*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Tue Mar 21 22:27:05 2000" *SCENE { *SCENE_FILENAME "LongTentDam.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.5098 0.5098 0.5098 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Tent1" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.0667 0.1843 0.0588 *MATERIAL_DIFFUSE 0.2000 0.5529 0.1765 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Tent1" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "C:\3dsmax3_1\Scenes\Small Stuff\A_TGA\A_TentDam.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "LongTentdamaged" *NODE_TM { *NODE_NAME "LongTentdamaged" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 9 *MESH_NUMFACES 8 *MESH_VERTEX_LIST { *MESH_VERTEX 0 40.4593 0.0245 0.1921 *MESH_VERTEX 1 40.4593 -17.7160 0.2038 *MESH_VERTEX 2 0.0211 0.0245 0.1921 *MESH_VERTEX 3 0.0211 -17.7160 0.2038 *MESH_VERTEX 4 40.4593 17.7649 0.2038 *MESH_VERTEX 5 0.0211 4.6929 0.2038 *MESH_VERTEX 6 -40.4172 0.0245 0.1921 *MESH_VERTEX 7 -40.4172 -17.7160 0.2038 *MESH_VERTEX 8 -30.8788 8.7179 0.2038 } *MESH_FACE_LIST { *MESH_FACE 0: A: 1 B: 0 C: 3 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 1: A: 3 B: 0 C: 2 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 2: A: 0 B: 4 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 3: A: 0 B: 5 C: 2 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 4: A: 3 B: 2 C: 7 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 5: A: 7 B: 2 C: 6 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 6: A: 2 B: 5 C: 8 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 7: A: 2 B: 8 C: 6 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 2 } *MESH_NUMTVERTEX 12 *MESH_TVERTLIST { *MESH_TVERT 0 -0.0054 0.9842 0.9995 *MESH_TVERT 1 -0.0054 0.5889 0.4450 *MESH_TVERT 2 0.9936 0.9842 0.9995 *MESH_TVERT 3 0.9936 0.5889 0.4450 *MESH_TVERT 4 -0.0054 0.5875 0.4450 *MESH_TVERT 5 0.9936 0.5875 0.4450 *MESH_TVERT 6 -0.0054 0.9842 0.9995 *MESH_TVERT 7 -0.0054 0.5889 0.4450 *MESH_TVERT 8 0.9936 0.9842 0.9995 *MESH_TVERT 9 0.9936 0.5889 0.4450 *MESH_TVERT 10 -0.0054 0.5875 0.4450 *MESH_TVERT 11 0.9936 0.5875 0.4450 } *MESH_NUMTVFACES 8 *MESH_TFACELIST { *MESH_TFACE 0 1 0 3 *MESH_TFACE 1 3 0 2 *MESH_TFACE 2 0 4 5 *MESH_TFACE 3 0 5 2 *MESH_TFACE 4 7 6 9 *MESH_TFACE 5 9 6 8 *MESH_TFACE 6 6 10 11 *MESH_TFACE 7 6 11 8 } *MESH_NUMCVERTEX 42 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 *MESH_VERTCOL 20 0.0000 0.0000 0.0000 *MESH_VERTCOL 21 0.0000 0.0000 0.0000 *MESH_VERTCOL 22 0.0000 0.0000 0.0000 *MESH_VERTCOL 23 0.0000 0.0000 0.0000 *MESH_VERTCOL 24 0.0000 0.0000 0.0000 *MESH_VERTCOL 25 0.0000 0.0000 0.0000 *MESH_VERTCOL 26 0.0000 0.0000 0.0000 *MESH_VERTCOL 27 0.0000 0.0000 0.0000 *MESH_VERTCOL 28 0.0000 0.0000 0.0000 *MESH_VERTCOL 29 0.0000 0.0000 0.0000 *MESH_VERTCOL 30 0.0000 0.0000 0.0000 *MESH_VERTCOL 31 0.0000 0.0000 0.0000 *MESH_VERTCOL 32 0.0000 0.0000 0.0000 *MESH_VERTCOL 33 0.0000 0.0000 0.0000 *MESH_VERTCOL 34 0.0000 0.0000 0.0000 *MESH_VERTCOL 35 0.0000 0.0000 0.0000 *MESH_VERTCOL 36 0.0000 0.0000 0.0000 *MESH_VERTCOL 37 0.0000 0.0000 0.0000 *MESH_VERTCOL 38 0.0000 0.0000 0.0000 *MESH_VERTCOL 39 0.0000 0.0000 0.0000 *MESH_VERTCOL 40 0.0000 0.0000 0.0000 *MESH_VERTCOL 41 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 8 *MESH_CFACELIST { *MESH_CFACE 0 16 15 21 *MESH_CFACE 1 21 15 20 *MESH_CFACE 2 15 24 26 *MESH_CFACE 3 15 26 20 *MESH_CFACE 4 30 29 35 *MESH_CFACE 5 35 29 34 *MESH_CFACE 6 29 38 40 *MESH_CFACE 7 29 40 34 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 0.0007 1.0000 *MESH_VERTEXNORMAL 1 0.0000 0.0007 1.0000 *MESH_VERTEXNORMAL 0 0.0001 -0.0005 1.0000 *MESH_VERTEXNORMAL 3 0.0000 0.0007 1.0000 *MESH_FACENORMAL 1 0.0000 0.0007 1.0000 *MESH_VERTEXNORMAL 3 0.0000 0.0007 1.0000 *MESH_VERTEXNORMAL 0 0.0001 -0.0005 1.0000 *MESH_VERTEXNORMAL 2 -0.0001 -0.0007 1.0000 *MESH_FACENORMAL 2 0.0002 -0.0007 1.0000 *MESH_VERTEXNORMAL 0 0.0001 -0.0005 1.0000 *MESH_VERTEXNORMAL 4 0.0002 -0.0007 1.0000 *MESH_VERTEXNORMAL 5 -0.0000 -0.0019 1.0000 *MESH_FACENORMAL 3 0.0000 -0.0025 1.0000 *MESH_VERTEXNORMAL 0 0.0001 -0.0005 1.0000 *MESH_VERTEXNORMAL 5 -0.0000 -0.0019 1.0000 *MESH_VERTEXNORMAL 2 -0.0001 -0.0007 1.0000 *MESH_FACENORMAL 4 0.0000 0.0007 1.0000 *MESH_VERTEXNORMAL 3 0.0000 0.0007 1.0000 *MESH_VERTEXNORMAL 2 -0.0001 -0.0007 1.0000 *MESH_VERTEXNORMAL 7 0.0000 0.0007 1.0000 *MESH_FACENORMAL 5 0.0000 0.0007 1.0000 *MESH_VERTEXNORMAL 7 0.0000 0.0007 1.0000 *MESH_VERTEXNORMAL 2 -0.0001 -0.0007 1.0000 *MESH_VERTEXNORMAL 6 0.0000 -0.0003 1.0000 *MESH_FACENORMAL 6 -0.0003 -0.0025 1.0000 *MESH_VERTEXNORMAL 2 -0.0001 -0.0007 1.0000 *MESH_VERTEXNORMAL 5 -0.0000 -0.0019 1.0000 *MESH_VERTEXNORMAL 8 -0.0002 -0.0019 1.0000 *MESH_FACENORMAL 7 0.0000 -0.0013 1.0000 *MESH_VERTEXNORMAL 2 -0.0001 -0.0007 1.0000 *MESH_VERTEXNORMAL 8 -0.0002 -0.0019 1.0000 *MESH_VERTEXNORMAL 6 0.0000 -0.0003 1.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }