*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Wed Nov 15 13:07:45 2000" *SCENE { *SCENE_FILENAME "IndustrialPlantX.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.2588 0.2941 0.3529 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Material #2" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.0667 0.1843 0.0588 *MATERIAL_DIFFUSE 0.2000 0.5529 0.1765 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #3" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "I:\3dsmax31\Scenes\Spotlights\Windowback.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "IndustrialPlant" *NODE_TM { *NODE_NAME "IndustrialPlant" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 16 *MESH_NUMFACES 12 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -6.9379 7.2260 0.0000 *MESH_VERTEX 1 -6.9379 50.9060 94.6400 *MESH_VERTEX 2 -6.9379 7.2260 94.6400 *MESH_VERTEX 3 -6.9379 50.9060 0.0000 *MESH_VERTEX 4 36.0141 7.2260 0.0000 *MESH_VERTEX 5 36.0141 50.9060 94.6400 *MESH_VERTEX 6 36.0141 7.2260 94.6400 *MESH_VERTEX 7 36.0141 50.9060 0.0000 *MESH_VERTEX 8 -47.7059 -43.7340 0.0000 *MESH_VERTEX 9 -47.7059 36.3460 26.2080 *MESH_VERTEX 10 -47.7059 -43.7340 26.2080 *MESH_VERTEX 11 -47.7059 36.3460 0.0000 *MESH_VERTEX 12 17.8141 -43.7340 0.0000 *MESH_VERTEX 13 17.8141 36.3460 26.2080 *MESH_VERTEX 14 17.8141 -43.7340 26.2080 *MESH_VERTEX 15 17.8141 36.3460 0.0000 } *MESH_FACE_LIST { *MESH_FACE 0: A: 2 B: 5 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 1: A: 2 B: 7 C: 0 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 2: A: 6 B: 4 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 3: A: 6 B: 3 C: 1 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 4: A: 6 B: 5 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 5: A: 6 B: 1 C: 2 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 6: A: 13 B: 10 C: 8 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 7: A: 13 B: 8 C: 15 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 8: A: 9 B: 14 C: 12 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 9: A: 9 B: 12 C: 11 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 10: A: 13 B: 9 C: 14 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 11: A: 14 B: 9 C: 10 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 0 *MESH_NUMCVERTEX 0 *MESH_NORMALS { *MESH_FACENORMAL 0 -0.7130 0.7011 0.0000 *MESH_VERTEXNORMAL 2 -0.7130 0.7011 0.0000 *MESH_VERTEXNORMAL 5 -0.7130 0.7011 0.0000 *MESH_VERTEXNORMAL 7 -0.7130 0.7011 0.0000 *MESH_FACENORMAL 1 -0.7130 0.7011 0.0000 *MESH_VERTEXNORMAL 2 -0.7130 0.7011 0.0000 *MESH_VERTEXNORMAL 7 -0.7130 0.7011 0.0000 *MESH_VERTEXNORMAL 0 -0.7130 0.7011 0.0000 *MESH_FACENORMAL 2 0.7130 0.7011 0.0000 *MESH_VERTEXNORMAL 6 0.7130 0.7011 0.0000 *MESH_VERTEXNORMAL 4 0.7130 0.7011 0.0000 *MESH_VERTEXNORMAL 3 0.7130 0.7011 0.0000 *MESH_FACENORMAL 3 0.7130 0.7011 0.0000 *MESH_VERTEXNORMAL 6 0.7130 0.7011 0.0000 *MESH_VERTEXNORMAL 3 0.7130 0.7011 0.0000 *MESH_VERTEXNORMAL 1 0.7130 0.7011 0.0000 *MESH_FACENORMAL 4 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 6 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 5 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 1 0.0000 0.0000 1.0000 *MESH_FACENORMAL 5 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 6 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 1 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 2 0.0000 0.0000 1.0000 *MESH_FACENORMAL 6 0.7740 -0.6332 0.0000 *MESH_VERTEXNORMAL 13 0.7740 -0.6332 0.0000 *MESH_VERTEXNORMAL 10 0.7740 -0.6332 0.0000 *MESH_VERTEXNORMAL 8 0.7740 -0.6332 0.0000 *MESH_FACENORMAL 7 0.7740 -0.6332 0.0000 *MESH_VERTEXNORMAL 13 0.7740 -0.6332 0.0000 *MESH_VERTEXNORMAL 8 0.7740 -0.6332 0.0000 *MESH_VERTEXNORMAL 15 0.7740 -0.6332 0.0000 *MESH_FACENORMAL 8 0.7740 0.6332 0.0000 *MESH_VERTEXNORMAL 9 0.7740 0.6332 0.0000 *MESH_VERTEXNORMAL 14 0.7740 0.6332 0.0000 *MESH_VERTEXNORMAL 12 0.7740 0.6332 0.0000 *MESH_FACENORMAL 9 0.7740 0.6332 0.0000 *MESH_VERTEXNORMAL 9 0.7740 0.6332 0.0000 *MESH_VERTEXNORMAL 12 0.7740 0.6332 0.0000 *MESH_VERTEXNORMAL 11 0.7740 0.6332 0.0000 *MESH_FACENORMAL 10 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 13 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 9 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 14 0.0000 0.0000 1.0000 *MESH_FACENORMAL 11 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 14 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 9 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 10 0.0000 0.0000 1.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }