*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Fri Jan 05 17:40:31 2001" *SCENE { *SCENE_FILENAME "RavenLeftArm.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 90 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.1765 0.2039 0.2431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Raven" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1791 0.0654 0.0654 *MATERIAL_DIFFUSE 0.7843 0.7843 0.7843 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #2" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\aas1\mc2\Art\MC2_MECHS\Raven\RavenRGB.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *HELPEROBJECT { *NODE_NAME "handle_lhand" *HELPER_CLASS "Dummy" *NODE_TM { *NODE_NAME "handle_lhand" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 1.4832 -8.2105 -0.0025 *TM_POS 1.4832 -8.2105 -0.0025 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *BOUNDINGBOX_MIN -0.2607 -9.9544 -1.7464 *BOUNDINGBOX_MAX 3.2271 -6.4666 1.7414 } *HELPEROBJECT { *NODE_NAME "joint_luarm" *HELPER_CLASS "Bone" *NODE_TM { *NODE_NAME "joint_luarm" *INHERIT_POS 1 1 1 *INHERIT_ROT 1 1 1 *INHERIT_SCL 1 1 1 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 -0.0000 1.0000 -0.0001 *TM_ROW2 -0.0000 0.0001 1.0000 *TM_ROW3 0.0001 -0.0103 -0.0025 *TM_POS 0.0001 -0.0103 -0.0025 *TM_ROTAXIS 0.9756 0.0000 -0.2194 *TM_ROTANGLE 0.0001 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *BOUNDINGBOX_MIN -9.9996 -10.0117 -10.0014 *BOUNDINGBOX_MAX 9.9999 9.9910 9.9964 } *HELPEROBJECT { *NODE_NAME "joint_lgun" *NODE_PARENT "joint_luarm" *HELPER_CLASS "Bone" *NODE_TM { *NODE_NAME "joint_lgun" *INHERIT_POS 1 1 1 *INHERIT_ROT 1 1 1 *INHERIT_SCL 1 1 1 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 -0.0000 1.0000 -0.0001 *TM_ROW2 -0.0000 0.0001 1.0000 *TM_ROW3 1.4834 -8.2104 -0.0016 *TM_POS 1.4834 -8.2104 -0.0016 *TM_ROTAXIS 0.9756 0.0000 -0.2194 *TM_ROTANGLE 0.0001 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *BOUNDINGBOX_MIN -8.5917 -18.1021 -10.0339 *BOUNDINGBOX_MAX 11.5585 1.6812 10.0307 } *GEOMOBJECT { *NODE_NAME "ra_luarm" *NODE_PARENT "joint_luarm" *NODE_TM { *NODE_NAME "ra_luarm" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 -0.0000 1.0000 -0.0001 *TM_ROW2 -0.0000 0.0001 1.0000 *TM_ROW3 0.0001 -0.0103 -0.0025 *TM_POS 0.0001 -0.0103 -0.0025 *TM_ROTAXIS 0.9756 0.0000 -0.2194 *TM_ROTANGLE 0.0001 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 14 *MESH_NUMFACES 19 *MESH_VERTEX_LIST { *MESH_VERTEX 0 0.0262 -3.0295 2.2299 *MESH_VERTEX 1 2.8029 -3.0295 1.8108 *MESH_VERTEX 2 2.8034 -3.0299 -1.8152 *MESH_VERTEX 3 0.0266 -3.0300 -2.2343 *MESH_VERTEX 4 0.0260 2.9972 2.2292 *MESH_VERTEX 5 2.7838 2.9808 1.8101 *MESH_VERTEX 6 2.7843 2.9804 -1.8158 *MESH_VERTEX 7 0.0264 2.9967 -2.2349 *MESH_VERTEX 8 1.4708 -2.1919 0.9087 *MESH_VERTEX 9 0.5823 -2.1921 -0.8175 *MESH_VERTEX 10 0.5824 -7.2184 -0.8169 *MESH_VERTEX 11 1.4709 -7.2182 0.9093 *MESH_VERTEX 12 2.3595 -7.2183 -0.8169 *MESH_VERTEX 13 2.3593 -2.1921 -0.8175 } *MESH_FACE_LIST { *MESH_FACE 0: A: 8 B: 10 C: 11 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 1: A: 8 B: 9 C: 10 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 2: A: 11 B: 10 C: 12 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 3: A: 10 B: 13 C: 12 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 4: A: 10 B: 9 C: 13 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 5: A: 8 B: 12 C: 13 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 6: A: 8 B: 11 C: 12 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 7: A: 4 B: 6 C: 7 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 8: A: 4 B: 5 C: 6 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 9: A: 0 B: 2 C: 1 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 10: A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 11: A: 0 B: 5 C: 4 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 12: A: 0 B: 1 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 13: A: 1 B: 6 C: 5 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 14: A: 1 B: 2 C: 6 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 15: A: 2 B: 7 C: 6 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 16: A: 2 B: 3 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 17: A: 3 B: 4 C: 7 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 18: A: 3 B: 0 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 33 *MESH_TVERTLIST { *MESH_TVERT 0 0.8736 0.3679 0.5125 *MESH_TVERT 1 0.6711 0.3015 0.3137 *MESH_TVERT 2 0.6711 0.3679 0.5125 *MESH_TVERT 3 0.8736 0.3015 0.3137 *MESH_TVERT 4 0.6711 0.3015 0.7113 *MESH_TVERT 5 0.8736 0.3015 0.7113 *MESH_TVERT 6 0.4390 0.7726 0.1893 *MESH_TVERT 7 0.3519 0.7731 0.8065 *MESH_TVERT 8 0.3532 0.7726 0.1894 *MESH_TVERT 9 0.4383 0.7731 0.8063 *MESH_TVERT 10 0.4390 0.9982 0.1893 *MESH_TVERT 11 0.3519 0.9982 0.8107 *MESH_TVERT 12 0.4383 0.9982 0.8106 *MESH_TVERT 13 0.3532 0.9982 0.1894 *MESH_TVERT 14 0.3538 0.7667 0.1893 *MESH_TVERT 15 0.3542 0.7672 0.8065 *MESH_TVERT 16 0.4364 0.7667 0.1894 *MESH_TVERT 17 0.4360 0.7672 0.8063 *MESH_TVERT 18 0.3538 0.9982 0.1893 *MESH_TVERT 19 0.3542 0.9982 0.8107 *MESH_TVERT 20 0.4360 0.9982 0.8106 *MESH_TVERT 21 0.4364 0.9982 0.1894 *MESH_TVERT 22 0.3390 0.3280 -0.1743 *MESH_TVERT 23 0.2006 0.1919 -0.1706 *MESH_TVERT 24 0.1721 0.3279 -0.1743 *MESH_TVERT 25 0.3065 0.1919 -0.1706 *MESH_TVERT 26 0.3390 0.3280 1.1743 *MESH_TVERT 27 0.2006 0.1909 1.1743 *MESH_TVERT 28 0.3065 0.1909 1.1743 *MESH_TVERT 29 0.1721 0.3279 1.1743 *MESH_TVERT 30 0.9210 1.0045 0.5000 *MESH_TVERT 31 0.8753 0.9140 0.5000 *MESH_TVERT 32 0.9681 0.9148 0.5000 } *MESH_NUMTVFACES 19 *MESH_TFACELIST { *MESH_TFACE 0 0 1 2 *MESH_TFACE 1 0 3 1 *MESH_TFACE 2 30 31 32 *MESH_TFACE 3 1 5 4 *MESH_TFACE 4 1 3 5 *MESH_TFACE 5 0 4 5 *MESH_TFACE 6 0 2 4 *MESH_TFACE 7 22 23 24 *MESH_TFACE 8 22 25 23 *MESH_TFACE 9 26 27 28 *MESH_TFACE 10 26 29 27 *MESH_TFACE 11 18 17 14 *MESH_TFACE 12 18 20 17 *MESH_TFACE 13 12 7 9 *MESH_TFACE 14 12 11 7 *MESH_TFACE 15 19 16 15 *MESH_TFACE 16 19 21 16 *MESH_TFACE 17 13 6 8 *MESH_TFACE 18 13 10 6 } *MESH_NUMCVERTEX 14 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 19 *MESH_CFACELIST { *MESH_CFACE 0 8 10 11 *MESH_CFACE 1 8 9 10 *MESH_CFACE 2 11 10 12 *MESH_CFACE 3 10 13 12 *MESH_CFACE 4 10 9 13 *MESH_CFACE 5 8 12 13 *MESH_CFACE 6 8 11 12 *MESH_CFACE 7 4 6 7 *MESH_CFACE 8 4 5 6 *MESH_CFACE 9 0 2 1 *MESH_CFACE 10 0 3 2 *MESH_CFACE 11 0 5 4 *MESH_CFACE 12 0 1 5 *MESH_CFACE 13 1 6 5 *MESH_CFACE 14 1 2 6 *MESH_CFACE 15 2 7 6 *MESH_CFACE 16 2 3 7 *MESH_CFACE 17 3 4 7 *MESH_CFACE 18 3 0 4 } *MESH_NORMALS { *MESH_FACENORMAL 0 -0.8891 0.0000 0.4577 *MESH_VERTEXNORMAL 8 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 10 -0.7696 -0.4328 -0.4694 *MESH_VERTEXNORMAL 11 0.0000 -0.7377 0.6752 *MESH_FACENORMAL 1 -0.8891 0.0000 0.4577 *MESH_VERTEXNORMAL 8 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 9 -0.8537 0.0000 -0.5207 *MESH_VERTEXNORMAL 10 -0.7696 -0.4328 -0.4694 *MESH_FACENORMAL 2 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 11 0.0000 -0.7377 0.6752 *MESH_VERTEXNORMAL 10 -0.7696 -0.4328 -0.4694 *MESH_VERTEXNORMAL 12 0.8709 -0.4897 -0.0415 *MESH_FACENORMAL 3 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 10 -0.7696 -0.4328 -0.4694 *MESH_VERTEXNORMAL 13 0.4994 0.0000 -0.8664 *MESH_VERTEXNORMAL 12 0.8709 -0.4897 -0.0415 *MESH_FACENORMAL 4 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 10 -0.7696 -0.4328 -0.4694 *MESH_VERTEXNORMAL 9 -0.8537 0.0000 -0.5207 *MESH_VERTEXNORMAL 13 0.4994 0.0000 -0.8664 *MESH_FACENORMAL 5 0.8891 0.0000 0.4577 *MESH_VERTEXNORMAL 8 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 12 0.8709 -0.4897 -0.0415 *MESH_VERTEXNORMAL 13 0.4994 0.0000 -0.8664 *MESH_FACENORMAL 6 0.8891 0.0000 0.4577 *MESH_VERTEXNORMAL 8 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 11 0.0000 -0.7377 0.6752 *MESH_VERTEXNORMAL 12 0.8709 -0.4897 -0.0415 *MESH_FACENORMAL 7 0.0060 1.0000 0.0000 *MESH_VERTEXNORMAL 4 0.0060 1.0000 0.0000 *MESH_VERTEXNORMAL 6 0.0060 1.0000 0.0000 *MESH_VERTEXNORMAL 7 0.0060 1.0000 0.0000 *MESH_FACENORMAL 8 0.0060 1.0000 0.0000 *MESH_VERTEXNORMAL 4 0.0060 1.0000 0.0000 *MESH_VERTEXNORMAL 5 0.0060 1.0000 0.0000 *MESH_VERTEXNORMAL 6 0.0060 1.0000 0.0000 *MESH_FACENORMAL 9 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 0 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 2 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 1 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 10 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 0 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 3 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 2 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 11 0.1502 0.0000 0.9886 *MESH_VERTEXNORMAL 0 0.1502 0.0000 0.9886 *MESH_VERTEXNORMAL 5 0.1502 0.0000 0.9886 *MESH_VERTEXNORMAL 4 0.1502 0.0000 0.9886 *MESH_FACENORMAL 12 0.1492 0.0005 0.9888 *MESH_VERTEXNORMAL 0 0.1492 0.0005 0.9888 *MESH_VERTEXNORMAL 1 0.1492 0.0005 0.9888 *MESH_VERTEXNORMAL 5 0.1492 0.0005 0.9888 *MESH_FACENORMAL 13 1.0000 0.0032 0.0001 *MESH_VERTEXNORMAL 1 1.0000 0.0032 0.0001 *MESH_VERTEXNORMAL 6 1.0000 0.0032 0.0001 *MESH_VERTEXNORMAL 5 1.0000 0.0032 0.0001 *MESH_FACENORMAL 14 1.0000 0.0032 0.0001 *MESH_VERTEXNORMAL 1 1.0000 0.0032 0.0001 *MESH_VERTEXNORMAL 2 1.0000 0.0032 0.0001 *MESH_VERTEXNORMAL 6 1.0000 0.0032 0.0001 *MESH_FACENORMAL 15 0.1502 0.0005 -0.9886 *MESH_VERTEXNORMAL 2 0.1502 0.0005 -0.9886 *MESH_VERTEXNORMAL 7 0.1502 0.0005 -0.9886 *MESH_VERTEXNORMAL 6 0.1502 0.0005 -0.9886 *MESH_FACENORMAL 16 0.1492 0.0000 -0.9888 *MESH_VERTEXNORMAL 2 0.1492 0.0000 -0.9888 *MESH_VERTEXNORMAL 3 0.1492 0.0000 -0.9888 *MESH_VERTEXNORMAL 7 0.1492 0.0000 -0.9888 *MESH_FACENORMAL 17 -1.0000 0.0000 -0.0001 *MESH_VERTEXNORMAL 3 -1.0000 0.0000 -0.0001 *MESH_VERTEXNORMAL 4 -1.0000 0.0000 -0.0001 *MESH_VERTEXNORMAL 7 -1.0000 0.0000 -0.0001 *MESH_FACENORMAL 18 -1.0000 0.0000 -0.0001 *MESH_VERTEXNORMAL 3 -1.0000 0.0000 -0.0001 *MESH_VERTEXNORMAL 0 -1.0000 0.0000 -0.0001 *MESH_VERTEXNORMAL 4 -1.0000 0.0000 -0.0001 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *HELPEROBJECT { *NODE_NAME "weapon_leftarm" *NODE_PARENT "ra_luarm" *HELPER_CLASS "Site Object" *NODE_TM { *NODE_NAME "weapon_leftarm" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 -0.0000 *TM_ROW1 -0.0000 1.0000 -0.0001 *TM_ROW2 -0.0000 0.0001 1.0000 *TM_ROW3 1.5454 -7.1816 -0.1906 *TM_POS 1.5454 -7.1816 -0.1906 *TM_ROTAXIS 0.9624 0.0000 -0.2715 *TM_ROTANGLE 0.0001 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *BOUNDINGBOX_MIN 1.5354 -7.1916 -0.2006 *BOUNDINGBOX_MAX 1.5554 -7.1716 -0.1806 }