*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Tue Jan 30 15:13:22 2001" *SCENE { *SCENE_FILENAME "L_EliteBarracksDAMX.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Material #8" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1817 0.0641 0.1725 *MATERIAL_DIFFUSE 0.5451 0.1922 0.5176 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter } } *GEOMOBJECT { *NODE_NAME "Box01" *NODE_TM { *NODE_NAME "Box01" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 23 *MESH_NUMFACES 21 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -60.1574 -105.1950 0.0000 *MESH_VERTEX 1 17.1907 -105.1950 0.0000 *MESH_VERTEX 2 17.1907 -3.0982 0.0000 *MESH_VERTEX 3 -60.1574 98.9987 0.0000 *MESH_VERTEX 4 17.1907 98.9987 0.0000 *MESH_VERTEX 5 -36.3010 -82.3905 9.3678 *MESH_VERTEX 6 -6.6657 -82.3905 9.3678 *MESH_VERTEX 7 -6.6657 76.1942 9.3678 *MESH_VERTEX 8 -36.3010 76.1942 9.3678 *MESH_VERTEX 9 17.1907 -105.1950 0.0000 *MESH_VERTEX 10 17.1907 98.9987 0.0000 *MESH_VERTEX 11 -31.9143 -90.3328 0.0000 *MESH_VERTEX 12 -8.8425 -90.3328 0.0000 *MESH_VERTEX 13 -31.9143 -90.3328 26.5193 *MESH_VERTEX 14 -7.4259 -90.3328 23.3564 *MESH_VERTEX 15 -19.4555 -84.2513 17.0038 *MESH_VERTEX 16 6.2094 -84.2513 2.1861 *MESH_VERTEX 17 6.2094 -4.9590 2.1861 *MESH_VERTEX 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*MESH_SMOOTHING 1,5 *MESH_MTLID 0 *MESH_FACE 10: A: 10 B: 4 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1,5 *MESH_MTLID 0 *MESH_FACE 11: A: 4 B: 3 C: 8 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1,6 *MESH_MTLID 0 *MESH_FACE 12: A: 8 B: 7 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1,6 *MESH_MTLID 0 *MESH_FACE 13: A: 3 B: 0 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1,7 *MESH_MTLID 0 *MESH_FACE 14: A: 5 B: 8 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1,7 *MESH_MTLID 0 *MESH_FACE 15: A: 15 B: 16 C: 17 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 3 *MESH_FACE 16: A: 17 B: 18 C: 15 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 3 *MESH_FACE 17: A: 19 B: 20 C: 21 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 1 *MESH_FACE 18: A: 21 B: 22 C: 19 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 1 *MESH_FACE 19: A: 11 B: 12 C: 14 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 2 *MESH_FACE 20: A: 14 B: 13 C: 11 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 2 } *MESH_NUMTVERTEX 52 *MESH_TVERTLIST { *MESH_TVERT 0 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*MESH_TFACE 5 17 20 21 *MESH_TFACE 6 21 18 17 *MESH_TFACE 7 9 8 1 *MESH_TFACE 8 18 21 14 *MESH_TFACE 9 14 13 18 *MESH_TFACE 10 8 9 7 *MESH_TFACE 11 9 10 6 *MESH_TFACE 12 6 7 9 *MESH_TFACE 13 10 11 4 *MESH_TFACE 14 4 6 10 *MESH_TFACE 15 28 29 30 *MESH_TFACE 16 30 31 28 *MESH_TFACE 17 24 25 26 *MESH_TFACE 18 26 27 24 *MESH_TFACE 19 32 33 34 *MESH_TFACE 20 34 35 32 } *MESH_NUMCVERTEX 0 *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 5 -0.1505 -0.0782 0.9855 *MESH_VERTEXNORMAL 6 0.0944 -0.1962 0.9760 *MESH_VERTEXNORMAL 7 0.1505 0.0782 0.9855 *MESH_FACENORMAL 1 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 7 0.1505 0.0782 0.9855 *MESH_VERTEXNORMAL 8 -0.0944 0.1962 0.9760 *MESH_VERTEXNORMAL 5 -0.1505 -0.0782 0.9855 *MESH_FACENORMAL 2 0.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 -0.1258 -0.2615 0.9570 *MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 9 0.2516 -0.1308 0.9590 *MESH_FACENORMAL 3 0.0000 -0.3800 0.9250 *MESH_VERTEXNORMAL 0 -0.1258 -0.2615 0.9570 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0.0782 0.9855 *MESH_VERTEXNORMAL 6 0.0944 -0.1962 0.9760 *MESH_VERTEXNORMAL 9 0.2516 -0.1308 0.9590 *MESH_FACENORMAL 10 0.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 10 0.3655 0.0000 0.9308 *MESH_VERTEXNORMAL 4 0.0000 0.3800 0.9250 *MESH_VERTEXNORMAL 7 0.1505 0.0782 0.9855 *MESH_FACENORMAL 11 0.0000 0.3800 0.9250 *MESH_VERTEXNORMAL 4 0.0000 0.3800 0.9250 *MESH_VERTEXNORMAL 3 -0.2516 0.1308 0.9590 *MESH_VERTEXNORMAL 8 -0.0944 0.1962 0.9760 *MESH_FACENORMAL 12 0.0000 0.3800 0.9250 *MESH_VERTEXNORMAL 8 -0.0944 0.1962 0.9760 *MESH_VERTEXNORMAL 7 0.1505 0.0782 0.9855 *MESH_VERTEXNORMAL 4 0.0000 0.3800 0.9250 *MESH_FACENORMAL 13 -0.3655 0.0000 0.9308 *MESH_VERTEXNORMAL 3 -0.2516 0.1308 0.9590 *MESH_VERTEXNORMAL 0 -0.1258 -0.2615 0.9570 *MESH_VERTEXNORMAL 5 -0.1505 -0.0782 0.9855 *MESH_FACENORMAL 14 -0.3655 0.0000 0.9308 *MESH_VERTEXNORMAL 5 -0.1505 -0.0782 0.9855 *MESH_VERTEXNORMAL 8 -0.0944 0.1962 0.9760 *MESH_VERTEXNORMAL 3 -0.2516 0.1308 0.9590 *MESH_FACENORMAL 15 0.5000 -0.0000 0.8660 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} *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }