FITini [Bounds] l UpperLeftX=-20 l UpperLeftY=-20 l LowerRightX=20 l LowerRightY=20 [TGLData] st FileName="LRMTurret" st ShadowName="LRMTurretX" //Night Lights ul TerrainLightRGB = 0x00787832 f TerrainLightIntensity = 0.1 f TerrainLightInnerRadus = 100.0 f TerrainLightOuterRadius = 250.0 [TGLDamage] st FileName="TurretBaseDam" st ShadowName="TurretBaseDamX" [AnimationNode] st AnimationNodeId = "turret" [WeaponNode] st WeaponNodeId0 = "Weapon1" st WeaponNodeId1 = "Weapon2" st WeaponNodeId2 = "Weapon3" st WeaponNodeId3 = "Weapon4" FITend