*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Fri Jan 12 14:55:09 2001" *SCENE { *SCENE_FILENAME "palmsX.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.2784 0.3490 0.1843 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "PalmsLOD" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.0667 0.1843 0.0588 *MATERIAL_DIFFUSE 0.2000 0.5529 0.1765 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #3" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\aas1\mc2\Art\MC2_Trees\TreeLODs\A_Pine&Palm&BirchX.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "Plane02" *NODE_TM { *NODE_NAME "Plane02" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 24 *MESH_NUMFACES 12 *MESH_VERTEX_LIST { *MESH_VERTEX 0 35.5797 -24.3713 -1.3761 *MESH_VERTEX 1 0.2719 -13.5767 -1.3761 *MESH_VERTEX 2 37.7191 -25.0845 61.8268 *MESH_VERTEX 3 2.4114 -14.2898 61.8268 *MESH_VERTEX 4 24.3110 -7.9274 37.1702 *MESH_VERTEX 5 17.5567 -30.0196 37.1702 *MESH_VERTEX 6 24.3110 -7.9274 58.5179 *MESH_VERTEX 7 17.5567 -30.0196 58.5179 *MESH_VERTEX 8 -0.0000 20.7996 -1.4332 *MESH_VERTEX 9 -0.0000 -9.4635 -1.4332 *MESH_VERTEX 10 -0.0000 20.7996 64.2979 *MESH_VERTEX 11 -0.0000 -9.4635 64.2979 *MESH_VERTEX 12 -11.5512 5.6677 38.6550 *MESH_VERTEX 13 11.5504 5.6677 38.6550 *MESH_VERTEX 14 -11.5512 5.6677 60.8566 *MESH_VERTEX 15 11.5504 5.6677 60.8566 *MESH_VERTEX 16 -35.3355 -23.2855 -1.4332 *MESH_VERTEX 17 -1.6030 -10.6735 -1.4332 *MESH_VERTEX 18 -35.3355 -23.2855 50.7343 *MESH_VERTEX 19 -1.6030 -10.6735 50.7343 *MESH_VERTEX 20 -18.1621 -29.3568 30.3829 *MESH_VERTEX 21 -26.2524 -7.7181 30.3829 *MESH_VERTEX 22 -18.1621 -29.3568 48.0032 *MESH_VERTEX 23 -26.2524 -7.7181 48.0032 } *MESH_FACE_LIST { *MESH_FACE 0: A: 2 B: 0 C: 3 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 1: A: 1 B: 3 C: 0 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 2: A: 4 B: 6 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 3: A: 7 B: 5 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 4: A: 8 B: 10 C: 11 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 5: A: 11 B: 9 C: 8 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 6: A: 12 B: 14 C: 15 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 7: A: 15 B: 13 C: 12 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 8: A: 16 B: 18 C: 19 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 9: A: 19 B: 17 C: 16 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 10: A: 22 B: 20 C: 23 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 11: A: 21 B: 23 C: 20 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 } *MESH_NUMTVERTEX 48 *MESH_TVERTLIST { *MESH_TVERT 0 0.2087 0.0050 0.0028 *MESH_TVERT 1 0.5034 0.0050 0.9995 *MESH_TVERT 2 0.1957 0.4843 0.0005 *MESH_TVERT 3 0.4878 0.4862 0.9995 *MESH_TVERT 4 0.1957 0.4843 0.0005 *MESH_TVERT 5 0.2087 0.0050 0.0028 *MESH_TVERT 6 0.4878 0.4862 0.9995 *MESH_TVERT 7 0.5034 0.0050 0.9995 *MESH_TVERT 8 0.0383 0.3203 0.0028 *MESH_TVERT 9 0.1853 0.3203 0.9995 *MESH_TVERT 10 0.0383 0.4489 0.0005 *MESH_TVERT 11 0.1853 0.4489 0.9995 *MESH_TVERT 12 0.0383 0.4489 0.0005 *MESH_TVERT 13 0.0383 0.3203 0.0028 *MESH_TVERT 14 0.1853 0.4489 0.9995 *MESH_TVERT 15 0.1853 0.3203 0.9995 *MESH_TVERT 16 0.2206 0.0050 0.0028 *MESH_TVERT 17 0.5034 0.0050 0.9995 *MESH_TVERT 18 0.1946 0.5007 0.0005 *MESH_TVERT 19 0.4347 0.5007 0.9995 *MESH_TVERT 20 0.1946 0.5007 0.0005 *MESH_TVERT 21 0.2206 0.0050 0.0028 *MESH_TVERT 22 0.4347 0.5007 0.9995 *MESH_TVERT 23 0.5034 0.0050 0.9995 *MESH_TVERT 24 0.0383 0.3203 0.0028 *MESH_TVERT 25 0.1833 0.3203 0.9995 *MESH_TVERT 26 0.0383 0.4537 0.0005 *MESH_TVERT 27 0.1833 0.4537 0.9995 *MESH_TVERT 28 0.0383 0.4537 0.0005 *MESH_TVERT 29 0.0383 0.3203 0.0028 *MESH_TVERT 30 0.1833 0.4537 0.9995 *MESH_TVERT 31 0.1833 0.3203 0.9995 *MESH_TVERT 32 0.2206 0.0050 0.0028 *MESH_TVERT 33 0.5034 0.0050 0.9995 *MESH_TVERT 34 0.2206 0.4669 0.0005 *MESH_TVERT 35 0.4166 0.4669 0.9995 *MESH_TVERT 36 0.2206 0.4669 0.0005 *MESH_TVERT 37 0.2206 0.0050 0.0028 *MESH_TVERT 38 0.4166 0.4669 0.9995 *MESH_TVERT 39 0.5034 0.0050 0.9995 *MESH_TVERT 40 0.0265 0.3203 0.0028 *MESH_TVERT 41 0.1813 0.3203 0.9995 *MESH_TVERT 42 0.0265 0.4561 0.0005 *MESH_TVERT 43 0.1813 0.4561 0.9995 *MESH_TVERT 44 0.0265 0.4561 0.0005 *MESH_TVERT 45 0.0265 0.3203 0.0028 *MESH_TVERT 46 0.1813 0.4561 0.9995 *MESH_TVERT 47 0.1813 0.3203 0.9995 } *MESH_NUMTVFACES 12 *MESH_TFACELIST { *MESH_TFACE 0 18 16 19 *MESH_TFACE 1 17 19 16 *MESH_TFACE 2 24 26 27 *MESH_TFACE 3 27 25 24 *MESH_TFACE 4 32 34 35 *MESH_TFACE 5 35 33 32 *MESH_TFACE 6 40 42 43 *MESH_TFACE 7 43 41 40 *MESH_TFACE 8 0 2 3 *MESH_TFACE 9 3 1 0 *MESH_TFACE 10 10 8 11 *MESH_TFACE 11 9 11 8 } *MESH_NUMCVERTEX 0 *MESH_NORMALS { *MESH_FACENORMAL 0 0.2924 0.9563 0.0009 *MESH_VERTEXNORMAL 2 0.2924 0.9563 0.0009 *MESH_VERTEXNORMAL 0 0.2924 0.9563 0.0009 *MESH_VERTEXNORMAL 3 0.2924 0.9563 0.0009 *MESH_FACENORMAL 1 0.2924 0.9563 0.0009 *MESH_VERTEXNORMAL 1 0.2924 0.9563 0.0009 *MESH_VERTEXNORMAL 3 0.2924 0.9563 0.0009 *MESH_VERTEXNORMAL 0 0.2924 0.9563 0.0009 *MESH_FACENORMAL 2 0.9563 -0.2924 -0.0000 *MESH_VERTEXNORMAL 4 0.9563 -0.2924 -0.0000 *MESH_VERTEXNORMAL 6 0.9563 -0.2924 -0.0000 *MESH_VERTEXNORMAL 7 0.9563 -0.2924 -0.0000 *MESH_FACENORMAL 3 0.9563 -0.2924 -0.0000 *MESH_VERTEXNORMAL 7 0.9563 -0.2924 -0.0000 *MESH_VERTEXNORMAL 5 0.9563 -0.2924 -0.0000 *MESH_VERTEXNORMAL 4 0.9563 -0.2924 -0.0000 *MESH_FACENORMAL 4 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 8 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 10 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 11 1.0000 -0.0000 0.0000 *MESH_FACENORMAL 5 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 11 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 9 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 8 1.0000 -0.0000 0.0000 *MESH_FACENORMAL 6 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 12 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 14 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 15 0.0000 1.0000 -0.0000 *MESH_FACENORMAL 7 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 15 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 13 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 12 0.0000 1.0000 -0.0000 *MESH_FACENORMAL 8 -0.3502 0.9367 -0.0000 *MESH_VERTEXNORMAL 16 -0.3502 0.9367 -0.0000 *MESH_VERTEXNORMAL 18 -0.3502 0.9367 -0.0000 *MESH_VERTEXNORMAL 19 -0.3502 0.9367 -0.0000 *MESH_FACENORMAL 9 -0.3502 0.9367 -0.0000 *MESH_VERTEXNORMAL 19 -0.3502 0.9367 -0.0000 *MESH_VERTEXNORMAL 17 -0.3502 0.9367 -0.0000 *MESH_VERTEXNORMAL 16 -0.3502 0.9367 -0.0000 *MESH_FACENORMAL 10 0.9367 0.3502 0.0000 *MESH_VERTEXNORMAL 22 0.9367 0.3502 0.0000 *MESH_VERTEXNORMAL 20 0.9367 0.3502 0.0000 *MESH_VERTEXNORMAL 23 0.9367 0.3502 0.0000 *MESH_FACENORMAL 11 0.9367 0.3502 0.0000 *MESH_VERTEXNORMAL 21 0.9367 0.3502 0.0000 *MESH_VERTEXNORMAL 23 0.9367 0.3502 0.0000 *MESH_VERTEXNORMAL 20 0.9367 0.3502 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }