*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Tue Nov 30 20:38:47 1999" *SCENE { *SCENE_FILENAME "HTent.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "HTent" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.0667 0.1843 0.0588 *MATERIAL_DIFFUSE 0.2000 0.5529 0.1765 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Htent" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\Aas1\mc2\art\MC2_TreeBuildings\HTent\HospitalTent.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "HTent" *NODE_TM { *NODE_NAME "HTent" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 14 *MESH_NUMFACES 20 *MESH_VERTEX_LIST { *MESH_VERTEX 0 0.0211 20.2955 7.1140 *MESH_VERTEX 1 0.0211 20.2955 15.8345 *MESH_VERTEX 2 17.7615 20.2955 7.0731 *MESH_VERTEX 3 17.7615 20.2955 0.0490 *MESH_VERTEX 4 0.0211 20.2955 0.0490 *MESH_VERTEX 5 0.0211 -20.1427 7.1140 *MESH_VERTEX 6 0.0211 -20.1427 15.8345 *MESH_VERTEX 7 17.7615 -20.1427 7.0731 *MESH_VERTEX 8 17.7615 -20.1427 0.0490 *MESH_VERTEX 9 0.0211 -20.1427 0.0490 *MESH_VERTEX 10 -17.7194 20.2955 7.0731 *MESH_VERTEX 11 -17.7194 20.2955 0.0490 *MESH_VERTEX 12 -17.7194 -20.1427 7.0731 *MESH_VERTEX 13 -17.7194 -20.1427 0.0490 } *MESH_FACE_LIST { *MESH_FACE 0: A: 2 B: 1 C: 7 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 1: A: 7 B: 1 C: 6 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 2: A: 2 B: 0 C: 1 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 1 *MESH_FACE 3: A: 3 B: 0 C: 2 AB: 0 BC: 0 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 1 *MESH_FACE 4: A: 4 B: 0 C: 3 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 1 *MESH_FACE 5: A: 6 B: 5 C: 7 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 0 *MESH_FACE 6: A: 7 B: 5 C: 8 AB: 0 BC: 0 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 0 *MESH_FACE 7: A: 8 B: 5 C: 9 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 0 *MESH_FACE 8: A: 3 B: 2 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 9: A: 2 B: 7 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 10: A: 1 B: 10 C: 12 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 11: A: 1 B: 12 C: 6 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 12: A: 0 B: 10 C: 1 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 1 *MESH_FACE 13: A: 0 B: 11 C: 10 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 1 *MESH_FACE 14: A: 0 B: 4 C: 11 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 1 *MESH_FACE 15: A: 5 B: 6 C: 12 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 0 *MESH_FACE 16: A: 5 B: 12 C: 13 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 0 *MESH_FACE 17: A: 5 B: 13 C: 9 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 0 *MESH_FACE 18: A: 10 B: 11 C: 13 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 19: A: 12 B: 10 C: 13 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 28 *MESH_TVERTLIST { *MESH_TVERT 0 -0.0054 0.9976 0.9995 *MESH_TVERT 1 -0.0054 0.5889 0.4450 *MESH_TVERT 2 0.9936 0.9976 0.9995 *MESH_TVERT 3 0.9936 0.5889 0.4450 *MESH_TVERT 4 -0.0054 0.5875 0.4450 *MESH_TVERT 5 0.9936 0.5875 0.4450 *MESH_TVERT 6 0.9975 0.1817 0.0005 *MESH_TVERT 7 0.4980 0.1843 0.0005 *MESH_TVERT 8 0.4980 0.3763 0.0005 *MESH_TVERT 9 0.9975 0.0005 0.0005 *MESH_TVERT 10 0.4980 0.0005 0.0005 *MESH_TVERT 11 0.4980 0.3763 0.9995 *MESH_TVERT 12 0.4980 0.1843 0.9995 *MESH_TVERT 13 0.9975 0.1817 0.9995 *MESH_TVERT 14 0.9975 0.0005 0.9995 *MESH_TVERT 15 0.4980 0.0005 0.9995 *MESH_TVERT 16 -0.0015 0.1817 0.0005 *MESH_TVERT 17 -0.0015 0.0005 0.0005 *MESH_TVERT 18 -0.0015 0.1817 0.9995 *MESH_TVERT 19 -0.0015 0.0005 0.9995 *MESH_TVERT 20 0.0005 0.4015 0.0005 *MESH_TVERT 21 0.0005 0.5768 0.0005 *MESH_TVERT 22 0.9995 0.4015 0.0005 *MESH_TVERT 23 0.9995 0.5768 0.0005 *MESH_TVERT 24 0.0005 0.5768 0.9995 *MESH_TVERT 25 0.0005 0.4015 0.9995 *MESH_TVERT 26 0.9995 0.4015 0.9995 *MESH_TVERT 27 0.9995 0.5768 0.9995 } *MESH_NUMTVFACES 20 *MESH_TFACELIST { *MESH_TFACE 0 1 0 3 *MESH_TFACE 1 3 0 2 *MESH_TFACE 2 6 7 8 *MESH_TFACE 3 9 7 6 *MESH_TFACE 4 10 7 9 *MESH_TFACE 5 11 12 13 *MESH_TFACE 6 13 12 14 *MESH_TFACE 7 14 12 15 *MESH_TFACE 8 20 21 22 *MESH_TFACE 9 21 23 22 *MESH_TFACE 10 0 4 5 *MESH_TFACE 11 0 5 2 *MESH_TFACE 12 7 16 8 *MESH_TFACE 13 7 17 16 *MESH_TFACE 14 7 10 17 *MESH_TFACE 15 12 11 18 *MESH_TFACE 16 12 18 19 *MESH_TFACE 17 12 19 15 *MESH_TFACE 18 24 25 26 *MESH_TFACE 19 27 24 26 } *MESH_NUMCVERTEX 14 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 20 *MESH_CFACELIST { *MESH_CFACE 0 2 1 7 *MESH_CFACE 1 7 1 6 *MESH_CFACE 2 2 0 1 *MESH_CFACE 3 3 0 2 *MESH_CFACE 4 4 0 3 *MESH_CFACE 5 6 5 7 *MESH_CFACE 6 7 5 8 *MESH_CFACE 7 8 5 9 *MESH_CFACE 8 3 2 8 *MESH_CFACE 9 2 7 8 *MESH_CFACE 10 1 10 12 *MESH_CFACE 11 1 12 6 *MESH_CFACE 12 0 10 1 *MESH_CFACE 13 0 11 10 *MESH_CFACE 14 0 4 11 *MESH_CFACE 15 5 6 12 *MESH_CFACE 16 5 12 13 *MESH_CFACE 17 5 13 9 *MESH_CFACE 18 10 11 13 *MESH_CFACE 19 12 10 13 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.4428 0.0000 0.8966 *MESH_VERTEXNORMAL 2 0.4428 0.0000 0.8966 *MESH_VERTEXNORMAL 1 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 7 0.4428 0.0000 0.8966 *MESH_FACENORMAL 1 0.4428 0.0000 0.8966 *MESH_VERTEXNORMAL 7 0.4428 0.0000 0.8966 *MESH_VERTEXNORMAL 1 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 6 -0.0000 0.0000 1.0000 *MESH_FACENORMAL 2 -0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 2 -0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 0 -0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 1 -0.0000 1.0000 -0.0000 *MESH_FACENORMAL 3 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 3 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 0 -0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 2 -0.0000 1.0000 -0.0000 *MESH_FACENORMAL 4 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 4 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 0 -0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 3 0.0000 1.0000 0.0000 *MESH_FACENORMAL 5 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 6 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 5 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 7 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 6 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 7 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 5 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 8 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 7 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 8 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 5 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 9 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 8 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 8 1.0000 0.0000 0.0000 *MESH_FACENORMAL 9 1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 2 1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 7 1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 8 1.0000 0.0000 -0.0000 *MESH_FACENORMAL 10 -0.4428 0.0000 0.8966 *MESH_VERTEXNORMAL 1 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 10 -0.4428 0.0000 0.8966 *MESH_VERTEXNORMAL 12 -0.4428 0.0000 0.8966 *MESH_FACENORMAL 11 -0.4428 0.0000 0.8966 *MESH_VERTEXNORMAL 1 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 12 -0.4428 0.0000 0.8966 *MESH_VERTEXNORMAL 6 -0.0000 0.0000 1.0000 *MESH_FACENORMAL 12 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 0 -0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 10 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 1 -0.0000 1.0000 -0.0000 *MESH_FACENORMAL 13 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 0 -0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 11 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 10 0.0000 1.0000 -0.0000 *MESH_FACENORMAL 14 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 0 -0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 4 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 11 0.0000 1.0000 0.0000 *MESH_FACENORMAL 15 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 5 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 6 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 12 -0.0000 -1.0000 0.0000 *MESH_FACENORMAL 16 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 5 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 12 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 13 -0.0000 -1.0000 0.0000 *MESH_FACENORMAL 17 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 5 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 13 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 9 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 18 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 10 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 11 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 13 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 19 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 12 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 10 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 13 -1.0000 0.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }