*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Wed Mar 15 16:40:11 2000" *SCENE { *SCENE_FILENAME "mapledead1.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.5843 0.5255 0.4275 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Maple" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1000 0.1000 0.1000 *MATERIAL_DIFFUSE 0.5000 0.5000 0.5000 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #3" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\Aas1\mc2\Art\MC2_Trees\Maple1\A_Mapledead.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "Plane02" *NODE_TM { *NODE_NAME "Plane02" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 21 *MESH_NUMFACES 12 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -25.7183 -0.0000 5.2490 *MESH_VERTEX 1 25.7183 -0.0000 5.2490 *MESH_VERTEX 2 -25.7183 0.0000 49.8887 *MESH_VERTEX 3 25.7183 0.0000 49.8887 *MESH_VERTEX 4 -0.0000 -25.7183 5.2490 *MESH_VERTEX 5 0.0000 25.7183 5.2490 *MESH_VERTEX 6 -0.0000 -25.7183 49.8887 *MESH_VERTEX 7 0.0000 25.7183 49.8886 *MESH_VERTEX 8 -0.0000 -25.7183 5.2490 *MESH_VERTEX 9 0.0000 25.7183 5.2490 *MESH_VERTEX 10 -0.0000 -25.7183 49.8887 *MESH_VERTEX 11 0.0000 25.7183 49.8886 *MESH_VERTEX 12 -25.7183 -0.0000 5.2490 *MESH_VERTEX 13 25.7183 -0.0000 5.2490 *MESH_VERTEX 14 -25.7183 0.0000 49.8887 *MESH_VERTEX 15 25.7183 0.0000 49.8887 *MESH_VERTEX 16 -0.0316 -0.0000 20.0952 *MESH_VERTEX 17 2.6069 -0.0000 0.0374 *MESH_VERTEX 18 -0.0315 2.6385 0.0374 *MESH_VERTEX 19 -2.6700 -0.0000 0.0374 *MESH_VERTEX 20 -0.0315 -2.6385 0.0374 } *MESH_FACE_LIST { *MESH_FACE 0: A: 2 B: 0 C: 3 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 1: A: 1 B: 3 C: 0 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 2: A: 6 B: 4 C: 7 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 3: A: 5 B: 7 C: 4 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 4: A: 8 B: 10 C: 11 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 5: A: 11 B: 9 C: 8 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 6: A: 12 B: 14 C: 15 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 7: A: 15 B: 13 C: 12 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 8: A: 16 B: 17 C: 18 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 9: A: 16 B: 18 C: 19 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 0 *MESH_FACE 10: A: 16 B: 19 C: 20 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 0 *MESH_FACE 11: A: 16 B: 20 C: 17 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 6 *MESH_MTLID 0 } *MESH_NUMTVERTEX 33 *MESH_TVERTLIST { *MESH_TVERT 0 0.0872 0.0077 0.5000 *MESH_TVERT 1 0.9128 0.0077 0.5000 *MESH_TVERT 2 0.0872 0.7459 0.5000 *MESH_TVERT 3 0.9128 0.7459 0.5000 *MESH_TVERT 4 0.0872 0.0077 0.5000 *MESH_TVERT 5 0.9128 0.0077 0.5000 *MESH_TVERT 6 0.0872 0.7459 0.5000 *MESH_TVERT 7 0.9128 0.7459 0.5000 *MESH_TVERT 8 0.0872 0.0077 0.5000 *MESH_TVERT 9 0.9128 0.0077 0.5000 *MESH_TVERT 10 0.0872 0.7459 0.5000 *MESH_TVERT 11 0.9128 0.7459 0.5000 *MESH_TVERT 12 0.0872 0.0077 0.5000 *MESH_TVERT 13 0.9128 0.0077 0.5000 *MESH_TVERT 14 0.0872 0.7459 0.5000 *MESH_TVERT 15 0.9128 0.7459 0.5000 *MESH_TVERT 16 -0.0009 0.8771 0.5000 *MESH_TVERT 17 0.5007 0.7535 0.5000 *MESH_TVERT 18 0.5007 0.8771 0.9995 *MESH_TVERT 19 0.5007 1.0008 0.5000 *MESH_TVERT 20 0.5007 0.8771 0.0005 *MESH_TVERT 21 0.7822 0.9996 0.9995 *MESH_TVERT 22 0.5792 0.7536 0.0005 *MESH_TVERT 23 0.9852 0.7536 0.0005 *MESH_TVERT 24 0.7822 0.9996 0.9995 *MESH_TVERT 25 0.5792 0.7536 0.0005 *MESH_TVERT 26 0.9852 0.7536 0.0005 *MESH_TVERT 27 0.7822 0.9996 0.9995 *MESH_TVERT 28 0.5792 0.7536 0.0005 *MESH_TVERT 29 0.9852 0.7536 0.0005 *MESH_TVERT 30 0.7822 0.9996 0.9995 *MESH_TVERT 31 0.5792 0.7536 0.0005 *MESH_TVERT 32 0.9852 0.7536 0.0005 } *MESH_NUMTVFACES 12 *MESH_TFACELIST { *MESH_TFACE 0 2 0 3 *MESH_TFACE 1 1 3 0 *MESH_TFACE 2 6 4 7 *MESH_TFACE 3 5 7 4 *MESH_TFACE 4 8 10 11 *MESH_TFACE 5 11 9 8 *MESH_TFACE 6 12 14 15 *MESH_TFACE 7 15 13 12 *MESH_TFACE 8 16 17 18 *MESH_TFACE 9 16 18 19 *MESH_TFACE 10 16 19 20 *MESH_TFACE 11 16 20 17 } *MESH_NUMCVERTEX 33 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 *MESH_VERTCOL 20 0.0000 0.0000 0.0000 *MESH_VERTCOL 21 1.0000 1.0000 1.0000 *MESH_VERTCOL 22 1.0000 1.0000 1.0000 *MESH_VERTCOL 23 1.0000 1.0000 1.0000 *MESH_VERTCOL 24 1.0000 1.0000 1.0000 *MESH_VERTCOL 25 1.0000 1.0000 1.0000 *MESH_VERTCOL 26 1.0000 1.0000 1.0000 *MESH_VERTCOL 27 1.0000 1.0000 1.0000 *MESH_VERTCOL 28 1.0000 1.0000 1.0000 *MESH_VERTCOL 29 1.0000 1.0000 1.0000 *MESH_VERTCOL 30 1.0000 1.0000 1.0000 *MESH_VERTCOL 31 1.0000 1.0000 1.0000 *MESH_VERTCOL 32 1.0000 1.0000 1.0000 } *MESH_NUMCVFACES 12 *MESH_CFACELIST { *MESH_CFACE 0 2 0 3 *MESH_CFACE 1 1 3 0 *MESH_CFACE 2 6 4 7 *MESH_CFACE 3 5 7 4 *MESH_CFACE 4 8 10 11 *MESH_CFACE 5 11 9 8 *MESH_CFACE 6 12 14 15 *MESH_CFACE 7 15 13 12 *MESH_CFACE 8 16 17 18 *MESH_CFACE 9 16 18 19 *MESH_CFACE 10 16 19 20 *MESH_CFACE 11 16 20 17 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 2 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 0 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 3 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 1 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 1 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 3 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 0 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 2 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 6 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 4 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 7 1.0000 -0.0000 0.0000 *MESH_FACENORMAL 3 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 5 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 7 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 4 1.0000 -0.0000 0.0000 *MESH_FACENORMAL 4 -1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 8 -1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 10 -1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 11 -1.0000 0.0000 -0.0000 *MESH_FACENORMAL 5 -1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 11 -1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 9 -1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 8 -1.0000 0.0000 -0.0000 *MESH_FACENORMAL 6 -0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 12 -0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 14 -0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 15 -0.0000 1.0000 -0.0000 *MESH_FACENORMAL 7 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 15 -0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 13 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 12 -0.0000 1.0000 -0.0000 *MESH_FACENORMAL 8 0.7041 0.7041 0.0926 *MESH_VERTEXNORMAL 16 0.7041 0.7041 0.0926 *MESH_VERTEXNORMAL 17 0.7041 0.7041 0.0926 *MESH_VERTEXNORMAL 18 0.7041 0.7041 0.0926 *MESH_FACENORMAL 9 -0.7041 0.7041 0.0926 *MESH_VERTEXNORMAL 16 -0.7041 0.7041 0.0926 *MESH_VERTEXNORMAL 18 -0.7041 0.7041 0.0926 *MESH_VERTEXNORMAL 19 -0.7041 0.7041 0.0926 *MESH_FACENORMAL 10 -0.7041 -0.7041 0.0926 *MESH_VERTEXNORMAL 16 -0.7041 -0.7041 0.0926 *MESH_VERTEXNORMAL 19 -0.7041 -0.7041 0.0926 *MESH_VERTEXNORMAL 20 -0.7041 -0.7041 0.0926 *MESH_FACENORMAL 11 0.7041 -0.7041 0.0926 *MESH_VERTEXNORMAL 16 0.7041 -0.7041 0.0926 *MESH_VERTEXNORMAL 20 0.7041 -0.7041 0.0926 *MESH_VERTEXNORMAL 17 0.7041 -0.7041 0.0926 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }