*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Tue Mar 21 09:01:58 2000" *SCENE { *SCENE_FILENAME "RunWaypoint.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.2588 0.2941 0.3529 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Cursors" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1791 0.0654 0.0654 *MATERIAL_DIFFUSE 0.5373 0.1961 0.1961 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #0" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "I:\3dsmax31\Scenes\MC2_HUD\A_Waypoints.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "Cursor" *NODE_TM { *NODE_NAME "Cursor" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 20 *MESH_NUMFACES 12 *MESH_VERTEX_LIST { *MESH_VERTEX 0 0.0000 0.0000 2.0000 *MESH_VERTEX 1 0.0000 0.0000 2.0000 *MESH_VERTEX 2 -6.0000 0.0000 14.0000 *MESH_VERTEX 3 -6.0000 0.0000 14.0000 *MESH_VERTEX 4 0.0000 0.0000 12.0000 *MESH_VERTEX 5 0.0000 0.0000 12.0000 *MESH_VERTEX 6 6.0000 0.0000 14.0000 *MESH_VERTEX 7 6.0000 0.0000 14.0000 *MESH_VERTEX 8 0.0000 0.0000 14.0000 *MESH_VERTEX 9 0.0000 0.0000 14.0000 *MESH_VERTEX 10 -6.0000 0.0000 16.0000 *MESH_VERTEX 11 -6.0000 0.0000 16.0000 *MESH_VERTEX 12 -6.0000 0.0000 19.0000 *MESH_VERTEX 13 -6.0000 0.0000 19.0000 *MESH_VERTEX 14 0.0000 0.0000 17.0000 *MESH_VERTEX 15 0.0000 0.0000 17.0000 *MESH_VERTEX 16 6.0000 0.0000 16.0000 *MESH_VERTEX 17 6.0000 0.0000 16.0000 *MESH_VERTEX 18 6.0000 0.0000 19.0000 *MESH_VERTEX 19 6.0000 0.0000 19.0000 } *MESH_FACE_LIST { *MESH_FACE 0: A: 9 B: 18 C: 14 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 1: A: 9 B: 17 C: 18 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 2: A: 9 B: 13 C: 11 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 3: A: 9 B: 14 C: 13 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 4: A: 1 B: 4 C: 2 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 5: A: 1 B: 7 C: 4 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 6: A: 8 B: 19 C: 16 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 7: A: 8 B: 15 C: 19 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 8: A: 8 B: 12 C: 15 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 9: A: 8 B: 10 C: 12 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 10: A: 0 B: 3 C: 5 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 11: A: 0 B: 5 C: 6 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 30 *MESH_TVERTLIST { *MESH_TVERT 0 0.5000 0.0005 0.5000 *MESH_TVERT 1 0.5000 0.0005 0.5000 *MESH_TVERT 2 0.2275 0.5454 0.5000 *MESH_TVERT 3 0.2275 0.5454 0.5000 *MESH_TVERT 4 0.5000 0.4546 0.5000 *MESH_TVERT 5 0.5000 0.4546 0.5000 *MESH_TVERT 6 0.7725 0.5454 0.5000 *MESH_TVERT 7 0.7725 0.5454 0.5000 *MESH_TVERT 8 0.5000 0.5454 0.5000 *MESH_TVERT 9 0.5000 0.5454 0.5000 *MESH_TVERT 10 0.2275 0.6362 0.5000 *MESH_TVERT 11 0.2275 0.6362 0.5000 *MESH_TVERT 12 0.2275 0.7725 0.5000 *MESH_TVERT 13 0.2275 0.7725 0.5000 *MESH_TVERT 14 0.5000 0.6816 0.5000 *MESH_TVERT 15 0.5000 0.6816 0.5000 *MESH_TVERT 16 0.7725 0.6362 0.5000 *MESH_TVERT 17 0.7725 0.6362 0.5000 *MESH_TVERT 18 0.7725 0.7725 0.5000 *MESH_TVERT 19 0.7725 0.7725 0.5000 *MESH_TVERT 20 0.5908 0.9995 0.5000 *MESH_TVERT 21 0.5908 0.9995 0.5000 *MESH_TVERT 22 0.4092 0.9995 0.5000 *MESH_TVERT 23 0.4092 0.9995 0.5000 *MESH_TVERT 24 0.4092 0.7725 0.5000 *MESH_TVERT 25 0.4092 0.7725 0.5000 *MESH_TVERT 26 0.5000 0.7452 0.5000 *MESH_TVERT 27 0.5000 0.7452 0.5000 *MESH_TVERT 28 0.5908 0.7725 0.5000 *MESH_TVERT 29 0.5908 0.7725 0.5000 } *MESH_NUMTVFACES 12 *MESH_TFACELIST { *MESH_TFACE 0 9 18 14 *MESH_TFACE 1 9 17 18 *MESH_TFACE 2 9 13 11 *MESH_TFACE 3 9 14 13 *MESH_TFACE 4 1 4 2 *MESH_TFACE 5 1 7 4 *MESH_TFACE 6 8 19 16 *MESH_TFACE 7 8 15 19 *MESH_TFACE 8 8 12 15 *MESH_TFACE 9 8 10 12 *MESH_TFACE 10 0 3 5 *MESH_TFACE 11 0 5 6 } *MESH_NUMCVERTEX 30 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.9922 0.9922 0.9922 *MESH_VERTCOL 1 0.9922 0.9922 0.9922 *MESH_VERTCOL 2 0.9922 0.9922 0.9922 *MESH_VERTCOL 3 0.9922 0.9922 0.9922 *MESH_VERTCOL 4 0.9922 0.9922 0.9922 *MESH_VERTCOL 5 0.9922 0.9922 0.9922 *MESH_VERTCOL 6 0.9922 0.9922 0.9922 *MESH_VERTCOL 7 0.9922 0.9922 0.9922 *MESH_VERTCOL 8 0.9922 0.9922 0.9922 *MESH_VERTCOL 9 0.9922 0.9922 0.9922 *MESH_VERTCOL 10 0.9922 0.9922 0.9922 *MESH_VERTCOL 11 0.9922 0.9922 0.9922 *MESH_VERTCOL 12 0.9922 0.9922 0.9922 *MESH_VERTCOL 13 0.9922 0.9922 0.9922 *MESH_VERTCOL 14 0.9922 0.9922 0.9922 *MESH_VERTCOL 15 0.9922 0.9922 0.9922 *MESH_VERTCOL 16 0.9922 0.9922 0.9922 *MESH_VERTCOL 17 0.9922 0.9922 0.9922 *MESH_VERTCOL 18 0.9922 0.9922 0.9922 *MESH_VERTCOL 19 0.9922 0.9922 0.9922 *MESH_VERTCOL 20 0.9922 0.9922 0.9922 *MESH_VERTCOL 21 0.9922 0.9922 0.9922 *MESH_VERTCOL 22 0.9922 0.9922 0.9922 *MESH_VERTCOL 23 0.9922 0.9922 0.9922 *MESH_VERTCOL 24 0.9922 0.9922 0.9922 *MESH_VERTCOL 25 0.9922 0.9922 0.9922 *MESH_VERTCOL 26 0.9922 0.9922 0.9922 *MESH_VERTCOL 27 0.9922 0.9922 0.9922 *MESH_VERTCOL 28 0.9922 0.9922 0.9922 *MESH_VERTCOL 29 0.9922 0.9922 0.9922 } *MESH_NUMCVFACES 12 *MESH_CFACELIST { *MESH_CFACE 0 9 18 14 *MESH_CFACE 1 9 17 18 *MESH_CFACE 2 9 13 11 *MESH_CFACE 3 9 14 13 *MESH_CFACE 4 1 4 2 *MESH_CFACE 5 1 7 4 *MESH_CFACE 6 8 19 16 *MESH_CFACE 7 8 15 19 *MESH_CFACE 8 8 12 15 *MESH_CFACE 9 8 10 12 *MESH_CFACE 10 0 3 5 *MESH_CFACE 11 0 5 6 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 9 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 18 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 14 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 1 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 9 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 17 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 18 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 2 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 9 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 13 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 11 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 3 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 9 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 14 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 13 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 4 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 1 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 4 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 2 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 5 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 1 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 7 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 4 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 6 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 8 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 19 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 16 0.0000 1.0000 0.0000 *MESH_FACENORMAL 7 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 8 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 15 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 19 0.0000 1.0000 0.0000 *MESH_FACENORMAL 8 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 8 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 12 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 15 0.0000 1.0000 0.0000 *MESH_FACENORMAL 9 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 8 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 10 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 12 0.0000 1.0000 0.0000 *MESH_FACENORMAL 10 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 0 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 3 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 5 0.0000 1.0000 0.0000 *MESH_FACENORMAL 11 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 0 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 5 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 6 0.0000 1.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }