*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Mon May 22 17:35:50 2000" *SCENE { *SCENE_FILENAME "JoshuaTreeL1.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.5020 0.5020 0.5020 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Joshua LOD" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1000 0.1000 0.1000 *MATERIAL_DIFFUSE 0.5000 0.5000 0.5000 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.0000 *MATERIAL_SHINESTRENGTH 0.0000 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #20" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\Aas1\mc2\Art\MC2_Trees\TreeLODs\A_TreesL1.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "Cone03" *NODE_TM { *NODE_NAME "Cone03" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 -0.0101 0.0362 0.0000 *TM_POS -0.0101 0.0362 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 18 *MESH_NUMFACES 6 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -0.0022 0.0079 -2.0088 *MESH_VERTEX 1 8.8366 -15.3014 20.0960 *MESH_VERTEX 2 -0.0022 0.0079 27.0132 *MESH_VERTEX 3 -17.6799 0.0079 20.0960 *MESH_VERTEX 4 8.8366 -15.3014 20.0960 *MESH_VERTEX 5 -0.0022 0.0079 -2.0088 *MESH_VERTEX 6 -0.0022 0.0079 27.0132 *MESH_VERTEX 7 -17.6799 0.0079 20.0960 *MESH_VERTEX 8 -0.0022 0.0079 -2.0088 *MESH_VERTEX 9 -0.0022 0.0079 27.0132 *MESH_VERTEX 10 -0.0022 0.0079 -2.0088 *MESH_VERTEX 11 -0.0022 0.0079 27.0132 *MESH_VERTEX 12 0.0108 0.0410 -2.0088 *MESH_VERTEX 13 8.8497 15.3503 20.0960 *MESH_VERTEX 14 0.0108 0.0410 27.0132 *MESH_VERTEX 15 8.8497 15.3503 20.0960 *MESH_VERTEX 16 0.0108 0.0410 -2.0088 *MESH_VERTEX 17 0.0108 0.0410 27.0132 } *MESH_FACE_LIST { *MESH_FACE 0: A: 8 B: 1 C: 9 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 1: A: 2 B: 3 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 2: A: 4 B: 10 C: 11 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 3: A: 7 B: 6 C: 5 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 4: A: 12 B: 13 C: 14 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 5: A: 15 B: 16 C: 17 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 } *MESH_NUMTVERTEX 18 *MESH_TVERTLIST { *MESH_TVERT 0 0.4504 0.2287 0.5000 *MESH_TVERT 1 0.4504 0.2287 0.5000 *MESH_TVERT 2 0.6335 -0.0041 0.5000 *MESH_TVERT 3 0.6335 0.2533 0.5000 *MESH_TVERT 4 0.6335 -0.0041 0.5000 *MESH_TVERT 5 0.6335 0.2533 0.5000 *MESH_TVERT 6 0.6337 -0.0044 0.5000 *MESH_TVERT 7 0.7825 0.2007 0.5000 *MESH_TVERT 8 0.6337 0.2532 0.5000 *MESH_TVERT 9 0.7825 0.2007 0.5000 *MESH_TVERT 10 0.6337 -0.0044 0.5000 *MESH_TVERT 11 0.6337 0.2532 0.5000 *MESH_TVERT 12 0.6342 -0.0047 0.5000 *MESH_TVERT 13 0.6342 0.2527 0.5000 *MESH_TVERT 14 0.7835 0.2011 0.5000 *MESH_TVERT 15 0.6342 -0.0047 0.5000 *MESH_TVERT 16 0.6342 0.2527 0.5000 *MESH_TVERT 17 0.7835 0.2011 0.5000 } *MESH_NUMTVFACES 6 *MESH_TFACELIST { *MESH_TFACE 0 2 0 3 *MESH_TFACE 1 13 14 12 *MESH_TFACE 2 1 4 5 *MESH_TFACE 3 17 16 15 *MESH_TFACE 4 6 7 8 *MESH_TFACE 5 9 10 11 } *MESH_NUMCVERTEX 37 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 *MESH_VERTCOL 20 0.0000 0.0000 0.0000 *MESH_VERTCOL 21 0.0000 0.0000 0.0000 *MESH_VERTCOL 22 0.0000 0.0000 0.0000 *MESH_VERTCOL 23 0.0000 0.0000 0.0000 *MESH_VERTCOL 24 0.0000 0.0000 0.0000 *MESH_VERTCOL 25 0.0000 0.0000 0.0000 *MESH_VERTCOL 26 0.0000 0.0000 0.0000 *MESH_VERTCOL 27 0.0000 0.0000 0.0000 *MESH_VERTCOL 28 0.0000 0.0000 0.0000 *MESH_VERTCOL 29 0.0000 0.0000 0.0000 *MESH_VERTCOL 30 0.0000 0.0000 0.0000 *MESH_VERTCOL 31 0.0000 0.0000 0.0000 *MESH_VERTCOL 32 0.0000 0.0000 0.0000 *MESH_VERTCOL 33 0.0000 0.0000 0.0000 *MESH_VERTCOL 34 0.0000 0.0000 0.0000 *MESH_VERTCOL 35 0.0000 0.0000 0.0000 *MESH_VERTCOL 36 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 6 *MESH_CFACELIST { *MESH_CFACE 0 15 8 16 *MESH_CFACE 1 9 10 7 *MESH_CFACE 2 11 17 18 *MESH_CFACE 3 14 13 12 *MESH_CFACE 4 19 20 21 *MESH_CFACE 5 22 23 24 } *MESH_NORMALS { *MESH_FACENORMAL 0 -0.8660 -0.5000 0.0000 *MESH_VERTEXNORMAL 8 -0.8660 -0.5000 0.0000 *MESH_VERTEXNORMAL 1 -0.8660 -0.5000 0.0000 *MESH_VERTEXNORMAL 9 -0.8660 -0.5000 0.0000 *MESH_FACENORMAL 1 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 2 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 3 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 0 -0.0000 -1.0000 0.0000 *MESH_FACENORMAL 2 0.8660 0.5000 -0.0000 *MESH_VERTEXNORMAL 4 0.8660 0.5000 -0.0000 *MESH_VERTEXNORMAL 10 0.8660 0.5000 -0.0000 *MESH_VERTEXNORMAL 11 0.8660 0.5000 -0.0000 *MESH_FACENORMAL 3 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 7 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 6 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 5 0.0000 1.0000 -0.0000 *MESH_FACENORMAL 4 0.8660 -0.5000 0.0000 *MESH_VERTEXNORMAL 12 0.8660 -0.5000 0.0000 *MESH_VERTEXNORMAL 13 0.8660 -0.5000 0.0000 *MESH_VERTEXNORMAL 14 0.8660 -0.5000 0.0000 *MESH_FACENORMAL 5 -0.8660 0.5000 -0.0000 *MESH_VERTEXNORMAL 15 -0.8660 0.5000 -0.0000 *MESH_VERTEXNORMAL 16 -0.8660 0.5000 -0.0000 *MESH_VERTEXNORMAL 17 -0.8660 0.5000 -0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }