FITini [Bounds] l UpperLeftX=-20 l UpperLeftY=-20 l LowerRightX=20 l LowerRightY=20 [TGLData] st FileName0="RepairBay" f Distance0 = 0.0 st FileName1="RepairBayL1" f Distance1 = 1000.0 st ShadowName="RepairBayX" //Night Lights ul HotPinkRGB = 0x00A7A783 ul HotYellowRGB = 0x00FEfF91 ul HotGreenRGB = 0x00787832 ul TerrainLightRGB = 0x00787832 f TerrainLightIntensity = 0.2 f TerrainLightInnerRadus = 100.0 f TerrainLightOuterRadius = 250.0 [TGLDamage] st FileName="RepairBaydam" st ShadowName="RepairBayDamX" [Animation:0] //Repair Bay is doing nothing st AnimationName = "RepairBay" b LoopAnimation = f b Reverse = f b Random = f [Animation:1] //Repair Bay is fixing small mech. st AnimationName = "RepairBayRise1" b LoopAnimation = f b Reverse = f b Random = f [Animation:2] //Repair Bay is fixing medium mech. st AnimationName = "RepairBayRise2" b LoopAnimation = f b Reverse = f b Random = f [Animation:3] //Repair Bay is fixing Large mech. st AnimationName = "RepairBayRise3" b LoopAnimation = f b Reverse = f b Random = f [Animation:4] //Repair Bay is fixing Assault mech. st AnimationName = "RepairBayRise4" b LoopAnimation = f b Reverse = f b Random = f [Animation:5] //Repair Bay WAS fixing small mech. Close up. st AnimationName = "RepairBayRise1" b LoopAnimation = f b Reverse = t b Random = f [Animation:6] //Repair Bay WAS fixing medium mech. Close Up. st AnimationName = "RepairBayRise2" b LoopAnimation = f b Reverse = t b Random = f [Animation:7] //Repair Bay WAS fixing Large mech. Close Up. st AnimationName = "RepairBayRise3" b LoopAnimation = f b Reverse = t b Random = f [Animation:8] //Repair Bay was fixing Assault mech. Close Up. st AnimationName = "RepairBayRise4" b LoopAnimation = f b Reverse = t b Random = f FITend