*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Fri Jan 12 14:54:30 2001" *SCENE { *SCENE_FILENAME "palmX.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.2784 0.3333 0.1843 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "palm lod" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.0667 0.1843 0.0588 *MATERIAL_DIFFUSE 0.2000 0.5529 0.1765 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.0000 *MATERIAL_SHINESTRENGTH 0.0000 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #3" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\aas1\mc2\Art\MC2_Trees\TreeLODs\A_Pine&Palm&BirchX.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "palm02" *NODE_TM { *NODE_NAME "palm02" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 8 *MESH_NUMFACES 4 *MESH_VERTEX_LIST { *MESH_VERTEX 0 11.6982 4.0958 69.3968 *MESH_VERTEX 1 -12.2093 -4.3703 69.3968 *MESH_VERTEX 2 -12.2093 -4.3703 0.1592 *MESH_VERTEX 3 11.6982 4.0958 0.1592 *MESH_VERTEX 4 4.1243 -12.2404 69.3968 *MESH_VERTEX 5 -4.3418 11.6672 69.3968 *MESH_VERTEX 6 -4.3418 11.6672 0.1592 *MESH_VERTEX 7 4.1243 -12.2404 0.1592 } *MESH_FACE_LIST { *MESH_FACE 0: A: 2 B: 3 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 1: A: 2 B: 0 C: 1 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 2: A: 6 B: 7 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 3: A: 6 B: 4 C: 5 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 } *MESH_NUMTVERTEX 24 *MESH_TVERTLIST { *MESH_TVERT 0 0.1865 0.4703 0.6707 *MESH_TVERT 1 0.0271 0.4703 0.3234 *MESH_TVERT 2 0.0271 0.0229 0.3234 *MESH_TVERT 3 0.1865 0.0229 0.6707 *MESH_TVERT 4 0.1865 0.4703 0.3654 *MESH_TVERT 5 0.0271 0.4703 0.7128 *MESH_TVERT 6 0.0271 0.0229 0.7128 *MESH_TVERT 7 0.1865 0.0229 0.3654 *MESH_TVERT 8 0.1865 0.4703 0.3800 *MESH_TVERT 9 0.0272 0.4703 0.7294 *MESH_TVERT 10 0.0272 0.0229 0.7294 *MESH_TVERT 11 0.1865 0.0229 0.3800 *MESH_TVERT 12 0.1865 0.4703 0.6869 *MESH_TVERT 13 0.0272 0.4703 0.3375 *MESH_TVERT 14 0.0272 0.0229 0.3375 *MESH_TVERT 15 0.1865 0.0229 0.6869 *MESH_TVERT 16 0.0271 0.0229 0.3234 *MESH_TVERT 17 0.1865 0.4703 0.6707 *MESH_TVERT 18 0.0271 0.0229 0.7128 *MESH_TVERT 19 0.1865 0.4703 0.3654 *MESH_TVERT 20 0.0272 0.0229 0.7294 *MESH_TVERT 21 0.1865 0.4703 0.3800 *MESH_TVERT 22 0.0272 0.0229 0.3375 *MESH_TVERT 23 0.1865 0.4703 0.6869 } *MESH_NUMTVFACES 4 *MESH_TFACELIST { *MESH_TFACE 0 16 3 17 *MESH_TFACE 1 2 0 1 *MESH_TFACE 2 22 15 23 *MESH_TFACE 3 14 12 13 } *MESH_NUMCVERTEX 26 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 *MESH_VERTCOL 20 0.0000 0.0000 0.0000 *MESH_VERTCOL 21 0.0000 0.0000 0.0000 *MESH_VERTCOL 22 0.0000 0.0000 0.0000 *MESH_VERTCOL 23 0.0000 0.0000 0.0000 *MESH_VERTCOL 24 0.0000 0.0000 0.0000 *MESH_VERTCOL 25 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 4 *MESH_CFACELIST { *MESH_CFACE 0 12 13 10 *MESH_CFACE 1 12 10 11 *MESH_CFACE 2 24 25 22 *MESH_CFACE 3 24 22 23 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.3338 -0.9426 -0.0000 *MESH_VERTEXNORMAL 2 0.3338 -0.9426 -0.0000 *MESH_VERTEXNORMAL 3 0.3338 -0.9426 -0.0000 *MESH_VERTEXNORMAL 0 0.3338 -0.9426 -0.0000 *MESH_FACENORMAL 1 0.3338 -0.9426 -0.0000 *MESH_VERTEXNORMAL 2 0.3338 -0.9426 -0.0000 *MESH_VERTEXNORMAL 0 0.3338 -0.9426 -0.0000 *MESH_VERTEXNORMAL 1 0.3338 -0.9426 -0.0000 *MESH_FACENORMAL 2 -0.9426 -0.3338 -0.0000 *MESH_VERTEXNORMAL 6 -0.9426 -0.3338 -0.0000 *MESH_VERTEXNORMAL 7 -0.9426 -0.3338 -0.0000 *MESH_VERTEXNORMAL 4 -0.9426 -0.3338 -0.0000 *MESH_FACENORMAL 3 -0.9426 -0.3338 0.0000 *MESH_VERTEXNORMAL 6 -0.9426 -0.3338 -0.0000 *MESH_VERTEXNORMAL 4 -0.9426 -0.3338 -0.0000 *MESH_VERTEXNORMAL 5 -0.9426 -0.3338 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }