*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Thu Nov 16 09:18:23 2000" *SCENE { *SCENE_FILENAME "LiquidStorageDamX.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.2588 0.2941 0.3529 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "LiquidStorage_damaged" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1791 0.0654 0.0654 *MATERIAL_DIFFUSE 0.5373 0.1961 0.1961 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #0" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "C:\Art\3dsmax31\Scenes\MC2_GenericBldgs\LiquidStorage\A_LiquidStorageDam.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } *MAP_OPACITY { *MAP_NAME "Map #0" *MAP_CLASS "Bitmap" *MAP_SUBNO 6 *MAP_AMOUNT 1.0000 *BITMAP "C:\Art\3dsmax31\Scenes\MC2_GenericBldgs\LiquidStorage\A_LiquidStorageDam.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "Tank" *NODE_TM { *NODE_NAME "Tank" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 17 *MESH_NUMFACES 11 *MESH_VERTEX_LIST { *MESH_VERTEX 0 0.0000 -45.7200 1.5240 *MESH_VERTEX 1 -1.3681 -50.1097 40.0491 *MESH_VERTEX 2 26.8735 -36.9883 1.5240 *MESH_VERTEX 3 26.5165 -50.3605 44.6114 *MESH_VERTEX 4 43.4823 -14.1283 1.5240 *MESH_VERTEX 5 43.4823 14.1283 1.5240 *MESH_VERTEX 6 43.4823 14.1283 49.1490 *MESH_VERTEX 7 26.8735 36.9883 1.5240 *MESH_VERTEX 8 26.8735 36.9883 49.1490 *MESH_VERTEX 9 0.0000 45.7200 1.5240 *MESH_VERTEX 10 -8.5752 53.4622 42.7231 *MESH_VERTEX 11 -26.8735 36.9883 1.5240 *MESH_VERTEX 12 -35.4487 44.7304 42.7231 *MESH_VERTEX 13 -43.4823 14.1283 1.5240 *MESH_VERTEX 14 -52.0575 21.8704 42.7231 *MESH_VERTEX 15 -26.8735 -36.9883 1.5240 *MESH_VERTEX 16 -25.1485 -35.5458 44.6114 } *MESH_FACE_LIST { *MESH_FACE 0: A: 3 B: 0 C: 2 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 1: A: 3 B: 1 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 2: A: 4 B: 3 C: 2 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 3: A: 8 B: 5 C: 7 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 4: A: 8 B: 6 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 5: A: 12 B: 9 C: 11 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 6: A: 12 B: 10 C: 9 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 7: A: 14 B: 12 C: 13 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 8: A: 13 B: 12 C: 11 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 9: A: 1 B: 15 C: 0 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 10: A: 1 B: 16 C: 15 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 } *MESH_NUMTVERTEX 17 *MESH_TVERTLIST { *MESH_TVERT 0 0.7609 0.3768 -0.0592 *MESH_TVERT 1 0.9796 0.0139 0.5000 *MESH_TVERT 2 0.7609 0.0139 -0.0592 *MESH_TVERT 3 0.9796 0.3768 0.5000 *MESH_TVERT 4 0.9795 0.0139 -0.4049 *MESH_TVERT 5 0.7610 0.3768 -0.4049 *MESH_TVERT 6 0.7610 0.0139 -0.4049 *MESH_TVERT 7 0.9796 0.3768 -0.0592 *MESH_TVERT 8 0.9796 0.0139 -0.0592 *MESH_TVERT 9 0.7609 0.3768 0.5000 *MESH_TVERT 10 0.7609 0.0139 0.5000 *MESH_TVERT 11 0.9796 0.3768 1.0592 *MESH_TVERT 12 0.9796 0.0139 1.0592 *MESH_TVERT 13 0.7610 0.3768 1.4049 *MESH_TVERT 14 0.7610 0.0139 1.4049 *MESH_TVERT 15 0.7609 0.3768 1.0592 *MESH_TVERT 16 0.7609 0.0139 1.0592 } *MESH_NUMTVFACES 11 *MESH_TFACELIST { *MESH_TFACE 0 0 1 2 *MESH_TFACE 1 0 3 1 *MESH_TFACE 2 4 0 2 *MESH_TFACE 3 7 6 8 *MESH_TFACE 4 7 5 6 *MESH_TFACE 5 11 10 12 *MESH_TFACE 6 11 9 10 *MESH_TFACE 7 13 11 14 *MESH_TFACE 8 14 11 12 *MESH_TFACE 9 3 16 1 *MESH_TFACE 10 3 15 16 } *MESH_NUMCVERTEX 123 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 *MESH_VERTCOL 20 0.0000 0.0000 0.0000 *MESH_VERTCOL 21 0.0000 0.0000 0.0000 *MESH_VERTCOL 22 0.0000 0.0000 0.0000 *MESH_VERTCOL 23 0.0000 0.0000 0.0000 *MESH_VERTCOL 24 0.0000 0.0000 0.0000 *MESH_VERTCOL 25 0.0000 0.0000 0.0000 *MESH_VERTCOL 26 0.0000 0.0000 0.0000 *MESH_VERTCOL 27 0.0000 0.0000 0.0000 *MESH_VERTCOL 28 0.0000 0.0000 0.0000 *MESH_VERTCOL 29 0.0000 0.0000 0.0000 *MESH_VERTCOL 30 0.0000 0.0000 0.0000 *MESH_VERTCOL 31 0.0000 0.0000 0.0000 *MESH_VERTCOL 32 0.0000 0.0000 0.0000 *MESH_VERTCOL 33 0.0000 0.0000 0.0000 *MESH_VERTCOL 34 0.0000 0.0000 0.0000 *MESH_VERTCOL 35 0.0000 0.0000 0.0000 *MESH_VERTCOL 36 0.0000 0.0000 0.0000 *MESH_VERTCOL 37 0.0000 0.0000 0.0000 *MESH_VERTCOL 38 0.0000 0.0000 0.0000 *MESH_VERTCOL 39 0.0000 0.0000 0.0000 *MESH_VERTCOL 40 0.0000 0.0000 0.0000 *MESH_VERTCOL 41 0.0000 0.0000 0.0000 *MESH_VERTCOL 42 0.0000 0.0000 0.0000 *MESH_VERTCOL 43 0.0000 0.0000 0.0000 *MESH_VERTCOL 44 0.0000 0.0000 0.0000 *MESH_VERTCOL 45 0.0000 0.0000 0.0000 *MESH_VERTCOL 46 0.0000 0.0000 0.0000 *MESH_VERTCOL 47 0.0000 0.0000 0.0000 *MESH_VERTCOL 48 0.0000 0.0000 0.0000 *MESH_VERTCOL 49 0.0000 0.0000 0.0000 *MESH_VERTCOL 50 0.0000 0.0000 0.0000 *MESH_VERTCOL 51 0.0000 0.0000 0.0000 *MESH_VERTCOL 52 0.0000 0.0000 0.0000 *MESH_VERTCOL 53 0.0000 0.0000 0.0000 *MESH_VERTCOL 54 0.0000 0.0000 0.0000 *MESH_VERTCOL 55 0.0000 0.0000 0.0000 *MESH_VERTCOL 56 0.0000 0.0000 0.0000 *MESH_VERTCOL 57 0.0000 0.0000 0.0000 *MESH_VERTCOL 58 0.0000 0.0000 0.0000 *MESH_VERTCOL 59 0.0000 0.0000 0.0000 *MESH_VERTCOL 60 0.0000 0.0000 0.0000 *MESH_VERTCOL 61 0.0000 0.0000 0.0000 *MESH_VERTCOL 62 0.0000 0.0000 0.0000 *MESH_VERTCOL 63 0.0000 0.0000 0.0000 *MESH_VERTCOL 64 0.0000 0.0000 0.0000 *MESH_VERTCOL 65 0.0000 0.0000 0.0000 *MESH_VERTCOL 66 0.0000 0.0000 0.0000 *MESH_VERTCOL 67 0.0000 0.0000 0.0000 *MESH_VERTCOL 68 0.0000 0.0000 0.0000 *MESH_VERTCOL 69 0.0000 0.0000 0.0000 *MESH_VERTCOL 70 0.0000 0.0000 0.0000 *MESH_VERTCOL 71 0.0000 0.0000 0.0000 *MESH_VERTCOL 72 0.0000 0.0000 0.0000 *MESH_VERTCOL 73 0.0000 0.0000 0.0000 *MESH_VERTCOL 74 0.0000 0.0000 0.0000 *MESH_VERTCOL 75 0.0000 0.0000 0.0000 *MESH_VERTCOL 76 0.0000 0.0000 0.0000 *MESH_VERTCOL 77 0.0000 0.0000 0.0000 *MESH_VERTCOL 78 0.0000 0.0000 0.0000 *MESH_VERTCOL 79 0.0000 0.0000 0.0000 *MESH_VERTCOL 80 0.0000 0.0000 0.0000 *MESH_VERTCOL 81 0.0000 0.0000 0.0000 *MESH_VERTCOL 82 0.0000 0.0000 0.0000 *MESH_VERTCOL 83 0.0000 0.0000 0.0000 *MESH_VERTCOL 84 0.0000 0.0000 0.0000 *MESH_VERTCOL 85 0.0000 0.0000 0.0000 *MESH_VERTCOL 86 0.0000 0.0000 0.0000 *MESH_VERTCOL 87 0.0000 0.0000 0.0000 *MESH_VERTCOL 88 0.0000 0.0000 0.0000 *MESH_VERTCOL 89 0.0000 0.0000 0.0000 *MESH_VERTCOL 90 0.0000 0.0000 0.0000 *MESH_VERTCOL 91 0.0000 0.0000 0.0000 *MESH_VERTCOL 92 0.0000 0.0000 0.0000 *MESH_VERTCOL 93 0.0000 0.0000 0.0000 *MESH_VERTCOL 94 0.0000 0.0000 0.0000 *MESH_VERTCOL 95 0.0000 0.0000 0.0000 *MESH_VERTCOL 96 0.0000 0.0000 0.0000 *MESH_VERTCOL 97 0.0000 0.0000 0.0000 *MESH_VERTCOL 98 0.0000 0.0000 0.0000 *MESH_VERTCOL 99 0.0000 0.0000 0.0000 *MESH_VERTCOL 100 0.0000 0.0000 0.0000 *MESH_VERTCOL 101 0.0000 0.0000 0.0000 *MESH_VERTCOL 102 0.0000 0.0000 0.0000 *MESH_VERTCOL 103 0.0000 0.0000 0.0000 *MESH_VERTCOL 104 0.0000 0.0000 0.0000 *MESH_VERTCOL 105 0.0000 0.0000 0.0000 *MESH_VERTCOL 106 0.0000 0.0000 0.0000 *MESH_VERTCOL 107 0.0000 0.0000 0.0000 *MESH_VERTCOL 108 0.0000 0.0000 0.0000 *MESH_VERTCOL 109 0.0000 0.0000 0.0000 *MESH_VERTCOL 110 0.0000 0.0000 0.0000 *MESH_VERTCOL 111 0.0000 0.0000 0.0000 *MESH_VERTCOL 112 0.0000 0.0000 0.0000 *MESH_VERTCOL 113 0.0000 0.0000 0.0000 *MESH_VERTCOL 114 0.0000 0.0000 0.0000 *MESH_VERTCOL 115 0.0000 0.0000 0.0000 *MESH_VERTCOL 116 0.0118 0.0118 0.0118 *MESH_VERTCOL 117 0.0000 0.0000 0.0000 *MESH_VERTCOL 118 0.0118 0.0118 0.0118 *MESH_VERTCOL 119 0.0000 0.0000 0.0000 *MESH_VERTCOL 120 0.0118 0.0118 0.0118 *MESH_VERTCOL 121 0.0000 0.0000 0.0000 *MESH_VERTCOL 122 0.0118 0.0118 0.0118 } *MESH_NUMCVFACES 11 *MESH_CFACELIST { *MESH_CFACE 0 5 0 4 *MESH_CFACE 1 5 1 0 *MESH_CFACE 2 7 5 4 *MESH_CFACE 3 14 10 13 *MESH_CFACE 4 14 11 10 *MESH_CFACE 5 20 16 19 *MESH_CFACE 6 20 17 16 *MESH_CFACE 7 22 20 21 *MESH_CFACE 8 21 20 19 *MESH_CFACE 9 1 25 0 *MESH_CFACE 10 1 26 25 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.2966 -0.9128 -0.2808 *MESH_VERTEXNORMAL 3 0.3971 -0.8948 -0.2041 *MESH_VERTEXNORMAL 0 -0.0002 -0.9842 -0.1768 *MESH_VERTEXNORMAL 2 0.5741 -0.7833 -0.2383 *MESH_FACENORMAL 1 0.0095 -0.9936 -0.1129 *MESH_VERTEXNORMAL 3 0.3971 -0.8948 -0.2041 *MESH_VERTEXNORMAL 1 -0.2786 -0.9584 -0.0625 *MESH_VERTEXNORMAL 0 -0.0002 -0.9842 -0.1768 *MESH_FACENORMAL 2 0.7968 -0.5789 -0.1731 *MESH_VERTEXNORMAL 4 0.7968 -0.5789 -0.1731 *MESH_VERTEXNORMAL 3 0.3971 -0.8948 -0.2041 *MESH_VERTEXNORMAL 2 0.5741 -0.7833 -0.2383 *MESH_FACENORMAL 3 0.8090 0.5878 0.0000 *MESH_VERTEXNORMAL 8 0.8090 0.5878 0.0000 *MESH_VERTEXNORMAL 5 0.8090 0.5878 0.0000 *MESH_VERTEXNORMAL 7 0.8090 0.5878 0.0000 *MESH_FACENORMAL 4 0.8090 0.5878 0.0000 *MESH_VERTEXNORMAL 8 0.8090 0.5878 0.0000 *MESH_VERTEXNORMAL 6 0.8090 0.5878 0.0000 *MESH_VERTEXNORMAL 5 0.8090 0.5878 0.0000 *MESH_FACENORMAL 5 -0.3003 0.9242 -0.2362 *MESH_VERTEXNORMAL 12 -0.5657 0.7810 -0.2645 *MESH_VERTEXNORMAL 9 -0.3003 0.9242 -0.2362 *MESH_VERTEXNORMAL 11 -0.5657 0.7810 -0.2645 *MESH_FACENORMAL 6 -0.3003 0.9242 -0.2362 *MESH_VERTEXNORMAL 12 -0.5657 0.7810 -0.2645 *MESH_VERTEXNORMAL 10 -0.3003 0.9242 -0.2362 *MESH_VERTEXNORMAL 9 -0.3003 0.9242 -0.2362 *MESH_FACENORMAL 7 -0.7793 0.5662 -0.2686 *MESH_VERTEXNORMAL 14 -0.7793 0.5662 -0.2686 *MESH_VERTEXNORMAL 12 -0.5657 0.7810 -0.2645 *MESH_VERTEXNORMAL 13 -0.7793 0.5662 -0.2686 *MESH_FACENORMAL 8 -0.7793 0.5662 -0.2686 *MESH_VERTEXNORMAL 13 -0.7793 0.5662 -0.2686 *MESH_VERTEXNORMAL 12 -0.5657 0.7810 -0.2645 *MESH_VERTEXNORMAL 11 -0.5657 0.7810 -0.2645 *MESH_FACENORMAL 9 -0.3068 -0.9444 -0.1185 *MESH_VERTEXNORMAL 1 -0.2786 -0.9584 -0.0625 *MESH_VERTEXNORMAL 15 -0.4149 -0.9092 -0.0350 *MESH_VERTEXNORMAL 0 -0.0002 -0.9842 -0.1768 *MESH_FACENORMAL 10 -0.5147 -0.8559 0.0493 *MESH_VERTEXNORMAL 1 -0.2786 -0.9584 -0.0625 *MESH_VERTEXNORMAL 16 -0.5147 -0.8559 0.0493 *MESH_VERTEXNORMAL 15 -0.4149 -0.9092 -0.0350 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }