*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Tue Dec 12 12:15:57 2000" *SCENE { *SCENE_FILENAME "LiaoFlagL1.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 30 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Liao flag" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1791 0.0654 0.0654 *MATERIAL_DIFFUSE 0.4078 0.4078 0.4078 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #4" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\aas1\MC2\Art\MC2_Small Stuff\A_TGA\Lightsnflags.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 0.0010 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "Liaoflag" *NODE_TM { *NODE_NAME "Liaoflag" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 -0.0765 -0.0000 0.0000 *TM_POS -0.0765 -0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 8 *MESH_NUMFACES 7 *MESH_VERTEX_LIST { *MESH_VERTEX 0 0.3051 -0.0000 0.0000 *MESH_VERTEX 1 -0.2673 0.3304 0.0000 *MESH_VERTEX 2 -0.2673 -0.3305 0.0000 *MESH_VERTEX 3 -0.0765 -0.0000 49.2128 *MESH_VERTEX 4 0.1182 -0.0005 41.9893 *MESH_VERTEX 5 9.8254 -0.0005 41.9893 *MESH_VERTEX 6 0.1182 -0.0005 48.8050 *MESH_VERTEX 7 9.8254 -0.0005 48.8050 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 1 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 2 *MESH_FACE 1: A: 1 B: 2 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 2 *MESH_FACE 2: A: 2 B: 0 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 2 *MESH_FACE 3: A: 4 B: 6 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 1 *MESH_FACE 4: A: 7 B: 5 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 1 *MESH_FACE 5: A: 4 B: 5 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 6: A: 7 B: 6 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 0 } *MESH_NUMTVERTEX 20 *MESH_TVERTLIST { *MESH_TVERT 0 0.4781 0.7671 0.0133 *MESH_TVERT 1 0.4785 0.7618 0.0133 *MESH_TVERT 2 0.4785 0.7617 0.0087 *MESH_TVERT 3 0.2555 0.7708 0.0000 *MESH_TVERT 4 0.4966 0.7708 0.0000 *MESH_TVERT 5 0.2560 0.7708 0.0000 *MESH_TVERT 6 0.4966 0.7708 0.0000 *MESH_TVERT 7 0.2555 0.9957 0.0000 *MESH_TVERT 8 0.4966 0.9957 0.0000 *MESH_TVERT 9 0.2560 0.9957 0.0000 *MESH_TVERT 10 0.4966 0.9957 0.0000 *MESH_TVERT 11 0.0322 0.7832 0.0087 *MESH_TVERT 12 0.0318 0.7831 0.0133 *MESH_TVERT 13 0.0322 0.7661 0.0133 *MESH_TVERT 14 0.2206 0.7832 0.0087 *MESH_TVERT 15 0.2201 0.7831 0.0133 *MESH_TVERT 16 0.2206 0.7661 0.0133 *MESH_TVERT 17 0.0322 0.7660 0.0087 *MESH_TVERT 18 0.2206 0.7660 0.0087 *MESH_TVERT 19 0.0322 0.7660 0.0087 } *MESH_NUMTVFACES 7 *MESH_TFACELIST { *MESH_TFACE 0 19 12 15 *MESH_TFACE 1 12 13 16 *MESH_TFACE 2 13 11 14 *MESH_TFACE 3 6 10 9 *MESH_TFACE 4 9 5 6 *MESH_TFACE 5 3 4 8 *MESH_TFACE 6 8 7 3 } *MESH_NUMCVERTEX 44 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 *MESH_VERTCOL 20 0.0000 0.0000 0.0000 *MESH_VERTCOL 21 0.0000 0.0000 0.0000 *MESH_VERTCOL 22 0.0000 0.0000 0.0000 *MESH_VERTCOL 23 0.0000 0.0000 0.0000 *MESH_VERTCOL 24 0.0000 0.0000 0.0000 *MESH_VERTCOL 25 0.0000 0.0000 0.0000 *MESH_VERTCOL 26 0.0000 0.0000 0.0000 *MESH_VERTCOL 27 0.0000 0.0000 0.0000 *MESH_VERTCOL 28 0.0000 0.0000 0.0000 *MESH_VERTCOL 29 0.0000 0.0000 0.0000 *MESH_VERTCOL 30 0.0000 0.0000 0.0000 *MESH_VERTCOL 31 0.0000 0.0000 0.0000 *MESH_VERTCOL 32 0.0000 0.0000 0.0000 *MESH_VERTCOL 33 0.0000 0.0000 0.0000 *MESH_VERTCOL 34 0.0000 0.0000 0.0000 *MESH_VERTCOL 35 0.0000 0.0000 0.0000 *MESH_VERTCOL 36 0.0000 0.0000 0.0000 *MESH_VERTCOL 37 0.0000 0.0000 0.0000 *MESH_VERTCOL 38 0.0000 0.0000 0.0000 *MESH_VERTCOL 39 0.0000 0.0000 0.0000 *MESH_VERTCOL 40 0.0000 0.0000 0.0000 *MESH_VERTCOL 41 0.0000 0.0000 0.0000 *MESH_VERTCOL 42 0.0000 0.0000 0.0000 *MESH_VERTCOL 43 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 7 *MESH_CFACELIST { *MESH_CFACE 0 1 2 5 *MESH_CFACE 1 2 3 6 *MESH_CFACE 2 3 1 4 *MESH_CFACE 3 8 26 27 *MESH_CFACE 4 27 9 8 *MESH_CFACE 5 8 9 27 *MESH_CFACE 6 27 26 8 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.5000 0.8660 0.0039 *MESH_VERTEXNORMAL 0 1.0000 0.0000 0.0078 *MESH_VERTEXNORMAL 1 -0.5000 0.8660 0.0078 *MESH_VERTEXNORMAL 3 0.0000 -0.0000 1.0000 *MESH_FACENORMAL 1 -1.0000 -0.0000 0.0039 *MESH_VERTEXNORMAL 1 -0.5000 0.8660 0.0078 *MESH_VERTEXNORMAL 2 -0.5000 -0.8660 0.0078 *MESH_VERTEXNORMAL 3 0.0000 -0.0000 1.0000 *MESH_FACENORMAL 2 0.5000 -0.8660 0.0039 *MESH_VERTEXNORMAL 2 -0.5000 -0.8660 0.0078 *MESH_VERTEXNORMAL 0 1.0000 0.0000 0.0078 *MESH_VERTEXNORMAL 3 0.0000 -0.0000 1.0000 *MESH_FACENORMAL 3 -0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 4 -0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 6 -0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 7 -0.0000 1.0000 -0.0000 *MESH_FACENORMAL 4 -0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 7 -0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 5 -0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 4 -0.0000 1.0000 -0.0000 *MESH_FACENORMAL 5 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 4 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 5 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 7 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 6 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 7 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 6 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 4 0.0000 -1.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }