*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Tue Mar 27 15:09:04 2001" *SCENE { *SCENE_FILENAME "SRMCamo3Enc.max" *SCENE_FIRSTFRAME 1 *SCENE_LASTFRAME 363 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Autocannon" *MATERIAL_CLASS "Multi/Sub-Object" *MATERIAL_AMBIENT 0.1000 0.1000 0.1000 *MATERIAL_DIFFUSE 0.5000 0.5000 0.5000 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *NUMSUBMTLS 3 *SUBMATERIAL 0 { *MATERIAL_NAME "Gun" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1000 0.1000 0.1000 *MATERIAL_DIFFUSE 0.5000 0.5000 0.5000 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #11" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\Aas1\mc2\Art\MC2_TurretWeapons\Streak_Srm\CLANSTREAKSRM.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } *SUBMATERIAL 1 { *MATERIAL_NAME "Base" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1817 0.0641 0.1725 *MATERIAL_DIFFUSE 0.5451 0.1922 0.5176 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #10" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\aas1\MC2\Art\Exported\Turretbase.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } *SUBMATERIAL 2 { *MATERIAL_NAME "Popupcase" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1000 0.1000 0.1000 *MATERIAL_DIFFUSE 0.5000 0.5000 0.5000 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #12" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\aas1\mc2\Art\MC2_Rocks\Cliff Textures\Volcanic_Cliffs_1.TGA" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } } *HELPEROBJECT { *NODE_NAME "Doors" *HELPER_CLASS "Dummy" *NODE_TM { *NODE_NAME "Doors" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *BOUNDINGBOX_MIN -6.3831 -6.3831 -6.3831 *BOUNDINGBOX_MAX 6.3831 6.3831 6.3831 } *GEOMOBJECT { *NODE_NAME "Doorbase" *NODE_PARENT "Doors" *NODE_TM { *NODE_NAME "Doorbase" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0002 -0.0090 -10.1359 *TM_POS 0.0002 -0.0090 -10.1359 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 160 *MESH_NUMVERTEX 38 *MESH_NUMFACES 28 *MESH_VERTEX_LIST { *MESH_VERTEX 0 0.0002 20.8564 -10.1000 *MESH_VERTEX 1 0.0002 20.8564 0.2404 *MESH_VERTEX 2 18.1460 10.3799 -10.1000 *MESH_VERTEX 3 18.1460 10.3799 0.2404 *MESH_VERTEX 4 18.1460 -10.5731 -10.1000 *MESH_VERTEX 5 18.1460 -10.5731 0.2404 *MESH_VERTEX 6 0.0002 -21.0496 -10.1000 *MESH_VERTEX 7 0.0002 -21.0496 0.2404 *MESH_VERTEX 8 0.0002 20.8564 -10.1000 *MESH_VERTEX 9 18.1460 10.3799 0.2404 *MESH_VERTEX 10 0.0002 20.8564 0.2404 *MESH_VERTEX 11 18.1460 10.3799 -10.1000 *MESH_VERTEX 12 18.1460 -10.5731 0.2404 *MESH_VERTEX 13 18.1460 -10.5731 -10.1000 *MESH_VERTEX 14 0.0002 -21.0496 0.2404 *MESH_VERTEX 15 0.0002 -21.0496 -10.1000 *MESH_VERTEX 16 0.0002 20.8564 -10.1001 *MESH_VERTEX 17 0.0002 20.8564 0.2404 *MESH_VERTEX 18 -18.1457 10.3799 -10.1001 *MESH_VERTEX 19 -18.1457 10.3799 0.2404 *MESH_VERTEX 20 -18.1457 -10.5731 -10.1001 *MESH_VERTEX 21 -18.1457 -10.5731 0.2404 *MESH_VERTEX 22 0.0002 -21.0496 -10.1000 *MESH_VERTEX 23 0.0002 -21.0496 0.2404 *MESH_VERTEX 24 0.0002 20.8564 -10.1001 *MESH_VERTEX 25 -18.1457 10.3799 0.2404 *MESH_VERTEX 26 0.0002 20.8564 0.2404 *MESH_VERTEX 27 -18.1457 10.3799 -10.1001 *MESH_VERTEX 28 -18.1457 -10.5731 0.2404 *MESH_VERTEX 29 -18.1457 -10.5731 -10.1001 *MESH_VERTEX 30 0.0002 -21.0496 0.2404 *MESH_VERTEX 31 0.0002 -21.0496 -10.1000 *MESH_VERTEX 32 0.0002 20.8564 -8.4554 *MESH_VERTEX 33 18.1460 10.3799 -8.4554 *MESH_VERTEX 34 18.1460 -10.5731 -8.4554 *MESH_VERTEX 35 0.0002 -21.0496 -8.4554 *MESH_VERTEX 36 -18.1457 10.3799 -8.4554 *MESH_VERTEX 37 -18.1457 -10.5731 -8.4554 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 3 C: 1 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 1: A: 0 B: 2 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 2: A: 2 B: 5 C: 3 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 3: A: 2 B: 4 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 4: A: 4 B: 7 C: 5 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 5: A: 4 B: 6 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 6: A: 9 B: 8 C: 10 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 7: A: 11 B: 8 C: 9 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 8: A: 12 B: 11 C: 9 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 9: A: 13 B: 11 C: 12 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 10: A: 14 B: 13 C: 12 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 11: A: 15 B: 13 C: 14 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 12: A: 16 B: 19 C: 17 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 13: A: 16 B: 18 C: 19 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 14: A: 18 B: 21 C: 19 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 15: A: 18 B: 20 C: 21 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 16: A: 20 B: 23 C: 21 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 17: A: 20 B: 22 C: 23 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 18: A: 25 B: 24 C: 26 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 19: A: 27 B: 24 C: 25 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 20: A: 28 B: 27 C: 25 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 21: A: 29 B: 27 C: 28 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 22: A: 30 B: 29 C: 28 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 23: A: 31 B: 29 C: 30 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 24: A: 32 B: 36 C: 37 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 1 *MESH_FACE 25: A: 32 B: 37 C: 35 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 1 *MESH_FACE 26: A: 32 B: 35 C: 34 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 1 *MESH_FACE 27: A: 32 B: 34 C: 33 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 1 } *MESH_NUMTVERTEX 38 *MESH_TVERTLIST { *MESH_TVERT 0 0.9847 -0.0006 0.0005 *MESH_TVERT 1 0.9847 0.3335 0.0005 *MESH_TVERT 2 0.0017 -0.0006 0.9995 *MESH_TVERT 3 0.0017 0.3335 0.9995 *MESH_TVERT 4 0.9870 -0.0006 0.9995 *MESH_TVERT 5 0.9870 0.3335 0.9995 *MESH_TVERT 6 -0.0002 -0.0006 0.0005 *MESH_TVERT 7 -0.0002 0.3335 0.0005 *MESH_TVERT 8 0.9847 -0.0006 0.0005 *MESH_TVERT 9 0.0017 0.3335 0.9995 *MESH_TVERT 10 0.9847 0.3335 0.0005 *MESH_TVERT 11 0.0017 -0.0006 0.9995 *MESH_TVERT 12 0.9870 0.3335 0.9995 *MESH_TVERT 13 0.9870 -0.0006 0.9995 *MESH_TVERT 14 -0.0002 0.3335 0.0005 *MESH_TVERT 15 -0.0002 -0.0006 0.0005 *MESH_TVERT 16 0.9847 -0.0006 0.0005 *MESH_TVERT 17 0.9847 0.3335 0.0005 *MESH_TVERT 18 0.0017 -0.0006 0.9995 *MESH_TVERT 19 0.0017 0.3335 0.9995 *MESH_TVERT 20 0.9870 -0.0006 0.9995 *MESH_TVERT 21 0.9870 0.3335 0.9995 *MESH_TVERT 22 -0.0002 -0.0006 0.0005 *MESH_TVERT 23 -0.0002 0.3335 0.0005 *MESH_TVERT 24 0.9847 -0.0006 0.0005 *MESH_TVERT 25 0.0017 0.3335 0.9995 *MESH_TVERT 26 0.9847 0.3335 0.0005 *MESH_TVERT 27 0.0017 -0.0006 0.9995 *MESH_TVERT 28 0.9870 0.3335 0.9995 *MESH_TVERT 29 0.9870 -0.0006 0.9995 *MESH_TVERT 30 -0.0002 0.3335 0.0005 *MESH_TVERT 31 -0.0002 -0.0006 0.0005 *MESH_TVERT 32 0.1608 0.0152 0.5833 *MESH_TVERT 33 0.1399 0.0378 0.0005 *MESH_TVERT 34 0.0977 0.0378 0.1670 *MESH_TVERT 35 0.0767 0.0150 0.9995 *MESH_TVERT 36 0.0977 0.0377 0.6665 *MESH_TVERT 37 0.1399 0.0377 0.4168 } *MESH_NUMTVFACES 28 *MESH_TFACELIST { *MESH_TFACE 0 0 3 1 *MESH_TFACE 1 0 2 3 *MESH_TFACE 2 2 5 3 *MESH_TFACE 3 2 4 5 *MESH_TFACE 4 4 7 5 *MESH_TFACE 5 4 6 7 *MESH_TFACE 6 9 8 10 *MESH_TFACE 7 11 8 9 *MESH_TFACE 8 12 11 9 *MESH_TFACE 9 13 11 12 *MESH_TFACE 10 14 13 12 *MESH_TFACE 11 15 13 14 *MESH_TFACE 12 16 19 17 *MESH_TFACE 13 16 18 19 *MESH_TFACE 14 18 21 19 *MESH_TFACE 15 18 20 21 *MESH_TFACE 16 20 23 21 *MESH_TFACE 17 20 22 23 *MESH_TFACE 18 25 24 26 *MESH_TFACE 19 27 24 25 *MESH_TFACE 20 28 27 25 *MESH_TFACE 21 29 27 28 *MESH_TFACE 22 30 29 28 *MESH_TFACE 23 31 29 30 *MESH_TFACE 24 32 33 34 *MESH_TFACE 25 32 34 35 *MESH_TFACE 26 32 35 36 *MESH_TFACE 27 32 36 37 } *MESH_NUMCVERTEX 38 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 *MESH_VERTCOL 20 0.0000 0.0000 0.0000 *MESH_VERTCOL 21 0.0000 0.0000 0.0000 *MESH_VERTCOL 22 0.0000 0.0000 0.0000 *MESH_VERTCOL 23 0.0000 0.0000 0.0000 *MESH_VERTCOL 24 0.0000 0.0000 0.0000 *MESH_VERTCOL 25 0.0000 0.0000 0.0000 *MESH_VERTCOL 26 0.0000 0.0000 0.0000 *MESH_VERTCOL 27 0.0000 0.0000 0.0000 *MESH_VERTCOL 28 0.0000 0.0000 0.0000 *MESH_VERTCOL 29 0.0000 0.0000 0.0000 *MESH_VERTCOL 30 0.0000 0.0000 0.0000 *MESH_VERTCOL 31 0.0000 0.0000 0.0000 *MESH_VERTCOL 32 0.0000 1.0000 0.0000 *MESH_VERTCOL 33 0.0000 1.0000 0.0000 *MESH_VERTCOL 34 0.0000 1.0000 0.0000 *MESH_VERTCOL 35 0.0000 1.0000 0.0000 *MESH_VERTCOL 36 0.0000 1.0000 0.0000 *MESH_VERTCOL 37 0.0000 1.0000 0.0000 } *MESH_NUMCVFACES 28 *MESH_CFACELIST { *MESH_CFACE 0 0 3 1 *MESH_CFACE 1 0 2 3 *MESH_CFACE 2 2 5 3 *MESH_CFACE 3 2 4 5 *MESH_CFACE 4 4 7 5 *MESH_CFACE 5 4 6 7 *MESH_CFACE 6 9 8 10 *MESH_CFACE 7 11 8 9 *MESH_CFACE 8 12 11 9 *MESH_CFACE 9 13 11 12 *MESH_CFACE 10 14 13 12 *MESH_CFACE 11 15 13 14 *MESH_CFACE 12 16 19 17 *MESH_CFACE 13 16 18 19 *MESH_CFACE 14 18 21 19 *MESH_CFACE 15 18 20 21 *MESH_CFACE 16 20 23 21 *MESH_CFACE 17 20 22 23 *MESH_CFACE 18 25 24 26 *MESH_CFACE 19 27 24 25 *MESH_CFACE 20 28 27 25 *MESH_CFACE 21 29 27 28 *MESH_CFACE 22 30 29 28 *MESH_CFACE 23 31 29 30 *MESH_CFACE 24 32 36 37 *MESH_CFACE 25 32 37 35 *MESH_CFACE 26 32 35 34 *MESH_CFACE 27 32 34 33 } *MESH_NORMALS { *MESH_FACENORMAL 0 -0.5000 -0.8660 0.0000 *MESH_VERTEXNORMAL 0 -0.5000 -0.8660 0.0000 *MESH_VERTEXNORMAL 3 -0.5000 -0.8660 0.0000 *MESH_VERTEXNORMAL 1 -0.5000 -0.8660 0.0000 *MESH_FACENORMAL 1 -0.5000 -0.8660 0.0000 *MESH_VERTEXNORMAL 0 -0.5000 -0.8660 0.0000 *MESH_VERTEXNORMAL 2 -0.5000 -0.8660 0.0000 *MESH_VERTEXNORMAL 3 -0.5000 -0.8660 0.0000 *MESH_FACENORMAL 2 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 5 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 3 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 4 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 5 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 4 -0.5000 0.8660 0.0000 *MESH_VERTEXNORMAL 4 -0.5000 0.8660 0.0000 *MESH_VERTEXNORMAL 7 -0.5000 0.8660 0.0000 *MESH_VERTEXNORMAL 5 -0.5000 0.8660 0.0000 *MESH_FACENORMAL 5 -0.5000 0.8660 -0.0000 *MESH_VERTEXNORMAL 4 -0.5000 0.8660 -0.0000 *MESH_VERTEXNORMAL 6 -0.5000 0.8660 -0.0000 *MESH_VERTEXNORMAL 7 -0.5000 0.8660 -0.0000 *MESH_FACENORMAL 6 0.5000 0.8660 -0.0000 *MESH_VERTEXNORMAL 9 0.5000 0.8660 -0.0000 *MESH_VERTEXNORMAL 8 0.5000 0.8660 -0.0000 *MESH_VERTEXNORMAL 10 0.5000 0.8660 -0.0000 *MESH_FACENORMAL 7 0.5000 0.8660 -0.0000 *MESH_VERTEXNORMAL 11 0.5000 0.8660 -0.0000 *MESH_VERTEXNORMAL 8 0.5000 0.8660 -0.0000 *MESH_VERTEXNORMAL 9 0.5000 0.8660 -0.0000 *MESH_FACENORMAL 8 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 12 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 11 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 9 1.0000 0.0000 0.0000 *MESH_FACENORMAL 9 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 13 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 11 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 12 1.0000 0.0000 0.0000 *MESH_FACENORMAL 10 0.5000 -0.8660 0.0000 *MESH_VERTEXNORMAL 14 0.5000 -0.8660 0.0000 *MESH_VERTEXNORMAL 13 0.5000 -0.8660 0.0000 *MESH_VERTEXNORMAL 12 0.5000 -0.8660 0.0000 *MESH_FACENORMAL 11 0.5000 -0.8660 0.0000 *MESH_VERTEXNORMAL 15 0.5000 -0.8660 0.0000 *MESH_VERTEXNORMAL 13 0.5000 -0.8660 0.0000 *MESH_VERTEXNORMAL 14 0.5000 -0.8660 0.0000 *MESH_FACENORMAL 12 -0.5000 0.8660 -0.0000 *MESH_VERTEXNORMAL 16 -0.5000 0.8660 -0.0000 *MESH_VERTEXNORMAL 19 -0.5000 0.8660 -0.0000 *MESH_VERTEXNORMAL 17 -0.5000 0.8660 -0.0000 *MESH_FACENORMAL 13 -0.5000 0.8660 -0.0000 *MESH_VERTEXNORMAL 16 -0.5000 0.8660 -0.0000 *MESH_VERTEXNORMAL 18 -0.5000 0.8660 -0.0000 *MESH_VERTEXNORMAL 19 -0.5000 0.8660 -0.0000 *MESH_FACENORMAL 14 -1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 18 -1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 21 -1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 19 -1.0000 -0.0000 0.0000 *MESH_FACENORMAL 15 -1.0000 -0.0000 -0.0000 *MESH_VERTEXNORMAL 18 -1.0000 -0.0000 -0.0000 *MESH_VERTEXNORMAL 20 -1.0000 -0.0000 -0.0000 *MESH_VERTEXNORMAL 21 -1.0000 -0.0000 -0.0000 *MESH_FACENORMAL 16 -0.5000 -0.8660 -0.0000 *MESH_VERTEXNORMAL 20 -0.5000 -0.8660 -0.0000 *MESH_VERTEXNORMAL 23 -0.5000 -0.8660 -0.0000 *MESH_VERTEXNORMAL 21 -0.5000 -0.8660 -0.0000 *MESH_FACENORMAL 17 -0.5000 -0.8660 -0.0000 *MESH_VERTEXNORMAL 20 -0.5000 -0.8660 -0.0000 *MESH_VERTEXNORMAL 22 -0.5000 -0.8660 -0.0000 *MESH_VERTEXNORMAL 23 -0.5000 -0.8660 -0.0000 *MESH_FACENORMAL 18 0.5000 -0.8660 0.0000 *MESH_VERTEXNORMAL 25 0.5000 -0.8660 0.0000 *MESH_VERTEXNORMAL 24 0.5000 -0.8660 0.0000 *MESH_VERTEXNORMAL 26 0.5000 -0.8660 0.0000 *MESH_FACENORMAL 19 0.5000 -0.8660 0.0000 *MESH_VERTEXNORMAL 27 0.5000 -0.8660 0.0000 *MESH_VERTEXNORMAL 24 0.5000 -0.8660 0.0000 *MESH_VERTEXNORMAL 25 0.5000 -0.8660 0.0000 *MESH_FACENORMAL 20 1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 28 1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 27 1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 25 1.0000 0.0000 -0.0000 *MESH_FACENORMAL 21 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 29 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 27 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 28 1.0000 0.0000 0.0000 *MESH_FACENORMAL 22 0.5000 0.8660 0.0000 *MESH_VERTEXNORMAL 30 0.5000 0.8660 0.0000 *MESH_VERTEXNORMAL 29 0.5000 0.8660 0.0000 *MESH_VERTEXNORMAL 28 0.5000 0.8660 0.0000 *MESH_FACENORMAL 23 0.5000 0.8660 0.0000 *MESH_VERTEXNORMAL 31 0.5000 0.8660 0.0000 *MESH_VERTEXNORMAL 29 0.5000 0.8660 0.0000 *MESH_VERTEXNORMAL 30 0.5000 0.8660 0.0000 *MESH_FACENORMAL 24 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 32 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 36 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 37 -0.0000 0.0000 1.0000 *MESH_FACENORMAL 25 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 32 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 37 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 35 -0.0000 0.0000 1.0000 *MESH_FACENORMAL 26 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 32 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 35 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 34 0.0000 0.0000 1.0000 *MESH_FACENORMAL 27 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 32 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 34 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 33 0.0000 0.0000 1.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "Door05" *NODE_PARENT "Doorbase" *NODE_TM { *NODE_NAME "Door05" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 -0.0320 -15.7673 -0.0284 *TM_POS -0.0320 -15.7673 -0.0284 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 160 *MESH_NUMVERTEX 12 *MESH_NUMFACES 8 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -18.1599 -10.5190 0.2476 *MESH_VERTEX 1 -9.4406 -5.4526 6.0399 *MESH_VERTEX 2 0.0075 -20.9772 0.2519 *MESH_VERTEX 3 0.0075 -10.8928 6.0428 *MESH_VERTEX 4 18.1750 -10.4823 0.2522 *MESH_VERTEX 5 9.4556 -5.4482 6.0437 *MESH_VERTEX 6 0.0075 -20.9296 0.2519 *MESH_VERTEX 7 0.0075 -10.8452 6.0428 *MESH_VERTEX 8 -18.1599 -10.4714 0.2476 *MESH_VERTEX 9 -9.4406 -5.4051 6.0399 *MESH_VERTEX 10 18.1750 -10.4348 0.2522 *MESH_VERTEX 11 9.4556 -5.4006 6.0437 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 3 C: 1 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 1: A: 0 B: 2 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 2: A: 3 B: 4 C: 5 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 3: A: 2 B: 4 C: 3 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 4: A: 7 B: 8 C: 9 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 5: A: 6 B: 8 C: 7 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 6: A: 10 B: 7 C: 11 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 7: A: 10 B: 6 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 2 } *MESH_NUMTVERTEX 16 *MESH_TVERTLIST { *MESH_TVERT 0 0.9870 0.3335 0.9995 *MESH_TVERT 1 0.7464 0.5975 0.5195 *MESH_TVERT 2 -0.0002 0.3335 0.0005 *MESH_TVERT 3 0.2477 0.5975 0.0005 *MESH_TVERT 4 0.9870 0.3335 0.9995 *MESH_TVERT 5 0.7464 0.5975 0.5195 *MESH_TVERT 6 -0.0002 0.3335 0.0005 *MESH_TVERT 7 0.2477 0.5975 0.0005 *MESH_TVERT 8 0.9870 0.3335 0.9995 *MESH_TVERT 9 0.7464 0.5975 0.5195 *MESH_TVERT 10 -0.0002 0.3335 0.0005 *MESH_TVERT 11 0.2477 0.5975 0.0005 *MESH_TVERT 12 0.9870 0.3335 0.9995 *MESH_TVERT 13 0.7464 0.5975 0.5195 *MESH_TVERT 14 -0.0002 0.3335 0.0005 *MESH_TVERT 15 0.2477 0.5975 0.0005 } *MESH_NUMTVFACES 8 *MESH_TFACELIST { *MESH_TFACE 0 0 3 1 *MESH_TFACE 1 0 2 3 *MESH_TFACE 2 7 4 5 *MESH_TFACE 3 6 4 7 *MESH_TFACE 4 11 8 9 *MESH_TFACE 5 10 8 11 *MESH_TFACE 6 12 15 13 *MESH_TFACE 7 12 14 15 } *MESH_NUMCVERTEX 20 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 8 *MESH_CFACELIST { *MESH_CFACE 0 0 3 1 *MESH_CFACE 1 0 2 3 *MESH_CFACE 2 3 8 9 *MESH_CFACE 3 2 8 3 *MESH_CFACE 4 13 14 15 *MESH_CFACE 5 12 14 13 *MESH_CFACE 6 16 13 17 *MESH_CFACE 7 16 12 13 } *MESH_NORMALS { *MESH_FACENORMAL 0 -0.2758 -0.4785 0.8337 *MESH_VERTEXNORMAL 0 -0.2758 -0.4785 0.8337 *MESH_VERTEXNORMAL 3 -0.2758 -0.4785 0.8337 *MESH_VERTEXNORMAL 1 -0.2758 -0.4785 0.8337 *MESH_FACENORMAL 1 -0.2758 -0.4787 0.8336 *MESH_VERTEXNORMAL 0 -0.2758 -0.4787 0.8336 *MESH_VERTEXNORMAL 2 -0.2758 -0.4787 0.8336 *MESH_VERTEXNORMAL 3 -0.2758 -0.4787 0.8336 *MESH_FACENORMAL 2 0.2763 -0.4796 0.8329 *MESH_VERTEXNORMAL 3 0.2763 -0.4796 0.8329 *MESH_VERTEXNORMAL 4 0.2763 -0.4796 0.8329 *MESH_VERTEXNORMAL 5 0.2763 -0.4796 0.8329 *MESH_FACENORMAL 3 0.2764 -0.4786 0.8334 *MESH_VERTEXNORMAL 2 0.2764 -0.4786 0.8334 *MESH_VERTEXNORMAL 4 0.2764 -0.4786 0.8334 *MESH_VERTEXNORMAL 3 0.2764 -0.4786 0.8334 *MESH_FACENORMAL 4 0.2758 0.4785 -0.8337 *MESH_VERTEXNORMAL 7 0.2758 0.4785 -0.8337 *MESH_VERTEXNORMAL 8 0.2758 0.4785 -0.8337 *MESH_VERTEXNORMAL 9 0.2758 0.4785 -0.8337 *MESH_FACENORMAL 5 0.2758 0.4787 -0.8336 *MESH_VERTEXNORMAL 6 0.2758 0.4787 -0.8336 *MESH_VERTEXNORMAL 8 0.2758 0.4787 -0.8336 *MESH_VERTEXNORMAL 7 0.2758 0.4787 -0.8336 *MESH_FACENORMAL 6 -0.2763 0.4796 -0.8329 *MESH_VERTEXNORMAL 10 -0.2763 0.4796 -0.8329 *MESH_VERTEXNORMAL 7 -0.2763 0.4796 -0.8329 *MESH_VERTEXNORMAL 11 -0.2763 0.4796 -0.8329 *MESH_FACENORMAL 7 -0.2764 0.4786 -0.8334 *MESH_VERTEXNORMAL 10 -0.2764 0.4786 -0.8334 *MESH_VERTEXNORMAL 6 -0.2764 0.4786 -0.8334 *MESH_VERTEXNORMAL 7 -0.2764 0.4786 -0.8334 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "Door03" *NODE_PARENT "Doorbase" *NODE_TM { *NODE_NAME "Door03" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 18.0307 -0.0090 0.1721 *TM_POS 18.0307 -0.0090 0.1721 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 160 *MESH_NUMVERTEX 12 *MESH_NUMFACES 8 *MESH_VERTEX_LIST { *MESH_VERTEX 0 0.0002 10.7881 6.0312 *MESH_VERTEX 1 18.1460 10.3799 0.2454 *MESH_VERTEX 2 9.4266 5.3458 6.0312 *MESH_VERTEX 3 18.1460 -10.5731 0.2454 *MESH_VERTEX 4 9.4266 -5.5389 6.0312 *MESH_VERTEX 5 0.0002 -10.9813 6.0312 *MESH_VERTEX 6 18.1460 10.3799 0.2454 *MESH_VERTEX 7 9.4266 5.3458 6.0312 *MESH_VERTEX 8 0.0002 10.7881 6.0312 *MESH_VERTEX 9 18.1460 -10.5731 0.2454 *MESH_VERTEX 10 9.4266 -5.5389 6.0312 *MESH_VERTEX 11 0.0002 -10.9813 6.0312 } *MESH_FACE_LIST { *MESH_FACE 0: A: 1 B: 4 C: 2 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 1: A: 1 B: 3 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 2: A: 2 B: 4 C: 0 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 3: A: 4 B: 5 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 4: A: 10 B: 6 C: 7 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 5: A: 9 B: 6 C: 10 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 6: A: 10 B: 7 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 7: A: 11 B: 10 C: 8 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 } *MESH_NUMTVERTEX 16 *MESH_TVERTLIST { *MESH_TVERT 0 0.0017 0.3335 0.9995 *MESH_TVERT 1 0.2471 0.5975 0.5195 *MESH_TVERT 2 0.9870 0.3335 0.9995 *MESH_TVERT 3 0.7464 0.5975 0.5195 *MESH_TVERT 4 0.0017 0.3335 0.9995 *MESH_TVERT 5 0.2471 0.5975 0.5195 *MESH_TVERT 6 0.9870 0.3335 0.9995 *MESH_TVERT 7 0.7464 0.5975 0.5195 *MESH_TVERT 8 0.6771 0.6010 0.4395 *MESH_TVERT 9 0.3229 0.6010 0.8945 *MESH_TVERT 10 0.8518 0.8797 0.0663 *MESH_TVERT 11 0.1482 0.8797 0.9763 *MESH_TVERT 12 0.6771 0.6010 0.4395 *MESH_TVERT 13 0.3229 0.6010 0.8945 *MESH_TVERT 14 0.8518 0.8797 0.0663 *MESH_TVERT 15 0.1482 0.8797 0.9763 } *MESH_NUMTVFACES 8 *MESH_TFACELIST { *MESH_TFACE 0 0 3 1 *MESH_TFACE 1 0 2 3 *MESH_TFACE 2 8 9 10 *MESH_TFACE 3 9 11 10 *MESH_TFACE 4 7 4 5 *MESH_TFACE 5 6 4 7 *MESH_TFACE 6 13 12 14 *MESH_TFACE 7 15 13 14 } *MESH_NUMCVERTEX 12 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 8 *MESH_CFACELIST { *MESH_CFACE 0 1 4 2 *MESH_CFACE 1 1 3 4 *MESH_CFACE 2 2 4 0 *MESH_CFACE 3 4 5 0 *MESH_CFACE 4 10 6 7 *MESH_CFACE 5 9 6 10 *MESH_CFACE 6 10 7 8 *MESH_CFACE 7 11 10 8 } *MESH_NORMALS { *MESH_FACENORMAL 0 -0.5529 -0.0000 -0.8332 *MESH_VERTEXNORMAL 1 -0.5529 -0.0000 -0.8332 *MESH_VERTEXNORMAL 4 -0.5529 -0.0000 -0.8332 *MESH_VERTEXNORMAL 2 -0.5529 -0.0000 -0.8332 *MESH_FACENORMAL 1 -0.5529 -0.0000 -0.8332 *MESH_VERTEXNORMAL 1 -0.5529 -0.0000 -0.8332 *MESH_VERTEXNORMAL 3 -0.5529 -0.0000 -0.8332 *MESH_VERTEXNORMAL 4 -0.5529 -0.0000 -0.8332 *MESH_FACENORMAL 2 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 2 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 4 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 0 0.0000 0.0000 -1.0000 *MESH_FACENORMAL 3 -0.0000 -0.0000 -1.0000 *MESH_VERTEXNORMAL 4 -0.0000 -0.0000 -1.0000 *MESH_VERTEXNORMAL 5 -0.0000 -0.0000 -1.0000 *MESH_VERTEXNORMAL 0 -0.0000 -0.0000 -1.0000 *MESH_FACENORMAL 4 0.5529 0.0000 0.8332 *MESH_VERTEXNORMAL 10 0.5529 0.0000 0.8332 *MESH_VERTEXNORMAL 6 0.5529 0.0000 0.8332 *MESH_VERTEXNORMAL 7 0.5529 0.0000 0.8332 *MESH_FACENORMAL 5 0.5529 0.0000 0.8332 *MESH_VERTEXNORMAL 9 0.5529 0.0000 0.8332 *MESH_VERTEXNORMAL 6 0.5529 0.0000 0.8332 *MESH_VERTEXNORMAL 10 0.5529 0.0000 0.8332 *MESH_FACENORMAL 6 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 10 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 7 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 8 0.0000 0.0000 1.0000 *MESH_FACENORMAL 7 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 11 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 10 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 8 0.0000 0.0000 1.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "Door06" *NODE_PARENT "Doorbase" *NODE_TM { *NODE_NAME "Door06" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 -0.0000 -0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 -0.0000 1.0000 *TM_ROW3 -17.9861 -0.0090 0.1647 *TM_POS -17.9861 -0.0090 0.1647 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 160 *MESH_NUMVERTEX 12 *MESH_NUMFACES 8 *MESH_VERTEX_LIST { *MESH_VERTEX 0 0.0002 10.7881 6.0238 *MESH_VERTEX 1 -18.1457 10.3799 0.2381 *MESH_VERTEX 2 -9.4262 5.3458 6.0238 *MESH_VERTEX 3 -18.1457 -10.5731 0.2381 *MESH_VERTEX 4 -9.4262 -5.5389 6.0238 *MESH_VERTEX 5 0.0002 -10.9813 6.0238 *MESH_VERTEX 6 -18.1457 10.3799 0.2381 *MESH_VERTEX 7 -9.4262 5.3458 6.0238 *MESH_VERTEX 8 0.0002 10.7881 6.0238 *MESH_VERTEX 9 -18.1457 -10.5731 0.2381 *MESH_VERTEX 10 -9.4262 -5.5389 6.0238 *MESH_VERTEX 11 0.0002 -10.9813 6.0238 } *MESH_FACE_LIST { *MESH_FACE 0: A: 1 B: 4 C: 2 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 1: A: 1 B: 3 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 2: A: 2 B: 4 C: 0 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 3: A: 4 B: 5 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 4: A: 10 B: 6 C: 7 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 5: A: 9 B: 6 C: 10 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 6: A: 10 B: 7 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 7: A: 11 B: 10 C: 8 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 } *MESH_NUMTVERTEX 16 *MESH_TVERTLIST { *MESH_TVERT 0 0.0017 0.3335 0.9995 *MESH_TVERT 1 0.2471 0.5975 0.5195 *MESH_TVERT 2 0.9870 0.3335 0.9995 *MESH_TVERT 3 0.7464 0.5975 0.5195 *MESH_TVERT 4 0.3229 0.6010 0.4395 *MESH_TVERT 5 0.6771 0.6010 0.8945 *MESH_TVERT 6 0.1482 0.8797 0.0663 *MESH_TVERT 7 0.8518 0.8797 0.9763 *MESH_TVERT 8 0.0017 0.3335 0.9995 *MESH_TVERT 9 0.2471 0.5975 0.5195 *MESH_TVERT 10 0.9870 0.3335 0.9995 *MESH_TVERT 11 0.7464 0.5975 0.5195 *MESH_TVERT 12 0.3229 0.6010 0.4395 *MESH_TVERT 13 0.6771 0.6010 0.8945 *MESH_TVERT 14 0.1482 0.8797 0.0663 *MESH_TVERT 15 0.8518 0.8797 0.9763 } *MESH_NUMTVFACES 8 *MESH_TFACELIST { *MESH_TFACE 0 0 3 1 *MESH_TFACE 1 0 2 3 *MESH_TFACE 2 4 5 6 *MESH_TFACE 3 5 7 6 *MESH_TFACE 4 11 8 9 *MESH_TFACE 5 10 8 11 *MESH_TFACE 6 13 12 14 *MESH_TFACE 7 15 13 14 } *MESH_NUMCVERTEX 12 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 8 *MESH_CFACELIST { *MESH_CFACE 0 1 4 2 *MESH_CFACE 1 1 3 4 *MESH_CFACE 2 2 4 0 *MESH_CFACE 3 4 5 0 *MESH_CFACE 4 10 6 7 *MESH_CFACE 5 9 6 10 *MESH_CFACE 6 10 7 8 *MESH_CFACE 7 11 10 8 } *MESH_NORMALS { *MESH_FACENORMAL 0 -0.5529 0.0000 0.8332 *MESH_VERTEXNORMAL 1 -0.5529 0.0000 0.8332 *MESH_VERTEXNORMAL 4 -0.5529 0.0000 0.8332 *MESH_VERTEXNORMAL 2 -0.5529 0.0000 0.8332 *MESH_FACENORMAL 1 -0.5529 -0.0000 0.8332 *MESH_VERTEXNORMAL 1 -0.5529 -0.0000 0.8332 *MESH_VERTEXNORMAL 3 -0.5529 -0.0000 0.8332 *MESH_VERTEXNORMAL 4 -0.5529 -0.0000 0.8332 *MESH_FACENORMAL 2 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 2 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 4 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 0 -0.0000 0.0000 1.0000 *MESH_FACENORMAL 3 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 4 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 5 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 0 -0.0000 0.0000 1.0000 *MESH_FACENORMAL 4 0.5529 -0.0000 -0.8332 *MESH_VERTEXNORMAL 10 0.5529 -0.0000 -0.8332 *MESH_VERTEXNORMAL 6 0.5529 -0.0000 -0.8332 *MESH_VERTEXNORMAL 7 0.5529 -0.0000 -0.8332 *MESH_FACENORMAL 5 0.5529 0.0000 -0.8332 *MESH_VERTEXNORMAL 9 0.5529 0.0000 -0.8332 *MESH_VERTEXNORMAL 6 0.5529 0.0000 -0.8332 *MESH_VERTEXNORMAL 10 0.5529 0.0000 -0.8332 *MESH_FACENORMAL 6 0.0000 -0.0000 -1.0000 *MESH_VERTEXNORMAL 10 0.0000 -0.0000 -1.0000 *MESH_VERTEXNORMAL 7 0.0000 -0.0000 -1.0000 *MESH_VERTEXNORMAL 8 0.0000 -0.0000 -1.0000 *MESH_FACENORMAL 7 0.0000 -0.0000 -1.0000 *MESH_VERTEXNORMAL 11 0.0000 -0.0000 -1.0000 *MESH_VERTEXNORMAL 10 0.0000 -0.0000 -1.0000 *MESH_VERTEXNORMAL 8 0.0000 -0.0000 -1.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "Door02" *NODE_PARENT "Doorbase" *NODE_TM { *NODE_NAME "Door02" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0553 13.0096 0.3012 *TM_POS 0.0553 13.0096 0.3012 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 160 *MESH_NUMVERTEX 12 *MESH_NUMFACES 8 *MESH_VERTEX_LIST { *MESH_VERTEX 0 18.1269 10.3762 0.2591 *MESH_VERTEX 1 9.4556 5.3420 6.0607 *MESH_VERTEX 2 0.0003 20.8465 0.2607 *MESH_VERTEX 3 0.0003 10.7784 6.0543 *MESH_VERTEX 4 -18.1278 10.3935 0.2623 *MESH_VERTEX 5 -9.4084 5.3358 6.0480 *MESH_VERTEX 6 0.0003 20.8032 0.2607 *MESH_VERTEX 7 0.0003 10.7351 6.0543 *MESH_VERTEX 8 18.1269 10.3330 0.2591 *MESH_VERTEX 9 9.4556 5.2988 6.0607 *MESH_VERTEX 10 -18.1278 10.3503 0.2623 *MESH_VERTEX 11 -9.4084 5.2925 6.0480 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 3 C: 1 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 1: A: 0 B: 2 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 2: A: 3 B: 4 C: 5 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 3: A: 2 B: 4 C: 3 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 4: A: 7 B: 8 C: 9 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 5: A: 6 B: 8 C: 7 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 6: A: 10 B: 7 C: 11 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2 *MESH_FACE 7: A: 10 B: 6 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 2 } *MESH_NUMTVERTEX 16 *MESH_TVERTLIST { *MESH_TVERT 0 0.9870 0.3335 0.9995 *MESH_TVERT 1 0.7464 0.5975 0.5195 *MESH_TVERT 2 -0.0002 0.3335 0.0005 *MESH_TVERT 3 0.2477 0.5975 0.0005 *MESH_TVERT 4 0.9870 0.3335 0.9995 *MESH_TVERT 5 0.7464 0.5975 0.5195 *MESH_TVERT 6 -0.0002 0.3335 0.0005 *MESH_TVERT 7 0.2477 0.5975 0.0005 *MESH_TVERT 8 0.9870 0.3335 0.9995 *MESH_TVERT 9 0.7464 0.5975 0.5195 *MESH_TVERT 10 -0.0002 0.3335 0.0005 *MESH_TVERT 11 0.2477 0.5975 0.0005 *MESH_TVERT 12 0.9870 0.3335 0.9995 *MESH_TVERT 13 0.7464 0.5975 0.5195 *MESH_TVERT 14 -0.0002 0.3335 0.0005 *MESH_TVERT 15 0.2477 0.5975 0.0005 } *MESH_NUMTVFACES 8 *MESH_TFACELIST { *MESH_TFACE 0 0 3 1 *MESH_TFACE 1 0 2 3 *MESH_TFACE 2 7 4 5 *MESH_TFACE 3 6 4 7 *MESH_TFACE 4 11 8 9 *MESH_TFACE 5 10 8 11 *MESH_TFACE 6 12 15 13 *MESH_TFACE 7 12 14 15 } *MESH_NUMCVERTEX 20 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 8 *MESH_CFACELIST { *MESH_CFACE 0 0 3 1 *MESH_CFACE 1 0 2 3 *MESH_CFACE 2 3 8 9 *MESH_CFACE 3 2 8 3 *MESH_CFACE 4 13 14 15 *MESH_CFACE 5 12 14 13 *MESH_CFACE 6 16 13 17 *MESH_CFACE 7 16 12 13 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.2765 0.4819 0.8314 *MESH_VERTEXNORMAL 0 0.2765 0.4819 0.8314 *MESH_VERTEXNORMAL 3 0.2765 0.4819 0.8314 *MESH_VERTEXNORMAL 1 0.2765 0.4819 0.8314 *MESH_FACENORMAL 1 0.2769 0.4793 0.8328 *MESH_VERTEXNORMAL 0 0.2769 0.4793 0.8328 *MESH_VERTEXNORMAL 2 0.2769 0.4793 0.8328 *MESH_VERTEXNORMAL 3 0.2769 0.4793 0.8328 *MESH_FACENORMAL 2 -0.2766 0.4772 0.8341 *MESH_VERTEXNORMAL 3 -0.2766 0.4772 0.8341 *MESH_VERTEXNORMAL 4 -0.2766 0.4772 0.8341 *MESH_VERTEXNORMAL 5 -0.2766 0.4772 0.8341 *MESH_FACENORMAL 3 -0.2763 0.4793 0.8330 *MESH_VERTEXNORMAL 2 -0.2763 0.4793 0.8330 *MESH_VERTEXNORMAL 4 -0.2763 0.4793 0.8330 *MESH_VERTEXNORMAL 3 -0.2763 0.4793 0.8330 *MESH_FACENORMAL 4 -0.2765 -0.4819 -0.8314 *MESH_VERTEXNORMAL 7 -0.2765 -0.4819 -0.8314 *MESH_VERTEXNORMAL 8 -0.2765 -0.4819 -0.8314 *MESH_VERTEXNORMAL 9 -0.2765 -0.4819 -0.8314 *MESH_FACENORMAL 5 -0.2769 -0.4793 -0.8328 *MESH_VERTEXNORMAL 6 -0.2769 -0.4793 -0.8328 *MESH_VERTEXNORMAL 8 -0.2769 -0.4793 -0.8328 *MESH_VERTEXNORMAL 7 -0.2769 -0.4793 -0.8328 *MESH_FACENORMAL 6 0.2766 -0.4772 -0.8341 *MESH_VERTEXNORMAL 10 0.2766 -0.4772 -0.8341 *MESH_VERTEXNORMAL 7 0.2766 -0.4772 -0.8341 *MESH_VERTEXNORMAL 11 0.2766 -0.4772 -0.8341 *MESH_FACENORMAL 7 0.2763 -0.4793 -0.8330 *MESH_VERTEXNORMAL 10 0.2763 -0.4793 -0.8330 *MESH_VERTEXNORMAL 6 0.2763 -0.4793 -0.8330 *MESH_VERTEXNORMAL 7 0.2763 -0.4793 -0.8330 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }