERTEX 0 17.7615 29.0776 0.0490 *MESH_VERTEX 1 0.0211 29.0776 15.8345 *MESH_VERTEX 2 17.7615 29.0776 7.0731 *MESH_VERTEX 3 0.0211 -11.3606 15.8345 *MESH_VERTEX 4 17.7615 -11.3606 7.0731 *MESH_VERTEX 5 17.7615 -11.3606 0.0490 *MESH_VERTEX 6 -17.7194 29.0776 7.0731 *MESH_VERTEX 7 -17.7194 29.0776 0.0490 *MESH_VERTEX 8 -17.7194 -11.3606 7.0731 *MESH_VERTEX 9 -17.7194 -11.3606 0.0490 *MESH_VERTEX 10 40.4593 6.3798 0.0490 *MESH_VERTEX 11 40.4593 -11.3606 15.8345 *MESH_VERTEX 12 40.4593 -29.1011 7.0731 *MESH_VERTEX 13 40.4593 -29.1011 0.0490 *MESH_VERTEX 14 -40.4172 -29.1011 7.0731 *MESH_VERTEX 15 -40.4172 -29.1011 0.0490 *MESH_VERTEX 16 40.4593 6.3798 7.0731 *MESH_VERTEX 17 -40.4172 6.3798 0.0490 *MESH_VERTEX 18 -40.4172 -11.3606 15.8345 *MESH_VERTEX 19 -40.4172 6.3798 7.0731 } *MESH_FACE_LIST { *MESH_FACE 0: A: 2 B: 1 C: 4 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 1: A: 4 B: 1 C: 3 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 2: A: 1 B: 6 C: 8 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 3: A: 1 B: 8 C: 3 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 4: A: 12 B: 11 C: 14 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 5: A: 14 B: 11 C: 18 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 6: A: 11 B: 16 C: 19 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 7: A: 11 B: 19 C: 18 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 8: A: 14 B: 15 C: 10 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 9: A: 14 B: 10 C: 16 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 10: A: 19 B: 17 C: 13 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 11: A: 19 B: 13 C: 12 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 12: A: 8 B: 9 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 13: A: 8 B: 0 C: 2 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 14: A: 6 B: 7 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 15: A: 6 B: 5 C: 4 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 45 *MESH_TVERTLIST { *MESH_TVERT 0 -0.0054 0.9976 0.9995 *MESH_TVERT 1 -0.0054 0.5889 0.4450 *MESH_TVERT 2 0.9936 0.9976 0.9995 *MESH_TVERT 3 0.9936 0.5889 0.4450 *MESH_TVERT 4 -0.0054 0.5875 0.4450 *MESH_TVERT 5 0.9936 0.5875 0.4450 *MESH_TVERT 6 0.0005 0.4015 0.0005 *MESH_TVERT 7 0.0005 0.5768 0.0005 *MESH_TVERT 8 0.9995 0.4015 0.0005 *MESH_TVERT 9 0.9995 0.5768 0.0005 *MESH_TVERT 10 0.0005 0.5768 0.9995 *MESH_TVERT 11 0.0005 0.4015 0.9995 *MESH_TVERT 12 0.9995 0.4015 0.9995 *MESH_TVERT 13 0.9995 0.5768 0.9995 *MESH_TVERT 14 -0.0054 0.9976 0.9995 *MESH_TVERT 15 -0.0054 0.5889 0.4450 *MESH_TVERT 16 0.9936 0.5889 0.4450 *MESH_TVERT 17 0.0005 0.4015 0.0005 *MESH_TVERT 18 0.0005 0.5768 0.0005 *MESH_TVERT 19 0.9995 0.4015 0.0005 *MESH_TVERT 20 0.9995 0.5768 0.0005 *MESH_TVERT 21 -0.0054 0.9976 0.9995 *MESH_TVERT 22 0.9936 0.9976 0.9995 *MESH_TVERT 23 0.9936 0.5889 0.4450 *MESH_TVERT 24 -0.0054 0.5875 0.4450 *MESH_TVERT 25 0.9936 0.5875 0.4450 *MESH_TVERT 26 0.0005 0.5768 0.9995 *MESH_TVERT 27 0.0005 0.4015 0.9995 *MESH_TVERT 28 0.9995 0.4015 0.9995 *MESH_TVERT 29 0.9995 0.5768 0.9995 *MESH_TVERT 30 0.9975 0.1817 0.0005 *MESH_TVERT 31 0.9973 0.0032 0.0005 *MESH_TVERT 32 0.4980 0.3763 0.0005 *MESH_TVERT 33 -0.0015 0.1817 0.0005 *MESH_TVERT 34 -0.0015 0.0005 0.0005 *MESH_TVERT 35 0.4980 0.3763 0.9995 *MESH_TVERT 36 -0.0013 0.0008 0.9995 *MESH_TVERT 37 0.9975 0.1817 0.9995 *MESH_TVERT 38 0.9975 0.0005 0.9995 *MESH_TVERT 39 -0.0015 0.1817 0.9995 *MESH_TVERT 40 0.9975 0.1817 0.0005 *MESH_TVERT 41 -0.0013 -0.0017 0.0005 *MESH_TVERT 42 0.4980 0.3763 0.0005 *MESH_TVERT 43 0.9975 0.0005 0.0005 *MESH_TVERT 44 -0.0015 0.1817 0.0005 } *MESH_NUMTVFACES 16 *MESH_TFACELIST { *MESH_TFACE 0 1 0 3 *MESH_TFACE 1 3 0 2 *MESH_TFACE 2 0 4 5 *MESH_TFACE 3 0 5 2 *MESH_TFACE 4 15 14 16 *MESH_TFACE 5 23 21 22 *MESH_TFACE 6 21 24 25 *MESH_TFACE 7 21 25 22 *MESH_TFACE 8 16 38 41 *MESH_TFACE 9 16 41 44 *MESH_TFACE 10 25 36 43 *MESH_TFACE 11 25 43 15 *MESH_TFACE 12 5 12 6 *MESH_TFACE 13 5 6 1 *MESH_TFACE 14 4 11 8 *MESH_TFACE 15 4 8 3 } *MESH_NUMCVERTEX 42 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 *MESH_VERTCOL 20 0.0000 0.0000 0.0000 *MESH_VERTCOL 21 0.0000 0.0000 0.0000 *MESH_VERTCOL 22 0.0000 0.0000 0.0000 *MESH_VERTCOL 23 0.0000 0.0000 0.0000 *MESH_VERTCOL 24 0.0000 0.0000 0.0000 *MESH_VERTCOL 25 0.0000 0.0000 0.0000 *MESH_VERTCOL 26 0.0000 0.0000 0.0000 *MESH_VERTCOL 27 0.0000 0.0000 0.0000 *MESH_VERTCOL 28 0.0000 0.0000 0.0000 *MESH_VERTCOL 29 0.0000 0.0000 0.0000 *MESH_VERTCOL 30 0.0000 0.0000 0.0000 *MESH_VERTCOL 31 0.0000 0.0000 0.0000 *MESH_VERTCOL 32 0.0000 0.0000 0.0000 *MESH_VERTCOL 33 0.0000 0.0000 0.0000 *MESH_VERTCOL 34 0.0000 0.0000 0.0000 *MESH_VERTCOL 35 0.0000 0.0000 0.0000 *MESH_VERTCOL 36 0.0000 0.0000 0.0000 *MESH_VERTCOL 37 0.0000 0.0000 0.0000 *MESH_VERTCOL 38 0.0000 0.0000 0.0000 *MESH_VERTCOL 39 0.0000 0.0000 0.0000 *MESH_VERTCOL 40 0.0000 0.0000 0.0000 *MESH_VERTCOL 41 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 16 *MESH_CFACELIST { *MESH_CFACE 0 2 1 7 *MESH_CFACE 1 7 1 6 *MESH_CFACE 2 1 10 12 *MESH_CFACE 3 1 12 6 *MESH_CFACE 4 16 15 21 *MESH_CFACE 5 35 29 34 *MESH_CFACE 6 29 38 40 *MESH_CFACE 7 29 40 34 *MESH_CFACE 8 21 36 14 *MESH_CFACE 9 21 14 24 *MESH_CFACE 10 40 33 17 *MESH_CFACE 11 40 17 16 *MESH_CFACE 12 12 13 3 *MESH_CFACE 13 12 3 2 *MESH_CFACE 14 10 11 8 *MESH_CFACE 15 10 8 7 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.4428 0.0000 0.8966 *MESH_VERTEXNORMAL 2 0.4428 0.0000 0.8966 *MESH_VERTEXNORMAL 1 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 4 0.4428 0.0000 0.8966 *MESH_FACENORMAL 1 0.4428 0.0000 0.8966 *MESH_VERTEXNORMAL 4 0.4428 0.0000 0.8966 *MESH_VERTEXNORMAL 1 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 3 -0.0000 0.0000 1.0000 *MESH_FACENORMAL 2 -0.4428 0.0000 0.8966 *MESH_VERTEXNORMAL 1 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 6 -0.4428 0.0000 0.8966 *MESH_VERTEXNORMAL 8 -0.4428 0.0000 0.8966 *MESH_FACENORMAL 3 -0.4428 0.0000 0.8966 *MESH_VERTEXNORMAL 1 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 8 -0.4428 0.0000 0.8966 *MESH_VERTEXNORMAL 3 -0.0000 0.0000 1.0000 *MESH_FACENORMAL 4 0.0000 -0.4428 0.8966 *MESH_VERTEXNORMAL 12 0.0000 -0.4428 0.8966 *MESH_VERTEXNORMAL 11 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 14 0.0000 -0.4428 0.8966 *MESH_FACENORMAL 5 0.0000 -0.4428 0.8966 *MESH_VERTEXNORMAL 14 0.0000 -0.4428 0.8966 *MESH_VERTEXNORMAL 11 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 18 0.0000 0.0000 1.0000 *MESH_FACENORMAL 6 0.0000 0.4428 0.8966 *MESH_VERTEXNORMAL 11 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 16 0.0000 0.4428 0.8966 *MESH_VERTEXNORMAL 19 0.0000 0.4428 0.8966 *MESH_FACENORMAL 7 0.0000 0.4428 0.8966 *MESH_VERTEXNORMAL 11 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 19 0.0000 0.4428 0.8966 *MESH_VERTEXNORMAL 18 0.0000 0.0000 1.0000 *MESH_FACENORMAL 8 0.4017 -0.9158 -0.0000 *MESH_VERTEXNORMAL 14 0.4017 -0.9158 -0.0000 *MESH_VERTEXNORMAL 15 0.4017 -0.9158 -0.0000 *MESH_VERTEXNORMAL 10 0.4017 -0.9158 -0.0000 *MESH_FACENORMAL 9 0.4017 -0.9158 0.0000 *MESH_VERTEXNORMAL 14 0.4017 -0.9158 0.0000 *MESH_VERTEXNORMAL 10 0.4017 -0.9158 0.0000 *MESH_VERTEXNORMAL 16 0.4017 -0.9158 0.0000 *MESH_FACENORMAL 10 -0.4017 -0.9158 0.0000 *MESH_VERTEXNORMAL 19 -0.4017 -0.9158 0.0000 *MESH_VERTEXNORMAL 17 -0.4017 -0.9158 0.0000 *MESH_VERTEXNORMAL 13 -0.4017 -0.9158 0.0000 *MESH_FACENORMAL 11 -0.4017 -0.9158 0.0000 *MESH_VERTEXNORMAL 19 -0.4017 -0.9158 0.0000 *MESH_VERTEXNORMAL 13 -0.4017 -0.9158 0.0000 *MESH_VERTEXNORMAL 12 -0.4017 -0.9158 0.0000 *MESH_FACENORMAL 12 0.7517 -0.6595 0.0000 *MESH_VERTEXNORMAL 8 0.7517 -0.6595 0.0000 *MESH_VERTEXNORMAL 9 0.7517 -0.6595 0.0000 *MESH_VERTEXNORMAL 0 0.7517 -0.6595 0.0000 *MESH_FACENORMAL 13 0.7517 -0.6595 0.0000 *MESH_VERTEXNORMAL 8 0.7517 -0.6595 0.0000 *MESH_VERTEXNORMAL 0 0.7517 -0.6595 0.0000 *MESH_VERTEXNORMAL 2 0.7517 -0.6595 0.0000 *MESH_FACENORMAL 14 -0.7517 -0.6595 0.0000 *MESH_VERTEXNORMAL 6 -0.7517 -0.6595 0.0000 *MESH_VERTEXNORMAL 7 -0.7517 -0.6595 0.0000 *MESH_VERTEXNORMAL 5 -0.7517 -0.6595 0.0000 *MESH_FACENORMAL 15 -0.7517 -0.6595 0.0000 *MESH_VERTEXNORMAL 6 -0.7517 -0.6595 0.0000 *MESH_VERTEXNORMAL 5 -0.7517 -0.6595 0.0000 *MESH_VERTEXNORMAL 4 -0.7517 -0.6595 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }