*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Tue Dec 12 12:44:22 2000" *SCENE { *SCENE_FILENAME "HazmatX.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.2588 0.2941 0.3529 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Material #2" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.0667 0.1843 0.0588 *MATERIAL_DIFFUSE 0.2000 0.5529 0.1765 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter } } *GEOMOBJECT { *NODE_NAME "hazmat" *NODE_TM { *NODE_NAME "hazmat" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 10 *MESH_NUMFACES 12 *MESH_VERTEX_LIST { *MESH_VERTEX 0 6.4952 3.7500 27.0000 *MESH_VERTEX 1 3.2476 -5.6250 27.0000 *MESH_VERTEX 2 -0.0000 -14.2500 0.0000 *MESH_VERTEX 3 12.3409 -7.1250 0.0000 *MESH_VERTEX 4 12.3409 7.1250 0.0000 *MESH_VERTEX 5 -3.2476 5.6250 27.0000 *MESH_VERTEX 6 0.0000 14.2500 0.0000 *MESH_VERTEX 7 -12.3409 7.1250 0.0000 *MESH_VERTEX 8 -6.4952 -3.7500 27.0000 *MESH_VERTEX 9 -12.3409 -7.1250 0.0000 } *MESH_FACE_LIST { *MESH_FACE 0: A: 3 B: 1 C: 2 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 1: A: 4 B: 1 C: 3 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 2: A: 4 B: 0 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 3: A: 6 B: 0 C: 4 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 4: A: 6 B: 5 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 5: A: 7 B: 5 C: 6 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 6: A: 9 B: 5 C: 7 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 7: A: 9 B: 8 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 8: A: 8 B: 0 C: 5 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 9: A: 2 B: 8 C: 9 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 10: A: 2 B: 1 C: 8 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 11: A: 1 B: 0 C: 8 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 } *MESH_NUMTVERTEX 32 *MESH_TVERTLIST { *MESH_TVERT 0 0.1206 1.0001 0.5000 *MESH_TVERT 1 0.0328 0.6665 0.5000 *MESH_TVERT 2 0.0068 0.0055 0.5000 *MESH_TVERT 3 0.3682 1.0001 0.2782 *MESH_TVERT 4 0.4583 0.6653 0.1229 *MESH_TVERT 5 0.4565 0.6678 0.0785 *MESH_TVERT 6 0.4841 0.0055 0.0785 *MESH_TVERT 7 0.1206 1.0001 0.2782 *MESH_TVERT 8 0.0304 0.6653 0.1229 *MESH_TVERT 9 0.0323 0.6678 0.0785 *MESH_TVERT 10 0.0047 0.0055 0.0785 *MESH_TVERT 11 0.3682 1.0001 0.5000 *MESH_TVERT 12 0.4571 0.6665 0.5000 *MESH_TVERT 13 0.4845 0.0055 0.5000 *MESH_TVERT 14 0.1206 1.0001 0.7218 *MESH_TVERT 15 0.0304 0.6653 0.8771 *MESH_TVERT 16 0.0323 0.6678 0.9215 *MESH_TVERT 17 0.0047 0.0055 0.9215 *MESH_TVERT 18 0.3682 1.0001 0.7218 *MESH_TVERT 19 0.4583 0.6653 0.8771 *MESH_TVERT 20 0.4565 0.6678 0.9215 *MESH_TVERT 21 0.4841 0.0055 0.9215 *MESH_TVERT 22 0.5158 0.5205 0.9215 *MESH_TVERT 23 0.5158 0.0055 0.9215 *MESH_TVERT 24 0.9952 0.5205 0.9215 *MESH_TVERT 25 0.9952 0.0055 0.9215 *MESH_TVERT 26 0.8535 0.5462 0.0005 *MESH_TVERT 27 0.8533 0.7585 0.9995 *MESH_TVERT 28 0.6084 0.5462 0.0005 *MESH_TVERT 29 0.8535 0.9707 0.0005 *MESH_TVERT 30 0.6084 0.9707 0.0005 *MESH_TVERT 31 0.6082 0.7585 0.0005 } *MESH_NUMTVFACES 12 *MESH_TFACELIST { *MESH_TFACE 0 6 1 2 *MESH_TFACE 1 10 5 6 *MESH_TFACE 2 10 9 5 *MESH_TFACE 3 13 9 10 *MESH_TFACE 4 13 12 9 *MESH_TFACE 5 17 12 13 *MESH_TFACE 6 25 22 23 *MESH_TFACE 7 25 24 22 *MESH_TFACE 8 31 27 30 *MESH_TFACE 9 2 20 21 *MESH_TFACE 10 2 1 20 *MESH_TFACE 11 28 27 31 } *MESH_NUMCVERTEX 25 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 *MESH_VERTCOL 20 0.0000 0.0000 0.0000 *MESH_VERTCOL 21 0.0000 0.0000 0.0000 *MESH_VERTCOL 22 0.0000 0.0000 0.0000 *MESH_VERTCOL 23 0.0000 0.0000 0.0000 *MESH_VERTCOL 24 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 12 *MESH_CFACELIST { *MESH_CFACE 0 8 3 4 *MESH_CFACE 1 12 7 8 *MESH_CFACE 2 12 11 7 *MESH_CFACE 3 16 11 12 *MESH_CFACE 4 16 15 11 *MESH_CFACE 5 20 15 16 *MESH_CFACE 6 24 19 20 *MESH_CFACE 7 24 23 19 *MESH_CFACE 8 21 0 17 *MESH_CFACE 9 4 23 24 *MESH_CFACE 10 4 3 23 *MESH_CFACE 11 1 0 21 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.4887 -0.8464 0.2116 *MESH_VERTEXNORMAL 3 0.8209 -0.4838 0.3034 *MESH_VERTEXNORMAL 1 0.6016 -0.5769 0.5525 *MESH_VERTEXNORMAL 2 -0.0656 -0.9602 0.2716 *MESH_FACENORMAL 1 0.9477 0.0000 0.3192 *MESH_VERTEXNORMAL 4 0.9390 0.2075 0.2744 *MESH_VERTEXNORMAL 1 0.6016 -0.5769 0.5525 *MESH_VERTEXNORMAL 3 0.8209 -0.4838 0.3034 *MESH_FACENORMAL 2 0.9325 -0.3230 0.1615 *MESH_VERTEXNORMAL 4 0.9390 0.2075 0.2744 *MESH_VERTEXNORMAL 0 0.4635 0.4211 0.7796 *MESH_VERTEXNORMAL 1 0.6016 -0.5769 0.5525 *MESH_FACENORMAL 3 0.4887 0.8464 0.2116 *MESH_VERTEXNORMAL 6 0.0656 0.9602 0.2716 *MESH_VERTEXNORMAL 0 0.4635 0.4211 0.7796 *MESH_VERTEXNORMAL 4 0.9390 0.2075 0.2744 *MESH_FACENORMAL 4 0.1791 0.9307 0.3189 *MESH_VERTEXNORMAL 6 0.0656 0.9602 0.2716 *MESH_VERTEXNORMAL 5 -0.6016 0.5769 0.5525 *MESH_VERTEXNORMAL 0 0.4635 0.4211 0.7796 *MESH_FACENORMAL 5 -0.4887 0.8464 0.2116 *MESH_VERTEXNORMAL 7 -0.8209 0.4838 0.3034 *MESH_VERTEXNORMAL 5 -0.6016 0.5769 0.5525 *MESH_VERTEXNORMAL 6 0.0656 0.9602 0.2716 *MESH_FACENORMAL 6 -0.9477 0.0000 0.3192 *MESH_VERTEXNORMAL 9 -0.9390 -0.2075 0.2744 *MESH_VERTEXNORMAL 5 -0.6016 0.5769 0.5525 *MESH_VERTEXNORMAL 7 -0.8209 0.4838 0.3034 *MESH_FACENORMAL 7 -0.9325 0.3230 0.1615 *MESH_VERTEXNORMAL 9 -0.9390 -0.2075 0.2744 *MESH_VERTEXNORMAL 8 -0.4635 -0.4211 0.7796 *MESH_VERTEXNORMAL 5 -0.6016 0.5769 0.5525 *MESH_FACENORMAL 8 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 8 -0.4635 -0.4211 0.7796 *MESH_VERTEXNORMAL 0 0.4635 0.4211 0.7796 *MESH_VERTEXNORMAL 5 -0.6016 0.5769 0.5525 *MESH_FACENORMAL 9 -0.4887 -0.8464 0.2116 *MESH_VERTEXNORMAL 2 -0.0656 -0.9602 0.2716 *MESH_VERTEXNORMAL 8 -0.4635 -0.4211 0.7796 *MESH_VERTEXNORMAL 9 -0.9390 -0.2075 0.2744 *MESH_FACENORMAL 10 -0.1791 -0.9307 0.3189 *MESH_VERTEXNORMAL 2 -0.0656 -0.9602 0.2716 *MESH_VERTEXNORMAL 1 0.6016 -0.5769 0.5525 *MESH_VERTEXNORMAL 8 -0.4635 -0.4211 0.7796 *MESH_FACENORMAL 11 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 1 0.6016 -0.5769 0.5525 *MESH_VERTEXNORMAL 0 0.4635 0.4211 0.7796 *MESH_VERTEXNORMAL 8 -0.4635 -0.4211 0.7796 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }