*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Wed Nov 15 13:44:06 2000" *SCENE { *SCENE_FILENAME "HeavyIndustrialX.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.2588 0.2941 0.3529 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Material #8" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1817 0.0641 0.1725 *MATERIAL_DIFFUSE 0.5451 0.1922 0.5176 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter } } *GEOMOBJECT { *NODE_NAME "HeavyIndustry" *NODE_TM { *NODE_NAME "HeavyIndustry" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 16 *MESH_NUMFACES 12 *MESH_VERTEX_LIST { *MESH_VERTEX 0 42.3000 45.0000 0.0000 *MESH_VERTEX 1 42.3000 -48.6000 0.0000 *MESH_VERTEX 2 -42.3000 -48.6000 0.0000 *MESH_VERTEX 3 -42.3000 45.0000 44.2800 *MESH_VERTEX 4 42.3000 45.0000 44.2800 *MESH_VERTEX 5 42.3000 -48.6000 44.2800 *MESH_VERTEX 6 -42.3000 -48.6000 44.2800 *MESH_VERTEX 7 -42.3000 45.0000 -0.0000 *MESH_VERTEX 8 19.8000 -14.4000 44.4065 *MESH_VERTEX 9 19.8000 -14.4000 62.2800 *MESH_VERTEX 10 41.4000 -14.4000 44.6400 *MESH_VERTEX 11 41.4000 -14.4000 76.6800 *MESH_VERTEX 12 19.8000 30.6000 62.2800 *MESH_VERTEX 13 19.8000 30.6000 44.4065 *MESH_VERTEX 14 41.4000 30.6000 76.6800 *MESH_VERTEX 15 41.4000 30.6000 44.6400 } *MESH_FACE_LIST { *MESH_FACE 0: A: 5 B: 3 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 1: A: 5 B: 7 C: 1 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 2: A: 4 B: 0 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 3: A: 4 B: 2 C: 6 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 4: A: 5 B: 4 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 5: A: 5 B: 3 C: 6 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 6: A: 11 B: 12 C: 13 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 7: A: 11 B: 13 C: 10 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 8: A: 14 B: 15 C: 8 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 9: A: 14 B: 8 C: 9 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 10: A: 14 B: 12 C: 9 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 11: A: 14 B: 9 C: 11 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 0 *MESH_NUMCVERTEX 0 *MESH_NORMALS { *MESH_FACENORMAL 0 -0.7419 -0.6705 -0.0000 *MESH_VERTEXNORMAL 5 -0.7419 -0.6705 -0.0000 *MESH_VERTEXNORMAL 3 -0.7419 -0.6705 -0.0000 *MESH_VERTEXNORMAL 7 -0.7419 -0.6705 -0.0000 *MESH_FACENORMAL 1 -0.7419 -0.6705 0.0000 *MESH_VERTEXNORMAL 5 -0.7419 -0.6705 0.0000 *MESH_VERTEXNORMAL 7 -0.7419 -0.6705 0.0000 *MESH_VERTEXNORMAL 1 -0.7419 -0.6705 0.0000 *MESH_FACENORMAL 2 -0.7419 0.6705 0.0000 *MESH_VERTEXNORMAL 4 -0.7419 0.6705 0.0000 *MESH_VERTEXNORMAL 0 -0.7419 0.6705 0.0000 *MESH_VERTEXNORMAL 2 -0.7419 0.6705 0.0000 *MESH_FACENORMAL 3 -0.7419 0.6705 0.0000 *MESH_VERTEXNORMAL 4 -0.7419 0.6705 0.0000 *MESH_VERTEXNORMAL 2 -0.7419 0.6705 0.0000 *MESH_VERTEXNORMAL 6 -0.7419 0.6705 0.0000 *MESH_FACENORMAL 4 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 5 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 4 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 3 0.0000 0.0000 1.0000 *MESH_FACENORMAL 5 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 5 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 3 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 6 0.0000 0.0000 1.0000 *MESH_FACENORMAL 6 -0.9015 -0.4327 0.0000 *MESH_VERTEXNORMAL 11 -0.9015 -0.4327 0.0000 *MESH_VERTEXNORMAL 12 -0.9015 -0.4327 0.0000 *MESH_VERTEXNORMAL 13 -0.9015 -0.4327 0.0000 *MESH_FACENORMAL 7 -0.9015 -0.4327 0.0000 *MESH_VERTEXNORMAL 11 -0.9015 -0.4327 0.0000 *MESH_VERTEXNORMAL 13 -0.9015 -0.4327 0.0000 *MESH_VERTEXNORMAL 10 -0.9015 -0.4327 0.0000 *MESH_FACENORMAL 8 -0.9015 0.4327 0.0000 *MESH_VERTEXNORMAL 14 -0.9015 0.4327 0.0000 *MESH_VERTEXNORMAL 15 -0.9015 0.4327 0.0000 *MESH_VERTEXNORMAL 8 -0.9015 0.4327 0.0000 *MESH_FACENORMAL 9 -0.9015 0.4327 0.0000 *MESH_VERTEXNORMAL 14 -0.9015 0.4327 0.0000 *MESH_VERTEXNORMAL 8 -0.9015 0.4327 0.0000 *MESH_VERTEXNORMAL 9 -0.9015 0.4327 0.0000 *MESH_FACENORMAL 10 -0.5547 0.0000 0.8321 *MESH_VERTEXNORMAL 14 -0.5547 0.0000 0.8321 *MESH_VERTEXNORMAL 12 -0.5547 0.0000 0.8321 *MESH_VERTEXNORMAL 9 -0.5547 0.0000 0.8321 *MESH_FACENORMAL 11 -0.5547 0.0000 0.8321 *MESH_VERTEXNORMAL 14 -0.5547 0.0000 0.8321 *MESH_VERTEXNORMAL 9 -0.5547 0.0000 0.8321 *MESH_VERTEXNORMAL 11 -0.5547 0.0000 0.8321 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }