*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Fri Apr 13 16:58:25 2001" *SCENE { *SCENE_FILENAME "Pine3dead.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "PineDead" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1791 0.0654 0.0654 *MATERIAL_DIFFUSE 0.5373 0.1961 0.1961 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #1" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "F:\Art\MC2_Trees\Pine\old128x128\A_Pinedead.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "Pine3dead" *NODE_TM { *NODE_NAME "Pine3dead" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.4160 0.0000 0.0000 *TM_ROW1 0.0000 1.4160 0.0000 *TM_ROW2 0.0000 0.0000 1.4160 *TM_ROW3 0.0361 0.0200 0.0000 *TM_POS 0.0361 0.0200 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.4160 1.4160 1.4160 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 21 *MESH_NUMFACES 12 *MESH_VERTEX_LIST { *MESH_VERTEX 0 0.0361 0.0200 102.2236 *MESH_VERTEX 1 2.2767 0.0200 -0.2153 *MESH_VERTEX 2 0.0361 -2.2206 -0.2153 *MESH_VERTEX 3 0.0361 2.2607 -0.2153 *MESH_VERTEX 4 -2.2046 0.0200 -0.2153 *MESH_VERTEX 5 -15.3948 -0.0083 21.9829 *MESH_VERTEX 6 17.2298 -0.0083 21.9829 *MESH_VERTEX 7 -15.3948 -0.0083 102.1058 *MESH_VERTEX 8 17.2298 -0.0083 102.1058 *MESH_VERTEX 9 -15.3948 -0.0083 21.9829 *MESH_VERTEX 10 17.2298 -0.0083 21.9829 *MESH_VERTEX 11 -15.3948 -0.0083 102.1058 *MESH_VERTEX 12 17.2298 -0.0083 102.1058 *MESH_VERTEX 13 -0.0150 -15.4070 21.7776 *MESH_VERTEX 14 -0.0150 17.2176 21.7776 *MESH_VERTEX 15 -0.0150 -15.4070 102.1058 *MESH_VERTEX 16 -0.0150 17.2176 102.1058 *MESH_VERTEX 17 -0.0150 -15.4070 21.7776 *MESH_VERTEX 18 -0.0150 17.2176 21.7776 *MESH_VERTEX 19 -0.0150 -15.4070 102.1058 *MESH_VERTEX 20 -0.0150 17.2176 102.1058 } *MESH_FACE_LIST { *MESH_FACE 0: A: 2 B: 1 C: 0 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 1: A: 1 B: 3 C: 0 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 0 *MESH_FACE 2: A: 3 B: 4 C: 0 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 0 *MESH_FACE 3: A: 4 B: 2 C: 0 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 6 *MESH_MTLID 0 *MESH_FACE 4: A: 5 B: 7 C: 8 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 5: A: 8 B: 6 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 6: A: 11 B: 9 C: 12 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 7: A: 10 B: 12 C: 9 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 8: A: 13 B: 15 C: 16 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 9: A: 16 B: 14 C: 13 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 10: A: 19 B: 17 C: 20 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 11: A: 18 B: 20 C: 17 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 } *MESH_NUMTVERTEX 28 *MESH_TVERTLIST { *MESH_TVERT 0 0.0061 0.0005 0.5000 *MESH_TVERT 1 0.3622 0.0005 0.5000 *MESH_TVERT 2 0.0061 0.9995 0.5000 *MESH_TVERT 3 0.3622 0.9995 0.5000 *MESH_TVERT 4 0.0061 0.0005 0.5000 *MESH_TVERT 5 0.3622 0.0005 0.5000 *MESH_TVERT 6 0.0061 0.9995 0.5000 *MESH_TVERT 7 0.3622 0.9995 0.5000 *MESH_TVERT 8 0.0061 0.0005 0.5000 *MESH_TVERT 9 0.3622 0.0005 0.5000 *MESH_TVERT 10 0.0061 0.9995 0.5000 *MESH_TVERT 11 0.3622 0.9995 0.5000 *MESH_TVERT 12 0.0061 0.0005 0.5000 *MESH_TVERT 13 0.3622 0.0005 0.5000 *MESH_TVERT 14 0.0061 0.9995 0.5000 *MESH_TVERT 15 0.3622 0.9995 0.5000 *MESH_TVERT 16 0.8447 0.0024 0.0000 *MESH_TVERT 17 0.9664 1.0000 0.0000 *MESH_TVERT 18 0.7243 1.0024 0.0000 *MESH_TVERT 19 0.9664 1.0000 0.0000 *MESH_TVERT 20 0.9664 1.0000 0.0000 *MESH_TVERT 21 0.9664 1.0000 0.0000 *MESH_TVERT 22 0.8447 0.0024 0.0000 *MESH_TVERT 23 0.7243 1.0024 0.0000 *MESH_TVERT 24 0.8447 0.0024 0.0000 *MESH_TVERT 25 0.7243 1.0024 0.0000 *MESH_TVERT 26 0.8447 0.0024 0.0000 *MESH_TVERT 27 0.7243 1.0024 0.0000 } *MESH_NUMTVFACES 12 *MESH_TFACELIST { *MESH_TFACE 0 21 22 23 *MESH_TFACE 1 17 24 25 *MESH_TFACE 2 19 26 27 *MESH_TFACE 3 20 16 18 *MESH_TFACE 4 0 2 3 *MESH_TFACE 5 3 1 0 *MESH_TFACE 6 6 4 7 *MESH_TFACE 7 5 7 4 *MESH_TFACE 8 8 10 11 *MESH_TFACE 9 11 9 8 *MESH_TFACE 10 14 12 15 *MESH_TFACE 11 13 15 12 } *MESH_NUMCVERTEX 30 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 *MESH_VERTCOL 20 0.0000 0.0000 0.0000 *MESH_VERTCOL 21 0.0000 0.0000 0.0000 *MESH_VERTCOL 22 0.0000 0.0000 0.0000 *MESH_VERTCOL 23 0.0000 0.0000 0.0000 *MESH_VERTCOL 24 0.0000 0.0000 0.0000 *MESH_VERTCOL 25 0.0000 0.0000 0.0000 *MESH_VERTCOL 26 0.0000 0.0000 0.0000 *MESH_VERTCOL 27 0.0000 0.0000 0.0000 *MESH_VERTCOL 28 0.0000 0.0000 0.0000 *MESH_VERTCOL 29 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 12 *MESH_CFACELIST { *MESH_CFACE 0 11 10 0 *MESH_CFACE 1 10 12 0 *MESH_CFACE 2 12 13 0 *MESH_CFACE 3 13 11 0 *MESH_CFACE 4 14 16 17 *MESH_CFACE 5 17 15 14 *MESH_CFACE 6 20 18 21 *MESH_CFACE 7 19 21 18 *MESH_CFACE 8 22 24 25 *MESH_CFACE 9 25 23 22 *MESH_CFACE 10 28 26 29 *MESH_CFACE 11 27 29 26 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.7070 -0.7070 0.0155 *MESH_VERTEXNORMAL 2 0.7070 -0.7070 0.0155 *MESH_VERTEXNORMAL 1 0.7070 -0.7070 0.0155 *MESH_VERTEXNORMAL 0 0.7070 -0.7070 0.0155 *MESH_FACENORMAL 1 0.7070 0.7070 0.0155 *MESH_VERTEXNORMAL 1 0.7070 0.7070 0.0155 *MESH_VERTEXNORMAL 3 0.7070 0.7070 0.0155 *MESH_VERTEXNORMAL 0 0.7070 0.7070 0.0155 *MESH_FACENORMAL 2 -0.7070 0.7070 0.0155 *MESH_VERTEXNORMAL 3 -0.7070 0.7070 0.0155 *MESH_VERTEXNORMAL 4 -0.7070 0.7070 0.0155 *MESH_VERTEXNORMAL 0 -0.7070 0.7070 0.0155 *MESH_FACENORMAL 3 -0.7070 -0.7070 0.0155 *MESH_VERTEXNORMAL 4 -0.7070 -0.7070 0.0155 *MESH_VERTEXNORMAL 2 -0.7070 -0.7070 0.0155 *MESH_VERTEXNORMAL 0 -0.7070 -0.7070 0.0155 *MESH_FACENORMAL 4 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 5 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 7 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 8 0.0000 1.0000 -0.0000 *MESH_FACENORMAL 5 -0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 8 0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 6 -0.0000 1.0000 -0.0000 *MESH_VERTEXNORMAL 5 0.0000 1.0000 -0.0000 *MESH_FACENORMAL 6 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 11 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 9 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 12 -0.0000 -1.0000 0.0000 *MESH_FACENORMAL 7 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 10 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 12 -0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 9 -0.0000 -1.0000 0.0000 *MESH_FACENORMAL 8 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 13 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 15 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 16 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 9 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 16 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 14 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 13 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 10 1.0000 -0.0000 -0.0000 *MESH_VERTEXNORMAL 19 1.0000 -0.0000 -0.0000 *MESH_VERTEXNORMAL 17 1.0000 -0.0000 -0.0000 *MESH_VERTEXNORMAL 20 1.0000 -0.0000 -0.0000 *MESH_FACENORMAL 11 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 18 1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 20 1.0000 -0.0000 -0.0000 *MESH_VERTEXNORMAL 17 1.0000 -0.0000 -0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }