*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Tue Jan 02 14:28:19 2001" *SCENE { *SCENE_FILENAME "Junk2X.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.2588 0.2941 0.3529 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Junk 1" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1791 0.0654 0.0654 *MATERIAL_DIFFUSE 0.5373 0.1961 0.1961 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #0" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "C:\Art\3dsmax31\Scenes\Junk\A_Junk1X.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "Junk2" *NODE_TM { *NODE_NAME "Junk2" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 25 *MESH_NUMFACES 18 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -17.4576 10.5354 2.0556 *MESH_VERTEX 1 -17.4566 10.5354 2.0556 *MESH_VERTEX 2 -17.4566 -18.2943 2.0070 *MESH_VERTEX 3 -17.4566 -24.7270 6.9548 *MESH_VERTEX 4 -17.4576 27.6038 11.2740 *MESH_VERTEX 5 16.4228 10.5354 2.0556 *MESH_VERTEX 6 16.4228 -18.2943 2.0070 *MESH_VERTEX 7 16.4228 -24.7270 6.9548 *MESH_VERTEX 8 16.4228 27.6038 11.2740 *MESH_VERTEX 9 16.4151 -28.1112 10.9738 *MESH_VERTEX 10 16.4151 -17.5259 4.3709 *MESH_VERTEX 11 16.4151 7.7993 6.0070 *MESH_VERTEX 12 16.4151 25.4441 16.9983 *MESH_VERTEX 13 16.4151 30.1963 11.0036 *MESH_VERTEX 14 16.4151 10.6072 0.2151 *MESH_VERTEX 15 16.4151 -18.8706 0.2340 *MESH_VERTEX 16 16.4151 -30.1759 8.7451 *MESH_VERTEX 17 -17.4572 -28.1112 10.9738 *MESH_VERTEX 18 -17.4572 -30.1759 8.7451 *MESH_VERTEX 19 -17.4572 -18.8706 0.2340 *MESH_VERTEX 20 -17.4572 10.6072 0.2151 *MESH_VERTEX 21 -17.4572 30.1963 11.0036 *MESH_VERTEX 22 -17.4572 25.4441 16.9983 *MESH_VERTEX 23 -17.4572 7.7993 6.0070 *MESH_VERTEX 24 -17.4572 -17.5259 4.3709 } *MESH_FACE_LIST { *MESH_FACE 0: A: 5 B: 4 C: 0 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 1: A: 5 B: 8 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 2: A: 7 B: 2 C: 3 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 3: A: 7 B: 6 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 4: A: 6 B: 1 C: 2 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 5: A: 6 B: 5 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 6: A: 22 B: 20 C: 21 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 7: A: 23 B: 20 C: 22 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 8: A: 23 B: 19 C: 20 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 9: A: 18 B: 24 C: 17 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 10: A: 19 B: 24 C: 18 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 11: A: 24 B: 19 C: 23 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 12: A: 12 B: 14 C: 13 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 13: A: 11 B: 14 C: 12 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 14: A: 11 B: 15 C: 14 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 15: A: 16 B: 10 C: 9 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 16: A: 15 B: 10 C: 16 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 17: A: 10 B: 15 C: 11 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 26 *MESH_TVERTLIST { *MESH_TVERT 0 0.4451 0.7554 0.0886 *MESH_TVERT 1 0.4458 0.7554 0.0886 *MESH_TVERT 2 0.4458 0.4351 0.4505 *MESH_TVERT 3 0.4458 0.3722 0.7663 *MESH_TVERT 4 0.4451 0.9608 0.3099 *MESH_TVERT 5 0.8128 0.7554 0.0886 *MESH_TVERT 6 0.8128 0.7554 0.0886 *MESH_TVERT 7 0.8128 0.4351 0.4505 *MESH_TVERT 8 0.8128 0.3722 0.7663 *MESH_TVERT 9 0.8128 0.9608 0.3099 *MESH_TVERT 10 0.0453 0.2674 0.3267 *MESH_TVERT 11 0.2485 0.1923 0.3267 *MESH_TVERT 12 0.0008 0.2249 0.3267 *MESH_TVERT 13 0.2708 0.2306 0.3267 *MESH_TVERT 14 0.5920 0.2384 0.3267 *MESH_TVERT 15 0.7083 0.3058 0.3267 *MESH_TVERT 16 0.5688 0.2605 0.3267 *MESH_TVERT 17 0.6802 0.3156 0.3267 *MESH_TVERT 18 0.0453 0.2674 -1.8184 *MESH_TVERT 19 0.2485 0.1923 -1.8184 *MESH_TVERT 20 0.0008 0.2249 -1.8184 *MESH_TVERT 21 0.2708 0.2306 -1.8184 *MESH_TVERT 22 0.5920 0.2384 -1.8184 *MESH_TVERT 23 0.7083 0.3058 -1.8184 *MESH_TVERT 24 0.5688 0.2605 -1.8184 *MESH_TVERT 25 0.6802 0.3156 -1.8184 } *MESH_NUMTVFACES 18 *MESH_TFACELIST { *MESH_TFACE 0 6 4 0 *MESH_TFACE 1 6 9 4 *MESH_TFACE 2 8 2 3 *MESH_TFACE 3 8 7 2 *MESH_TFACE 4 7 1 2 *MESH_TFACE 5 7 5 1 *MESH_TFACE 6 10 11 12 *MESH_TFACE 7 13 11 10 *MESH_TFACE 8 13 14 11 *MESH_TFACE 9 15 16 17 *MESH_TFACE 10 14 16 15 *MESH_TFACE 11 16 14 13 *MESH_TFACE 12 18 19 20 *MESH_TFACE 13 21 19 18 *MESH_TFACE 14 21 22 19 *MESH_TFACE 15 23 24 25 *MESH_TFACE 16 22 24 23 *MESH_TFACE 17 24 22 21 } *MESH_NUMCVERTEX 78 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 *MESH_VERTCOL 20 0.0000 0.0000 0.0000 *MESH_VERTCOL 21 0.0000 0.0000 0.0000 *MESH_VERTCOL 22 0.0000 0.0000 0.0000 *MESH_VERTCOL 23 0.0000 0.0000 0.0000 *MESH_VERTCOL 24 0.0000 0.0000 0.0000 *MESH_VERTCOL 25 0.0000 0.0000 0.0000 *MESH_VERTCOL 26 0.0000 0.0000 0.0000 *MESH_VERTCOL 27 0.0000 0.0000 0.0000 *MESH_VERTCOL 28 0.0000 0.0000 0.0000 *MESH_VERTCOL 29 0.0000 0.0000 0.0000 *MESH_VERTCOL 30 0.0000 0.0000 0.0000 *MESH_VERTCOL 31 0.0000 0.0000 0.0000 *MESH_VERTCOL 32 0.0000 0.0000 0.0000 *MESH_VERTCOL 33 0.0000 0.0000 0.0000 *MESH_VERTCOL 34 0.0000 0.0000 0.0000 *MESH_VERTCOL 35 0.0000 0.0000 0.0000 *MESH_VERTCOL 36 0.0000 0.0000 0.0000 *MESH_VERTCOL 37 0.0000 0.0000 0.0000 *MESH_VERTCOL 38 0.0000 0.0000 0.0000 *MESH_VERTCOL 39 0.0000 0.0000 0.0000 *MESH_VERTCOL 40 0.0000 0.0000 0.0000 *MESH_VERTCOL 41 0.0000 0.0000 0.0000 *MESH_VERTCOL 42 0.0000 0.0000 0.0000 *MESH_VERTCOL 43 0.0000 0.0000 0.0000 *MESH_VERTCOL 44 0.0000 0.0000 0.0000 *MESH_VERTCOL 45 0.0000 0.0000 0.0000 *MESH_VERTCOL 46 0.0000 0.0000 0.0000 *MESH_VERTCOL 47 0.0000 0.0000 0.0000 *MESH_VERTCOL 48 0.0000 0.0000 0.0000 *MESH_VERTCOL 49 0.0000 0.0000 0.0000 *MESH_VERTCOL 50 0.0000 0.0000 0.0000 *MESH_VERTCOL 51 0.0000 0.0000 0.0000 *MESH_VERTCOL 52 0.0000 0.0000 0.0000 *MESH_VERTCOL 53 0.0000 0.0000 0.0000 *MESH_VERTCOL 54 0.0000 0.0000 0.0000 *MESH_VERTCOL 55 0.0000 0.0000 0.0000 *MESH_VERTCOL 56 0.0000 0.0000 0.0000 *MESH_VERTCOL 57 0.0000 0.0000 0.0000 *MESH_VERTCOL 58 0.0000 0.0000 0.0000 *MESH_VERTCOL 59 0.0000 0.0000 0.0000 *MESH_VERTCOL 60 0.0000 0.0000 0.0000 *MESH_VERTCOL 61 0.0000 0.0000 0.0000 *MESH_VERTCOL 62 0.0000 0.0000 0.0000 *MESH_VERTCOL 63 0.0000 0.0000 0.0000 *MESH_VERTCOL 64 0.0000 0.0000 0.0000 *MESH_VERTCOL 65 0.0000 0.0000 0.0000 *MESH_VERTCOL 66 0.0000 0.0000 0.0000 *MESH_VERTCOL 67 0.0000 0.0000 0.0000 *MESH_VERTCOL 68 0.0000 0.0000 0.0000 *MESH_VERTCOL 69 0.0000 0.0000 0.0000 *MESH_VERTCOL 70 0.0000 0.0000 0.0000 *MESH_VERTCOL 71 0.0000 0.0000 0.0000 *MESH_VERTCOL 72 0.0000 0.0000 0.0000 *MESH_VERTCOL 73 0.0000 0.0000 0.0000 *MESH_VERTCOL 74 0.0000 0.0000 0.0000 *MESH_VERTCOL 75 0.0000 0.0000 0.0000 *MESH_VERTCOL 76 0.0000 0.0000 0.0000 *MESH_VERTCOL 77 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 18 *MESH_CFACELIST { *MESH_CFACE 0 6 4 0 *MESH_CFACE 1 6 9 4 *MESH_CFACE 2 8 2 3 *MESH_CFACE 3 8 7 2 *MESH_CFACE 4 7 1 2 *MESH_CFACE 5 7 5 1 *MESH_CFACE 6 57 53 55 *MESH_CFACE 7 59 53 57 *MESH_CFACE 8 59 51 53 *MESH_CFACE 9 48 61 49 *MESH_CFACE 10 51 61 48 *MESH_CFACE 11 61 51 59 *MESH_CFACE 12 41 43 42 *MESH_CFACE 13 40 43 41 *MESH_CFACE 14 40 44 43 *MESH_CFACE 15 45 39 38 *MESH_CFACE 16 44 39 45 *MESH_CFACE 17 39 44 40 } *MESH_NORMALS { *MESH_FACENORMAL 0 -0.0000 -0.3812 0.9245 *MESH_VERTEXNORMAL 5 -0.0000 -0.3812 0.9245 *MESH_VERTEXNORMAL 4 -0.0000 -0.3812 0.9245 *MESH_VERTEXNORMAL 0 -0.0000 -0.3812 0.9245 *MESH_FACENORMAL 1 0.0000 -0.3812 0.9245 *MESH_VERTEXNORMAL 5 0.0000 -0.3812 0.9245 *MESH_VERTEXNORMAL 8 0.0000 -0.3812 0.9245 *MESH_VERTEXNORMAL 4 0.0000 -0.3812 0.9245 *MESH_FACENORMAL 2 -0.0000 0.5063 0.8623 *MESH_VERTEXNORMAL 7 -0.0000 0.5063 0.8623 *MESH_VERTEXNORMAL 2 -0.0000 0.5063 0.8623 *MESH_VERTEXNORMAL 3 -0.0000 0.5063 0.8623 *MESH_FACENORMAL 3 0.0000 0.5063 0.8623 *MESH_VERTEXNORMAL 7 0.0000 0.5063 0.8623 *MESH_VERTEXNORMAL 6 0.0000 0.5063 0.8623 *MESH_VERTEXNORMAL 2 0.0000 0.5063 0.8623 *MESH_FACENORMAL 4 -0.0000 -0.0013 1.0000 *MESH_VERTEXNORMAL 6 -0.0000 -0.0013 1.0000 *MESH_VERTEXNORMAL 1 -0.0000 -0.0013 1.0000 *MESH_VERTEXNORMAL 2 -0.0000 -0.0013 1.0000 *MESH_FACENORMAL 5 -0.0000 -0.0013 1.0000 *MESH_VERTEXNORMAL 6 -0.0000 -0.0013 1.0000 *MESH_VERTEXNORMAL 5 -0.0000 -0.0013 1.0000 *MESH_VERTEXNORMAL 1 -0.0000 -0.0013 1.0000 *MESH_FACENORMAL 6 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 22 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 20 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 21 1.0000 0.0000 0.0000 *MESH_FACENORMAL 7 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 23 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 20 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 22 1.0000 0.0000 0.0000 *MESH_FACENORMAL 8 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 23 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 19 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 20 1.0000 0.0000 0.0000 *MESH_FACENORMAL 9 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 18 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 24 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 17 1.0000 0.0000 0.0000 *MESH_FACENORMAL 10 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 19 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 24 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 18 1.0000 0.0000 0.0000 *MESH_FACENORMAL 11 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 24 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 19 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 23 1.0000 0.0000 0.0000 *MESH_FACENORMAL 12 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 12 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 14 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 13 1.0000 0.0000 0.0000 *MESH_FACENORMAL 13 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 11 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 14 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 12 1.0000 0.0000 0.0000 *MESH_FACENORMAL 14 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 11 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 15 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 14 1.0000 0.0000 0.0000 *MESH_FACENORMAL 15 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 16 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 10 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 9 1.0000 0.0000 0.0000 *MESH_FACENORMAL 16 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 15 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 10 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 16 1.0000 0.0000 0.0000 *MESH_FACENORMAL 17 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 10 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 15 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 11 1.0000 0.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }