*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Mon Dec 18 16:32:44 2000" *SCENE { *SCENE_FILENAME "LongTentX.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Material #8" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1817 0.0641 0.1725 *MATERIAL_DIFFUSE 0.5451 0.1922 0.5176 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter } } *GEOMOBJECT { *NODE_NAME "Tentshadow" *NODE_TM { *NODE_NAME "Tentshadow" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 10 *MESH_NUMFACES 12 *MESH_VERTEX_LIST { *MESH_VERTEX 0 40.4593 -17.6641 7.0731 *MESH_VERTEX 1 40.4593 0.0764 15.8345 *MESH_VERTEX 2 40.4593 -17.6641 0.0490 *MESH_VERTEX 3 -40.4172 -17.6641 7.0731 *MESH_VERTEX 4 -40.4172 0.0764 15.8345 *MESH_VERTEX 5 -40.4172 -17.6641 0.0490 *MESH_VERTEX 6 40.4593 17.8168 7.0731 *MESH_VERTEX 7 40.4593 17.8168 0.0490 *MESH_VERTEX 8 -40.4172 17.8168 7.0731 *MESH_VERTEX 9 -40.4172 17.8168 0.0490 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 1 C: 3 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 1: A: 3 B: 1 C: 4 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 2: A: 2 B: 0 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 3: A: 0 B: 3 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 4: A: 1 B: 6 C: 8 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 5: A: 1 B: 8 C: 4 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 2 *MESH_FACE 6: A: 6 B: 7 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 7: A: 8 B: 6 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 8: A: 8 B: 0 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 9: A: 8 B: 2 C: 9 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 10: A: 6 B: 3 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 11: A: 6 B: 5 C: 7 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 24 *MESH_TVERTLIST { *MESH_TVERT 0 -0.0054 0.9976 0.9995 *MESH_TVERT 1 -0.0054 0.5889 0.4450 *MESH_TVERT 2 0.9936 0.9976 0.9995 *MESH_TVERT 3 0.9936 0.5889 0.4450 *MESH_TVERT 4 -0.0054 0.5875 0.4450 *MESH_TVERT 5 0.9936 0.5875 0.4450 *MESH_TVERT 6 0.0005 0.4015 0.0005 *MESH_TVERT 7 0.0005 0.5768 0.0005 *MESH_TVERT 8 0.9995 0.4015 0.0005 *MESH_TVERT 9 0.9995 0.5768 0.0005 *MESH_TVERT 10 0.0005 0.5768 0.9995 *MESH_TVERT 11 0.0005 0.4015 0.9995 *MESH_TVERT 12 0.9995 0.4015 0.9995 *MESH_TVERT 13 0.9995 0.5768 0.9995 *MESH_TVERT 14 0.4980 0.3763 0.9995 *MESH_TVERT 15 0.9973 0.1843 0.9995 *MESH_TVERT 16 0.9973 0.0005 0.9995 *MESH_TVERT 17 -0.0015 0.1817 0.9995 *MESH_TVERT 18 -0.0015 0.0005 0.9995 *MESH_TVERT 19 0.9973 0.1843 0.0005 *MESH_TVERT 20 0.4980 0.3763 0.0005 *MESH_TVERT 21 0.9973 0.0005 0.0005 *MESH_TVERT 22 -0.0015 0.1817 0.0005 *MESH_TVERT 23 -0.0015 0.0005 0.0005 } *MESH_NUMTVFACES 12 *MESH_TFACELIST { *MESH_TFACE 0 1 0 3 *MESH_TFACE 1 3 0 2 *MESH_TFACE 2 6 7 8 *MESH_TFACE 3 7 9 8 *MESH_TFACE 4 0 4 5 *MESH_TFACE 5 0 5 2 *MESH_TFACE 6 10 11 12 *MESH_TFACE 7 13 10 12 *MESH_TFACE 8 5 1 6 *MESH_TFACE 9 5 6 12 *MESH_TFACE 10 4 3 8 *MESH_TFACE 11 4 8 11 } *MESH_NUMCVERTEX 14 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 12 *MESH_CFACELIST { *MESH_CFACE 0 2 1 7 *MESH_CFACE 1 7 1 6 *MESH_CFACE 2 3 2 8 *MESH_CFACE 3 2 7 8 *MESH_CFACE 4 1 10 12 *MESH_CFACE 5 1 12 6 *MESH_CFACE 6 10 11 13 *MESH_CFACE 7 12 10 13 *MESH_CFACE 8 12 2 3 *MESH_CFACE 9 12 3 13 *MESH_CFACE 10 10 7 8 *MESH_CFACE 11 10 8 11 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 -0.4428 0.8966 *MESH_VERTEXNORMAL 0 0.0000 -0.4428 0.8966 *MESH_VERTEXNORMAL 1 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 3 0.0000 -0.4428 0.8966 *MESH_FACENORMAL 1 0.0000 -0.4428 0.8966 *MESH_VERTEXNORMAL 3 0.0000 -0.4428 0.8966 *MESH_VERTEXNORMAL 1 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 4 0.0000 0.0000 1.0000 *MESH_FACENORMAL 2 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 2 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 0 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 5 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 3 0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 0 0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 3 0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 5 0.0000 -1.0000 -0.0000 *MESH_FACENORMAL 4 0.0000 0.4428 0.8966 *MESH_VERTEXNORMAL 1 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 6 0.0000 0.4428 0.8966 *MESH_VERTEXNORMAL 8 0.0000 0.4428 0.8966 *MESH_FACENORMAL 5 0.0000 0.4428 0.8966 *MESH_VERTEXNORMAL 1 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 8 0.0000 0.4428 0.8966 *MESH_VERTEXNORMAL 4 0.0000 0.0000 1.0000 *MESH_FACENORMAL 6 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 6 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 7 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 9 0.0000 1.0000 0.0000 *MESH_FACENORMAL 7 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 8 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 6 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 9 0.0000 1.0000 -0.0000 *MESH_FACENORMAL 8 0.4017 0.9158 0.0000 *MESH_VERTEXNORMAL 8 0.4017 0.9158 0.0000 *MESH_VERTEXNORMAL 0 0.4017 0.9158 0.0000 *MESH_VERTEXNORMAL 2 0.4017 0.9158 0.0000 *MESH_FACENORMAL 9 0.4017 0.9158 -0.0000 *MESH_VERTEXNORMAL 8 0.4017 0.9158 -0.0000 *MESH_VERTEXNORMAL 2 0.4017 0.9158 -0.0000 *MESH_VERTEXNORMAL 9 0.4017 0.9158 -0.0000 *MESH_FACENORMAL 10 0.4017 -0.9158 -0.0000 *MESH_VERTEXNORMAL 6 0.4017 -0.9158 -0.0000 *MESH_VERTEXNORMAL 3 0.4017 -0.9158 -0.0000 *MESH_VERTEXNORMAL 5 0.4017 -0.9158 -0.0000 *MESH_FACENORMAL 11 0.4017 -0.9158 0.0000 *MESH_VERTEXNORMAL 6 0.4017 -0.9158 0.0000 *MESH_VERTEXNORMAL 5 0.4017 -0.9158 0.0000 *MESH_VERTEXNORMAL 7 0.4017 -0.9158 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }