*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Wed Nov 15 12:42:59 2000" *SCENE { *SCENE_FILENAME "LookoutTower2X.max" *SCENE_FIRSTFRAME 1 *SCENE_LASTFRAME 61 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Material #2" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.0667 0.1843 0.0588 *MATERIAL_DIFFUSE 0.2000 0.5529 0.1765 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter } } *GEOMOBJECT { *NODE_NAME "LookoutTower" *NODE_TM { *NODE_NAME "LookoutTower" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 160 *MESH_NUMVERTEX 16 *MESH_NUMFACES 10 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -8.1351 -7.5833 60.8357 *MESH_VERTEX 1 7.4078 -7.5833 60.8357 *MESH_VERTEX 2 -8.1351 6.4193 60.8357 *MESH_VERTEX 3 7.4078 6.4193 60.8357 *MESH_VERTEX 4 -12.1245 -11.2744 60.4959 *MESH_VERTEX 5 11.4753 -11.2744 60.4959 *MESH_VERTEX 6 -12.1245 10.1872 60.4959 *MESH_VERTEX 7 11.4753 10.1872 60.4959 *MESH_VERTEX 8 -15.4284 -14.2790 74.5500 *MESH_VERTEX 9 14.7792 -14.2790 74.5500 *MESH_VERTEX 10 -15.4284 13.1918 74.5500 *MESH_VERTEX 11 14.7792 13.1918 74.5500 *MESH_VERTEX 12 -20.3651 -19.3799 0.0000 *MESH_VERTEX 13 19.5876 -19.3799 0.0000 *MESH_VERTEX 14 -20.3651 16.9092 0.0000 *MESH_VERTEX 15 19.5876 16.9092 0.0000 } *MESH_FACE_LIST { *MESH_FACE 0: A: 13 B: 1 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 1: A: 13 B: 2 C: 14 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 2: A: 12 B: 15 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 3: A: 12 B: 3 C: 0 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 4: A: 11 B: 8 C: 7 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 5: A: 7 B: 8 C: 4 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 6: A: 9 B: 10 C: 5 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 7: A: 5 B: 10 C: 6 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 8: A: 10 B: 8 C: 9 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 9: A: 10 B: 9 C: 11 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 0 *MESH_NUMCVERTEX 0 *MESH_NORMALS { *MESH_FACENORMAL 0 -0.6693 -0.7429 0.0101 *MESH_VERTEXNORMAL 13 -0.6693 -0.7429 0.0101 *MESH_VERTEXNORMAL 1 -0.6693 -0.7429 0.0101 *MESH_VERTEXNORMAL 2 -0.6693 -0.7429 0.0101 *MESH_FACENORMAL 1 -0.6723 -0.7402 0.0075 *MESH_VERTEXNORMAL 13 -0.6723 -0.7402 0.0075 *MESH_VERTEXNORMAL 2 -0.6723 -0.7402 0.0075 *MESH_VERTEXNORMAL 14 -0.6723 -0.7402 0.0075 *MESH_FACENORMAL 2 0.6723 -0.7402 0.0070 *MESH_VERTEXNORMAL 12 0.6723 -0.7402 0.0070 *MESH_VERTEXNORMAL 15 0.6723 -0.7402 0.0070 *MESH_VERTEXNORMAL 3 0.6723 -0.7402 0.0070 *MESH_FACENORMAL 3 0.6693 -0.7429 0.0095 *MESH_VERTEXNORMAL 12 0.6693 -0.7429 0.0095 *MESH_VERTEXNORMAL 3 0.6693 -0.7429 0.0095 *MESH_VERTEXNORMAL 0 0.6693 -0.7429 0.0095 *MESH_FACENORMAL 4 0.6728 -0.7398 -0.0000 *MESH_VERTEXNORMAL 11 0.6728 -0.7398 -0.0000 *MESH_VERTEXNORMAL 8 0.6728 -0.7398 -0.0000 *MESH_VERTEXNORMAL 7 0.6728 -0.7398 -0.0000 *MESH_FACENORMAL 5 0.6728 -0.7398 -0.0000 *MESH_VERTEXNORMAL 7 0.6728 -0.7398 -0.0000 *MESH_VERTEXNORMAL 8 0.6728 -0.7398 -0.0000 *MESH_VERTEXNORMAL 4 0.6728 -0.7398 -0.0000 *MESH_FACENORMAL 6 -0.6728 -0.7398 -0.0000 *MESH_VERTEXNORMAL 9 -0.6728 -0.7398 -0.0000 *MESH_VERTEXNORMAL 10 -0.6728 -0.7398 -0.0000 *MESH_VERTEXNORMAL 5 -0.6728 -0.7398 -0.0000 *MESH_FACENORMAL 7 -0.6728 -0.7398 0.0000 *MESH_VERTEXNORMAL 5 -0.6728 -0.7398 0.0000 *MESH_VERTEXNORMAL 10 -0.6728 -0.7398 0.0000 *MESH_VERTEXNORMAL 6 -0.6728 -0.7398 0.0000 *MESH_FACENORMAL 8 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 10 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 8 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 9 0.0000 0.0000 1.0000 *MESH_FACENORMAL 9 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 10 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 9 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 11 0.0000 0.0000 1.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }