*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Tue Nov 30 20:38:52 1999" *SCENE { *SCENE_FILENAME "LongTent.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Tent1" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.0667 0.1843 0.0588 *MATERIAL_DIFFUSE 0.2000 0.5529 0.1765 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Tent1" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\Aas1\mc2\Art\MC2_TreeBuildings\Tent\Tent.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "HQTent" *NODE_TM { *NODE_NAME "HQTent" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 19 *MESH_NUMFACES 28 *MESH_VERTEX_LIST { *MESH_VERTEX 0 40.4593 0.0245 7.1140 *MESH_VERTEX 1 40.4593 0.0245 15.8345 *MESH_VERTEX 2 40.4593 -17.7160 7.0731 *MESH_VERTEX 3 40.4593 -17.7160 0.0490 *MESH_VERTEX 4 40.4593 0.0245 0.0490 *MESH_VERTEX 5 0.0211 0.0245 15.8345 *MESH_VERTEX 6 0.0211 -17.7160 7.0731 *MESH_VERTEX 7 0.0211 -17.7160 0.0490 *MESH_VERTEX 8 40.4593 17.7649 7.0731 *MESH_VERTEX 9 40.4593 17.7649 0.0490 *MESH_VERTEX 10 0.0211 17.7649 7.0731 *MESH_VERTEX 11 0.0211 17.7649 0.0490 *MESH_VERTEX 12 -40.4172 0.0245 7.1140 *MESH_VERTEX 13 -40.4172 0.0245 15.8345 *MESH_VERTEX 14 -40.4172 -17.7160 7.0731 *MESH_VERTEX 15 -40.4172 -17.7160 0.0490 *MESH_VERTEX 16 -40.4172 0.0245 0.0490 *MESH_VERTEX 17 -40.4172 17.7649 7.0731 *MESH_VERTEX 18 -40.4172 17.7649 0.0490 } *MESH_FACE_LIST { *MESH_FACE 0: A: 2 B: 1 C: 6 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 1: A: 6 B: 1 C: 5 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 2: A: 2 B: 0 C: 1 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 1 *MESH_FACE 3: A: 3 B: 0 C: 2 AB: 0 BC: 0 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 1 *MESH_FACE 4: A: 4 B: 0 C: 3 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 1 *MESH_FACE 5: A: 3 B: 2 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 6: A: 2 B: 6 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 7: A: 1 B: 8 C: 10 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 8: A: 1 B: 10 C: 5 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 9: A: 0 B: 8 C: 1 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 1 *MESH_FACE 10: A: 0 B: 9 C: 8 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 1 *MESH_FACE 11: A: 0 B: 4 C: 9 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 1 *MESH_FACE 12: A: 8 B: 9 C: 11 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 13: A: 10 B: 8 C: 11 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 14: A: 6 B: 5 C: 14 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 15: A: 14 B: 5 C: 13 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 16: A: 13 B: 12 C: 14 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 0 *MESH_FACE 17: A: 14 B: 12 C: 15 AB: 0 BC: 0 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 0 *MESH_FACE 18: A: 15 B: 12 C: 16 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 0 *MESH_FACE 19: A: 7 B: 6 C: 15 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 20: A: 6 B: 14 C: 15 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 21: A: 5 B: 10 C: 17 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 22: A: 5 B: 17 C: 13 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 23: A: 12 B: 13 C: 17 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 0 *MESH_FACE 24: A: 12 B: 17 C: 18 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 0 *MESH_FACE 25: A: 12 B: 18 C: 16 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 0 *MESH_FACE 26: A: 10 B: 11 C: 18 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 27: A: 17 B: 10 C: 18 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 42 *MESH_TVERTLIST { *MESH_TVERT 0 -0.0054 0.9976 0.9995 *MESH_TVERT 1 -0.0054 0.5889 0.4450 *MESH_TVERT 2 0.9936 0.9976 0.9995 *MESH_TVERT 3 0.9936 0.5889 0.4450 *MESH_TVERT 4 -0.0054 0.5875 0.4450 *MESH_TVERT 5 0.9936 0.5875 0.4450 *MESH_TVERT 6 0.9975 0.1817 0.0005 *MESH_TVERT 7 0.4980 0.1843 0.0005 *MESH_TVERT 8 0.4980 0.3763 0.0005 *MESH_TVERT 9 0.9975 0.0005 0.0005 *MESH_TVERT 10 0.4980 0.0005 0.0005 *MESH_TVERT 11 -0.0015 0.1817 0.0005 *MESH_TVERT 12 -0.0015 0.0005 0.0005 *MESH_TVERT 13 0.0005 0.4015 0.0005 *MESH_TVERT 14 0.0005 0.5768 0.0005 *MESH_TVERT 15 0.9995 0.4015 0.0005 *MESH_TVERT 16 0.9995 0.5768 0.0005 *MESH_TVERT 17 0.0005 0.5768 0.9995 *MESH_TVERT 18 0.0005 0.4015 0.9995 *MESH_TVERT 19 0.9995 0.4015 0.9995 *MESH_TVERT 20 0.9995 0.5768 0.9995 *MESH_TVERT 21 -0.0054 0.9976 0.9995 *MESH_TVERT 22 -0.0054 0.5889 0.4450 *MESH_TVERT 23 0.9936 0.9976 0.9995 *MESH_TVERT 24 0.9936 0.5889 0.4450 *MESH_TVERT 25 -0.0054 0.5875 0.4450 *MESH_TVERT 26 0.9936 0.5875 0.4450 *MESH_TVERT 27 0.4980 0.3763 0.9995 *MESH_TVERT 28 0.4980 0.1843 0.9995 *MESH_TVERT 29 0.9975 0.1817 0.9995 *MESH_TVERT 30 0.9975 0.0005 0.9995 *MESH_TVERT 31 0.4980 0.0005 0.9995 *MESH_TVERT 32 -0.0015 0.1817 0.9995 *MESH_TVERT 33 -0.0015 0.0005 0.9995 *MESH_TVERT 34 0.0005 0.4015 0.0005 *MESH_TVERT 35 0.0005 0.5768 0.0005 *MESH_TVERT 36 0.9995 0.4015 0.0005 *MESH_TVERT 37 0.9995 0.5768 0.0005 *MESH_TVERT 38 0.0005 0.5768 0.9995 *MESH_TVERT 39 0.0005 0.4015 0.9995 *MESH_TVERT 40 0.9995 0.4015 0.9995 *MESH_TVERT 41 0.9995 0.5768 0.9995 } *MESH_NUMTVFACES 28 *MESH_TFACELIST { *MESH_TFACE 0 1 0 3 *MESH_TFACE 1 3 0 2 *MESH_TFACE 2 6 7 8 *MESH_TFACE 3 9 7 6 *MESH_TFACE 4 10 7 9 *MESH_TFACE 5 13 14 15 *MESH_TFACE 6 14 16 15 *MESH_TFACE 7 0 4 5 *MESH_TFACE 8 0 5 2 *MESH_TFACE 9 7 11 8 *MESH_TFACE 10 7 12 11 *MESH_TFACE 11 7 10 12 *MESH_TFACE 12 17 18 19 *MESH_TFACE 13 20 17 19 *MESH_TFACE 14 22 21 24 *MESH_TFACE 15 24 21 23 *MESH_TFACE 16 27 28 29 *MESH_TFACE 17 29 28 30 *MESH_TFACE 18 30 28 31 *MESH_TFACE 19 34 35 36 *MESH_TFACE 20 35 37 36 *MESH_TFACE 21 21 25 26 *MESH_TFACE 22 21 26 23 *MESH_TFACE 23 28 27 32 *MESH_TFACE 24 28 32 33 *MESH_TFACE 25 28 33 31 *MESH_TFACE 26 38 39 40 *MESH_TFACE 27 41 38 40 } *MESH_NUMCVERTEX 42 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 *MESH_VERTCOL 20 0.0000 0.0000 0.0000 *MESH_VERTCOL 21 0.0000 0.0000 0.0000 *MESH_VERTCOL 22 0.0000 0.0000 0.0000 *MESH_VERTCOL 23 0.0000 0.0000 0.0000 *MESH_VERTCOL 24 0.0000 0.0000 0.0000 *MESH_VERTCOL 25 0.0000 0.0000 0.0000 *MESH_VERTCOL 26 0.0000 0.0000 0.0000 *MESH_VERTCOL 27 0.0000 0.0000 0.0000 *MESH_VERTCOL 28 0.0000 0.0000 0.0000 *MESH_VERTCOL 29 0.0000 0.0000 0.0000 *MESH_VERTCOL 30 0.0000 0.0000 0.0000 *MESH_VERTCOL 31 0.0000 0.0000 0.0000 *MESH_VERTCOL 32 0.0000 0.0000 0.0000 *MESH_VERTCOL 33 0.0000 0.0000 0.0000 *MESH_VERTCOL 34 0.0000 0.0000 0.0000 *MESH_VERTCOL 35 0.0000 0.0000 0.0000 *MESH_VERTCOL 36 0.0000 0.0000 0.0000 *MESH_VERTCOL 37 0.0000 0.0000 0.0000 *MESH_VERTCOL 38 0.0000 0.0000 0.0000 *MESH_VERTCOL 39 0.0000 0.0000 0.0000 *MESH_VERTCOL 40 0.0000 0.0000 0.0000 *MESH_VERTCOL 41 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 28 *MESH_CFACELIST { *MESH_CFACE 0 16 15 21 *MESH_CFACE 1 21 15 20 *MESH_CFACE 2 16 14 15 *MESH_CFACE 3 17 14 16 *MESH_CFACE 4 18 14 17 *MESH_CFACE 5 17 16 22 *MESH_CFACE 6 16 21 22 *MESH_CFACE 7 15 24 26 *MESH_CFACE 8 15 26 20 *MESH_CFACE 9 14 24 15 *MESH_CFACE 10 14 25 24 *MESH_CFACE 11 14 18 25 *MESH_CFACE 12 24 25 27 *MESH_CFACE 13 26 24 27 *MESH_CFACE 14 30 29 35 *MESH_CFACE 15 35 29 34 *MESH_CFACE 16 34 33 35 *MESH_CFACE 17 35 33 36 *MESH_CFACE 18 36 33 37 *MESH_CFACE 19 31 30 36 *MESH_CFACE 20 30 35 36 *MESH_CFACE 21 29 38 40 *MESH_CFACE 22 29 40 34 *MESH_CFACE 23 33 34 40 *MESH_CFACE 24 33 40 41 *MESH_CFACE 25 33 41 37 *MESH_CFACE 26 38 39 41 *MESH_CFACE 27 40 38 41 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 -0.4428 0.8966 *MESH_VERTEXNORMAL 2 0.0000 -0.4428 0.8966 *MESH_VERTEXNORMAL 1 0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 6 0.0000 -0.4428 0.8966 *MESH_FACENORMAL 1 0.0000 -0.4428 0.8966 *MESH_VERTEXNORMAL 6 0.0000 -0.4428 0.8966 *MESH_VERTEXNORMAL 1 0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 5 0.0000 -0.0000 1.0000 *MESH_FACENORMAL 2 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000 *MESH_FACENORMAL 3 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 1.0000 0.0000 0.0000 *MESH_FACENORMAL 4 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 4 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 1.0000 0.0000 0.0000 *MESH_FACENORMAL 5 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 3 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 2 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 7 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 6 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 2 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 6 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 7 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 7 0.0000 0.4428 0.8966 *MESH_VERTEXNORMAL 1 0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 8 0.0000 0.4428 0.8966 *MESH_VERTEXNORMAL 10 0.0000 0.4428 0.8966 *MESH_FACENORMAL 8 0.0000 0.4428 0.8966 *MESH_VERTEXNORMAL 1 0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 10 0.0000 0.4428 0.8966 *MESH_VERTEXNORMAL 5 0.0000 -0.0000 1.0000 *MESH_FACENORMAL 9 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 8 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000 *MESH_FACENORMAL 10 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 9 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 8 1.0000 0.0000 0.0000 *MESH_FACENORMAL 11 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 4 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 9 1.0000 0.0000 0.0000 *MESH_FACENORMAL 12 -0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 8 -0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 9 -0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 11 -0.0000 1.0000 0.0000 *MESH_FACENORMAL 13 -0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 10 -0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 8 -0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 11 -0.0000 1.0000 0.0000 *MESH_FACENORMAL 14 0.0000 -0.4428 0.8966 *MESH_VERTEXNORMAL 6 0.0000 -0.4428 0.8966 *MESH_VERTEXNORMAL 5 0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 14 0.0000 -0.4428 0.8966 *MESH_FACENORMAL 15 0.0000 -0.4428 0.8966 *MESH_VERTEXNORMAL 14 0.0000 -0.4428 0.8966 *MESH_VERTEXNORMAL 5 0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 13 0.0000 -0.0000 1.0000 *MESH_FACENORMAL 16 -1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 13 -1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 12 -1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 14 -1.0000 -0.0000 0.0000 *MESH_FACENORMAL 17 -1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 14 -1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 12 -1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 15 -1.0000 -0.0000 0.0000 *MESH_FACENORMAL 18 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 15 -1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 12 -1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 16 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 19 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 7 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 6 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 15 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 20 0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 6 0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 14 0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 15 0.0000 -1.0000 -0.0000 *MESH_FACENORMAL 21 0.0000 0.4428 0.8966 *MESH_VERTEXNORMAL 5 0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 10 0.0000 0.4428 0.8966 *MESH_VERTEXNORMAL 17 0.0000 0.4428 0.8966 *MESH_FACENORMAL 22 0.0000 0.4428 0.8966 *MESH_VERTEXNORMAL 5 0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 17 0.0000 0.4428 0.8966 *MESH_VERTEXNORMAL 13 0.0000 -0.0000 1.0000 *MESH_FACENORMAL 23 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 12 -1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 13 -1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 17 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 24 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 12 -1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 17 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 18 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 25 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 12 -1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 18 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 16 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 26 -0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 10 -0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 11 -0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 18 -0.0000 1.0000 0.0000 *MESH_FACENORMAL 27 -0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 17 -0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 10 -0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 18 -0.0000 1.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }