*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Tue Dec 12 15:14:32 2000" *SCENE { *SCENE_FILENAME "MiCheckPointDamX.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.5804 0.5804 0.5804 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Material #2" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.0667 0.1843 0.0588 *MATERIAL_DIFFUSE 0.2000 0.5529 0.1765 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter } } *GEOMOBJECT { *NODE_NAME "MilitaryCheckHolderdamaged" *NODE_TM { *NODE_NAME "MilitaryCheckHolderdamaged" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0186 -0.0914 0.0000 *TM_POS 0.0186 -0.0914 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 3 *MESH_VERTEX_LIST { *MESH_VERTEX 0 16.3555 0.0793 -0.4225 *MESH_VERTEX 1 20.3117 1.8292 -0.4225 *MESH_VERTEX 2 20.3117 0.0793 2.1382 *MESH_VERTEX 3 20.3117 -1.6705 -0.4225 } *MESH_FACE_LIST { *MESH_FACE 0: A: 2 B: 1 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 1 *MESH_FACE 1: A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 1 *MESH_FACE 2: A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 1 } *MESH_NUMTVERTEX 23 *MESH_TVERTLIST { *MESH_TVERT 0 0.5374 0.8979 0.5000 *MESH_TVERT 1 0.5374 0.9961 0.5000 *MESH_TVERT 2 0.5371 0.9496 1.0647 *MESH_TVERT 3 0.7556 0.9966 1.0647 *MESH_TVERT 4 0.5374 0.9491 -0.0647 *MESH_TVERT 5 0.7558 0.9961 -0.0647 *MESH_TVERT 6 0.7558 0.8985 -0.0647 *MESH_TVERT 7 0.5314 0.5082 0.5000 *MESH_TVERT 8 0.5314 0.9984 0.5000 *MESH_TVERT 9 0.5026 0.9984 0.5000 *MESH_TVERT 10 0.5026 0.5085 0.5000 *MESH_TVERT 11 0.5314 0.5082 0.5000 *MESH_TVERT 12 0.5314 0.9984 0.5000 *MESH_TVERT 13 0.5026 0.9984 0.5000 *MESH_TVERT 14 0.5026 0.5085 0.5000 *MESH_TVERT 15 0.5314 0.5082 0.5000 *MESH_TVERT 16 0.5314 0.9984 0.5000 *MESH_TVERT 17 0.5026 0.9984 0.5000 *MESH_TVERT 18 0.5026 0.5085 0.5000 *MESH_TVERT 19 0.5314 0.5082 0.5000 *MESH_TVERT 20 0.5314 0.9984 0.5000 *MESH_TVERT 21 0.5026 0.9984 0.5000 *MESH_TVERT 22 0.5026 0.5085 0.5000 } *MESH_NUMTVFACES 3 *MESH_TFACELIST { *MESH_TFACE 0 1 3 6 *MESH_TFACE 1 6 3 1 *MESH_TFACE 2 4 5 6 } *MESH_NUMCVERTEX 46 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 *MESH_VERTCOL 20 0.0000 0.0000 0.0000 *MESH_VERTCOL 21 0.0000 0.0000 0.0000 *MESH_VERTCOL 22 0.0000 0.0000 0.0000 *MESH_VERTCOL 23 0.0000 0.0000 0.0000 *MESH_VERTCOL 24 0.0000 0.0000 0.0000 *MESH_VERTCOL 25 0.0000 0.0000 0.0000 *MESH_VERTCOL 26 0.0000 0.0000 0.0000 *MESH_VERTCOL 27 0.0000 0.0000 0.0000 *MESH_VERTCOL 28 0.0000 0.0000 0.0000 *MESH_VERTCOL 29 0.0000 0.0000 0.0000 *MESH_VERTCOL 30 0.0000 0.0000 0.0000 *MESH_VERTCOL 31 0.0000 0.0000 0.0000 *MESH_VERTCOL 32 0.0000 0.0000 0.0000 *MESH_VERTCOL 33 0.0000 0.0000 0.0000 *MESH_VERTCOL 34 0.0000 0.0000 0.0000 *MESH_VERTCOL 35 0.0000 0.0000 0.0000 *MESH_VERTCOL 36 0.0000 0.0000 0.0000 *MESH_VERTCOL 37 0.0000 0.0000 0.0000 *MESH_VERTCOL 38 0.0000 0.0000 0.0000 *MESH_VERTCOL 39 0.0000 0.0000 0.0000 *MESH_VERTCOL 40 0.0000 0.0000 0.0000 *MESH_VERTCOL 41 0.0000 0.0000 0.0000 *MESH_VERTCOL 42 0.0000 0.0000 0.0000 *MESH_VERTCOL 43 0.0000 0.0000 0.0000 *MESH_VERTCOL 44 0.0000 0.0000 0.0000 *MESH_VERTCOL 45 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 3 *MESH_CFACELIST { *MESH_CFACE 0 27 25 24 *MESH_CFACE 1 28 29 27 *MESH_CFACE 2 27 29 25 } *MESH_NORMALS { *MESH_FACENORMAL 0 -0.3430 0.7755 0.5300 *MESH_VERTEXNORMAL 2 -0.3430 0.7755 0.5300 *MESH_VERTEXNORMAL 1 -0.3430 0.7755 0.5300 *MESH_VERTEXNORMAL 0 -0.3430 0.7755 0.5300 *MESH_FACENORMAL 1 -0.3430 -0.7755 0.5300 *MESH_VERTEXNORMAL 0 -0.3430 -0.7755 0.5300 *MESH_VERTEXNORMAL 3 -0.3430 -0.7755 0.5300 *MESH_VERTEXNORMAL 2 -0.3430 -0.7755 0.5300 *MESH_FACENORMAL 2 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }