*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Tue Dec 19 10:58:35 2000" *SCENE { *SCENE_FILENAME "SteinerFlagdamaged.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 30 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Liao flag" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1791 0.0654 0.0654 *MATERIAL_DIFFUSE 0.4078 0.4078 0.4078 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #4" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "C:\3dsmax3_1\Scenes\Small Stuff\A_TGA\Lightsnflags.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 0.0010 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "Liaoflag" *NODE_TM { *NODE_NAME "Liaoflag" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 0.0000 -1.0000 *TM_ROW2 0.0000 1.0000 0.0000 *TM_ROW3 -0.0765 -0.0000 0.0000 *TM_POS -0.0765 -0.0000 0.0000 *TM_ROTAXIS 1.0000 0.0000 0.0000 *TM_ROTANGLE 1.5708 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 10 *MESH_NUMFACES 9 *MESH_VERTEX_LIST { *MESH_VERTEX 0 0.3051 -0.0000 -0.0000 *MESH_VERTEX 1 -0.2673 -0.0000 -0.3304 *MESH_VERTEX 2 -0.2673 -0.0000 0.3304 *MESH_VERTEX 3 0.3051 49.2128 0.0000 *MESH_VERTEX 4 -0.2673 49.2128 -0.3304 *MESH_VERTEX 5 -0.2673 49.2128 0.3304 *MESH_VERTEX 6 0.1182 41.9892 0.0005 *MESH_VERTEX 7 9.8254 41.9892 0.0005 *MESH_VERTEX 8 0.1182 48.8050 0.0005 *MESH_VERTEX 9 9.8254 48.8050 0.0005 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 4 C: 3 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 2 *MESH_FACE 1: A: 0 B: 1 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 2 *MESH_FACE 2: A: 1 B: 5 C: 4 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 2 *MESH_FACE 3: A: 1 B: 2 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 2 *MESH_FACE 4: A: 2 B: 3 C: 5 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 2 *MESH_FACE 5: A: 2 B: 0 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 2 *MESH_FACE 6: A: 6 B: 7 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 7: A: 9 B: 8 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 8: A: 5 B: 3 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 16 *MESH_TVERTLIST { *MESH_TVERT 0 0.4781 0.7671 0.0133 *MESH_TVERT 1 0.4785 0.7618 0.0133 *MESH_TVERT 2 0.4785 0.7617 0.0087 *MESH_TVERT 3 0.0322 0.7832 0.0087 *MESH_TVERT 4 0.0318 0.7831 0.0133 *MESH_TVERT 5 0.0322 0.7661 0.0133 *MESH_TVERT 6 0.2206 0.7832 0.0087 *MESH_TVERT 7 0.2201 0.7831 0.0133 *MESH_TVERT 8 0.2206 0.7661 0.0133 *MESH_TVERT 9 0.0322 0.7660 0.0087 *MESH_TVERT 10 0.2206 0.7660 0.0087 *MESH_TVERT 11 0.0322 0.7660 0.0087 *MESH_TVERT 12 0.0009 0.0414 0.0000 *MESH_TVERT 13 0.2420 0.0414 0.0000 *MESH_TVERT 14 0.0009 0.2493 0.0000 *MESH_TVERT 15 0.2420 0.2493 0.0000 } *MESH_NUMTVFACES 9 *MESH_TFACELIST { *MESH_TFACE 0 9 7 10 *MESH_TFACE 1 11 4 7 *MESH_TFACE 2 4 8 7 *MESH_TFACE 3 4 5 8 *MESH_TFACE 4 5 6 8 *MESH_TFACE 5 5 3 6 *MESH_TFACE 6 12 13 15 *MESH_TFACE 7 15 14 12 *MESH_TFACE 8 1 2 0 } *MESH_NUMCVERTEX 44 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 *MESH_VERTCOL 20 0.0000 0.0000 0.0000 *MESH_VERTCOL 21 0.0000 0.0000 0.0000 *MESH_VERTCOL 22 0.0000 0.0000 0.0000 *MESH_VERTCOL 23 0.0000 0.0000 0.0000 *MESH_VERTCOL 24 0.0000 0.0000 0.0000 *MESH_VERTCOL 25 0.0000 0.0000 0.0000 *MESH_VERTCOL 26 0.0000 0.0000 0.0000 *MESH_VERTCOL 27 0.0000 0.0000 0.0000 *MESH_VERTCOL 28 0.0000 0.0000 0.0000 *MESH_VERTCOL 29 0.0000 0.0000 0.0000 *MESH_VERTCOL 30 0.0000 0.0000 0.0000 *MESH_VERTCOL 31 0.0000 0.0000 0.0000 *MESH_VERTCOL 32 0.0000 0.0000 0.0000 *MESH_VERTCOL 33 0.0000 0.0000 0.0000 *MESH_VERTCOL 34 0.0000 0.0000 0.0000 *MESH_VERTCOL 35 0.0000 0.0000 0.0000 *MESH_VERTCOL 36 0.0000 0.0000 0.0000 *MESH_VERTCOL 37 0.0000 0.0000 0.0000 *MESH_VERTCOL 38 0.0000 0.0000 0.0000 *MESH_VERTCOL 39 0.0000 0.0000 0.0000 *MESH_VERTCOL 40 0.0000 0.0000 0.0000 *MESH_VERTCOL 41 0.0000 0.0000 0.0000 *MESH_VERTCOL 42 0.0000 0.0000 0.0000 *MESH_VERTCOL 43 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 9 *MESH_CFACELIST { *MESH_CFACE 0 1 5 4 *MESH_CFACE 1 1 2 5 *MESH_CFACE 2 2 6 5 *MESH_CFACE 3 2 3 6 *MESH_CFACE 4 3 4 6 *MESH_CFACE 5 3 1 4 *MESH_CFACE 6 8 9 27 *MESH_CFACE 7 27 26 8 *MESH_CFACE 8 6 4 5 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.5000 0.8660 0.0000 *MESH_VERTEXNORMAL 0 0.8660 0.5000 0.0000 *MESH_VERTEXNORMAL 4 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 3 0.8660 -0.5000 -0.0000 *MESH_FACENORMAL 1 0.5000 0.8660 0.0000 *MESH_VERTEXNORMAL 0 0.8660 0.5000 0.0000 *MESH_VERTEXNORMAL 1 -0.8660 0.5000 0.0000 *MESH_VERTEXNORMAL 4 0.0000 1.0000 0.0000 *MESH_FACENORMAL 2 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 -0.8660 0.5000 0.0000 *MESH_VERTEXNORMAL 5 -0.8660 -0.5000 -0.0000 *MESH_VERTEXNORMAL 4 0.0000 1.0000 0.0000 *MESH_FACENORMAL 3 -1.0000 -0.0000 0.0000 *MESH_VERTEXNORMAL 1 -0.8660 0.5000 0.0000 *MESH_VERTEXNORMAL 2 0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 5 -0.8660 -0.5000 -0.0000 *MESH_FACENORMAL 4 0.5000 -0.8660 -0.0000 *MESH_VERTEXNORMAL 2 0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 3 0.8660 -0.5000 -0.0000 *MESH_VERTEXNORMAL 5 -0.8660 -0.5000 -0.0000 *MESH_FACENORMAL 5 0.5000 -0.8660 -0.0000 *MESH_VERTEXNORMAL 2 0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 0 0.8660 0.5000 0.0000 *MESH_VERTEXNORMAL 3 0.8660 -0.5000 -0.0000 *MESH_FACENORMAL 6 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 6 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 7 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 9 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 7 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 9 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 8 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 6 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 8 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 5 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 3 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 4 0.0000 0.0000 1.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }