*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Mon Apr 16 15:15:45 2001" *SCENE { *SCENE_FILENAME "L_LightPost.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "L_LightWall" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1000 0.1000 0.1000 *MATERIAL_DIFFUSE 0.5000 0.5000 0.5000 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #11" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\Aas1\mc2\Art\MC2_HouseObjectsNew\Liao\L_LightWall\L_LightWall.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "L_LightWall" *NODE_TM { *NODE_NAME "L_LightWall" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 12 *MESH_NUMFACES 18 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -10.3851 52.9134 14.1897 *MESH_VERTEX 1 -5.6675 48.5517 23.1602 *MESH_VERTEX 2 -5.6675 36.4014 23.1601 *MESH_VERTEX 3 -10.3851 31.7282 14.2701 *MESH_VERTEX 4 10.4178 52.9134 14.1897 *MESH_VERTEX 5 5.7002 48.5517 23.1602 *MESH_VERTEX 6 5.7002 36.4014 23.1601 *MESH_VERTEX 7 10.4178 31.7282 14.2701 *MESH_VERTEX 8 -10.3851 52.9134 -0.0003 *MESH_VERTEX 9 10.4178 52.9134 -0.0003 *MESH_VERTEX 10 -10.3851 31.7282 -0.0003 *MESH_VERTEX 11 10.4178 31.7282 -0.0003 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 1 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 1: A: 0 B: 5 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 2: A: 1 B: 2 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 2 *MESH_FACE 3: A: 1 B: 6 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 2 *MESH_FACE 4: A: 2 B: 3 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 5: A: 2 B: 7 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 6: A: 3 B: 10 C: 11 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 2 *MESH_FACE 7: A: 3 B: 1 C: 0 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 1 *MESH_FACE 8: A: 2 B: 1 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 1 *MESH_FACE 9: A: 7 B: 4 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 0 *MESH_FACE 10: A: 6 B: 7 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 0 *MESH_FACE 11: A: 9 B: 8 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 12: A: 8 B: 0 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 13: A: 3 B: 11 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 2 *MESH_FACE 14: A: 10 B: 0 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 1 *MESH_FACE 15: A: 3 B: 0 C: 10 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 1 *MESH_FACE 16: A: 7 B: 11 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 0 *MESH_FACE 17: A: 7 B: 9 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 0 } *MESH_NUMTVERTEX 54 *MESH_TVERTLIST { *MESH_TVERT 0 0.0511 0.7516 0.1216 *MESH_TVERT 1 0.1046 0.9923 0.2932 *MESH_TVERT 2 0.2571 0.9923 0.2932 *MESH_TVERT 3 0.3106 0.7561 0.1216 *MESH_TVERT 4 0.3106 0.7516 0.8784 *MESH_TVERT 5 0.2578 0.9923 0.7068 *MESH_TVERT 6 0.1051 0.9923 0.7068 *MESH_TVERT 7 0.0511 0.7561 0.8784 *MESH_TVERT 8 0.0511 0.3861 0.1216 *MESH_TVERT 9 0.3106 0.3861 0.8784 *MESH_TVERT 10 0.3106 0.3861 0.1216 *MESH_TVERT 11 0.0511 0.3861 0.8784 *MESH_TVERT 12 0.3106 0.7516 0.8784 *MESH_TVERT 13 0.2568 0.9923 0.7226 *MESH_TVERT 14 0.1053 0.9923 0.7226 *MESH_TVERT 15 0.3106 0.7516 0.8784 *MESH_TVERT 16 0.1053 0.9923 0.7226 *MESH_TVERT 17 0.0511 0.7516 0.8784 *MESH_TVERT 18 0.1053 0.9923 0.2885 *MESH_TVERT 19 0.0511 0.7561 0.1216 *MESH_TVERT 20 0.3106 0.7561 0.1216 *MESH_TVERT 21 0.1053 0.9923 0.2885 *MESH_TVERT 22 0.3106 0.7561 0.1216 *MESH_TVERT 23 0.2568 0.9923 0.2885 *MESH_TVERT 24 0.0511 0.7561 0.1216 *MESH_TVERT 25 0.0511 0.3861 0.1216 *MESH_TVERT 26 0.3106 0.3861 0.1216 *MESH_TVERT 27 0.3106 0.7561 0.1216 *MESH_TVERT 28 0.1046 0.9923 0.2932 *MESH_TVERT 29 0.0511 0.7516 0.1216 *MESH_TVERT 30 0.3106 0.7561 0.1216 *MESH_TVERT 31 0.0511 0.7561 0.8784 *MESH_TVERT 32 0.3106 0.7516 0.8784 *MESH_TVERT 33 0.2578 0.9923 0.7068 *MESH_TVERT 34 0.0511 0.7561 0.8784 *MESH_TVERT 35 0.0511 0.3861 0.8784 *MESH_TVERT 36 0.3106 0.3861 0.8784 *MESH_TVERT 37 0.0511 0.7516 0.8784 *MESH_TVERT 38 0.3106 0.3861 0.8784 *MESH_TVERT 39 0.3106 0.7516 0.8784 *MESH_TVERT 40 0.0511 0.7516 0.8784 *MESH_TVERT 41 0.0511 0.7561 0.1216 *MESH_TVERT 42 0.3106 0.3861 0.1216 *MESH_TVERT 43 0.3106 0.7561 0.1216 *MESH_TVERT 44 0.3106 0.3861 0.1216 *MESH_TVERT 45 0.0511 0.7516 0.1216 *MESH_TVERT 46 0.0511 0.7561 0.8784 *MESH_TVERT 47 0.3106 0.3861 0.8784 *MESH_TVERT 48 0.0622 0.7517 0.9995 *MESH_TVERT 49 0.0622 0.3875 0.9995 *MESH_TVERT 50 0.2983 0.3875 0.9995 *MESH_TVERT 51 0.0622 0.7517 0.9995 *MESH_TVERT 52 0.2983 0.3875 0.9995 *MESH_TVERT 53 0.2983 0.7517 0.9995 } *MESH_NUMTVFACES 18 *MESH_TFACELIST { *MESH_TFACE 0 12 13 14 *MESH_TFACE 1 15 16 17 *MESH_TFACE 2 48 49 50 *MESH_TFACE 3 51 52 53 *MESH_TFACE 4 18 19 20 *MESH_TFACE 5 21 22 23 *MESH_TFACE 6 24 25 26 *MESH_TFACE 7 27 28 29 *MESH_TFACE 8 2 1 30 *MESH_TFACE 9 31 32 33 *MESH_TFACE 10 6 34 5 *MESH_TFACE 11 35 36 37 *MESH_TFACE 12 38 39 40 *MESH_TFACE 13 41 42 43 *MESH_TFACE 14 44 45 8 *MESH_TFACE 15 3 0 10 *MESH_TFACE 16 46 11 47 *MESH_TFACE 17 7 9 4 } *MESH_NUMCVERTEX 32 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 1.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 1.0000 0.0000 *MESH_VERTCOL 8 0.0000 1.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 1.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 1.0000 0.0000 *MESH_VERTCOL 19 0.0000 1.0000 0.0000 *MESH_VERTCOL 20 0.0000 0.0000 0.0000 *MESH_VERTCOL 21 0.0000 0.0000 0.0000 *MESH_VERTCOL 22 0.0000 0.0000 0.0000 *MESH_VERTCOL 23 0.0000 0.0000 0.0000 *MESH_VERTCOL 24 0.0000 0.0000 0.0000 *MESH_VERTCOL 25 0.0000 0.0000 0.0000 *MESH_VERTCOL 26 0.0000 0.0000 0.0000 *MESH_VERTCOL 27 0.0000 0.0000 0.0000 *MESH_VERTCOL 28 0.0000 0.0000 0.0000 *MESH_VERTCOL 29 0.0000 0.0000 0.0000 *MESH_VERTCOL 30 0.0000 0.0000 0.0000 *MESH_VERTCOL 31 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 18 *MESH_CFACELIST { *MESH_CFACE 0 20 21 25 *MESH_CFACE 1 20 25 24 *MESH_CFACE 2 21 22 26 *MESH_CFACE 3 21 26 25 *MESH_CFACE 4 22 23 27 *MESH_CFACE 5 22 27 26 *MESH_CFACE 6 23 30 31 *MESH_CFACE 7 23 21 20 *MESH_CFACE 8 22 21 23 *MESH_CFACE 9 27 24 25 *MESH_CFACE 10 26 27 25 *MESH_CFACE 11 29 28 24 *MESH_CFACE 12 28 20 24 *MESH_CFACE 13 23 31 27 *MESH_CFACE 14 30 20 28 *MESH_CFACE 15 23 20 30 *MESH_CFACE 16 27 31 29 *MESH_CFACE 17 27 29 24 } *MESH_NORMALS { *MESH_FACENORMAL 0 -0.0000 0.8993 0.4373 *MESH_VERTEXNORMAL 0 -0.0000 0.8993 0.4373 *MESH_VERTEXNORMAL 1 -0.0000 0.8993 0.4373 *MESH_VERTEXNORMAL 5 -0.0000 0.8993 0.4373 *MESH_FACENORMAL 1 0.0000 0.8993 0.4373 *MESH_VERTEXNORMAL 0 -0.0000 0.8993 0.4373 *MESH_VERTEXNORMAL 5 -0.0000 0.8993 0.4373 *MESH_VERTEXNORMAL 4 0.0000 0.8993 0.4373 *MESH_FACENORMAL 2 0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 1 0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 2 0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 6 0.0000 -0.0000 1.0000 *MESH_FACENORMAL 3 0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 1 0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 6 0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 5 0.0000 -0.0000 1.0000 *MESH_FACENORMAL 4 0.0000 -0.8852 0.4653 *MESH_VERTEXNORMAL 2 0.0000 -0.8852 0.4653 *MESH_VERTEXNORMAL 3 0.0000 -0.8852 0.4653 *MESH_VERTEXNORMAL 7 0.0000 -0.8852 0.4653 *MESH_FACENORMAL 5 0.0000 -0.8852 0.4653 *MESH_VERTEXNORMAL 2 0.0000 -0.8852 0.4653 *MESH_VERTEXNORMAL 7 0.0000 -0.8852 0.4653 *MESH_VERTEXNORMAL 6 0.0000 -0.8852 0.4653 *MESH_FACENORMAL 6 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 3 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 10 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 11 -0.0000 -1.0000 0.0000 *MESH_FACENORMAL 7 -0.8847 0.0018 0.4661 *MESH_VERTEXNORMAL 3 -0.9474 0.0006 0.3200 *MESH_VERTEXNORMAL 1 -0.8840 0.0009 0.4674 *MESH_VERTEXNORMAL 0 -0.9872 0.0006 0.1595 *MESH_FACENORMAL 8 -0.8833 -0.0000 0.4687 *MESH_VERTEXNORMAL 2 -0.8833 -0.0000 0.4687 *MESH_VERTEXNORMAL 1 -0.8840 0.0009 0.4674 *MESH_VERTEXNORMAL 3 -0.9474 0.0006 0.3200 *MESH_FACENORMAL 9 0.8847 0.0018 0.4661 *MESH_VERTEXNORMAL 7 0.9706 0.0005 0.2408 *MESH_VERTEXNORMAL 4 0.9708 0.0009 0.2401 *MESH_VERTEXNORMAL 5 0.8840 0.0009 0.4674 *MESH_FACENORMAL 10 0.8833 -0.0000 0.4687 *MESH_VERTEXNORMAL 6 0.8833 -0.0000 0.4687 *MESH_VERTEXNORMAL 7 0.9706 0.0005 0.2408 *MESH_VERTEXNORMAL 5 0.8840 0.0009 0.4674 *MESH_FACENORMAL 11 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 9 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 8 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 4 0.0000 1.0000 0.0000 *MESH_FACENORMAL 12 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 8 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 0 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 4 0.0000 1.0000 0.0000 *MESH_FACENORMAL 13 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 3 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 11 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 7 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 14 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 10 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 -0.9872 0.0006 0.1595 *MESH_VERTEXNORMAL 8 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 15 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 -0.9474 0.0006 0.3200 *MESH_VERTEXNORMAL 0 -0.9872 0.0006 0.1595 *MESH_VERTEXNORMAL 10 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 16 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 7 0.9706 0.0005 0.2408 *MESH_VERTEXNORMAL 11 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 9 1.0000 0.0000 0.0000 *MESH_FACENORMAL 17 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 7 0.9706 0.0005 0.2408 *MESH_VERTEXNORMAL 9 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 4 0.9708 0.0009 0.2401 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *HELPEROBJECT { *NODE_NAME "HitNode" *NODE_PARENT "L_LightWall" *HELPER_CLASS "Dummy" *NODE_TM { *NODE_NAME "HitNode" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.1951 42.9359 11.3164 *TM_POS 0.1951 42.9359 11.3164 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *BOUNDINGBOX_MIN -3.3358 39.4049 7.7854 *BOUNDINGBOX_MAX 3.7261 46.4668 14.8473 }