*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Tue Nov 14 14:10:21 2000" *SCENE { *SCENE_FILENAME "JeepX.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.2588 0.2941 0.3529 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Jeep" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1791 0.0654 0.0654 *MATERIAL_DIFFUSE 0.5373 0.1961 0.1961 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #0" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "C:\Art\3dsmax31\Scenes\A_GenericX.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "jeep" *NODE_TM { *NODE_NAME "jeep" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 12 *MESH_NUMFACES 18 *MESH_VERTEX_LIST { *MESH_VERTEX 0 6.3000 10.8000 2.7000 *MESH_VERTEX 1 6.3000 9.4500 6.7500 *MESH_VERTEX 2 4.5000 6.7500 11.2500 *MESH_VERTEX 3 4.5000 -3.1500 11.2500 *MESH_VERTEX 4 6.3000 -11.7000 6.7500 *MESH_VERTEX 5 6.3000 -13.0500 2.7000 *MESH_VERTEX 6 -6.3000 10.8000 2.7000 *MESH_VERTEX 7 -6.3000 9.4500 6.7500 *MESH_VERTEX 8 -4.5000 6.7500 11.2500 *MESH_VERTEX 9 -4.5000 -3.1500 11.2500 *MESH_VERTEX 10 -6.3000 -11.7000 6.7500 *MESH_VERTEX 11 -6.3000 -13.0500 2.7000 } *MESH_FACE_LIST { *MESH_FACE 0: A: 4 B: 2 C: 3 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 1: A: 4 B: 1 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 2: A: 7 B: 9 C: 8 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 3: A: 7 B: 10 C: 9 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 4: A: 11 B: 4 C: 10 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 5: A: 11 B: 5 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 6: A: 10 B: 3 C: 9 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 7: A: 10 B: 4 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 8: A: 9 B: 2 C: 8 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 9: A: 9 B: 3 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 10: A: 8 B: 1 C: 7 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 11: A: 8 B: 2 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 12: A: 7 B: 0 C: 6 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 13: A: 7 B: 1 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 14: A: 5 B: 1 C: 4 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 15: A: 5 B: 0 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 16: A: 11 B: 7 C: 6 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 17: A: 11 B: 10 C: 7 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 34 *MESH_TVERTLIST { *MESH_TVERT 0 0.0024 0.7237 -0.0594 *MESH_TVERT 1 0.0452 0.8522 -0.0594 *MESH_TVERT 2 0.0880 0.8665 -0.0594 *MESH_TVERT 3 0.1309 0.9950 0.1004 *MESH_TVERT 4 0.4450 0.9950 0.1004 *MESH_TVERT 5 0.5022 0.8665 -0.0594 *MESH_TVERT 6 0.7592 0.7237 -0.0594 *MESH_TVERT 7 0.0024 0.7237 1.0594 *MESH_TVERT 8 0.0452 0.8522 1.0594 *MESH_TVERT 9 0.0880 0.8665 1.0594 *MESH_TVERT 10 0.1309 0.9950 0.8996 *MESH_TVERT 11 0.4450 0.9950 0.8996 *MESH_TVERT 12 0.5022 0.8665 1.0594 *MESH_TVERT 13 0.7592 0.7237 1.0594 *MESH_TVERT 14 0.4775 0.2768 0.9995 *MESH_TVERT 15 0.7632 0.5911 0.9995 *MESH_TVERT 16 0.4775 0.5911 0.9995 *MESH_TVERT 17 0.7632 0.2768 0.9995 *MESH_TVERT 18 0.0020 0.3661 1.4790 *MESH_TVERT 19 0.4020 0.4947 1.3591 *MESH_TVERT 20 0.0020 0.4947 1.3591 *MESH_TVERT 21 0.4020 0.3661 1.4790 *MESH_TVERT 22 0.0020 0.5089 0.7597 *MESH_TVERT 23 0.3449 0.6375 0.5999 *MESH_TVERT 24 0.0591 0.6375 0.5999 *MESH_TVERT 25 0.4020 0.5089 0.7597 *MESH_TVERT 26 0.0611 0.2710 0.7366 *MESH_TVERT 27 0.4040 0.1424 0.5789 *MESH_TVERT 28 0.0040 0.1424 0.5789 *MESH_TVERT 29 0.3468 0.2710 0.7366 *MESH_TVERT 30 0.0040 0.1281 0.4211 *MESH_TVERT 31 0.4040 -0.0004 0.2634 *MESH_TVERT 32 0.0040 -0.0004 0.2634 *MESH_TVERT 33 0.4040 0.1281 0.4211 } *MESH_NUMTVFACES 18 *MESH_TFACELIST { *MESH_TFACE 0 5 3 4 *MESH_TFACE 1 5 2 3 *MESH_TFACE 2 9 11 10 *MESH_TFACE 3 9 12 11 *MESH_TFACE 4 18 19 20 *MESH_TFACE 5 18 21 19 *MESH_TFACE 6 22 23 24 *MESH_TFACE 7 22 25 23 *MESH_TFACE 8 14 15 16 *MESH_TFACE 9 14 17 15 *MESH_TFACE 10 26 27 28 *MESH_TFACE 11 26 29 27 *MESH_TFACE 12 30 31 32 *MESH_TFACE 13 30 33 31 *MESH_TFACE 14 6 2 5 *MESH_TFACE 15 6 0 1 *MESH_TFACE 16 13 8 7 *MESH_TFACE 17 13 12 9 } *MESH_NUMCVERTEX 48 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 *MESH_VERTCOL 20 0.0000 0.0000 0.0000 *MESH_VERTCOL 21 0.0000 0.0000 0.0000 *MESH_VERTCOL 22 0.0000 0.0000 0.0000 *MESH_VERTCOL 23 0.0000 0.0000 0.0000 *MESH_VERTCOL 24 0.0000 0.0000 0.0000 *MESH_VERTCOL 25 0.0000 0.0000 0.0000 *MESH_VERTCOL 26 0.0000 0.0000 0.0000 *MESH_VERTCOL 27 0.0000 0.0000 0.0000 *MESH_VERTCOL 28 0.0000 0.0000 0.0000 *MESH_VERTCOL 29 0.0000 0.0000 0.0000 *MESH_VERTCOL 30 0.0000 0.0000 0.0000 *MESH_VERTCOL 31 0.0000 0.0000 0.0000 *MESH_VERTCOL 32 0.0000 0.0000 0.0000 *MESH_VERTCOL 33 0.0000 0.0000 0.0000 *MESH_VERTCOL 34 0.0000 0.0000 0.0000 *MESH_VERTCOL 35 0.0000 0.0000 0.0000 *MESH_VERTCOL 36 0.0000 0.0000 0.0000 *MESH_VERTCOL 37 0.0000 0.0000 0.0000 *MESH_VERTCOL 38 0.0000 0.0000 0.0000 *MESH_VERTCOL 39 0.0000 0.0000 0.0000 *MESH_VERTCOL 40 0.0000 0.0000 0.0000 *MESH_VERTCOL 41 0.0000 0.0000 0.0000 *MESH_VERTCOL 42 0.0000 0.0000 0.0000 *MESH_VERTCOL 43 0.0000 0.0000 0.0000 *MESH_VERTCOL 44 0.0000 0.0000 0.0000 *MESH_VERTCOL 45 0.0000 0.0000 0.0000 *MESH_VERTCOL 46 0.0000 0.0000 0.0000 *MESH_VERTCOL 47 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 18 *MESH_CFACELIST { *MESH_CFACE 0 5 3 4 *MESH_CFACE 1 5 2 3 *MESH_CFACE 2 10 12 11 *MESH_CFACE 3 10 13 12 *MESH_CFACE 4 15 6 14 *MESH_CFACE 5 15 7 6 *MESH_CFACE 6 13 4 12 *MESH_CFACE 7 13 5 4 *MESH_CFACE 8 12 3 11 *MESH_CFACE 9 12 4 3 *MESH_CFACE 10 11 2 10 *MESH_CFACE 11 11 3 2 *MESH_CFACE 12 9 0 8 *MESH_CFACE 13 9 1 0 *MESH_CFACE 14 7 2 5 *MESH_CFACE 15 7 0 1 *MESH_CFACE 16 15 9 8 *MESH_CFACE 17 15 13 10 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.9285 -0.0000 0.3714 *MESH_VERTEXNORMAL 4 0.9285 -0.0000 0.3714 *MESH_VERTEXNORMAL 2 0.9285 -0.0000 0.3714 *MESH_VERTEXNORMAL 3 0.9285 -0.0000 0.3714 *MESH_FACENORMAL 1 0.9285 -0.0000 0.3714 *MESH_VERTEXNORMAL 4 0.9285 -0.0000 0.3714 *MESH_VERTEXNORMAL 1 0.9285 -0.0000 0.3714 *MESH_VERTEXNORMAL 2 0.9285 -0.0000 0.3714 *MESH_FACENORMAL 2 -0.9285 0.0000 0.3714 *MESH_VERTEXNORMAL 7 -0.9285 0.0000 0.3714 *MESH_VERTEXNORMAL 9 -0.9285 0.0000 0.3714 *MESH_VERTEXNORMAL 8 -0.9285 0.0000 0.3714 *MESH_FACENORMAL 3 -0.9285 0.0000 0.3714 *MESH_VERTEXNORMAL 7 -0.9285 0.0000 0.3714 *MESH_VERTEXNORMAL 10 -0.9285 0.0000 0.3714 *MESH_VERTEXNORMAL 9 -0.9285 0.0000 0.3714 *MESH_FACENORMAL 4 -0.0000 -0.9487 0.3162 *MESH_VERTEXNORMAL 11 -0.0000 -0.9487 0.3162 *MESH_VERTEXNORMAL 4 -0.0000 -0.9487 0.3162 *MESH_VERTEXNORMAL 10 -0.0000 -0.9487 0.3162 *MESH_FACENORMAL 5 0.0000 -0.9487 0.3162 *MESH_VERTEXNORMAL 11 0.0000 -0.9487 0.3162 *MESH_VERTEXNORMAL 5 0.0000 -0.9487 0.3162 *MESH_VERTEXNORMAL 4 0.0000 -0.9487 0.3162 *MESH_FACENORMAL 6 -0.0000 -0.4657 0.8849 *MESH_VERTEXNORMAL 10 -0.0000 -0.4657 0.8849 *MESH_VERTEXNORMAL 3 -0.0000 -0.4657 0.8849 *MESH_VERTEXNORMAL 9 -0.0000 -0.4657 0.8849 *MESH_FACENORMAL 7 -0.0000 -0.4657 0.8849 *MESH_VERTEXNORMAL 10 -0.0000 -0.4657 0.8849 *MESH_VERTEXNORMAL 4 -0.0000 -0.4657 0.8849 *MESH_VERTEXNORMAL 3 -0.0000 -0.4657 0.8849 *MESH_FACENORMAL 8 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 9 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 2 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 8 0.0000 0.0000 1.0000 *MESH_FACENORMAL 9 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 9 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 3 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 2 0.0000 0.0000 1.0000 *MESH_FACENORMAL 10 0.0000 0.8575 0.5145 *MESH_VERTEXNORMAL 8 0.0000 0.8575 0.5145 *MESH_VERTEXNORMAL 1 0.0000 0.8575 0.5145 *MESH_VERTEXNORMAL 7 0.0000 0.8575 0.5145 *MESH_FACENORMAL 11 0.0000 0.8575 0.5145 *MESH_VERTEXNORMAL 8 0.0000 0.8575 0.5145 *MESH_VERTEXNORMAL 2 0.0000 0.8575 0.5145 *MESH_VERTEXNORMAL 1 0.0000 0.8575 0.5145 *MESH_FACENORMAL 12 0.0000 0.9487 0.3162 *MESH_VERTEXNORMAL 7 0.0000 0.9487 0.3162 *MESH_VERTEXNORMAL 0 0.0000 0.9487 0.3162 *MESH_VERTEXNORMAL 6 0.0000 0.9487 0.3162 *MESH_FACENORMAL 13 0.0000 0.9487 0.3162 *MESH_VERTEXNORMAL 7 0.0000 0.9487 0.3162 *MESH_VERTEXNORMAL 1 0.0000 0.9487 0.3162 *MESH_VERTEXNORMAL 0 0.0000 0.9487 0.3162 *MESH_FACENORMAL 14 1.0000 -0.0000 -0.0000 *MESH_VERTEXNORMAL 5 1.0000 -0.0000 -0.0000 *MESH_VERTEXNORMAL 1 1.0000 -0.0000 -0.0000 *MESH_VERTEXNORMAL 4 1.0000 -0.0000 -0.0000 *MESH_FACENORMAL 15 1.0000 -0.0000 -0.0000 *MESH_VERTEXNORMAL 5 1.0000 -0.0000 -0.0000 *MESH_VERTEXNORMAL 0 1.0000 -0.0000 -0.0000 *MESH_VERTEXNORMAL 1 1.0000 -0.0000 -0.0000 *MESH_FACENORMAL 16 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 11 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 7 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 6 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 17 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 11 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 10 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 7 -1.0000 0.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }