*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Mon Jan 08 12:35:08 2001" *SCENE { *SCENE_FILENAME "HangarX.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.2588 0.2941 0.3529 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Material #7" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.0641 0.1582 0.1817 *MATERIAL_DIFFUSE 0.1922 0.4745 0.5451 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter } } *GEOMOBJECT { *NODE_NAME "Hangar" *NODE_TM { *NODE_NAME "Hangar" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 12 *MESH_NUMFACES 14 *MESH_VERTEX_LIST { *MESH_VERTEX 0 95.9785 20.0000 77.9201 *MESH_VERTEX 1 95.9785 96.0000 0.0000 *MESH_VERTEX 2 95.9785 96.0000 49.9201 *MESH_VERTEX 3 95.9785 -20.0000 77.9201 *MESH_VERTEX 4 95.9784 -96.0625 0.0000 *MESH_VERTEX 5 95.9785 -96.0000 49.9201 *MESH_VERTEX 6 -95.0000 20.0000 77.9201 *MESH_VERTEX 7 -95.0000 96.0000 0.0000 *MESH_VERTEX 8 -95.0000 96.0000 49.9201 *MESH_VERTEX 9 -95.0000 -20.0000 77.9201 *MESH_VERTEX 10 -95.0000 -96.0000 0.0000 *MESH_VERTEX 11 -95.0000 -96.0000 49.9201 } *MESH_FACE_LIST { *MESH_FACE 0: A: 11 B: 3 C: 9 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 1: A: 11 B: 5 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 2: A: 6 B: 2 C: 8 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 3: A: 6 B: 0 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 4: A: 9 B: 0 C: 6 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 5: A: 9 B: 3 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 6: A: 11 B: 10 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 7: A: 11 B: 1 C: 2 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 8: A: 7 B: 4 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 9: A: 7 B: 5 C: 8 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 10: A: 8 B: 11 C: 9 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 11: A: 8 B: 9 C: 6 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 12: A: 5 B: 2 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 13: A: 5 B: 0 C: 3 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 16 *MESH_TVERTLIST { *MESH_TVERT 0 0.0057 0.4212 0.0005 *MESH_TVERT 1 0.5759 0.5286 0.6427 *MESH_TVERT 2 0.0057 0.5286 0.6427 *MESH_TVERT 3 0.5759 0.4212 0.0005 *MESH_TVERT 4 0.5759 0.6480 0.9995 *MESH_TVERT 5 0.0057 0.6480 0.9995 *MESH_TVERT 6 0.0057 0.8868 0.6427 *MESH_TVERT 7 0.5759 0.9943 0.0005 *MESH_TVERT 8 0.0057 0.9943 0.0005 *MESH_TVERT 9 0.5759 0.8868 0.6427 *MESH_TVERT 10 0.5759 0.7674 0.9995 *MESH_TVERT 11 0.0057 0.7674 0.9995 *MESH_TVERT 12 0.5000 0.5000 0.0000 *MESH_TVERT 13 0.5000 0.5000 0.0000 *MESH_TVERT 14 0.5000 0.5000 0.0000 *MESH_TVERT 15 0.5000 0.5000 0.0000 } *MESH_NUMTVFACES 14 *MESH_TFACELIST { *MESH_TFACE 0 0 1 2 *MESH_TFACE 1 0 3 1 *MESH_TFACE 2 6 7 8 *MESH_TFACE 3 6 9 7 *MESH_TFACE 4 5 10 11 *MESH_TFACE 5 5 4 10 *MESH_TFACE 6 0 12 13 *MESH_TFACE 7 0 13 7 *MESH_TFACE 8 14 15 3 *MESH_TFACE 9 14 3 8 *MESH_TFACE 10 8 0 2 *MESH_TFACE 11 8 5 11 *MESH_TFACE 12 3 7 9 *MESH_TFACE 13 3 10 4 } *MESH_NUMCVERTEX 60 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 1.0000 0.0000 *MESH_VERTCOL 2 0.0000 1.0000 0.0000 *MESH_VERTCOL 3 0.0000 1.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 1.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 1.0000 0.0000 *MESH_VERTCOL 11 0.0000 1.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 1.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 1.0000 0.0000 *MESH_VERTCOL 20 0.0000 0.0000 0.0000 *MESH_VERTCOL 21 0.0000 1.0000 0.0000 *MESH_VERTCOL 22 0.0000 0.0000 0.0000 *MESH_VERTCOL 23 0.0000 0.0000 0.0000 *MESH_VERTCOL 24 0.0000 0.0000 0.0000 *MESH_VERTCOL 25 0.0000 0.0000 0.0000 *MESH_VERTCOL 26 0.0000 0.0000 0.0000 *MESH_VERTCOL 27 0.0000 1.0000 0.0000 *MESH_VERTCOL 28 0.0000 0.0000 0.0000 *MESH_VERTCOL 29 0.0000 1.0000 0.0000 *MESH_VERTCOL 30 0.0000 0.0000 0.0000 *MESH_VERTCOL 31 0.0000 0.0000 0.0000 *MESH_VERTCOL 32 0.0000 0.0000 0.0000 *MESH_VERTCOL 33 0.0000 0.0000 0.0000 *MESH_VERTCOL 34 0.0000 0.0000 0.0000 *MESH_VERTCOL 35 0.0000 1.0000 0.0000 *MESH_VERTCOL 36 0.0000 0.0000 0.0000 *MESH_VERTCOL 37 0.0000 1.0000 0.0000 *MESH_VERTCOL 38 0.0000 0.0000 0.0000 *MESH_VERTCOL 39 0.0000 0.0000 0.0000 *MESH_VERTCOL 40 0.0000 0.0000 0.0000 *MESH_VERTCOL 41 0.0000 0.0000 0.0000 *MESH_VERTCOL 42 0.0000 0.0000 0.0000 *MESH_VERTCOL 43 0.0000 1.0000 0.0000 *MESH_VERTCOL 44 0.0000 0.0000 0.0000 *MESH_VERTCOL 45 0.0000 1.0000 0.0000 *MESH_VERTCOL 46 0.0000 1.0000 0.0000 *MESH_VERTCOL 47 0.0000 1.0000 0.0000 *MESH_VERTCOL 48 0.0000 0.0000 0.0000 *MESH_VERTCOL 49 0.0000 0.0000 0.0000 *MESH_VERTCOL 50 0.0000 0.0000 0.0000 *MESH_VERTCOL 51 0.0000 1.0000 0.0000 *MESH_VERTCOL 52 0.0000 0.0000 0.0000 *MESH_VERTCOL 53 0.0000 0.0000 0.0000 *MESH_VERTCOL 54 0.0000 1.0000 0.0000 *MESH_VERTCOL 55 0.0000 1.0000 0.0000 *MESH_VERTCOL 56 0.0000 0.0000 0.0000 *MESH_VERTCOL 57 0.0000 0.0000 0.0000 *MESH_VERTCOL 58 0.0000 0.0000 0.0000 *MESH_VERTCOL 59 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 14 *MESH_CFACELIST { *MESH_CFACE 0 53 41 52 *MESH_CFACE 1 53 42 41 *MESH_CFACE 2 49 38 48 *MESH_CFACE 3 49 39 38 *MESH_CFACE 4 50 36 44 *MESH_CFACE 5 50 40 36 *MESH_CFACE 6 53 56 57 *MESH_CFACE 7 53 57 38 *MESH_CFACE 8 58 59 42 *MESH_CFACE 9 58 42 48 *MESH_CFACE 10 48 53 52 *MESH_CFACE 11 48 50 44 *MESH_CFACE 12 42 38 39 *MESH_CFACE 13 42 36 40 } *MESH_NORMALS { *MESH_FACENORMAL 0 -0.0000 -0.3457 0.9383 *MESH_VERTEXNORMAL 11 -0.0000 -0.3457 0.9383 *MESH_VERTEXNORMAL 3 -0.0000 -0.3457 0.9383 *MESH_VERTEXNORMAL 9 -0.0000 -0.3457 0.9383 *MESH_FACENORMAL 1 -0.0000 -0.3457 0.9383 *MESH_VERTEXNORMAL 11 -0.0000 -0.3457 0.9383 *MESH_VERTEXNORMAL 5 -0.0000 -0.3457 0.9383 *MESH_VERTEXNORMAL 3 -0.0000 -0.3457 0.9383 *MESH_FACENORMAL 2 0.0000 0.3457 0.9383 *MESH_VERTEXNORMAL 6 0.0000 0.3457 0.9383 *MESH_VERTEXNORMAL 2 0.0000 0.3457 0.9383 *MESH_VERTEXNORMAL 8 0.0000 0.3457 0.9383 *MESH_FACENORMAL 3 0.0000 0.3457 0.9383 *MESH_VERTEXNORMAL 6 0.0000 0.3457 0.9383 *MESH_VERTEXNORMAL 0 0.0000 0.3457 0.9383 *MESH_VERTEXNORMAL 2 0.0000 0.3457 0.9383 *MESH_FACENORMAL 4 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 9 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 0 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 6 0.0000 0.0000 1.0000 *MESH_FACENORMAL 5 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 9 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 3 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 0 0.0000 0.0000 1.0000 *MESH_FACENORMAL 6 0.7090 -0.7052 0.0000 *MESH_VERTEXNORMAL 11 0.7090 -0.7052 0.0000 *MESH_VERTEXNORMAL 10 0.7090 -0.7052 0.0000 *MESH_VERTEXNORMAL 1 0.7090 -0.7052 0.0000 *MESH_FACENORMAL 7 0.7090 -0.7052 -0.0000 *MESH_VERTEXNORMAL 11 0.7090 -0.7052 -0.0000 *MESH_VERTEXNORMAL 1 0.7090 -0.7052 -0.0000 *MESH_VERTEXNORMAL 2 0.7090 -0.7052 -0.0000 *MESH_FACENORMAL 8 -0.7091 -0.7051 0.0009 *MESH_VERTEXNORMAL 7 -0.7091 -0.7051 0.0009 *MESH_VERTEXNORMAL 4 -0.7091 -0.7051 0.0009 *MESH_VERTEXNORMAL 5 -0.7091 -0.7051 0.0009 *MESH_FACENORMAL 9 -0.7090 -0.7052 0.0000 *MESH_VERTEXNORMAL 7 -0.7090 -0.7052 0.0000 *MESH_VERTEXNORMAL 5 -0.7090 -0.7052 0.0000 *MESH_VERTEXNORMAL 8 -0.7090 -0.7052 0.0000 *MESH_FACENORMAL 10 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 8 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 11 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 9 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 11 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 8 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 9 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 6 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 12 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 5 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 1.0000 0.0000 0.0000 *MESH_FACENORMAL 13 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 5 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 1.0000 0.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }