*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Mon Jan 22 15:53:48 2001" *SCENE { *SCENE_FILENAME "L_PalaceTwrL1.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 2 *MATERIAL 0 { *MATERIAL_NAME "Palace1" *MATERIAL_CLASS "Multi/Sub-Object" *MATERIAL_AMBIENT 0.1000 0.1000 0.1000 *MATERIAL_DIFFUSE 0.5000 0.5000 0.5000 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.0100 *MATERIAL_SHINESTRENGTH 0.0000 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *NUMSUBMTLS 7 *SUBMATERIAL 0 { *MATERIAL_NAME "Material #25" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1000 0.1000 0.1000 *MATERIAL_DIFFUSE 0.5000 0.5000 0.5000 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.0000 *MATERIAL_SHINESTRENGTH 0.0000 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "stone" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "F:\Art\MC2_SetPieces\Liao_Palace\L_stone.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } *SUBMATERIAL 1 { *MATERIAL_NAME "Material #26" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1000 0.1000 0.1000 *MATERIAL_DIFFUSE 0.5000 0.5000 0.5000 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.0000 *MATERIAL_SHINESTRENGTH 0.0000 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "windows" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "F:\Art\MC2_SetPieces\Liao_Palace\A_L_windows1.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } *SUBMATERIAL 2 { *MATERIAL_NAME "Material #27" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1000 0.1000 0.1000 *MATERIAL_DIFFUSE 0.5000 0.5000 0.5000 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.0000 *MATERIAL_SHINESTRENGTH 0.0000 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "plates" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "F:\Art\MC2_SetPieces\Liao_Palace\L_plates.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } *SUBMATERIAL 3 { *MATERIAL_NAME "Material #28" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1000 0.1000 0.1000 *MATERIAL_DIFFUSE 0.5000 0.5000 0.5000 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.0000 *MATERIAL_SHINESTRENGTH 0.0000 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "roofs" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "F:\Art\MC2_SetPieces\Liao_Palace\roofs.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } *SUBMATERIAL 4 { *MATERIAL_NAME "Material #29" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1000 0.1000 0.1000 *MATERIAL_DIFFUSE 0.5000 0.5000 0.5000 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.0000 *MATERIAL_SHINESTRENGTH 0.0000 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "top" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "F:\Art\MC2_SetPieces\Liao_Palace\L_top.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } *SUBMATERIAL 5 { *MATERIAL_NAME "Material #30" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1000 0.1000 0.1000 *MATERIAL_DIFFUSE 0.5000 0.5000 0.5000 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.0000 *MATERIAL_SHINESTRENGTH 0.0000 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #0" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "F:\Art\MC2_SetPieces\Liao_Palace\L_stairs.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } *SUBMATERIAL 6 { *MATERIAL_NAME "Material #31" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1000 0.1000 0.1000 *MATERIAL_DIFFUSE 0.5000 0.5000 0.5000 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.0000 *MATERIAL_SHINESTRENGTH 0.0000 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #1" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "F:\Art\MC2_SetPieces\Liao_Palace\L_door.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *MATERIAL 1 { *MATERIAL_NAME "Material #7" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.0641 0.1582 0.1817 *MATERIAL_DIFFUSE 0.1922 0.4745 0.5451 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter } } *GEOMOBJECT { *NODE_NAME "palace_twr" *NODE_TM { *NODE_NAME "palace_twr" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 36 *MESH_NUMFACES 45 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -27.0649 -43.1958 37.2539 *MESH_VERTEX 1 -27.0650 33.3392 37.2539 *MESH_VERTEX 2 29.3717 32.7847 37.2539 *MESH_VERTEX 3 29.3717 -43.1958 37.2539 *MESH_VERTEX 4 -27.0649 -43.1958 0.3432 *MESH_VERTEX 5 -27.0650 33.3392 0.3432 *MESH_VERTEX 6 29.3717 32.7847 0.3432 *MESH_VERTEX 7 29.3717 -43.1958 0.3432 *MESH_VERTEX 8 -18.9803 -35.1112 43.1976 *MESH_VERTEX 9 -18.9804 33.2598 43.1976 *MESH_VERTEX 10 21.2871 -35.1112 43.1976 *MESH_VERTEX 11 21.2871 32.8641 43.1976 *MESH_VERTEX 12 -17.5211 -33.8798 42.9057 *MESH_VERTEX 13 19.3907 -33.8798 42.9057 *MESH_VERTEX 14 -17.5211 3.0320 42.9057 *MESH_VERTEX 15 19.3907 3.0320 42.9057 *MESH_VERTEX 16 -17.5211 -33.8798 58.4158 *MESH_VERTEX 17 19.3907 -33.8798 58.4158 *MESH_VERTEX 18 -17.5211 3.0320 58.4158 *MESH_VERTEX 19 19.3907 3.0320 58.4158 *MESH_VERTEX 20 -16.1730 -32.5317 60.2132 *MESH_VERTEX 21 18.0426 -32.5317 60.2132 *MESH_VERTEX 22 -16.1730 1.6839 60.2132 *MESH_VERTEX 23 18.0426 1.6839 60.2132 *MESH_VERTEX 24 -7.1856 -23.5443 74.1437 *MESH_VERTEX 25 9.0552 -23.5443 74.1437 *MESH_VERTEX 26 -7.1856 -7.3035 74.1437 *MESH_VERTEX 27 9.0552 -7.3035 74.1437 *MESH_VERTEX 28 -30.7250 -46.8559 37.2618 *MESH_VERTEX 29 -30.7250 33.3751 37.2618 *MESH_VERTEX 30 33.0318 -46.8559 37.2618 *MESH_VERTEX 31 33.0317 32.7487 37.2618 *MESH_VERTEX 32 -22.4641 -38.8228 58.4158 *MESH_VERTEX 33 24.3338 -38.8228 58.4158 *MESH_VERTEX 34 -22.4641 7.9750 58.4158 *MESH_VERTEX 35 24.3338 7.9750 58.4158 } *MESH_FACE_LIST { *MESH_FACE 0: A: 10 B: 9 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 4 *MESH_FACE 1: A: 10 B: 11 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 4 *MESH_FACE 2: A: 0 B: 5 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 2 *MESH_FACE 3: A: 0 B: 1 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 2 *MESH_FACE 4: A: 2 B: 7 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 2 *MESH_FACE 5: A: 2 B: 3 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 2 *MESH_FACE 6: A: 3 B: 4 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 7: A: 3 B: 0 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 8: A: 8 B: 9 C: 28 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 3 *MESH_FACE 9: A: 29 B: 28 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 3 *MESH_FACE 10: A: 10 B: 28 C: 30 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 3 *MESH_FACE 11: A: 28 B: 10 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 3 *MESH_FACE 12: A: 11 B: 30 C: 31 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 3 *MESH_FACE 13: A: 30 B: 11 C: 10 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 3 *MESH_FACE 14: A: 27 B: 24 C: 25 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 4 *MESH_FACE 15: A: 24 B: 27 C: 26 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 4 *MESH_FACE 16: A: 17 B: 12 C: 13 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 1 *MESH_FACE 17: A: 12 B: 17 C: 16 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 1 *MESH_FACE 18: A: 19 B: 13 C: 15 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 1 *MESH_FACE 19: A: 13 B: 19 C: 17 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 1 *MESH_FACE 20: A: 18 B: 15 C: 14 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 6 *MESH_MTLID 1 *MESH_FACE 21: A: 15 B: 18 C: 19 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 6 *MESH_MTLID 1 *MESH_FACE 22: A: 16 B: 14 C: 12 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 7 *MESH_MTLID 1 *MESH_FACE 23: A: 14 B: 16 C: 18 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 7 *MESH_MTLID 1 *MESH_FACE 24: A: 21 B: 32 C: 33 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 25: A: 32 B: 21 C: 20 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 26: A: 23 B: 33 C: 35 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 27: A: 33 B: 23 C: 21 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 28: A: 22 B: 35 C: 34 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 29: A: 35 B: 22 C: 23 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 30: A: 20 B: 34 C: 32 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 31: A: 34 B: 20 C: 22 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 32: A: 25 B: 20 C: 21 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 3 *MESH_FACE 33: A: 20 B: 25 C: 24 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 3 *MESH_FACE 34: A: 27 B: 21 C: 23 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 3 *MESH_FACE 35: A: 21 B: 27 C: 25 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 3 *MESH_FACE 36: A: 26 B: 23 C: 22 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 3 *MESH_FACE 37: A: 23 B: 26 C: 27 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 3 *MESH_FACE 38: A: 24 B: 22 C: 20 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 3 *MESH_FACE 39: A: 22 B: 24 C: 26 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 3 *MESH_FACE 40: A: 31 B: 2 C: 11 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 41: A: 11 B: 2 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 42: A: 9 B: 2 C: 29 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 43: A: 1 B: 2 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 44: A: 5 B: 2 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 96 *MESH_TVERTLIST { *MESH_TVERT 0 0.9995 0.0005 0.5000 *MESH_TVERT 1 0.0005 0.9995 0.5000 *MESH_TVERT 2 0.0005 0.0005 0.5000 *MESH_TVERT 3 0.9995 0.9995 0.5000 *MESH_TVERT 4 0.9995 0.9995 0.0005 *MESH_TVERT 5 0.0005 0.0005 0.0005 *MESH_TVERT 6 0.9995 0.0005 0.0005 *MESH_TVERT 7 0.0005 0.9950 0.0005 *MESH_TVERT 8 0.7069 0.1326 0.9995 *MESH_TVERT 9 0.3040 0.3182 0.9995 *MESH_TVERT 10 0.3040 0.1326 0.9995 *MESH_TVERT 11 0.7069 0.3182 0.9995 *MESH_TVERT 12 0.0578 0.8634 0.9421 *MESH_TVERT 13 0.0005 0.8636 0.9994 *MESH_TVERT 14 0.1845 0.9995 0.8154 *MESH_TVERT 15 0.8155 0.9995 0.1845 *MESH_TVERT 16 0.9995 0.8636 0.0005 *MESH_TVERT 17 0.9422 0.8634 0.0579 *MESH_TVERT 18 0.9422 0.0598 0.0579 *MESH_TVERT 19 0.0578 0.0598 0.9421 *MESH_TVERT 20 1.5000 0.9981 0.0005 *MESH_TVERT 21 -0.0009 0.9981 0.0005 *MESH_TVERT 22 0.0048 0.9981 0.9995 *MESH_TVERT 23 1.5000 0.9981 0.9995 *MESH_TVERT 24 1.5000 -0.0009 0.0005 *MESH_TVERT 25 -0.0009 -0.0009 0.0005 *MESH_TVERT 26 0.0048 -0.0009 0.9995 *MESH_TVERT 27 1.5000 -0.0009 0.9995 *MESH_TVERT 28 0.9995 0.9947 0.0005 *MESH_TVERT 29 0.1348 0.5026 0.9995 *MESH_TVERT 30 0.0005 0.9947 0.0005 *MESH_TVERT 31 0.8652 0.5026 0.9995 *MESH_TVERT 32 0.0005 0.9931 0.0005 *MESH_TVERT 33 0.8652 0.4901 0.9995 *MESH_TVERT 34 0.9995 0.9931 0.0005 *MESH_TVERT 35 0.1348 0.4901 0.9995 *MESH_TVERT 36 0.0005 0.9931 0.0005 *MESH_TVERT 37 0.8652 0.4900 0.9995 *MESH_TVERT 38 0.9995 0.9931 0.0005 *MESH_TVERT 39 0.1348 0.4900 0.9995 *MESH_TVERT 40 0.9995 0.9930 0.0005 *MESH_TVERT 41 0.1348 0.4902 0.9995 *MESH_TVERT 42 0.0005 0.9930 0.0005 *MESH_TVERT 43 0.8652 0.4902 0.9995 *MESH_TVERT 44 -0.0058 -0.0044 0.0005 *MESH_TVERT 45 0.8572 0.2708 0.1845 *MESH_TVERT 46 0.9951 -0.0044 0.0005 *MESH_TVERT 47 -0.0046 0.2708 0.1845 *MESH_TVERT 48 0.9951 -0.0044 0.9995 *MESH_TVERT 49 -0.0006 0.2708 0.8155 *MESH_TVERT 50 0.0006 -0.0044 0.9995 *MESH_TVERT 51 0.8572 0.2708 0.8155 *MESH_TVERT 52 0.8728 -0.0039 0.9995 *MESH_TVERT 53 0.2566 0.2497 0.0005 *MESH_TVERT 54 0.1272 -0.0039 0.9995 *MESH_TVERT 55 0.7434 0.2497 0.0005 *MESH_TVERT 56 0.8046 0.5036 0.0005 *MESH_TVERT 57 0.1954 0.9600 0.0005 *MESH_TVERT 58 0.1954 0.5036 0.0005 *MESH_TVERT 59 0.8046 0.9600 0.0005 *MESH_TVERT 60 0.8046 0.5036 0.0005 *MESH_TVERT 61 0.1954 0.9600 0.0005 *MESH_TVERT 62 0.1954 0.5036 0.0005 *MESH_TVERT 63 0.8046 0.9600 0.0005 *MESH_TVERT 64 0.8046 0.5036 0.9995 *MESH_TVERT 65 0.1954 0.9600 0.9995 *MESH_TVERT 66 0.1954 0.5036 0.9995 *MESH_TVERT 67 0.8046 0.9600 0.9995 *MESH_TVERT 68 0.8046 0.5036 0.9995 *MESH_TVERT 69 0.1954 0.9600 0.9995 *MESH_TVERT 70 0.1954 0.5036 0.9995 *MESH_TVERT 71 0.8046 0.9600 0.9995 *MESH_TVERT 72 0.8046 0.5036 0.0005 *MESH_TVERT 73 0.1954 0.9600 0.0005 *MESH_TVERT 74 0.8046 0.5036 0.0005 *MESH_TVERT 75 0.1954 0.9600 0.0005 *MESH_TVERT 76 0.8046 0.5036 0.9995 *MESH_TVERT 77 0.1954 0.9600 0.9995 *MESH_TVERT 78 0.8046 0.5036 0.9995 *MESH_TVERT 79 0.1954 0.9600 0.9995 *MESH_TVERT 80 0.7435 0.0063 0.9995 *MESH_TVERT 81 0.3847 0.1582 0.8683 *MESH_TVERT 82 0.2562 0.0063 0.9995 *MESH_TVERT 83 0.6150 0.1582 0.8683 *MESH_TVERT 84 0.7436 0.0014 0.9995 *MESH_TVERT 85 0.3848 0.1557 0.8683 *MESH_TVERT 86 0.2563 0.0014 0.9995 *MESH_TVERT 87 0.6151 0.1557 0.8683 *MESH_TVERT 88 0.2563 0.0014 0.0005 *MESH_TVERT 89 0.6151 0.1557 0.1317 *MESH_TVERT 90 0.7436 0.0014 0.0005 *MESH_TVERT 91 0.3848 0.1557 0.1317 *MESH_TVERT 92 0.2562 0.0063 0.0005 *MESH_TVERT 93 0.6151 0.1582 0.1317 *MESH_TVERT 94 0.7436 0.0063 0.0005 *MESH_TVERT 95 0.3847 0.1582 0.1317 } *MESH_NUMTVFACES 45 *MESH_TFACELIST { *MESH_TFACE 0 5 4 6 *MESH_TFACE 1 5 7 4 *MESH_TFACE 2 20 25 24 *MESH_TFACE 3 20 21 25 *MESH_TFACE 4 22 27 26 *MESH_TFACE 5 22 23 27 *MESH_TFACE 6 1 0 2 *MESH_TFACE 7 1 3 0 *MESH_TFACE 8 45 47 46 *MESH_TFACE 9 44 46 47 *MESH_TFACE 10 53 52 54 *MESH_TFACE 11 52 53 55 *MESH_TFACE 12 49 48 50 *MESH_TFACE 13 48 49 51 *MESH_TFACE 14 9 8 10 *MESH_TFACE 15 8 9 11 *MESH_TFACE 16 73 72 58 *MESH_TFACE 17 56 57 59 *MESH_TFACE 18 75 74 62 *MESH_TFACE 19 60 61 63 *MESH_TFACE 20 77 76 66 *MESH_TFACE 21 64 65 67 *MESH_TFACE 22 79 78 70 *MESH_TFACE 23 68 69 71 *MESH_TFACE 24 41 40 42 *MESH_TFACE 25 40 41 43 *MESH_TFACE 26 29 28 30 *MESH_TFACE 27 28 29 31 *MESH_TFACE 28 37 36 38 *MESH_TFACE 29 36 37 39 *MESH_TFACE 30 33 32 34 *MESH_TFACE 31 32 33 35 *MESH_TFACE 32 85 84 86 *MESH_TFACE 33 84 85 87 *MESH_TFACE 34 81 80 82 *MESH_TFACE 35 80 81 83 *MESH_TFACE 36 89 88 90 *MESH_TFACE 37 88 89 91 *MESH_TFACE 38 93 92 94 *MESH_TFACE 39 92 93 95 *MESH_TFACE 40 13 12 14 *MESH_TFACE 41 14 12 15 *MESH_TFACE 42 15 12 16 *MESH_TFACE 43 17 12 18 *MESH_TFACE 44 18 12 19 } *MESH_NUMCVERTEX 124 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 1.0000 0.0000 *MESH_VERTCOL 5 0.0000 1.0000 0.0000 *MESH_VERTCOL 6 0.0000 1.0000 0.0000 *MESH_VERTCOL 7 0.0000 1.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 *MESH_VERTCOL 20 0.0000 0.0000 0.0000 *MESH_VERTCOL 21 0.0000 0.0000 0.0000 *MESH_VERTCOL 22 0.0000 0.0000 0.0000 *MESH_VERTCOL 23 0.0000 0.0000 0.0000 *MESH_VERTCOL 24 0.0000 0.0000 0.0000 *MESH_VERTCOL 25 0.0000 0.0000 0.0000 *MESH_VERTCOL 26 0.0000 0.0000 0.0000 *MESH_VERTCOL 27 0.0000 0.0000 0.0000 *MESH_VERTCOL 28 0.0000 0.0000 0.0000 *MESH_VERTCOL 29 0.0000 0.0000 0.0000 *MESH_VERTCOL 30 0.0000 0.0000 0.0000 *MESH_VERTCOL 31 0.0000 0.0000 0.0000 *MESH_VERTCOL 32 0.0000 0.0000 0.0000 *MESH_VERTCOL 33 0.0000 0.0000 0.0000 *MESH_VERTCOL 34 0.0000 0.0000 0.0000 *MESH_VERTCOL 35 0.0000 0.0000 0.0000 *MESH_VERTCOL 36 0.0000 0.0000 0.0000 *MESH_VERTCOL 37 0.0000 0.0000 0.0000 *MESH_VERTCOL 38 0.0000 0.0000 0.0000 *MESH_VERTCOL 39 0.0000 0.0000 0.0000 *MESH_VERTCOL 40 0.0000 0.0000 0.0000 *MESH_VERTCOL 41 0.0000 0.0000 0.0000 *MESH_VERTCOL 42 0.0000 0.0000 0.0000 *MESH_VERTCOL 43 0.0000 0.0000 0.0000 *MESH_VERTCOL 44 0.0000 0.0000 0.0000 *MESH_VERTCOL 45 0.0000 0.0000 0.0000 *MESH_VERTCOL 46 0.0000 0.0000 0.0000 *MESH_VERTCOL 47 0.0000 0.0000 0.0000 *MESH_VERTCOL 48 0.0000 0.0000 0.0000 *MESH_VERTCOL 49 0.0000 0.0000 0.0000 *MESH_VERTCOL 50 0.0000 0.0000 0.0000 *MESH_VERTCOL 51 0.0000 0.0000 0.0000 *MESH_VERTCOL 52 0.0000 0.0000 0.0000 *MESH_VERTCOL 53 0.0000 0.0000 0.0000 *MESH_VERTCOL 54 0.0000 0.0000 0.0000 *MESH_VERTCOL 55 0.0000 0.0000 0.0000 *MESH_VERTCOL 56 0.0000 1.0000 0.0000 *MESH_VERTCOL 57 0.0000 1.0000 0.0000 *MESH_VERTCOL 58 0.0000 0.0000 0.0000 *MESH_VERTCOL 59 0.0000 0.0000 0.0000 *MESH_VERTCOL 60 0.0000 0.0000 0.0000 *MESH_VERTCOL 61 0.0000 0.0000 0.0000 *MESH_VERTCOL 62 0.0000 0.0000 0.0000 *MESH_VERTCOL 63 0.0000 0.0000 0.0000 *MESH_VERTCOL 64 0.0000 0.0000 0.0000 *MESH_VERTCOL 65 0.0000 0.0000 0.0000 *MESH_VERTCOL 66 0.0000 0.0000 0.0000 *MESH_VERTCOL 67 0.0000 0.0000 0.0000 *MESH_VERTCOL 68 0.0000 0.0000 0.0000 *MESH_VERTCOL 69 0.0000 0.0000 0.0000 *MESH_VERTCOL 70 0.0000 0.0000 0.0000 *MESH_VERTCOL 71 0.0000 0.0000 0.0000 *MESH_VERTCOL 72 0.0000 0.0000 0.0000 *MESH_VERTCOL 73 0.0000 0.0000 0.0000 *MESH_VERTCOL 74 0.0000 0.0000 0.0000 *MESH_VERTCOL 75 0.0000 0.0000 0.0000 *MESH_VERTCOL 76 0.0000 0.0000 0.0000 *MESH_VERTCOL 77 0.0000 0.0000 0.0000 *MESH_VERTCOL 78 0.0000 0.0000 0.0000 *MESH_VERTCOL 79 0.0000 0.0000 0.0000 *MESH_VERTCOL 80 0.0000 0.0000 0.0000 *MESH_VERTCOL 81 0.0000 0.0000 0.0000 *MESH_VERTCOL 82 0.0000 0.0000 0.0000 *MESH_VERTCOL 83 0.0000 0.0000 0.0000 *MESH_VERTCOL 84 0.0000 0.0000 0.0000 *MESH_VERTCOL 85 0.0000 0.0000 0.0000 *MESH_VERTCOL 86 0.0000 0.0000 0.0000 *MESH_VERTCOL 87 0.0000 0.0000 0.0000 *MESH_VERTCOL 88 0.0000 0.0000 0.0000 *MESH_VERTCOL 89 0.0000 0.0000 0.0000 *MESH_VERTCOL 90 0.0000 0.0000 0.0000 *MESH_VERTCOL 91 0.0000 0.0000 0.0000 *MESH_VERTCOL 92 0.0000 0.0000 0.0000 *MESH_VERTCOL 93 0.0000 0.0000 0.0000 *MESH_VERTCOL 94 0.0000 0.0000 0.0000 *MESH_VERTCOL 95 0.0000 0.0000 0.0000 *MESH_VERTCOL 96 0.0000 0.0000 0.0000 *MESH_VERTCOL 97 0.0000 0.0000 0.0000 *MESH_VERTCOL 98 0.0000 0.0000 0.0000 *MESH_VERTCOL 99 0.0000 0.0000 0.0000 *MESH_VERTCOL 100 0.0000 0.0000 0.0000 *MESH_VERTCOL 101 0.0000 0.0000 0.0000 *MESH_VERTCOL 102 0.0000 0.0000 0.0000 *MESH_VERTCOL 103 0.0000 0.0000 0.0000 *MESH_VERTCOL 104 0.0000 0.0000 0.0000 *MESH_VERTCOL 105 0.0000 0.0000 0.0000 *MESH_VERTCOL 106 0.0000 0.0000 0.0000 *MESH_VERTCOL 107 0.0000 0.0000 0.0000 *MESH_VERTCOL 108 0.0000 0.0000 0.0000 *MESH_VERTCOL 109 0.0000 0.0000 0.0000 *MESH_VERTCOL 110 0.0000 0.0000 0.0000 *MESH_VERTCOL 111 0.0000 0.0000 0.0000 *MESH_VERTCOL 112 0.0000 0.0000 0.0000 *MESH_VERTCOL 113 0.0000 0.0000 0.0000 *MESH_VERTCOL 114 0.0000 0.0000 0.0000 *MESH_VERTCOL 115 0.0000 0.0000 0.0000 *MESH_VERTCOL 116 0.0000 0.0000 0.0000 *MESH_VERTCOL 117 0.0000 0.0000 0.0000 *MESH_VERTCOL 118 0.0000 0.0000 0.0000 *MESH_VERTCOL 119 0.0000 0.0000 0.0000 *MESH_VERTCOL 120 0.0000 0.0000 0.0000 *MESH_VERTCOL 121 0.0000 0.0000 0.0000 *MESH_VERTCOL 122 0.0000 0.0000 0.0000 *MESH_VERTCOL 123 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 45 *MESH_CFACELIST { *MESH_CFACE 0 22 21 20 *MESH_CFACE 1 22 23 21 *MESH_CFACE 2 12 17 16 *MESH_CFACE 3 12 13 17 *MESH_CFACE 4 14 19 18 *MESH_CFACE 5 14 15 19 *MESH_CFACE 6 53 54 55 *MESH_CFACE 7 53 52 54 *MESH_CFACE 8 74 75 72 *MESH_CFACE 9 73 72 75 *MESH_CFACE 10 79 76 77 *MESH_CFACE 11 76 79 78 *MESH_CFACE 12 83 80 81 *MESH_CFACE 13 80 83 82 *MESH_CFACE 14 51 48 49 *MESH_CFACE 15 48 51 50 *MESH_CFACE 16 29 24 25 *MESH_CFACE 17 24 29 28 *MESH_CFACE 18 31 84 27 *MESH_CFACE 19 84 31 85 *MESH_CFACE 20 30 86 26 *MESH_CFACE 21 86 30 87 *MESH_CFACE 22 90 89 88 *MESH_CFACE 23 89 90 91 *MESH_CFACE 24 37 96 97 *MESH_CFACE 25 96 37 36 *MESH_CFACE 26 39 97 99 *MESH_CFACE 27 97 39 37 *MESH_CFACE 28 38 99 98 *MESH_CFACE 29 99 38 39 *MESH_CFACE 30 36 98 96 *MESH_CFACE 31 98 36 38 *MESH_CFACE 32 41 100 101 *MESH_CFACE 33 100 41 40 *MESH_CFACE 34 43 104 105 *MESH_CFACE 35 104 43 106 *MESH_CFACE 36 42 111 110 *MESH_CFACE 37 111 42 112 *MESH_CFACE 38 118 117 116 *MESH_CFACE 39 117 118 119 *MESH_CFACE 40 81 70 83 *MESH_CFACE 41 83 70 75 *MESH_CFACE 42 75 70 73 *MESH_CFACE 43 69 70 65 *MESH_CFACE 44 65 70 66 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 10 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 9 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 8 0.0000 0.0000 1.0000 *MESH_FACENORMAL 1 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 10 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 11 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 9 0.0000 0.0000 1.0000 *MESH_FACENORMAL 2 -1.0000 -0.0000 -0.0000 *MESH_VERTEXNORMAL 0 -1.0000 -0.0000 -0.0000 *MESH_VERTEXNORMAL 5 -1.0000 -0.0000 -0.0000 *MESH_VERTEXNORMAL 4 -1.0000 -0.0000 -0.0000 *MESH_FACENORMAL 3 -1.0000 -0.0000 -0.0000 *MESH_VERTEXNORMAL 0 -1.0000 -0.0000 -0.0000 *MESH_VERTEXNORMAL 1 -1.0000 -0.0000 -0.0000 *MESH_VERTEXNORMAL 5 -1.0000 -0.0000 -0.0000 *MESH_FACENORMAL 4 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 7 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 6 1.0000 0.0000 0.0000 *MESH_FACENORMAL 5 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 7 1.0000 0.0000 0.0000 *MESH_FACENORMAL 6 0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 3 0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 4 0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 7 0.0000 -1.0000 -0.0000 *MESH_FACENORMAL 7 0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 3 0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 0 0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 4 0.0000 -1.0000 -0.0000 *MESH_FACENORMAL 8 -0.4511 -0.0000 0.8925 *MESH_VERTEXNORMAL 8 -0.4511 -0.0000 0.8925 *MESH_VERTEXNORMAL 9 -0.4511 -0.0000 0.8925 *MESH_VERTEXNORMAL 28 -0.4511 -0.0000 0.8925 *MESH_FACENORMAL 9 -0.4511 -0.0000 0.8925 *MESH_VERTEXNORMAL 29 -0.4511 -0.0000 0.8925 *MESH_VERTEXNORMAL 28 -0.4511 -0.0000 0.8925 *MESH_VERTEXNORMAL 9 -0.4511 -0.0000 0.8925 *MESH_FACENORMAL 10 0.0000 -0.4511 0.8925 *MESH_VERTEXNORMAL 10 0.0000 -0.4511 0.8925 *MESH_VERTEXNORMAL 28 0.0000 -0.4511 0.8925 *MESH_VERTEXNORMAL 30 0.0000 -0.4511 0.8925 *MESH_FACENORMAL 11 0.0000 -0.4511 0.8925 *MESH_VERTEXNORMAL 28 0.0000 -0.4511 0.8925 *MESH_VERTEXNORMAL 10 0.0000 -0.4511 0.8925 *MESH_VERTEXNORMAL 8 0.0000 -0.4511 0.8925 *MESH_FACENORMAL 12 0.4511 0.0000 0.8925 *MESH_VERTEXNORMAL 11 0.4511 0.0000 0.8925 *MESH_VERTEXNORMAL 30 0.4511 0.0000 0.8925 *MESH_VERTEXNORMAL 31 0.4511 0.0000 0.8925 *MESH_FACENORMAL 13 0.4511 0.0000 0.8925 *MESH_VERTEXNORMAL 30 0.4511 0.0000 0.8925 *MESH_VERTEXNORMAL 11 0.4511 0.0000 0.8925 *MESH_VERTEXNORMAL 10 0.4511 0.0000 0.8925 *MESH_FACENORMAL 14 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 27 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 24 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 25 0.0000 0.0000 1.0000 *MESH_FACENORMAL 15 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 24 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 27 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 26 0.0000 0.0000 1.0000 *MESH_FACENORMAL 16 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 17 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 12 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 13 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 17 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 12 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 17 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 16 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 18 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 19 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 13 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 15 1.0000 0.0000 0.0000 *MESH_FACENORMAL 19 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 13 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 19 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 17 1.0000 0.0000 0.0000 *MESH_FACENORMAL 20 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 18 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 15 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 14 0.0000 1.0000 0.0000 *MESH_FACENORMAL 21 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 15 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 18 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 19 0.0000 1.0000 0.0000 *MESH_FACENORMAL 22 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 16 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 14 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 12 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 23 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 14 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 16 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 18 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 24 0.0000 -0.2747 0.9615 *MESH_VERTEXNORMAL 21 0.0000 -0.2747 0.9615 *MESH_VERTEXNORMAL 32 0.0000 -0.2747 0.9615 *MESH_VERTEXNORMAL 33 0.0000 -0.2747 0.9615 *MESH_FACENORMAL 25 0.0000 -0.2747 0.9615 *MESH_VERTEXNORMAL 32 0.0000 -0.2747 0.9615 *MESH_VERTEXNORMAL 21 0.0000 -0.2747 0.9615 *MESH_VERTEXNORMAL 20 0.0000 -0.2747 0.9615 *MESH_FACENORMAL 26 0.2747 0.0000 0.9615 *MESH_VERTEXNORMAL 23 0.2747 0.0000 0.9615 *MESH_VERTEXNORMAL 33 0.2747 0.0000 0.9615 *MESH_VERTEXNORMAL 35 0.2747 0.0000 0.9615 *MESH_FACENORMAL 27 0.2747 0.0000 0.9615 *MESH_VERTEXNORMAL 33 0.2747 0.0000 0.9615 *MESH_VERTEXNORMAL 23 0.2747 0.0000 0.9615 *MESH_VERTEXNORMAL 21 0.2747 0.0000 0.9615 *MESH_FACENORMAL 28 0.0000 0.2747 0.9615 *MESH_VERTEXNORMAL 22 0.0000 0.2747 0.9615 *MESH_VERTEXNORMAL 35 0.0000 0.2747 0.9615 *MESH_VERTEXNORMAL 34 0.0000 0.2747 0.9615 *MESH_FACENORMAL 29 0.0000 0.2747 0.9615 *MESH_VERTEXNORMAL 35 0.0000 0.2747 0.9615 *MESH_VERTEXNORMAL 22 0.0000 0.2747 0.9615 *MESH_VERTEXNORMAL 23 0.0000 0.2747 0.9615 *MESH_FACENORMAL 30 -0.2747 0.0000 0.9615 *MESH_VERTEXNORMAL 20 -0.2747 0.0000 0.9615 *MESH_VERTEXNORMAL 34 -0.2747 0.0000 0.9615 *MESH_VERTEXNORMAL 32 -0.2747 0.0000 0.9615 *MESH_FACENORMAL 31 -0.2747 0.0000 0.9615 *MESH_VERTEXNORMAL 34 -0.2747 0.0000 0.9615 *MESH_VERTEXNORMAL 20 -0.2747 0.0000 0.9615 *MESH_VERTEXNORMAL 22 -0.2747 0.0000 0.9615 *MESH_FACENORMAL 32 0.0000 -0.8403 0.5421 *MESH_VERTEXNORMAL 25 0.0000 -0.8403 0.5421 *MESH_VERTEXNORMAL 20 0.0000 -0.8403 0.5421 *MESH_VERTEXNORMAL 21 0.0000 -0.8403 0.5421 *MESH_FACENORMAL 33 0.0000 -0.8403 0.5421 *MESH_VERTEXNORMAL 20 0.0000 -0.8403 0.5421 *MESH_VERTEXNORMAL 25 0.0000 -0.8403 0.5421 *MESH_VERTEXNORMAL 24 0.0000 -0.8403 0.5421 *MESH_FACENORMAL 34 0.8403 0.0000 0.5421 *MESH_VERTEXNORMAL 27 0.8403 0.0000 0.5421 *MESH_VERTEXNORMAL 21 0.8403 0.0000 0.5421 *MESH_VERTEXNORMAL 23 0.8403 0.0000 0.5421 *MESH_FACENORMAL 35 0.8403 0.0000 0.5421 *MESH_VERTEXNORMAL 21 0.8403 0.0000 0.5421 *MESH_VERTEXNORMAL 27 0.8403 0.0000 0.5421 *MESH_VERTEXNORMAL 25 0.8403 0.0000 0.5421 *MESH_FACENORMAL 36 0.0000 0.8403 0.5421 *MESH_VERTEXNORMAL 26 0.0000 0.8403 0.5421 *MESH_VERTEXNORMAL 23 0.0000 0.8403 0.5421 *MESH_VERTEXNORMAL 22 0.0000 0.8403 0.5421 *MESH_FACENORMAL 37 0.0000 0.8403 0.5421 *MESH_VERTEXNORMAL 23 0.0000 0.8403 0.5421 *MESH_VERTEXNORMAL 26 0.0000 0.8403 0.5421 *MESH_VERTEXNORMAL 27 0.0000 0.8403 0.5421 *MESH_FACENORMAL 38 -0.8403 0.0000 0.5421 *MESH_VERTEXNORMAL 24 -0.8403 0.0000 0.5421 *MESH_VERTEXNORMAL 22 -0.8403 0.0000 0.5421 *MESH_VERTEXNORMAL 20 -0.8403 0.0000 0.5421 *MESH_FACENORMAL 39 -0.8403 0.0000 0.5421 *MESH_VERTEXNORMAL 22 -0.8403 0.0000 0.5421 *MESH_VERTEXNORMAL 24 -0.8403 0.0000 0.5421 *MESH_VERTEXNORMAL 26 -0.8403 0.0000 0.5421 *MESH_FACENORMAL 40 0.0098 1.0000 -0.0000 *MESH_VERTEXNORMAL 31 0.0098 1.0000 -0.0000 *MESH_VERTEXNORMAL 2 0.0098 1.0000 -0.0000 *MESH_VERTEXNORMAL 11 0.0098 1.0000 -0.0000 *MESH_FACENORMAL 41 0.0098 1.0000 -0.0000 *MESH_VERTEXNORMAL 11 0.0098 1.0000 -0.0000 *MESH_VERTEXNORMAL 2 0.0098 1.0000 -0.0000 *MESH_VERTEXNORMAL 9 0.0098 1.0000 -0.0000 *MESH_FACENORMAL 42 0.0098 1.0000 0.0000 *MESH_VERTEXNORMAL 9 0.0098 1.0000 0.0000 *MESH_VERTEXNORMAL 2 0.0098 1.0000 0.0000 *MESH_VERTEXNORMAL 29 0.0098 1.0000 0.0000 *MESH_FACENORMAL 43 0.0098 1.0000 0.0000 *MESH_VERTEXNORMAL 1 0.0098 1.0000 0.0000 *MESH_VERTEXNORMAL 2 0.0098 1.0000 0.0000 *MESH_VERTEXNORMAL 5 0.0098 1.0000 0.0000 *MESH_FACENORMAL 44 0.0098 1.0000 0.0000 *MESH_VERTEXNORMAL 5 0.0098 1.0000 0.0000 *MESH_VERTEXNORMAL 2 0.0098 1.0000 0.0000 *MESH_VERTEXNORMAL 6 0.0098 1.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "Litwin_palace_twr" *NODE_PARENT "palace_twr" *NODE_TM { *NODE_NAME "Litwin_palace_twr" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 16 *MESH_NUMFACES 8 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -16.4764 -32.8351 42.9057 *MESH_VERTEX 1 18.3460 -32.8351 42.9057 *MESH_VERTEX 2 -16.4764 1.9873 42.9057 *MESH_VERTEX 3 18.3460 1.9873 42.9057 *MESH_VERTEX 4 -16.4764 -32.8351 58.4158 *MESH_VERTEX 5 18.3460 -32.8351 58.4158 *MESH_VERTEX 6 -16.4764 1.9873 58.4158 *MESH_VERTEX 7 18.3460 1.9873 58.4158 *MESH_VERTEX 8 18.3460 -32.8351 42.9057 *MESH_VERTEX 9 18.3460 -32.8351 58.4158 *MESH_VERTEX 10 18.3460 1.9873 42.9057 *MESH_VERTEX 11 18.3460 1.9873 58.4158 *MESH_VERTEX 12 -16.4764 -32.8351 42.9057 *MESH_VERTEX 13 -16.4764 1.9873 42.9057 *MESH_VERTEX 14 -16.4764 -32.8351 58.4158 *MESH_VERTEX 15 -16.4764 1.9873 58.4158 } *MESH_FACE_LIST { *MESH_FACE 0: A: 5 B: 0 C: 1 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 1 *MESH_FACE 1: A: 0 B: 5 C: 4 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 1 *MESH_FACE 2: A: 7 B: 8 C: 3 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 1 *MESH_FACE 3: A: 8 B: 7 C: 9 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 1 *MESH_FACE 4: A: 6 B: 10 C: 2 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 6 *MESH_MTLID 1 *MESH_FACE 5: A: 10 B: 6 C: 11 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 6 *MESH_MTLID 1 *MESH_FACE 6: A: 14 B: 13 C: 12 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 7 *MESH_MTLID 1 *MESH_FACE 7: A: 13 B: 14 C: 15 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 7 *MESH_MTLID 1 } *MESH_NUMTVERTEX 32 *MESH_TVERTLIST { *MESH_TVERT 0 0.9995 0.0005 0.5000 *MESH_TVERT 1 0.0005 0.9995 0.5000 *MESH_TVERT 2 0.0005 0.0005 0.5000 *MESH_TVERT 3 0.9995 0.9995 0.5000 *MESH_TVERT 4 0.9995 0.0005 0.0005 *MESH_TVERT 5 0.1348 0.4995 0.9995 *MESH_TVERT 6 0.0005 0.0005 0.0005 *MESH_TVERT 7 0.8652 0.4995 0.9995 *MESH_TVERT 8 0.9995 0.5036 0.0005 *MESH_TVERT 9 0.0005 0.9600 0.0005 *MESH_TVERT 10 0.0005 0.5036 0.0005 *MESH_TVERT 11 0.9995 0.9600 0.0005 *MESH_TVERT 12 0.9995 0.5036 0.0005 *MESH_TVERT 13 0.0005 0.9600 0.0005 *MESH_TVERT 14 0.0005 0.5036 0.0005 *MESH_TVERT 15 0.9995 0.9600 0.0005 *MESH_TVERT 16 0.9995 0.5036 0.9995 *MESH_TVERT 17 0.0005 0.9600 0.9995 *MESH_TVERT 18 0.0005 0.5036 0.9995 *MESH_TVERT 19 0.9995 0.9600 0.9995 *MESH_TVERT 20 0.9995 0.5036 0.9995 *MESH_TVERT 21 0.0005 0.9600 0.9995 *MESH_TVERT 22 0.0005 0.5036 0.9995 *MESH_TVERT 23 0.9995 0.9600 0.9995 *MESH_TVERT 24 0.9995 0.5036 0.0005 *MESH_TVERT 25 0.0005 0.9600 0.0005 *MESH_TVERT 26 0.9995 0.5036 0.0005 *MESH_TVERT 27 0.0005 0.9600 0.0005 *MESH_TVERT 28 0.9995 0.5036 0.9995 *MESH_TVERT 29 0.0005 0.9600 0.9995 *MESH_TVERT 30 0.9995 0.5036 0.9995 *MESH_TVERT 31 0.0005 0.9600 0.9995 } *MESH_NUMTVFACES 8 *MESH_TFACELIST { *MESH_TFACE 0 25 24 10 *MESH_TFACE 1 8 9 11 *MESH_TFACE 2 27 26 14 *MESH_TFACE 3 12 13 15 *MESH_TFACE 4 29 28 18 *MESH_TFACE 5 16 17 19 *MESH_TFACE 6 31 30 22 *MESH_TFACE 7 20 21 23 } *MESH_NUMCVERTEX 16 *MESH_CVERTLIST { *MESH_VERTCOL 0 1.0000 0.0000 1.0000 *MESH_VERTCOL 1 1.0000 0.0000 1.0000 *MESH_VERTCOL 2 1.0000 0.0000 1.0000 *MESH_VERTCOL 3 1.0000 0.0000 1.0000 *MESH_VERTCOL 4 1.0000 0.0000 1.0000 *MESH_VERTCOL 5 1.0000 0.0000 1.0000 *MESH_VERTCOL 6 1.0000 0.0000 1.0000 *MESH_VERTCOL 7 1.0000 0.0000 1.0000 *MESH_VERTCOL 8 1.0000 0.0000 1.0000 *MESH_VERTCOL 9 1.0000 0.0000 1.0000 *MESH_VERTCOL 10 1.0000 0.0000 1.0000 *MESH_VERTCOL 11 1.0000 0.0000 1.0000 *MESH_VERTCOL 12 1.0000 0.0000 1.0000 *MESH_VERTCOL 13 1.0000 0.0000 1.0000 *MESH_VERTCOL 14 1.0000 0.0000 1.0000 *MESH_VERTCOL 15 1.0000 0.0000 1.0000 } *MESH_NUMCVFACES 8 *MESH_CFACELIST { *MESH_CFACE 0 5 0 1 *MESH_CFACE 1 0 5 4 *MESH_CFACE 2 7 8 3 *MESH_CFACE 3 8 7 9 *MESH_CFACE 4 6 10 2 *MESH_CFACE 5 10 6 11 *MESH_CFACE 6 14 13 12 *MESH_CFACE 7 13 14 15 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 5 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 0 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 1 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 1 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 0 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 5 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 4 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 2 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 7 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 8 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 1.0000 0.0000 0.0000 *MESH_FACENORMAL 3 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 8 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 7 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 9 1.0000 0.0000 0.0000 *MESH_FACENORMAL 4 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 6 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 10 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 2 0.0000 1.0000 0.0000 *MESH_FACENORMAL 5 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 10 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 6 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 11 0.0000 1.0000 0.0000 *MESH_FACENORMAL 6 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 14 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 13 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 12 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 7 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 13 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 14 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 15 -1.0000 0.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 1 }