*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Tue Apr 25 13:25:25 2000" *SCENE { *SCENE_FILENAME "QuonsetdamagedL1.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.5529 0.5529 0.5529 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "quonset damaged" *MATERIAL_CLASS "Multi/Sub-Object" *MATERIAL_AMBIENT 0.1791 0.0654 0.0654 *MATERIAL_DIFFUSE 0.5373 0.1961 0.1961 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *NUMSUBMTLS 2 *SUBMATERIAL 0 { *MATERIAL_NAME "Quonsetdamaged" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1791 0.0654 0.0654 *MATERIAL_DIFFUSE 0.5373 0.1961 0.1961 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #1" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\Aas1\mc2\Art\MC2_GenericBldgs\Quonset Hut\A_QuonsetDamA.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } *SUBMATERIAL 1 { *MATERIAL_NAME "damaged floor" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.0667 0.1843 0.0588 *MATERIAL_DIFFUSE 0.2000 0.5529 0.1765 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "floor" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\Aas1\mc2\Art\MC2_GenericBldgs\Quonset Hut\QuonsetDamB.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } } *GEOMOBJECT { *NODE_NAME "Cylinder02" *NODE_TM { *NODE_NAME "Cylinder02" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 36 *MESH_NUMFACES 18 *MESH_VERTEX_LIST { *MESH_VERTEX 0 20.9465 63.1483 0.0195 *MESH_VERTEX 1 15.6363 63.1483 16.9656 *MESH_VERTEX 2 20.9465 -20.6375 0.0195 *MESH_VERTEX 3 15.6363 -20.6375 16.9656 *MESH_VERTEX 4 20.9465 63.1483 0.0195 *MESH_VERTEX 5 15.6363 63.1483 16.9656 *MESH_VERTEX 6 20.9465 -20.6375 0.0195 *MESH_VERTEX 7 15.6363 -20.6375 16.9656 *MESH_VERTEX 8 -20.9465 -20.6375 0.0195 *MESH_VERTEX 9 20.9465 -20.6375 0.0195 *MESH_VERTEX 10 -20.9465 63.1483 0.0195 *MESH_VERTEX 11 20.9465 63.1483 0.0195 *MESH_VERTEX 12 -20.9465 63.1483 0.0195 *MESH_VERTEX 13 20.9465 63.1483 0.0195 *MESH_VERTEX 14 16.9460 63.1483 12.3315 *MESH_VERTEX 15 -16.9460 63.1483 12.3315 *MESH_VERTEX 16 20.9465 63.1483 0.0195 *MESH_VERTEX 17 -16.9460 63.1483 12.3315 *MESH_VERTEX 18 -20.9465 63.1483 0.0195 *MESH_VERTEX 19 16.9460 63.1483 12.3315 *MESH_VERTEX 20 20.9465 -20.6042 0.0195 *MESH_VERTEX 21 -16.9460 -20.6042 12.3315 *MESH_VERTEX 22 -20.9465 -20.6042 0.0195 *MESH_VERTEX 23 16.9460 -20.6042 12.3315 *MESH_VERTEX 24 -16.9460 -20.6042 12.3315 *MESH_VERTEX 25 20.9465 -20.6042 0.0195 *MESH_VERTEX 26 -20.9465 -20.6042 0.0195 *MESH_VERTEX 27 16.9460 -20.6042 12.3315 *MESH_VERTEX 28 -15.5823 63.1483 16.9656 *MESH_VERTEX 29 -20.8925 -20.6375 0.0195 *MESH_VERTEX 30 -20.8925 63.1483 0.0195 *MESH_VERTEX 31 -15.5823 -20.6375 16.9656 *MESH_VERTEX 32 -20.8925 -20.6375 0.0195 *MESH_VERTEX 33 -15.5823 63.1483 16.9656 *MESH_VERTEX 34 -20.8925 63.1483 0.0195 *MESH_VERTEX 35 -15.5823 -20.6375 16.9656 } *MESH_FACE_LIST { *MESH_FACE 0: A: 13 B: 15 C: 12 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 1: A: 13 B: 14 C: 15 AB: 1 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 2: A: 3 B: 0 C: 2 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 0 *MESH_FACE 3: A: 1 B: 0 C: 3 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 0 *MESH_FACE 4: A: 4 B: 7 C: 6 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 0 *MESH_FACE 5: A: 4 B: 5 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 0 *MESH_FACE 6: A: 10 B: 8 C: 11 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 7: A: 9 B: 11 C: 8 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 8: A: 17 B: 16 C: 18 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 9: A: 19 B: 16 C: 17 AB: 1 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 10: A: 20 B: 21 C: 22 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 11: A: 20 B: 23 C: 21 AB: 1 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 12: A: 24 B: 25 C: 26 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 13: A: 27 B: 25 C: 24 AB: 1 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 14: A: 29 B: 28 C: 30 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 0 *MESH_FACE 15: A: 29 B: 31 C: 28 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 0 *MESH_FACE 16: A: 33 B: 32 C: 34 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 0 *MESH_FACE 17: A: 35 B: 32 C: 33 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 0 } *MESH_NUMTVERTEX 36 *MESH_TVERTLIST { *MESH_TVERT 0 0.0005 0.0005 0.5000 *MESH_TVERT 1 0.9995 0.0005 0.5000 *MESH_TVERT 2 0.0005 0.9995 0.5000 *MESH_TVERT 3 0.9995 0.9995 0.5000 *MESH_TVERT 4 0.0000 0.4979 2.0035 *MESH_TVERT 5 0.9975 0.9060 2.0044 *MESH_TVERT 6 0.9990 0.4979 2.0035 *MESH_TVERT 7 -0.0015 0.9060 2.0044 *MESH_TVERT 8 0.0000 0.4979 2.0035 *MESH_TVERT 9 0.9990 0.9098 2.0044 *MESH_TVERT 10 0.9990 0.4979 2.0035 *MESH_TVERT 11 0.0000 0.9098 2.0044 *MESH_TVERT 12 0.9965 0.0024 0.0005 *MESH_TVERT 13 0.0959 0.2696 0.9995 *MESH_TVERT 14 -0.0025 0.0024 0.0005 *MESH_TVERT 15 0.9041 0.2696 0.9995 *MESH_TVERT 16 0.9965 0.0024 0.0005 *MESH_TVERT 17 0.0959 0.2696 0.9995 *MESH_TVERT 18 -0.0025 0.0024 0.0005 *MESH_TVERT 19 0.9041 0.2696 0.9995 *MESH_TVERT 20 0.9965 0.0024 0.0005 *MESH_TVERT 21 0.0959 0.2696 0.9995 *MESH_TVERT 22 -0.0025 0.0024 0.0005 *MESH_TVERT 23 0.9041 0.2696 0.9995 *MESH_TVERT 24 0.0959 0.2696 0.9995 *MESH_TVERT 25 0.9965 0.0024 0.0005 *MESH_TVERT 26 -0.0025 0.0024 0.0005 *MESH_TVERT 27 0.9041 0.2696 0.9995 *MESH_TVERT 28 0.9990 0.9098 2.0044 *MESH_TVERT 29 0.0000 0.4979 2.0035 *MESH_TVERT 30 0.9990 0.4979 2.0035 *MESH_TVERT 31 0.0000 0.9098 2.0044 *MESH_TVERT 32 0.0000 0.4979 2.0035 *MESH_TVERT 33 0.9975 0.9060 2.0044 *MESH_TVERT 34 0.9990 0.4979 2.0035 *MESH_TVERT 35 -0.0015 0.9060 2.0044 } *MESH_NUMTVFACES 18 *MESH_TFACELIST { *MESH_TFACE 0 12 13 14 *MESH_TFACE 1 12 15 13 *MESH_TFACE 2 9 8 10 *MESH_TFACE 3 11 8 9 *MESH_TFACE 4 4 5 6 *MESH_TFACE 5 4 7 5 *MESH_TFACE 6 0 1 2 *MESH_TFACE 7 3 2 1 *MESH_TFACE 8 17 16 18 *MESH_TFACE 9 19 16 17 *MESH_TFACE 10 20 21 22 *MESH_TFACE 11 20 23 21 *MESH_TFACE 12 24 25 26 *MESH_TFACE 13 27 25 24 *MESH_TFACE 14 29 28 30 *MESH_TFACE 15 29 31 28 *MESH_TFACE 16 33 32 34 *MESH_TFACE 17 35 32 33 } *MESH_NUMCVERTEX 109 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 *MESH_VERTCOL 20 0.0000 0.0000 0.0000 *MESH_VERTCOL 21 0.0000 0.0000 0.0000 *MESH_VERTCOL 22 0.0000 0.0000 0.0000 *MESH_VERTCOL 23 0.0000 0.0000 0.0000 *MESH_VERTCOL 24 0.0000 0.0000 0.0000 *MESH_VERTCOL 25 0.0000 0.0000 0.0000 *MESH_VERTCOL 26 0.0000 0.0000 0.0000 *MESH_VERTCOL 27 0.0000 0.0000 0.0000 *MESH_VERTCOL 28 0.0000 0.0000 0.0000 *MESH_VERTCOL 29 0.0000 0.0000 0.0000 *MESH_VERTCOL 30 0.0000 0.0000 0.0000 *MESH_VERTCOL 31 0.0000 0.0000 0.0000 *MESH_VERTCOL 32 0.0000 0.0000 0.0000 *MESH_VERTCOL 33 0.0000 0.0000 0.0000 *MESH_VERTCOL 34 0.0000 0.0000 0.0000 *MESH_VERTCOL 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0.0000 0.0000 *MESH_VERTCOL 62 0.0000 0.0000 0.0000 *MESH_VERTCOL 63 0.0000 0.0000 0.0000 *MESH_VERTCOL 64 0.0000 0.0000 0.0000 *MESH_VERTCOL 65 0.0000 0.0000 0.0000 *MESH_VERTCOL 66 0.0000 0.0000 0.0000 *MESH_VERTCOL 67 0.0000 0.0000 0.0000 *MESH_VERTCOL 68 0.0000 0.0000 0.0000 *MESH_VERTCOL 69 0.0000 0.0000 0.0000 *MESH_VERTCOL 70 0.0000 0.0000 0.0000 *MESH_VERTCOL 71 0.0000 0.0000 0.0000 *MESH_VERTCOL 72 0.0000 0.0000 0.0000 *MESH_VERTCOL 73 0.0000 0.0000 0.0000 *MESH_VERTCOL 74 0.0000 0.0000 0.0000 *MESH_VERTCOL 75 0.0000 0.0000 0.0000 *MESH_VERTCOL 76 0.0000 0.0000 0.0000 *MESH_VERTCOL 77 0.0000 0.0000 0.0000 *MESH_VERTCOL 78 0.0000 0.0000 0.0000 *MESH_VERTCOL 79 0.0000 0.0000 0.0000 *MESH_VERTCOL 80 0.0000 0.0000 0.0000 *MESH_VERTCOL 81 0.0000 0.0000 0.0000 *MESH_VERTCOL 82 0.0000 0.0000 0.0000 *MESH_VERTCOL 83 0.0000 0.0000 0.0000 *MESH_VERTCOL 84 0.0000 0.0000 0.0000 *MESH_VERTCOL 85 0.0000 0.0000 0.0000 *MESH_VERTCOL 86 0.0000 0.0000 0.0000 *MESH_VERTCOL 87 0.0000 0.0000 0.0000 *MESH_VERTCOL 88 0.0000 0.0000 0.0000 *MESH_VERTCOL 89 0.0000 0.0000 0.0000 *MESH_VERTCOL 90 0.0000 0.0000 0.0000 *MESH_VERTCOL 91 0.0000 0.0000 0.0000 *MESH_VERTCOL 92 0.0000 0.0000 0.0000 *MESH_VERTCOL 93 0.0000 0.0000 0.0000 *MESH_VERTCOL 94 0.0000 0.0000 0.0000 *MESH_VERTCOL 95 0.0000 0.0000 0.0000 *MESH_VERTCOL 96 0.0000 0.0000 0.0000 *MESH_VERTCOL 97 0.0000 0.0000 0.0000 *MESH_VERTCOL 98 0.0000 0.0000 0.0000 *MESH_VERTCOL 99 0.0000 0.0000 0.0000 *MESH_VERTCOL 100 0.0000 0.0000 0.0000 *MESH_VERTCOL 101 0.0000 0.0000 0.0000 *MESH_VERTCOL 102 0.0000 0.0000 0.0000 *MESH_VERTCOL 103 0.0000 0.0000 0.0000 *MESH_VERTCOL 104 0.0000 0.0000 0.0000 *MESH_VERTCOL 105 0.0000 0.0000 0.0000 *MESH_VERTCOL 106 0.0000 0.0000 0.0000 *MESH_VERTCOL 107 0.0000 0.0000 0.0000 *MESH_VERTCOL 108 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 18 *MESH_CFACELIST { *MESH_CFACE 0 75 82 74 *MESH_CFACE 1 75 76 82 *MESH_CFACE 2 14 1 13 *MESH_CFACE 3 2 1 14 *MESH_CFACE 4 25 38 37 *MESH_CFACE 5 25 26 38 *MESH_CFACE 6 50 48 51 *MESH_CFACE 7 49 51 48 *MESH_CFACE 8 90 89 91 *MESH_CFACE 9 92 89 90 *MESH_CFACE 10 93 94 95 *MESH_CFACE 11 93 96 94 *MESH_CFACE 12 97 98 99 *MESH_CFACE 13 100 98 97 *MESH_CFACE 14 102 101 103 *MESH_CFACE 15 102 104 101 *MESH_CFACE 16 106 105 107 *MESH_CFACE 17 108 105 106 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 13 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 15 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 12 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 1 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 13 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 14 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 15 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 2 -0.9542 -0.0000 -0.2990 *MESH_VERTEXNORMAL 3 -0.9542 -0.0000 -0.2990 *MESH_VERTEXNORMAL 0 -0.9542 -0.0000 -0.2990 *MESH_VERTEXNORMAL 2 -0.9542 -0.0000 -0.2990 *MESH_FACENORMAL 3 -0.9542 -0.0000 -0.2990 *MESH_VERTEXNORMAL 1 -0.9542 -0.0000 -0.2990 *MESH_VERTEXNORMAL 0 -0.9542 -0.0000 -0.2990 *MESH_VERTEXNORMAL 3 -0.9542 -0.0000 -0.2990 *MESH_FACENORMAL 4 0.9542 0.0000 0.2990 *MESH_VERTEXNORMAL 4 0.9542 0.0000 0.2990 *MESH_VERTEXNORMAL 7 0.9542 0.0000 0.2990 *MESH_VERTEXNORMAL 6 0.9542 0.0000 0.2990 *MESH_FACENORMAL 5 0.9542 0.0000 0.2990 *MESH_VERTEXNORMAL 4 0.9542 0.0000 0.2990 *MESH_VERTEXNORMAL 5 0.9542 0.0000 0.2990 *MESH_VERTEXNORMAL 7 0.9542 0.0000 0.2990 *MESH_FACENORMAL 6 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 10 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 8 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 11 0.0000 0.0000 1.0000 *MESH_FACENORMAL 7 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 9 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 11 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 8 0.0000 0.0000 1.0000 *MESH_FACENORMAL 8 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 17 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 16 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 18 0.0000 1.0000 0.0000 *MESH_FACENORMAL 9 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 19 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 16 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 17 0.0000 1.0000 0.0000 *MESH_FACENORMAL 10 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 20 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 21 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 22 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 11 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 20 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 23 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 21 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 12 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 24 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 25 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 26 0.0000 1.0000 0.0000 *MESH_FACENORMAL 13 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 27 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 25 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 24 0.0000 1.0000 0.0000 *MESH_FACENORMAL 14 -0.9542 0.0000 0.2990 *MESH_VERTEXNORMAL 29 -0.9542 0.0000 0.2990 *MESH_VERTEXNORMAL 28 -0.9542 0.0000 0.2990 *MESH_VERTEXNORMAL 30 -0.9542 0.0000 0.2990 *MESH_FACENORMAL 15 -0.9542 0.0000 0.2990 *MESH_VERTEXNORMAL 29 -0.9542 0.0000 0.2990 *MESH_VERTEXNORMAL 31 -0.9542 0.0000 0.2990 *MESH_VERTEXNORMAL 28 -0.9542 0.0000 0.2990 *MESH_FACENORMAL 16 0.9542 -0.0000 -0.2990 *MESH_VERTEXNORMAL 33 0.9542 -0.0000 -0.2990 *MESH_VERTEXNORMAL 32 0.9542 -0.0000 -0.2990 *MESH_VERTEXNORMAL 34 0.9542 -0.0000 -0.2990 *MESH_FACENORMAL 17 0.9542 -0.0000 -0.2990 *MESH_VERTEXNORMAL 35 0.9542 -0.0000 -0.2990 *MESH_VERTEXNORMAL 32 0.9542 -0.0000 -0.2990 *MESH_VERTEXNORMAL 33 0.9542 -0.0000 -0.2990 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }