*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Mon Apr 03 17:06:47 2000" *SCENE { *SCENE_FILENAME "L_EliteBarracksDAM.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "rubble" *MATERIAL_CLASS "Multi/Sub-Object" *MATERIAL_AMBIENT 0.1000 0.1000 0.1000 *MATERIAL_DIFFUSE 0.5000 0.5000 0.5000 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *NUMSUBMTLS 3 *SUBMATERIAL 0 { *MATERIAL_NAME "rubble" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1000 0.1000 0.1000 *MATERIAL_DIFFUSE 0.5000 0.5000 0.5000 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #3" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "F:\Art\MC2_SetPieces\Liao_Palace\A_L_palace_rubble.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } *SUBMATERIAL 1 { *MATERIAL_NAME "frame" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1000 0.1000 0.1000 *MATERIAL_DIFFUSE 0.5000 0.5000 0.5000 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #4" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "F:\Art\MC2_SetPieces\Liao_Palace\A_L_palace_rubble2.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } *SUBMATERIAL 2 { *MATERIAL_NAME "stone" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1000 0.1000 0.1000 *MATERIAL_DIFFUSE 0.5000 0.5000 0.5000 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #5" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "F:\Art\MC2_SetPieces\Liao_Palace\L_stone.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } } *GEOMOBJECT { *NODE_NAME "Box01" *NODE_TM { *NODE_NAME "Box01" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 40 *MESH_NUMFACES 42 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -60.1574 -105.1950 0.0000 *MESH_VERTEX 1 17.1907 -105.1950 0.0000 *MESH_VERTEX 2 -60.1574 -3.0982 0.0000 *MESH_VERTEX 3 17.1907 -3.0982 0.0000 *MESH_VERTEX 4 -60.1574 98.9987 0.0000 *MESH_VERTEX 5 17.1907 98.9987 0.0000 *MESH_VERTEX 6 -36.3010 -82.3905 9.3678 *MESH_VERTEX 7 -6.6657 -82.3905 9.3678 *MESH_VERTEX 8 -36.3010 -3.0982 9.3678 *MESH_VERTEX 9 -6.6657 -3.0982 9.3678 *MESH_VERTEX 10 -36.3010 76.1942 9.3678 *MESH_VERTEX 11 -6.6657 76.1942 9.3678 *MESH_VERTEX 12 -53.7440 -95.0773 0.6177 *MESH_VERTEX 13 10.7773 -95.0773 0.6177 *MESH_VERTEX 14 10.7773 -3.0982 0.6177 *MESH_VERTEX 15 10.7773 88.8810 0.6177 *MESH_VERTEX 16 -53.7440 88.8810 0.6177 *MESH_VERTEX 17 -53.7440 -3.0982 0.6177 *MESH_VERTEX 18 -31.9143 -90.3328 0.0000 *MESH_VERTEX 19 -8.8425 -90.3328 0.0000 *MESH_VERTEX 20 -31.9143 -85.1634 0.0000 *MESH_VERTEX 21 -8.8425 -85.1634 0.0000 *MESH_VERTEX 22 -31.9143 -90.3328 26.5193 *MESH_VERTEX 23 -7.4259 -90.3328 23.3564 *MESH_VERTEX 24 -29.2607 -85.1634 21.6843 *MESH_VERTEX 25 -8.8591 -85.1634 20.6783 *MESH_VERTEX 26 -19.4555 -84.2513 17.0038 *MESH_VERTEX 27 6.2094 -84.2513 2.1861 *MESH_VERTEX 28 6.2094 -4.9590 2.1861 *MESH_VERTEX 29 -19.4555 -4.9590 17.0038 *MESH_VERTEX 30 -40.3075 -85.9264 13.8902 *MESH_VERTEX 31 4.9207 -85.9264 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*MESH_MTLID 0 *MESH_FACE 20: A: 4 B: 2 C: 17 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1,7 *MESH_MTLID 0 *MESH_FACE 21: A: 17 B: 16 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1,7 *MESH_MTLID 0 *MESH_FACE 22: A: 2 B: 0 C: 12 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1,7 *MESH_MTLID 0 *MESH_FACE 23: A: 12 B: 17 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1,7 *MESH_MTLID 0 *MESH_FACE 24: A: 16 B: 17 C: 8 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1,7 *MESH_MTLID 0 *MESH_FACE 25: A: 8 B: 10 C: 16 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1,7 *MESH_MTLID 0 *MESH_FACE 26: A: 17 B: 12 C: 6 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1,7 *MESH_MTLID 0 *MESH_FACE 27: A: 6 B: 8 C: 17 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1,7 *MESH_MTLID 0 *MESH_FACE 28: A: 26 B: 27 C: 28 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 1 *MESH_FACE 29: A: 28 B: 29 C: 26 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 1 *MESH_FACE 30: A: 30 B: 31 C: 32 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 1 *MESH_FACE 31: A: 32 B: 33 C: 30 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 1 *MESH_FACE 32: A: 22 B: 23 C: 25 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 33: A: 25 B: 24 C: 22 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 34: A: 18 B: 19 C: 23 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 2 *MESH_FACE 35: A: 23 B: 22 C: 18 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 2 *MESH_FACE 36: A: 19 B: 21 C: 25 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 2 *MESH_FACE 37: A: 25 B: 23 C: 19 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 2 *MESH_FACE 38: A: 21 B: 20 C: 24 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 2 *MESH_FACE 39: A: 24 B: 25 C: 21 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 2 *MESH_FACE 40: A: 20 B: 18 C: 22 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2 *MESH_FACE 41: A: 22 B: 24 C: 20 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2 } *MESH_NUMTVERTEX 52 *MESH_TVERTLIST { *MESH_TVERT 0 0.0005 0.0826 0.0005 *MESH_TVERT 1 0.9995 0.0826 0.0005 *MESH_TVERT 2 0.0005 0.9995 0.0005 *MESH_TVERT 3 0.9995 0.9995 0.0005 *MESH_TVERT 4 0.3086 0.0826 0.9995 *MESH_TVERT 5 0.6914 0.0826 0.9995 *MESH_TVERT 6 0.3086 0.7764 0.9995 *MESH_TVERT 7 0.6914 0.7764 0.9995 *MESH_TVERT 8 0.9167 0.0826 0.0664 *MESH_TVERT 9 0.9167 0.9005 0.0664 *MESH_TVERT 10 0.0833 0.9005 0.0664 *MESH_TVERT 11 0.0833 0.0826 0.0664 *MESH_TVERT 12 0.3086 0.2236 0.9995 *MESH_TVERT 13 0.6914 0.2236 0.9995 *MESH_TVERT 14 0.6914 0.9246 0.9995 *MESH_TVERT 15 0.3086 0.9246 0.9995 *MESH_TVERT 16 0.0005 0.0005 0.0005 *MESH_TVERT 17 0.9995 0.0005 0.0005 *MESH_TVERT 18 0.9167 0.0995 0.0664 *MESH_TVERT 19 0.0833 0.0995 0.0664 *MESH_TVERT 20 0.9995 0.9246 0.0005 *MESH_TVERT 21 0.9167 0.9246 0.0664 *MESH_TVERT 22 0.0005 0.9246 0.0005 *MESH_TVERT 23 0.0833 0.9246 0.0664 *MESH_TVERT 24 0.1643 0.6575 0.9995 *MESH_TVERT 25 0.9995 0.6575 0.0005 *MESH_TVERT 26 0.9995 0.9995 0.0005 *MESH_TVERT 27 0.1643 0.9995 0.9995 *MESH_TVERT 28 0.8131 0.0095 0.9995 *MESH_TVERT 29 0.8131 0.5195 0.0005 *MESH_TVERT 30 0.0014 0.5195 0.0005 *MESH_TVERT 31 0.0014 0.0095 0.9995 *MESH_TVERT 32 0.0005 0.0005 0.9995 *MESH_TVERT 33 0.9417 0.0005 0.9995 *MESH_TVERT 34 0.9995 0.8804 0.9995 *MESH_TVERT 35 0.0005 0.9995 0.9995 *MESH_TVERT 36 0.9417 0.0005 0.0005 *MESH_TVERT 37 0.0005 0.0005 0.0005 *MESH_TVERT 38 0.1088 0.8174 0.0005 *MESH_TVERT 39 0.9410 0.7795 0.0005 *MESH_TVERT 40 0.6456 0.0077 0.0583 *MESH_TVERT 41 0.3543 0.0077 0.0583 *MESH_TVERT 42 0.3543 0.7867 0.0590 *MESH_TVERT 43 0.6456 0.8875 0.0005 *MESH_TVERT 44 0.3543 0.0077 0.9995 *MESH_TVERT 45 0.6456 0.0077 0.9995 *MESH_TVERT 46 0.6456 1.0067 0.9995 *MESH_TVERT 47 0.3543 0.8246 0.8912 *MESH_TVERT 48 0.2147 0.4254 0.9995 *MESH_TVERT 49 0.7957 0.4254 0.4585 *MESH_TVERT 50 0.7617 0.5746 0.0005 *MESH_TVERT 51 0.2777 0.5746 0.1726 } *MESH_NUMTVFACES 42 *MESH_TFACELIST { *MESH_TFACE 0 12 13 14 *MESH_TFACE 1 14 15 12 *MESH_TFACE 2 4 5 7 *MESH_TFACE 3 7 6 4 *MESH_TFACE 4 16 17 18 *MESH_TFACE 5 18 19 16 *MESH_TFACE 6 19 18 13 *MESH_TFACE 7 13 12 19 *MESH_TFACE 8 17 20 21 *MESH_TFACE 9 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0.2304 0.0000 0.9731 *MESH_FACENORMAL 13 0.4484 0.0000 0.8938 *MESH_VERTEXNORMAL 9 0.2304 0.0000 0.9731 *MESH_VERTEXNORMAL 7 0.1197 -0.3032 0.9454 *MESH_VERTEXNORMAL 13 0.1732 -0.1203 0.9775 *MESH_FACENORMAL 14 0.4484 0.0000 0.8938 *MESH_VERTEXNORMAL 14 0.2768 0.0000 0.9609 *MESH_VERTEXNORMAL 15 0.1124 0.2102 0.9712 *MESH_VERTEXNORMAL 11 0.1895 0.1200 0.9745 *MESH_FACENORMAL 15 0.4484 0.0000 0.8938 *MESH_VERTEXNORMAL 11 0.1895 0.1200 0.9745 *MESH_VERTEXNORMAL 9 0.2304 0.0000 0.9731 *MESH_VERTEXNORMAL 14 0.2768 0.0000 0.9609 *MESH_FACENORMAL 16 0.0000 0.0609 0.9981 *MESH_VERTEXNORMAL 5 0.0320 0.0407 0.9987 *MESH_VERTEXNORMAL 4 -0.0640 0.0203 0.9977 *MESH_VERTEXNORMAL 16 -0.1732 0.1203 0.9775 *MESH_FACENORMAL 17 0.0000 0.0609 0.9981 *MESH_VERTEXNORMAL 16 -0.1732 0.1203 0.9775 *MESH_VERTEXNORMAL 15 0.1124 0.2102 0.9712 *MESH_VERTEXNORMAL 5 0.0320 0.0407 0.9987 *MESH_FACENORMAL 18 0.0000 0.5678 0.8232 *MESH_VERTEXNORMAL 15 0.1124 0.2102 0.9712 *MESH_VERTEXNORMAL 16 -0.1732 0.1203 0.9775 *MESH_VERTEXNORMAL 10 -0.1197 0.3032 0.9454 *MESH_FACENORMAL 19 0.0000 0.5678 0.8232 *MESH_VERTEXNORMAL 10 -0.1197 0.3032 0.9454 *MESH_VERTEXNORMAL 11 0.1895 0.1200 0.9745 *MESH_VERTEXNORMAL 15 0.1124 0.2102 0.9712 *MESH_FACENORMAL 20 -0.0959 0.0000 0.9954 *MESH_VERTEXNORMAL 4 -0.0640 0.0203 0.9977 *MESH_VERTEXNORMAL 2 -0.0959 0.0000 0.9954 *MESH_VERTEXNORMAL 17 -0.2768 0.0000 0.9609 *MESH_FACENORMAL 21 -0.0959 0.0000 0.9954 *MESH_VERTEXNORMAL 17 -0.2768 0.0000 0.9609 *MESH_VERTEXNORMAL 16 -0.1732 0.1203 0.9775 *MESH_VERTEXNORMAL 4 -0.0640 0.0203 0.9977 *MESH_FACENORMAL 22 -0.0959 0.0000 0.9954 *MESH_VERTEXNORMAL 2 -0.0959 0.0000 0.9954 *MESH_VERTEXNORMAL 0 -0.0320 -0.0407 0.9987 *MESH_VERTEXNORMAL 12 -0.1124 -0.2102 0.9712 *MESH_FACENORMAL 23 -0.0959 0.0000 0.9954 *MESH_VERTEXNORMAL 12 -0.1124 -0.2102 0.9712 *MESH_VERTEXNORMAL 17 -0.2768 0.0000 0.9609 *MESH_VERTEXNORMAL 2 -0.0959 0.0000 0.9954 *MESH_FACENORMAL 24 -0.4484 0.0000 0.8938 *MESH_VERTEXNORMAL 16 -0.1732 0.1203 0.9775 *MESH_VERTEXNORMAL 17 -0.2768 0.0000 0.9609 *MESH_VERTEXNORMAL 8 -0.2304 0.0000 0.9731 *MESH_FACENORMAL 25 -0.4484 0.0000 0.8938 *MESH_VERTEXNORMAL 8 -0.2304 0.0000 0.9731 *MESH_VERTEXNORMAL 10 -0.1197 0.3032 0.9454 *MESH_VERTEXNORMAL 16 -0.1732 0.1203 0.9775 *MESH_FACENORMAL 26 -0.4484 0.0000 0.8938 *MESH_VERTEXNORMAL 17 -0.2768 0.0000 0.9609 *MESH_VERTEXNORMAL 12 -0.1124 -0.2102 0.9712 *MESH_VERTEXNORMAL 6 -0.1895 -0.1200 0.9745 *MESH_FACENORMAL 27 -0.4484 0.0000 0.8938 *MESH_VERTEXNORMAL 6 -0.1895 -0.1200 0.9745 *MESH_VERTEXNORMAL 8 -0.2304 0.0000 0.9731 *MESH_VERTEXNORMAL 17 -0.2768 0.0000 0.9609 *MESH_FACENORMAL 28 0.5000 -0.0000 0.8660 *MESH_VERTEXNORMAL 26 0.5000 -0.0000 0.8660 *MESH_VERTEXNORMAL 27 0.5000 -0.0000 0.8660 *MESH_VERTEXNORMAL 28 0.5000 -0.0000 0.8660 *MESH_FACENORMAL 29 0.5000 0.0000 0.8660 *MESH_VERTEXNORMAL 28 0.5000 -0.0000 0.8660 *MESH_VERTEXNORMAL 29 0.5000 0.0000 0.8660 *MESH_VERTEXNORMAL 26 0.5000 -0.0000 0.8660 *MESH_FACENORMAL 30 0.1866 -0.0000 0.9824 *MESH_VERTEXNORMAL 30 0.1866 -0.0000 0.9824 *MESH_VERTEXNORMAL 31 0.1866 -0.0000 0.9824 *MESH_VERTEXNORMAL 32 0.1866 -0.0000 0.9824 *MESH_FACENORMAL 31 0.1866 0.0000 0.9824 *MESH_VERTEXNORMAL 32 0.1866 -0.0000 0.9824 *MESH_VERTEXNORMAL 33 0.1866 0.0000 0.9824 *MESH_VERTEXNORMAL 30 0.1866 -0.0000 0.9824 *MESH_FACENORMAL 32 0.1123 0.4815 0.8692 *MESH_VERTEXNORMAL 22 0.0749 0.5813 0.8102 *MESH_VERTEXNORMAL 23 0.1123 0.4815 0.8692 *MESH_VERTEXNORMAL 25 0.0749 0.5813 0.8102 *MESH_FACENORMAL 33 0.0364 0.6726 0.7391 *MESH_VERTEXNORMAL 25 0.0749 0.5813 0.8102 *MESH_VERTEXNORMAL 24 0.0364 0.6726 0.7391 *MESH_VERTEXNORMAL 22 0.0749 0.5813 0.8102 *MESH_FACENORMAL 34 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 18 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 19 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 23 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 35 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 23 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 22 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 18 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 36 1.0000 0.0000 0.0008 *MESH_VERTEXNORMAL 19 0.9923 0.1201 -0.0292 *MESH_VERTEXNORMAL 21 1.0000 0.0000 0.0008 *MESH_VERTEXNORMAL 25 0.9923 0.1201 -0.0292 *MESH_FACENORMAL 37 0.9694 0.2383 -0.0588 *MESH_VERTEXNORMAL 25 0.9923 0.1201 -0.0292 *MESH_VERTEXNORMAL 23 0.9694 0.2383 -0.0588 *MESH_VERTEXNORMAL 19 0.9923 0.1201 -0.0292 *MESH_FACENORMAL 38 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 21 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 20 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 24 0.0000 1.0000 0.0000 *MESH_FACENORMAL 39 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 24 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 25 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 21 0.0000 1.0000 0.0000 *MESH_FACENORMAL 40 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 20 -0.9598 0.2755 0.0537 *MESH_VERTEXNORMAL 18 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 22 -0.9598 0.2755 0.0537 *MESH_FACENORMAL 41 -0.8424 0.5289 0.1031 *MESH_VERTEXNORMAL 22 -0.9598 0.2755 0.0537 *MESH_VERTEXNORMAL 24 -0.8424 0.5289 0.1031 *MESH_VERTEXNORMAL 20 -0.9598 0.2755 0.0537 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }