*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Fri Feb 02 17:00:25 2001" *SCENE { *SCENE_FILENAME "L_PalaceWingX.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Palace1" *MATERIAL_CLASS "Multi/Sub-Object" *MATERIAL_AMBIENT 0.1000 0.1000 0.1000 *MATERIAL_DIFFUSE 0.5000 0.5000 0.5000 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.0100 *MATERIAL_SHINESTRENGTH 0.0000 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *NUMSUBMTLS 9 *SUBMATERIAL 0 { *MATERIAL_NAME "Material #25" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1000 0.1000 0.1000 *MATERIAL_DIFFUSE 0.5000 0.5000 0.5000 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.0000 *MATERIAL_SHINESTRENGTH 0.0000 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "stone" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "F:\Art\MC2_SetPieces\Liao_Palace\L_stone.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } *SUBMATERIAL 1 { *MATERIAL_NAME "Material #26" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1000 0.1000 0.1000 *MATERIAL_DIFFUSE 0.5000 0.5000 0.5000 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.0000 *MATERIAL_SHINESTRENGTH 0.0000 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "windows" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "F:\Art\MC2_SetPieces\Liao_Palace\A_L_windows1.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } *SUBMATERIAL 2 { *MATERIAL_NAME "Material #27" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1000 0.1000 0.1000 *MATERIAL_DIFFUSE 0.5000 0.5000 0.5000 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.0000 *MATERIAL_SHINESTRENGTH 0.0000 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "plates" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "F:\Art\MC2_SetPieces\Liao_Palace\L_plates.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } *SUBMATERIAL 3 { *MATERIAL_NAME "Material #28" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1000 0.1000 0.1000 *MATERIAL_DIFFUSE 0.5000 0.5000 0.5000 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.0000 *MATERIAL_SHINESTRENGTH 0.0000 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "roofs" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "F:\Art\MC2_SetPieces\Liao_Palace\roofs.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } *SUBMATERIAL 4 { *MATERIAL_NAME "Material #29" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1000 0.1000 0.1000 *MATERIAL_DIFFUSE 0.5000 0.5000 0.5000 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.0000 *MATERIAL_SHINESTRENGTH 0.0000 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "top" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "F:\Art\MC2_SetPieces\Liao_Palace\L_top.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } *SUBMATERIAL 5 { *MATERIAL_NAME "Material #30" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1000 0.1000 0.1000 *MATERIAL_DIFFUSE 0.5000 0.5000 0.5000 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.0000 *MATERIAL_SHINESTRENGTH 0.0000 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #0" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "F:\Art\MC2_SetPieces\Liao_Palace\L_stairs.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } *SUBMATERIAL 6 { *MATERIAL_NAME "Material #31" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1000 0.1000 0.1000 *MATERIAL_DIFFUSE 0.5000 0.5000 0.5000 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.0000 *MATERIAL_SHINESTRENGTH 0.0000 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #1" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "F:\Art\MC2_SetPieces\Liao_Palace\L_door.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } *SUBMATERIAL 7 { *MATERIAL_NAME "Material #32" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1000 0.1000 0.1000 *MATERIAL_DIFFUSE 0.5000 0.5000 0.5000 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "factory" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "F:\Art\MC2_SetPieces\Liao_Palace\Working\FactoryB.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } *SUBMATERIAL 8 { *MATERIAL_NAME "Material #34" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1000 0.1000 0.1000 *MATERIAL_DIFFUSE 0.5000 0.5000 0.5000 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #8" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "F:\Art\MC2_SetPieces\Liao_Palace\Working\A_FactoryA.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } } *GEOMOBJECT { *NODE_NAME "palace_wing" *NODE_TM { *NODE_NAME "palace_wing" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 39 *MESH_NUMFACES 28 *MESH_VERTEX_LIST { *MESH_VERTEX 0 62.8404 -56.7302 65.6358 *MESH_VERTEX 1 62.8404 52.8060 65.6358 *MESH_VERTEX 2 -91.4098 52.8606 65.5795 *MESH_VERTEX 3 -91.4098 -56.7848 65.5795 *MESH_VERTEX 4 53.2229 -47.1125 112.1790 *MESH_VERTEX 5 -65.6011 -47.1125 112.1790 *MESH_VERTEX 6 53.2229 43.1887 112.1790 *MESH_VERTEX 7 -65.6011 43.1887 112.1790 *MESH_VERTEX 8 41.0900 -34.9796 122.9420 *MESH_VERTEX 9 -65.6348 -34.9796 122.9420 *MESH_VERTEX 10 41.0900 31.0557 122.9420 *MESH_VERTEX 11 -65.6348 31.0557 122.9420 *MESH_VERTEX 12 32.5520 -26.4416 136.8724 *MESH_VERTEX 13 -65.7170 -26.4416 136.8724 *MESH_VERTEX 14 32.5520 22.5177 136.8724 *MESH_VERTEX 15 -65.7170 22.5177 136.8724 *MESH_VERTEX 16 -36.0187 -54.8910 17.2979 *MESH_VERTEX 17 8.9862 -54.8910 17.2979 *MESH_VERTEX 18 7.1367 -2.4880 17.2979 *MESH_VERTEX 19 8.9862 43.7498 17.2979 *MESH_VERTEX 20 -34.1691 42.5168 17.2979 *MESH_VERTEX 21 -92.1206 -0.0220 17.2979 *MESH_VERTEX 22 59.5396 0.5945 17.2979 *MESH_VERTEX 23 59.2454 49.2111 0.0449 *MESH_VERTEX 24 -91.4098 -53.1353 -0.0000 *MESH_VERTEX 25 62.8404 52.8060 65.6358 *MESH_VERTEX 26 -91.4098 -56.7848 65.5795 *MESH_VERTEX 27 59.2454 -53.1353 0.0449 *MESH_VERTEX 28 -91.4098 49.2111 -0.0000 *MESH_VERTEX 29 62.8404 -56.7302 65.6358 *MESH_VERTEX 30 -91.4098 52.8606 65.5795 *MESH_VERTEX 31 48.4548 -42.2622 65.6679 *MESH_VERTEX 32 -60.1093 38.3384 65.6679 *MESH_VERTEX 33 48.4548 -42.2622 112.1571 *MESH_VERTEX 34 -60.1093 38.3384 112.1571 *MESH_VERTEX 35 -60.1093 -42.2622 65.6679 *MESH_VERTEX 36 49.1786 39.1444 65.6679 *MESH_VERTEX 37 -60.1093 -42.2622 112.1571 *MESH_VERTEX 38 48.4548 38.3384 112.1571 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 2 C: 3 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 4 *MESH_FACE 1: A: 2 B: 0 C: 1 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 4 *MESH_FACE 2: A: 12 B: 15 C: 13 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 4 *MESH_FACE 3: A: 15 B: 12 C: 14 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 4 *MESH_FACE 4: A: 4 B: 9 C: 5 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 3 *MESH_FACE 5: A: 9 B: 4 C: 8 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 3 *MESH_FACE 6: A: 5 B: 11 C: 7 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 3 *MESH_FACE 7: A: 11 B: 5 C: 9 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 3 *MESH_FACE 8: A: 7 B: 10 C: 6 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 3 *MESH_FACE 9: A: 10 B: 7 C: 11 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 3 *MESH_FACE 10: A: 6 B: 8 C: 4 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 3 *MESH_FACE 11: A: 8 B: 6 C: 10 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 3 *MESH_FACE 12: A: 8 B: 13 C: 9 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 3 *MESH_FACE 13: A: 13 B: 8 C: 12 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 3 *MESH_FACE 14: A: 9 B: 15 C: 11 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 3 *MESH_FACE 15: A: 15 B: 9 C: 13 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 3 *MESH_FACE 16: A: 11 B: 14 C: 10 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 3 *MESH_FACE 17: A: 14 B: 11 C: 15 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 3 *MESH_FACE 18: A: 10 B: 12 C: 8 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 3 *MESH_FACE 19: A: 12 B: 10 C: 14 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 3 *MESH_FACE 20: A: 23 B: 24 C: 26 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 21: A: 23 B: 26 C: 25 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 22: A: 27 B: 28 C: 30 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 23: A: 27 B: 30 C: 29 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 24: A: 31 B: 32 C: 34 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 25: A: 31 B: 34 C: 33 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 26: A: 35 B: 36 C: 38 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 27: A: 35 B: 38 C: 37 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 2 } *MESH_NUMTVERTEX 98 *MESH_TVERTLIST { *MESH_TVERT 0 0.9995 0.0005 0.0000 *MESH_TVERT 1 0.0005 0.9989 1.0000 *MESH_TVERT 2 0.0005 0.0005 0.0000 *MESH_TVERT 3 0.9995 0.9995 0.0000 *MESH_TVERT 4 0.0239 0.0005 0.2007 *MESH_TVERT 5 0.7874 0.9995 0.5924 *MESH_TVERT 6 0.7874 0.0005 0.6377 *MESH_TVERT 7 0.0239 0.9995 0.1554 *MESH_TVERT 8 0.9995 0.0005 0.9995 *MESH_TVERT 9 0.0005 0.9995 0.9995 *MESH_TVERT 10 0.0005 0.0005 0.9995 *MESH_TVERT 11 0.9995 0.9995 0.9995 *MESH_TVERT 12 0.0005 0.0005 0.0005 *MESH_TVERT 13 0.9995 0.9995 0.0005 *MESH_TVERT 14 0.9995 0.0005 0.0005 *MESH_TVERT 15 0.0005 0.9995 0.0005 *MESH_TVERT 16 1.0000 0.0036 0.0000 *MESH_TVERT 17 -0.0000 0.9925 0.0000 *MESH_TVERT 18 0.0000 0.0036 0.0000 *MESH_TVERT 19 1.0000 0.9925 0.0000 *MESH_TVERT 20 1.0000 0.0036 0.0000 *MESH_TVERT 21 -0.0000 0.9925 0.0000 *MESH_TVERT 22 0.0005 0.9995 0.5000 *MESH_TVERT 23 0.9995 0.0005 0.5000 *MESH_TVERT 24 0.9995 0.9995 0.5000 *MESH_TVERT 25 0.0005 0.0005 0.5000 *MESH_TVERT 26 0.9952 0.0023 1.0220 *MESH_TVERT 27 0.9960 0.5696 0.9765 *MESH_TVERT 28 -0.0033 0.5696 0.4317 *MESH_TVERT 29 -0.0025 0.0023 0.4781 *MESH_TVERT 30 0.9954 0.7463 0.9808 *MESH_TVERT 31 -0.0026 0.7463 0.1487 *MESH_TVERT 32 0.9959 0.9411 0.9653 *MESH_TVERT 33 -0.0031 0.9411 0.1326 *MESH_TVERT 34 2.0000 0.9981 0.9994 *MESH_TVERT 35 0.0023 0.0005 0.9989 *MESH_TVERT 36 0.0023 0.9995 0.0006 *MESH_TVERT 37 2.0000 0.0015 0.9994 *MESH_TVERT 38 0.0024 0.9995 0.9992 *MESH_TVERT 39 0.0024 0.0005 0.0009 *MESH_TVERT 40 2.0000 0.9981 0.0015 *MESH_TVERT 41 2.0000 0.0015 0.0015 *MESH_TVERT 42 1.2542 0.0005 0.2280 *MESH_TVERT 43 -0.2542 0.9995 0.7261 *MESH_TVERT 44 -0.2542 0.0005 0.7720 *MESH_TVERT 45 1.2542 0.9995 0.1822 *MESH_TVERT 46 -0.2283 0.1070 0.9398 *MESH_TVERT 47 0.8392 0.1070 0.9398 *MESH_TVERT 48 0.8392 0.1070 0.0602 *MESH_TVERT 49 -0.2283 0.1070 0.0602 *MESH_TVERT 50 -0.2283 0.2612 0.8653 *MESH_TVERT 51 0.7742 0.2612 0.8653 *MESH_TVERT 52 0.7742 0.2612 0.1347 *MESH_TVERT 53 -0.2283 0.2612 0.1347 *MESH_TVERT 54 -0.2283 0.4607 0.7957 *MESH_TVERT 55 0.7124 0.4607 0.7957 *MESH_TVERT 56 0.7124 0.4607 0.2043 *MESH_TVERT 57 -0.2283 0.4607 0.2043 *MESH_TVERT 58 0.9278 0.1070 0.2611 *MESH_TVERT 59 0.1788 0.1070 0.2611 *MESH_TVERT 60 0.8659 0.2612 0.5869 *MESH_TVERT 61 0.2321 0.2612 0.5869 *MESH_TVERT 62 0.8061 0.4607 0.8909 *MESH_TVERT 63 0.2791 0.4607 0.8909 *MESH_TVERT 64 0.0470 0.1089 0.1394 *MESH_TVERT 65 0.9530 0.1089 0.1394 *MESH_TVERT 66 0.1238 0.2650 0.3112 *MESH_TVERT 67 0.8762 0.2650 0.3112 *MESH_TVERT 68 0.1955 0.4626 0.0006 *MESH_TVERT 69 0.8045 0.4626 0.0006 *MESH_TVERT 70 0.9991 0.4962 0.0005 *MESH_TVERT 71 0.0001 0.4962 0.0005 *MESH_TVERT 72 0.9991 0.9310 0.0005 *MESH_TVERT 73 0.0001 0.9310 0.0005 *MESH_TVERT 74 0.9995 0.4934 0.0010 *MESH_TVERT 75 0.0005 0.4923 0.0010 *MESH_TVERT 76 0.9995 0.9317 0.0010 *MESH_TVERT 77 0.0005 0.9309 0.0005 *MESH_TVERT 78 0.0005 0.4923 0.9990 *MESH_TVERT 79 0.9995 0.4934 0.9990 *MESH_TVERT 80 0.0005 0.9309 0.9995 *MESH_TVERT 81 0.9995 0.9317 0.9990 *MESH_TVERT 82 73.5302 51.2005 -65.5627 *MESH_TVERT 83 -77.1251 -51.1459 -65.6076 *MESH_TVERT 84 77.1251 54.7954 0.0282 *MESH_TVERT 85 -77.1251 -54.7954 -0.0281 *MESH_TVERT 86 73.5302 -51.1459 -65.5627 *MESH_TVERT 87 -77.1251 51.2005 -65.6076 *MESH_TVERT 88 77.1251 -54.7408 0.0282 *MESH_TVERT 89 -77.1251 54.8500 -0.0281 *MESH_TVERT 90 62.7395 -40.2728 0.0603 *MESH_TVERT 91 -45.8246 40.3278 0.0603 *MESH_TVERT 92 62.7395 -40.2728 46.5495 *MESH_TVERT 93 -45.8246 40.3278 46.5495 *MESH_TVERT 94 -45.8246 -40.2728 0.0603 *MESH_TVERT 95 63.4633 41.1338 0.0603 *MESH_TVERT 96 -45.8246 -40.2728 46.5495 *MESH_TVERT 97 62.7395 40.3278 46.5495 } *MESH_NUMTVFACES 28 *MESH_TFACELIST { *MESH_TFACE 0 0 1 2 *MESH_TFACE 1 1 0 3 *MESH_TFACE 2 22 23 24 *MESH_TFACE 3 23 22 25 *MESH_TFACE 4 47 50 46 *MESH_TFACE 5 50 47 51 *MESH_TFACE 6 65 66 64 *MESH_TFACE 7 66 65 67 *MESH_TFACE 8 49 52 48 *MESH_TFACE 9 52 49 53 *MESH_TFACE 10 59 60 58 *MESH_TFACE 11 60 59 61 *MESH_TFACE 12 51 54 50 *MESH_TFACE 13 54 51 55 *MESH_TFACE 14 67 68 66 *MESH_TFACE 15 68 67 69 *MESH_TFACE 16 53 56 52 *MESH_TFACE 17 56 53 57 *MESH_TFACE 18 61 62 60 *MESH_TFACE 19 62 61 63 *MESH_TFACE 20 82 83 85 *MESH_TFACE 21 82 85 84 *MESH_TFACE 22 86 87 89 *MESH_TFACE 23 86 89 88 *MESH_TFACE 24 90 91 93 *MESH_TFACE 25 90 93 92 *MESH_TFACE 26 94 95 97 *MESH_TFACE 27 94 97 96 } *MESH_NUMCVERTEX 132 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 1.0000 0.0000 *MESH_VERTCOL 1 0.0000 1.0000 0.0000 *MESH_VERTCOL 2 1.0000 1.0000 1.0000 *MESH_VERTCOL 3 1.0000 1.0000 1.0000 *MESH_VERTCOL 4 1.0000 1.0000 1.0000 *MESH_VERTCOL 5 1.0000 1.0000 1.0000 *MESH_VERTCOL 6 1.0000 1.0000 1.0000 *MESH_VERTCOL 7 1.0000 1.0000 1.0000 *MESH_VERTCOL 8 1.0000 1.0000 1.0000 *MESH_VERTCOL 9 1.0000 1.0000 1.0000 *MESH_VERTCOL 10 0.0000 1.0000 0.0000 *MESH_VERTCOL 11 0.0000 1.0000 0.0000 *MESH_VERTCOL 12 1.0000 1.0000 1.0000 *MESH_VERTCOL 13 1.0000 1.0000 1.0000 *MESH_VERTCOL 14 1.0000 1.0000 1.0000 *MESH_VERTCOL 15 1.0000 1.0000 1.0000 *MESH_VERTCOL 16 1.0000 1.0000 1.0000 *MESH_VERTCOL 17 1.0000 1.0000 1.0000 *MESH_VERTCOL 18 1.0000 1.0000 1.0000 *MESH_VERTCOL 19 1.0000 1.0000 1.0000 *MESH_VERTCOL 20 1.0000 1.0000 1.0000 *MESH_VERTCOL 21 1.0000 1.0000 1.0000 *MESH_VERTCOL 22 1.0000 1.0000 1.0000 *MESH_VERTCOL 23 1.0000 1.0000 1.0000 *MESH_VERTCOL 24 1.0000 1.0000 1.0000 *MESH_VERTCOL 25 1.0000 1.0000 1.0000 *MESH_VERTCOL 26 1.0000 1.0000 1.0000 *MESH_VERTCOL 27 1.0000 1.0000 1.0000 *MESH_VERTCOL 28 1.0000 1.0000 1.0000 *MESH_VERTCOL 29 1.0000 1.0000 1.0000 *MESH_VERTCOL 30 1.0000 1.0000 1.0000 *MESH_VERTCOL 31 0.0000 1.0000 0.0000 *MESH_VERTCOL 32 1.0000 1.0000 1.0000 *MESH_VERTCOL 33 1.0000 1.0000 1.0000 *MESH_VERTCOL 34 1.0000 1.0000 1.0000 *MESH_VERTCOL 35 1.0000 1.0000 1.0000 *MESH_VERTCOL 36 1.0000 1.0000 1.0000 *MESH_VERTCOL 37 1.0000 1.0000 1.0000 *MESH_VERTCOL 38 0.0000 1.0000 0.0000 *MESH_VERTCOL 39 1.0000 1.0000 1.0000 *MESH_VERTCOL 40 1.0000 1.0000 1.0000 *MESH_VERTCOL 41 1.0000 1.0000 1.0000 *MESH_VERTCOL 42 1.0000 1.0000 1.0000 *MESH_VERTCOL 43 1.0000 1.0000 1.0000 *MESH_VERTCOL 44 1.0000 1.0000 1.0000 *MESH_VERTCOL 45 1.0000 1.0000 1.0000 *MESH_VERTCOL 46 1.0000 1.0000 1.0000 *MESH_VERTCOL 47 1.0000 1.0000 1.0000 *MESH_VERTCOL 48 1.0000 1.0000 1.0000 *MESH_VERTCOL 49 1.0000 1.0000 1.0000 *MESH_VERTCOL 50 1.0000 1.0000 1.0000 *MESH_VERTCOL 51 1.0000 1.0000 1.0000 *MESH_VERTCOL 52 1.0000 1.0000 1.0000 *MESH_VERTCOL 53 1.0000 1.0000 1.0000 *MESH_VERTCOL 54 1.0000 1.0000 1.0000 *MESH_VERTCOL 55 1.0000 1.0000 1.0000 *MESH_VERTCOL 56 1.0000 1.0000 1.0000 *MESH_VERTCOL 57 1.0000 1.0000 1.0000 *MESH_VERTCOL 58 1.0000 1.0000 1.0000 *MESH_VERTCOL 59 1.0000 1.0000 1.0000 *MESH_VERTCOL 60 1.0000 1.0000 1.0000 *MESH_VERTCOL 61 1.0000 1.0000 1.0000 *MESH_VERTCOL 62 1.0000 1.0000 1.0000 *MESH_VERTCOL 63 1.0000 1.0000 1.0000 *MESH_VERTCOL 64 1.0000 1.0000 1.0000 *MESH_VERTCOL 65 1.0000 1.0000 1.0000 *MESH_VERTCOL 66 1.0000 1.0000 1.0000 *MESH_VERTCOL 67 1.0000 1.0000 1.0000 *MESH_VERTCOL 68 1.0000 1.0000 1.0000 *MESH_VERTCOL 69 1.0000 1.0000 1.0000 *MESH_VERTCOL 70 1.0000 1.0000 1.0000 *MESH_VERTCOL 71 1.0000 1.0000 1.0000 *MESH_VERTCOL 72 1.0000 1.0000 1.0000 *MESH_VERTCOL 73 1.0000 1.0000 1.0000 *MESH_VERTCOL 74 1.0000 1.0000 1.0000 *MESH_VERTCOL 75 1.0000 1.0000 1.0000 *MESH_VERTCOL 76 1.0000 1.0000 1.0000 *MESH_VERTCOL 77 1.0000 1.0000 1.0000 *MESH_VERTCOL 78 1.0000 1.0000 1.0000 *MESH_VERTCOL 79 1.0000 1.0000 1.0000 *MESH_VERTCOL 80 1.0000 1.0000 1.0000 *MESH_VERTCOL 81 1.0000 1.0000 1.0000 *MESH_VERTCOL 82 1.0000 1.0000 1.0000 *MESH_VERTCOL 83 1.0000 1.0000 1.0000 *MESH_VERTCOL 84 1.0000 1.0000 1.0000 *MESH_VERTCOL 85 1.0000 1.0000 1.0000 *MESH_VERTCOL 86 1.0000 1.0000 1.0000 *MESH_VERTCOL 87 1.0000 1.0000 1.0000 *MESH_VERTCOL 88 1.0000 1.0000 1.0000 *MESH_VERTCOL 89 1.0000 1.0000 1.0000 *MESH_VERTCOL 90 1.0000 1.0000 1.0000 *MESH_VERTCOL 91 1.0000 1.0000 1.0000 *MESH_VERTCOL 92 1.0000 1.0000 1.0000 *MESH_VERTCOL 93 1.0000 1.0000 1.0000 *MESH_VERTCOL 94 1.0000 1.0000 1.0000 *MESH_VERTCOL 95 1.0000 1.0000 1.0000 *MESH_VERTCOL 96 1.0000 1.0000 1.0000 *MESH_VERTCOL 97 1.0000 1.0000 1.0000 *MESH_VERTCOL 98 1.0000 1.0000 1.0000 *MESH_VERTCOL 99 1.0000 1.0000 1.0000 *MESH_VERTCOL 100 1.0000 1.0000 1.0000 *MESH_VERTCOL 101 1.0000 1.0000 1.0000 *MESH_VERTCOL 102 1.0000 1.0000 1.0000 *MESH_VERTCOL 103 1.0000 1.0000 1.0000 *MESH_VERTCOL 104 1.0000 1.0000 1.0000 *MESH_VERTCOL 105 1.0000 1.0000 1.0000 *MESH_VERTCOL 106 1.0000 1.0000 1.0000 *MESH_VERTCOL 107 1.0000 1.0000 1.0000 *MESH_VERTCOL 108 0.0000 0.0000 0.0000 *MESH_VERTCOL 109 0.0000 0.0000 0.0000 *MESH_VERTCOL 110 0.0000 0.0000 0.0000 *MESH_VERTCOL 111 0.0000 0.0000 0.0000 *MESH_VERTCOL 112 0.0000 0.0000 0.0000 *MESH_VERTCOL 113 0.0000 0.0000 0.0000 *MESH_VERTCOL 114 0.0000 0.0000 0.0000 *MESH_VERTCOL 115 0.0000 0.0000 0.0000 *MESH_VERTCOL 116 73.5302 51.2005 -65.5627 *MESH_VERTCOL 117 -77.1251 -51.1459 -65.6076 *MESH_VERTCOL 118 77.1251 54.7954 0.0282 *MESH_VERTCOL 119 -77.1251 -54.7954 -0.0281 *MESH_VERTCOL 120 73.5302 -51.1459 -65.5627 *MESH_VERTCOL 121 -77.1251 51.2005 -65.6076 *MESH_VERTCOL 122 77.1251 -54.7408 0.0282 *MESH_VERTCOL 123 -77.1251 54.8500 -0.0281 *MESH_VERTCOL 124 62.7395 -40.2728 0.0603 *MESH_VERTCOL 125 -45.8246 40.3278 0.0603 *MESH_VERTCOL 126 62.7395 -40.2728 46.5495 *MESH_VERTCOL 127 -45.8246 40.3278 46.5495 *MESH_VERTCOL 128 -45.8246 -40.2728 0.0603 *MESH_VERTCOL 129 63.4633 41.1338 0.0603 *MESH_VERTCOL 130 -45.8246 -40.2728 46.5495 *MESH_VERTCOL 131 62.7395 40.3278 46.5495 } *MESH_NUMCVFACES 28 *MESH_CFACELIST { *MESH_CFACE 0 8 12 13 *MESH_CFACE 1 12 8 9 *MESH_CFACE 2 64 67 65 *MESH_CFACE 3 67 64 66 *MESH_CFACE 4 52 57 53 *MESH_CFACE 5 57 52 56 *MESH_CFACE 6 86 59 55 *MESH_CFACE 7 59 86 87 *MESH_CFACE 8 93 58 54 *MESH_CFACE 9 58 93 94 *MESH_CFACE 10 101 102 100 *MESH_CFACE 11 102 101 103 *MESH_CFACE 12 56 61 57 *MESH_CFACE 13 61 56 60 *MESH_CFACE 14 87 63 59 *MESH_CFACE 15 63 87 88 *MESH_CFACE 16 94 62 58 *MESH_CFACE 17 62 94 95 *MESH_CFACE 18 103 104 102 *MESH_CFACE 19 104 103 105 *MESH_CFACE 20 116 117 119 *MESH_CFACE 21 116 119 118 *MESH_CFACE 22 120 121 123 *MESH_CFACE 23 120 123 122 *MESH_CFACE 24 124 125 127 *MESH_CFACE 25 124 127 126 *MESH_CFACE 26 128 129 131 *MESH_CFACE 27 128 131 130 } *MESH_NORMALS { *MESH_FACENORMAL 0 -0.0004 0.0000 1.0000 *MESH_VERTEXNORMAL 0 -0.0004 0.0000 1.0000 *MESH_VERTEXNORMAL 2 -0.0004 0.0000 1.0000 *MESH_VERTEXNORMAL 3 -0.0004 0.0000 1.0000 *MESH_FACENORMAL 1 -0.0004 0.0000 1.0000 *MESH_VERTEXNORMAL 2 -0.0004 0.0000 1.0000 *MESH_VERTEXNORMAL 0 -0.0004 0.0000 1.0000 *MESH_VERTEXNORMAL 1 -0.0004 0.0000 1.0000 *MESH_FACENORMAL 2 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 12 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 15 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 13 0.0000 0.0000 1.0000 *MESH_FACENORMAL 3 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 15 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 12 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 14 0.0000 0.0000 1.0000 *MESH_FACENORMAL 4 0.0000 -0.6636 0.7481 *MESH_VERTEXNORMAL 4 0.0000 -0.6636 0.7481 *MESH_VERTEXNORMAL 9 0.0000 -0.6636 0.7481 *MESH_VERTEXNORMAL 5 0.0000 -0.6636 0.7481 *MESH_FACENORMAL 5 -0.0000 -0.6636 0.7481 *MESH_VERTEXNORMAL 9 -0.0000 -0.6636 0.7481 *MESH_VERTEXNORMAL 4 -0.0000 -0.6636 0.7481 *MESH_VERTEXNORMAL 8 -0.0000 -0.6636 0.7481 *MESH_FACENORMAL 6 -1.0000 0.0000 -0.0031 *MESH_VERTEXNORMAL 5 -1.0000 0.0000 -0.0031 *MESH_VERTEXNORMAL 11 -1.0000 0.0000 -0.0031 *MESH_VERTEXNORMAL 7 -1.0000 0.0000 -0.0031 *MESH_FACENORMAL 7 -1.0000 -0.0000 -0.0031 *MESH_VERTEXNORMAL 11 -1.0000 -0.0000 -0.0031 *MESH_VERTEXNORMAL 5 -1.0000 -0.0000 -0.0031 *MESH_VERTEXNORMAL 9 -1.0000 -0.0000 -0.0031 *MESH_FACENORMAL 8 0.0000 0.6636 0.7481 *MESH_VERTEXNORMAL 7 0.0000 0.6636 0.7481 *MESH_VERTEXNORMAL 10 0.0000 0.6636 0.7481 *MESH_VERTEXNORMAL 6 0.0000 0.6636 0.7481 *MESH_FACENORMAL 9 0.0000 0.6636 0.7481 *MESH_VERTEXNORMAL 10 0.0000 0.6636 0.7481 *MESH_VERTEXNORMAL 7 0.0000 0.6636 0.7481 *MESH_VERTEXNORMAL 11 0.0000 0.6636 0.7481 *MESH_FACENORMAL 10 0.6636 0.0000 0.7481 *MESH_VERTEXNORMAL 6 0.6636 0.0000 0.7481 *MESH_VERTEXNORMAL 8 0.6636 0.0000 0.7481 *MESH_VERTEXNORMAL 4 0.6636 0.0000 0.7481 *MESH_FACENORMAL 11 0.6636 0.0000 0.7481 *MESH_VERTEXNORMAL 8 0.6636 0.0000 0.7481 *MESH_VERTEXNORMAL 6 0.6636 0.0000 0.7481 *MESH_VERTEXNORMAL 10 0.6636 0.0000 0.7481 *MESH_FACENORMAL 12 -0.0000 -0.8526 0.5226 *MESH_VERTEXNORMAL 8 -0.0000 -0.8526 0.5226 *MESH_VERTEXNORMAL 13 -0.0000 -0.8526 0.5226 *MESH_VERTEXNORMAL 9 -0.0000 -0.8526 0.5226 *MESH_FACENORMAL 13 -0.0000 -0.8526 0.5226 *MESH_VERTEXNORMAL 13 -0.0000 -0.8526 0.5226 *MESH_VERTEXNORMAL 8 -0.0000 -0.8526 0.5226 *MESH_VERTEXNORMAL 12 -0.0000 -0.8526 0.5226 *MESH_FACENORMAL 14 -1.0000 -0.0000 -0.0059 *MESH_VERTEXNORMAL 9 -1.0000 -0.0000 -0.0059 *MESH_VERTEXNORMAL 15 -1.0000 -0.0000 -0.0059 *MESH_VERTEXNORMAL 11 -1.0000 -0.0000 -0.0059 *MESH_FACENORMAL 15 -1.0000 0.0000 -0.0059 *MESH_VERTEXNORMAL 15 -1.0000 0.0000 -0.0059 *MESH_VERTEXNORMAL 9 -1.0000 0.0000 -0.0059 *MESH_VERTEXNORMAL 13 -1.0000 0.0000 -0.0059 *MESH_FACENORMAL 16 0.0000 0.8526 0.5226 *MESH_VERTEXNORMAL 11 0.0000 0.8526 0.5226 *MESH_VERTEXNORMAL 14 0.0000 0.8526 0.5226 *MESH_VERTEXNORMAL 10 0.0000 0.8526 0.5226 *MESH_FACENORMAL 17 0.0000 0.8526 0.5226 *MESH_VERTEXNORMAL 14 0.0000 0.8526 0.5226 *MESH_VERTEXNORMAL 11 0.0000 0.8526 0.5226 *MESH_VERTEXNORMAL 15 0.0000 0.8526 0.5226 *MESH_FACENORMAL 18 0.8526 0.0000 0.5226 *MESH_VERTEXNORMAL 10 0.8526 0.0000 0.5226 *MESH_VERTEXNORMAL 12 0.8526 0.0000 0.5226 *MESH_VERTEXNORMAL 8 0.8526 0.0000 0.5226 *MESH_FACENORMAL 19 0.8526 0.0000 0.5226 *MESH_VERTEXNORMAL 12 0.8526 0.0000 0.5226 *MESH_VERTEXNORMAL 10 0.8526 0.0000 0.5226 *MESH_VERTEXNORMAL 14 0.8526 0.0000 0.5226 *MESH_FACENORMAL 20 -0.5614 0.8263 0.0460 *MESH_VERTEXNORMAL 23 -0.5705 0.8211 0.0165 *MESH_VERTEXNORMAL 24 -0.5614 0.8263 0.0460 *MESH_VERTEXNORMAL 26 -0.5705 0.8211 0.0165 *MESH_FACENORMAL 21 -0.5791 0.8151 -0.0129 *MESH_VERTEXNORMAL 23 -0.5705 0.8211 0.0165 *MESH_VERTEXNORMAL 26 -0.5705 0.8211 0.0165 *MESH_VERTEXNORMAL 25 -0.5791 0.8151 -0.0129 *MESH_FACENORMAL 22 0.5614 0.8263 -0.0460 *MESH_VERTEXNORMAL 27 0.5705 0.8211 -0.0165 *MESH_VERTEXNORMAL 28 0.5614 0.8263 -0.0460 *MESH_VERTEXNORMAL 30 0.5705 0.8211 -0.0165 *MESH_FACENORMAL 23 0.5791 0.8151 0.0129 *MESH_VERTEXNORMAL 27 0.5705 0.8211 -0.0165 *MESH_VERTEXNORMAL 30 0.5705 0.8211 -0.0165 *MESH_VERTEXNORMAL 29 0.5791 0.8151 0.0129 *MESH_FACENORMAL 24 0.5961 0.8029 -0.0000 *MESH_VERTEXNORMAL 31 0.5961 0.8029 -0.0000 *MESH_VERTEXNORMAL 32 0.5961 0.8029 -0.0000 *MESH_VERTEXNORMAL 34 0.5961 0.8029 -0.0000 *MESH_FACENORMAL 25 0.5961 0.8029 -0.0000 *MESH_VERTEXNORMAL 31 0.5961 0.8029 -0.0000 *MESH_VERTEXNORMAL 34 0.5961 0.8029 -0.0000 *MESH_VERTEXNORMAL 33 0.5961 0.8029 -0.0000 *MESH_FACENORMAL 26 0.5974 -0.8020 -0.0046 *MESH_VERTEXNORMAL 35 0.5967 -0.8024 -0.0023 *MESH_VERTEXNORMAL 36 0.5974 -0.8020 -0.0046 *MESH_VERTEXNORMAL 38 0.5967 -0.8024 -0.0023 *MESH_FACENORMAL 27 0.5961 -0.8029 0.0000 *MESH_VERTEXNORMAL 35 0.5967 -0.8024 -0.0023 *MESH_VERTEXNORMAL 38 0.5967 -0.8024 -0.0023 *MESH_VERTEXNORMAL 37 0.5961 -0.8029 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }