FITini [Bounds] l UpperLeftX=-20 l UpperLeftY=-20 l LowerRightX=20 l LowerRightY=20 [TGLData] st FileName0="s_heavygate" f Distance0 = 0.0 st FileName1="s_heavyGateL1" f Distance1 = 1000.0 st ShadowName="s_heavyGateX" [TGLDamage] st FileName="s_heavyGateDam" st ShadowName="s_heavyGateDamX" [Animation:0] //closed Animation. Gate is simply closed. st AnimationName = "S_HeavyGate" b LoopAnimation = f b Reverse = f b Random = f [Animation:1] //opening Animation. Plays when gate opens up st AnimationName = "S_HeavyGateOpen" b LoopAnimation = f b Reverse = f b Random = f [Animation:2] //opened Animation. Plays when gate is fully open st AnimationName = "S_HeavyGateOpen" b LoopAnimation = f b Reverse = f b Random = f l StartFrame = 22 [Animation:3] //closing Animation. Plays when gate closes up. st AnimationName = "S_HeavyGateOpen" b LoopAnimation = f b Reverse = t b Random = f FITend