*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Wed Mar 22 08:12:36 2000" *SCENE { *SCENE_FILENAME "Nav5.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.2588 0.2941 0.3529 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Nav5" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.0667 0.1843 0.0588 *MATERIAL_DIFFUSE 0.2000 0.5529 0.1765 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #2" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "I:\3dsMax3\Scenes\MC2_HUD\Nav5.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "ExtractionMarker02" *NODE_TM { *NODE_NAME "ExtractionMarker02" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 -0.0000 0.0000 *TM_POS 0.0000 -0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 18 *MESH_NUMFACES 6 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -31.7128 9.0718 6.2348 *MESH_VERTEX 1 -31.7128 9.0718 6.2348 *MESH_VERTEX 2 -13.8564 8.0000 6.2348 *MESH_VERTEX 3 -13.8564 8.0000 6.2348 *MESH_VERTEX 4 -23.7128 22.9282 6.2348 *MESH_VERTEX 5 -23.7128 22.9282 6.2348 *MESH_VERTEX 6 8.0000 -32.0000 6.2348 *MESH_VERTEX 7 8.0000 -32.0000 6.2348 *MESH_VERTEX 8 0.0000 -16.0000 6.2348 *MESH_VERTEX 9 0.0000 -16.0000 6.2348 *MESH_VERTEX 10 -8.0000 -32.0000 6.2348 *MESH_VERTEX 11 -8.0000 -32.0000 6.2348 *MESH_VERTEX 12 23.7128 22.9282 6.2348 *MESH_VERTEX 13 23.7128 22.9282 6.2348 *MESH_VERTEX 14 13.8564 8.0000 6.2348 *MESH_VERTEX 15 13.8564 8.0000 6.2348 *MESH_VERTEX 16 31.7128 9.0718 6.2348 *MESH_VERTEX 17 31.7128 9.0718 6.2348 } *MESH_FACE_LIST { *MESH_FACE 0: A: 1 B: 3 C: 4 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 1: A: 0 B: 5 C: 2 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 2: A: 7 B: 9 C: 10 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 3: A: 6 B: 11 C: 8 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 4: A: 13 B: 15 C: 16 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 5: A: 12 B: 17 C: 14 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 18 *MESH_TVERTLIST { *MESH_TVERT 0 0.9995 0.0005 0.5000 *MESH_TVERT 1 0.5000 0.9995 0.5000 *MESH_TVERT 2 0.0005 0.0005 0.5000 *MESH_TVERT 3 0.9995 0.0005 0.5000 *MESH_TVERT 4 0.0005 0.0005 0.5000 *MESH_TVERT 5 0.5000 0.9995 0.5000 *MESH_TVERT 6 0.9995 0.0005 0.5000 *MESH_TVERT 7 0.5000 0.9995 0.5000 *MESH_TVERT 8 0.0005 0.0005 0.5000 *MESH_TVERT 9 0.9995 0.0005 0.5000 *MESH_TVERT 10 0.0005 0.0005 0.5000 *MESH_TVERT 11 0.5000 0.9995 0.5000 *MESH_TVERT 12 0.9995 0.0005 0.5000 *MESH_TVERT 13 0.5000 0.9995 0.5000 *MESH_TVERT 14 0.0005 0.0005 0.5000 *MESH_TVERT 15 0.9995 0.0005 0.5000 *MESH_TVERT 16 0.0005 0.0005 0.5000 *MESH_TVERT 17 0.5000 0.9995 0.5000 } *MESH_NUMTVFACES 6 *MESH_TFACELIST { *MESH_TFACE 0 0 1 2 *MESH_TFACE 1 3 4 5 *MESH_TFACE 2 6 7 8 *MESH_TFACE 3 9 10 11 *MESH_TFACE 4 12 13 14 *MESH_TFACE 5 15 16 17 } *MESH_NUMCVERTEX 54 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.9882 0.9882 0.9882 *MESH_VERTCOL 1 0.9882 0.9882 0.9882 *MESH_VERTCOL 2 0.9882 0.9882 0.9882 *MESH_VERTCOL 3 0.9882 0.9882 0.9882 *MESH_VERTCOL 4 0.9882 0.9882 0.9882 *MESH_VERTCOL 5 0.9882 0.9882 0.9882 *MESH_VERTCOL 6 0.9725 0.9725 0.9725 *MESH_VERTCOL 7 0.9725 0.9725 0.9725 *MESH_VERTCOL 8 0.9725 0.9725 0.9725 *MESH_VERTCOL 9 0.9725 0.9725 0.9725 *MESH_VERTCOL 10 0.9725 0.9725 0.9725 *MESH_VERTCOL 11 0.9725 0.9725 0.9725 *MESH_VERTCOL 12 0.9725 0.9725 0.9725 *MESH_VERTCOL 13 0.9725 0.9725 0.9725 *MESH_VERTCOL 14 0.9725 0.9725 0.9725 *MESH_VERTCOL 15 0.9725 0.9725 0.9725 *MESH_VERTCOL 16 0.9725 0.9725 0.9725 *MESH_VERTCOL 17 0.9725 0.9725 0.9725 *MESH_VERTCOL 18 0.9882 0.9882 0.9882 *MESH_VERTCOL 19 0.9882 0.9882 0.9882 *MESH_VERTCOL 20 0.9882 0.9882 0.9882 *MESH_VERTCOL 21 0.9882 0.9882 0.9882 *MESH_VERTCOL 22 0.9882 0.9882 0.9882 *MESH_VERTCOL 23 0.9882 0.9882 0.9882 *MESH_VERTCOL 24 0.9725 0.9725 0.9725 *MESH_VERTCOL 25 0.9725 0.9725 0.9725 *MESH_VERTCOL 26 0.9725 0.9725 0.9725 *MESH_VERTCOL 27 0.9725 0.9725 0.9725 *MESH_VERTCOL 28 0.9725 0.9725 0.9725 *MESH_VERTCOL 29 0.9725 0.9725 0.9725 *MESH_VERTCOL 30 0.9725 0.9725 0.9725 *MESH_VERTCOL 31 0.9725 0.9725 0.9725 *MESH_VERTCOL 32 0.9725 0.9725 0.9725 *MESH_VERTCOL 33 0.9725 0.9725 0.9725 *MESH_VERTCOL 34 0.9725 0.9725 0.9725 *MESH_VERTCOL 35 0.9725 0.9725 0.9725 *MESH_VERTCOL 36 0.9882 0.9882 0.9882 *MESH_VERTCOL 37 0.9882 0.9882 0.9882 *MESH_VERTCOL 38 0.9882 0.9882 0.9882 *MESH_VERTCOL 39 0.9882 0.9882 0.9882 *MESH_VERTCOL 40 0.9882 0.9882 0.9882 *MESH_VERTCOL 41 0.9882 0.9882 0.9882 *MESH_VERTCOL 42 0.9725 0.9725 0.9725 *MESH_VERTCOL 43 0.9725 0.9725 0.9725 *MESH_VERTCOL 44 0.9725 0.9725 0.9725 *MESH_VERTCOL 45 0.9725 0.9725 0.9725 *MESH_VERTCOL 46 0.9725 0.9725 0.9725 *MESH_VERTCOL 47 0.9725 0.9725 0.9725 *MESH_VERTCOL 48 0.9725 0.9725 0.9725 *MESH_VERTCOL 49 0.9725 0.9725 0.9725 *MESH_VERTCOL 50 0.9725 0.9725 0.9725 *MESH_VERTCOL 51 0.9725 0.9725 0.9725 *MESH_VERTCOL 52 0.9725 0.9725 0.9725 *MESH_VERTCOL 53 0.9725 0.9725 0.9725 } *MESH_NUMCVFACES 6 *MESH_CFACELIST { *MESH_CFACE 0 1 3 4 *MESH_CFACE 1 0 5 2 *MESH_CFACE 2 19 21 22 *MESH_CFACE 3 18 23 20 *MESH_CFACE 4 37 39 40 *MESH_CFACE 5 36 41 38 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 1 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 3 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 4 0.0000 0.0000 1.0000 *MESH_FACENORMAL 1 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 0 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 5 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 2 0.0000 0.0000 -1.0000 *MESH_FACENORMAL 2 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 7 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 9 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 10 0.0000 0.0000 1.0000 *MESH_FACENORMAL 3 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 6 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 11 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 8 0.0000 0.0000 -1.0000 *MESH_FACENORMAL 4 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 13 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 15 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 16 0.0000 0.0000 1.0000 *MESH_FACENORMAL 5 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 12 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 17 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 14 0.0000 0.0000 -1.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }