*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Tue Dec 12 15:01:07 2000" *SCENE { *SCENE_FILENAME "MilCheckPointL1.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.5804 0.5804 0.5804 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "MilitaryCheckPoint" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1791 0.0654 0.0654 *MATERIAL_DIFFUSE 0.4078 0.4078 0.4078 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #8" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\aas1\MC2\Art\MC2_Small Stuff\A_TGA\Crates.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "MilitaryCheckHolder" *NODE_TM { *NODE_NAME "MilitaryCheckHolder" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0186 -0.0914 0.0000 *TM_POS 0.0186 -0.0914 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 5 *MESH_NUMFACES 5 *MESH_VERTEX_LIST { *MESH_VERTEX 0 16.3555 1.8292 -0.4225 *MESH_VERTEX 1 20.3117 0.0793 -0.4225 *MESH_VERTEX 2 16.3555 0.0793 7.4292 *MESH_VERTEX 3 20.3117 0.0793 7.4292 *MESH_VERTEX 4 16.3555 -1.6705 -0.4225 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 2 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 1 *MESH_FACE 1: A: 3 B: 1 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 1 *MESH_FACE 2: A: 4 B: 1 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 1 *MESH_FACE 3: A: 3 B: 2 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 1 *MESH_FACE 4: A: 2 B: 0 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 1 } *MESH_NUMTVERTEX 7 *MESH_TVERTLIST { *MESH_TVERT 0 0.5382 0.8996 0.5000 *MESH_TVERT 1 0.5382 0.9949 0.5000 *MESH_TVERT 2 0.5379 0.9497 1.0647 *MESH_TVERT 3 0.7500 0.9954 1.0647 *MESH_TVERT 4 0.5381 0.9493 -0.0647 *MESH_TVERT 5 0.7502 0.9949 -0.0647 *MESH_TVERT 6 0.7502 0.9001 -0.0647 } *MESH_NUMTVFACES 5 *MESH_TFACELIST { *MESH_TFACE 0 6 0 1 *MESH_TFACE 1 1 3 6 *MESH_TFACE 2 6 3 1 *MESH_TFACE 3 1 0 6 *MESH_TFACE 4 2 6 3 } *MESH_NUMCVERTEX 30 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 *MESH_VERTCOL 20 0.0000 0.0000 0.0000 *MESH_VERTCOL 21 0.0000 0.0000 0.0000 *MESH_VERTCOL 22 0.0000 0.0000 0.0000 *MESH_VERTCOL 23 0.0000 0.0000 0.0000 *MESH_VERTCOL 24 0.0000 0.0000 0.0000 *MESH_VERTCOL 25 0.0000 0.0000 0.0000 *MESH_VERTCOL 26 0.0000 0.0000 0.0000 *MESH_VERTCOL 27 0.0000 0.0000 0.0000 *MESH_VERTCOL 28 0.0000 0.0000 0.0000 *MESH_VERTCOL 29 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 5 *MESH_CFACELIST { *MESH_CFACE 0 24 26 27 *MESH_CFACE 1 27 25 24 *MESH_CFACE 2 28 29 27 *MESH_CFACE 3 27 26 28 *MESH_CFACE 4 26 24 28 } *MESH_NORMALS { *MESH_FACENORMAL 0 -0.0000 0.9761 0.2175 *MESH_VERTEXNORMAL 0 0.2079 0.9717 0.1118 *MESH_VERTEXNORMAL 2 -0.0000 0.9761 0.2175 *MESH_VERTEXNORMAL 3 0.2079 0.9717 0.1118 *MESH_FACENORMAL 1 0.4045 0.9145 -0.0000 *MESH_VERTEXNORMAL 3 0.2079 0.9717 0.1118 *MESH_VERTEXNORMAL 1 0.4045 0.9145 -0.0000 *MESH_VERTEXNORMAL 0 0.2079 0.9717 0.1118 *MESH_FACENORMAL 2 0.4045 -0.9145 0.0000 *MESH_VERTEXNORMAL 4 0.2079 -0.9717 0.1118 *MESH_VERTEXNORMAL 1 0.4045 -0.9145 0.0000 *MESH_VERTEXNORMAL 3 0.2079 -0.9717 0.1118 *MESH_FACENORMAL 3 0.0000 -0.9761 0.2175 *MESH_VERTEXNORMAL 3 0.2079 -0.9717 0.1118 *MESH_VERTEXNORMAL 2 0.0000 -0.9761 0.2175 *MESH_VERTEXNORMAL 4 0.2079 -0.9717 0.1118 *MESH_FACENORMAL 4 -1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 2 -1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 0 -1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 4 -1.0000 -0.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "gate_b" *NODE_PARENT "MilitaryCheckHolder" *NODE_TM { *NODE_NAME "gate_b" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 -0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 2.6547 -0.0219 4.2945 *TM_POS 2.6547 -0.0219 4.2945 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 8 *MESH_NUMFACES 4 *MESH_VERTEX_LIST { *MESH_VERTEX 0 16.9399 -0.0219 4.7016 *MESH_VERTEX 1 2.3196 -0.0219 4.7016 *MESH_VERTEX 2 2.3196 -0.0219 3.8873 *MESH_VERTEX 3 16.9402 -0.0219 3.8873 *MESH_VERTEX 4 16.9399 -0.0874 4.7016 *MESH_VERTEX 5 2.3196 -0.0874 4.7016 *MESH_VERTEX 6 2.3196 -0.0874 3.8873 *MESH_VERTEX 7 16.9402 -0.0874 3.8873 } *MESH_FACE_LIST { *MESH_FACE 0: A: 1 B: 0 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 1: A: 1 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 2: A: 4 B: 5 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 3: A: 7 B: 5 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 8 *MESH_TVERTLIST { *MESH_TVERT 0 0.5323 0.5106 0.5000 *MESH_TVERT 1 0.5323 0.9984 0.5000 *MESH_TVERT 2 0.4998 0.9984 0.5000 *MESH_TVERT 3 0.4998 0.5108 0.5000 *MESH_TVERT 4 0.5323 0.5106 0.5000 *MESH_TVERT 5 0.5323 0.9984 0.5000 *MESH_TVERT 6 0.4998 0.9984 0.5000 *MESH_TVERT 7 0.4998 0.5108 0.5000 } *MESH_NUMTVFACES 4 *MESH_TFACELIST { *MESH_TFACE 0 1 0 3 *MESH_TFACE 1 1 3 2 *MESH_TFACE 2 4 5 7 *MESH_TFACE 3 7 5 6 } *MESH_NUMCVERTEX 8 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 4 *MESH_CFACELIST { *MESH_CFACE 0 1 0 3 *MESH_CFACE 1 1 3 2 *MESH_CFACE 2 4 5 7 *MESH_CFACE 3 7 5 6 } *MESH_NORMALS { *MESH_FACENORMAL 0 -0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 1 -0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 0 -0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 3 -0.0000 1.0000 -0.0000 *MESH_FACENORMAL 1 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 1 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 3 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 2 0.0000 1.0000 -0.0000 *MESH_FACENORMAL 2 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 4 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 5 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 7 -0.0000 -1.0000 0.0000 *MESH_FACENORMAL 3 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 7 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 5 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 6 0.0000 -1.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "gate_a" *NODE_PARENT "gate_b" *NODE_TM { *NODE_NAME "gate_a" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 2.1277 -0.0219 4.2945 *TM_POS 2.1277 -0.0219 4.2945 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 8 *MESH_NUMFACES 4 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -12.3992 -0.0219 4.7547 *MESH_VERTEX 1 2.9135 -0.0219 4.7547 *MESH_VERTEX 2 2.9135 -0.0219 3.8342 *MESH_VERTEX 3 -12.3995 -0.0219 3.8342 *MESH_VERTEX 4 -12.3992 0.0521 4.7547 *MESH_VERTEX 5 2.9135 0.0521 4.7547 *MESH_VERTEX 6 2.9135 0.0521 3.8342 *MESH_VERTEX 7 -12.3995 0.0521 3.8342 } *MESH_FACE_LIST { *MESH_FACE 0: A: 1 B: 0 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 1: A: 1 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 2: A: 4 B: 5 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 3: A: 7 B: 5 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 8 *MESH_TVERTLIST { *MESH_TVERT 0 0.5323 0.5106 0.5000 *MESH_TVERT 1 0.5323 0.9984 0.5000 *MESH_TVERT 2 0.4998 0.9984 0.5000 *MESH_TVERT 3 0.4998 0.5108 0.5000 *MESH_TVERT 4 0.5323 0.5106 0.5000 *MESH_TVERT 5 0.5323 0.9984 0.5000 *MESH_TVERT 6 0.4998 0.9984 0.5000 *MESH_TVERT 7 0.4998 0.5108 0.5000 } *MESH_NUMTVFACES 4 *MESH_TFACELIST { *MESH_TFACE 0 1 0 3 *MESH_TFACE 1 1 3 2 *MESH_TFACE 2 4 5 7 *MESH_TFACE 3 7 5 6 } *MESH_NUMCVERTEX 8 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 4 *MESH_CFACELIST { *MESH_CFACE 0 1 0 3 *MESH_CFACE 1 1 3 2 *MESH_CFACE 2 4 5 7 *MESH_CFACE 3 7 5 6 } *MESH_NORMALS { *MESH_FACENORMAL 0 -0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 1 -0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 0 -0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 3 -0.0000 -1.0000 -0.0000 *MESH_FACENORMAL 1 -0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 1 -0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 3 -0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 2 -0.0000 -1.0000 -0.0000 *MESH_FACENORMAL 2 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 4 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 5 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 7 0.0000 1.0000 0.0000 *MESH_FACENORMAL 3 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 7 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 5 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 6 0.0000 1.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }