*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Tue Dec 12 15:48:07 2000" *SCENE { *SCENE_FILENAME "SandBagWallX.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Material #8" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1817 0.0641 0.1725 *MATERIAL_DIFFUSE 0.5451 0.1922 0.5176 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter } } *GEOMOBJECT { *NODE_NAME "sandbagwall04" *NODE_TM { *NODE_NAME "sandbagwall04" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 -0.0887 0.0338 0.0100 *TM_POS -0.0887 0.0338 0.0100 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 8 *MESH_NUMFACES 6 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -1.7486 -21.0280 0.0059 *MESH_VERTEX 1 1.5708 -21.0280 0.0059 *MESH_VERTEX 2 -1.7486 -21.0280 4.0831 *MESH_VERTEX 3 1.5708 -21.0280 4.0831 *MESH_VERTEX 4 -1.7486 21.1424 0.0059 *MESH_VERTEX 5 1.5708 21.1424 0.0059 *MESH_VERTEX 6 -1.7486 21.1484 4.0512 *MESH_VERTEX 7 1.5708 21.1484 4.0512 } *MESH_FACE_LIST { *MESH_FACE 0: A: 2 B: 3 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 1: A: 7 B: 6 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 2: A: 6 B: 3 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 3: A: 6 B: 1 C: 4 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 4: A: 2 B: 0 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 5: A: 2 B: 5 C: 7 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 20 *MESH_TVERTLIST { *MESH_TVERT 0 0.1757 0.7849 -0.6725 *MESH_TVERT 1 0.0068 0.7849 -0.6725 *MESH_TVERT 2 0.0068 0.9962 -0.6725 *MESH_TVERT 3 0.1757 0.9962 -0.6725 *MESH_TVERT 4 0.0068 0.7849 1.6725 *MESH_TVERT 5 0.1757 0.7849 1.6725 *MESH_TVERT 6 0.1757 0.9962 1.6725 *MESH_TVERT 7 0.0068 0.9962 1.6725 *MESH_TVERT 8 0.0084 0.7689 0.1447 *MESH_TVERT 9 0.9961 0.5153 0.8553 *MESH_TVERT 10 0.9965 0.7683 0.8553 *MESH_TVERT 11 0.0085 0.5153 0.8553 *MESH_TVERT 12 0.9984 0.7205 0.3346 *MESH_TVERT 13 0.9984 0.7474 0.3346 *MESH_TVERT 14 0.0029 0.7217 0.9995 *MESH_TVERT 15 0.0029 0.7485 0.9995 *MESH_TVERT 16 0.9941 0.5153 0.8553 *MESH_TVERT 17 0.9945 0.7683 0.8553 *MESH_TVERT 18 0.0085 0.5153 0.8553 *MESH_TVERT 19 0.0084 0.7689 0.8553 } *MESH_NUMTVFACES 6 *MESH_TFACELIST { *MESH_TFACE 0 13 12 14 *MESH_TFACE 1 14 15 13 *MESH_TFACE 2 15 12 5 *MESH_TFACE 3 15 5 1 *MESH_TFACE 4 13 4 0 *MESH_TFACE 5 13 0 14 } *MESH_NUMCVERTEX 80 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 *MESH_VERTCOL 16 0.0000 0.0000 0.0000 *MESH_VERTCOL 17 0.0000 0.0000 0.0000 *MESH_VERTCOL 18 0.0000 0.0000 0.0000 *MESH_VERTCOL 19 0.0000 0.0000 0.0000 *MESH_VERTCOL 20 0.0000 0.0000 0.0000 *MESH_VERTCOL 21 0.0000 0.0000 0.0000 *MESH_VERTCOL 22 0.0000 0.0000 0.0000 *MESH_VERTCOL 23 0.0000 0.0000 0.0000 *MESH_VERTCOL 24 0.0000 0.0000 0.0000 *MESH_VERTCOL 25 0.0000 0.0000 0.0000 *MESH_VERTCOL 26 0.0000 0.0000 0.0000 *MESH_VERTCOL 27 0.0000 0.0000 0.0000 *MESH_VERTCOL 28 0.0000 0.0000 0.0000 *MESH_VERTCOL 29 0.0000 0.0000 0.0000 *MESH_VERTCOL 30 0.0000 0.0000 0.0000 *MESH_VERTCOL 31 0.0000 0.0000 0.0000 *MESH_VERTCOL 32 0.0000 0.0000 0.0000 *MESH_VERTCOL 33 0.0000 0.0000 0.0000 *MESH_VERTCOL 34 0.0000 0.0000 0.0000 *MESH_VERTCOL 35 0.0000 0.0000 0.0000 *MESH_VERTCOL 36 0.0000 0.0000 0.0000 *MESH_VERTCOL 37 0.0000 0.0000 0.0000 *MESH_VERTCOL 38 0.0000 0.0000 0.0000 *MESH_VERTCOL 39 0.0000 0.0000 0.0000 *MESH_VERTCOL 40 0.0000 0.0000 0.0000 *MESH_VERTCOL 41 0.0000 0.0000 0.0000 *MESH_VERTCOL 42 0.0000 0.0000 0.0000 *MESH_VERTCOL 43 0.0000 0.0000 0.0000 *MESH_VERTCOL 44 0.0000 0.0000 0.0000 *MESH_VERTCOL 45 0.0000 0.0000 0.0000 *MESH_VERTCOL 46 0.0000 0.0000 0.0000 *MESH_VERTCOL 47 0.0000 0.0000 0.0000 *MESH_VERTCOL 48 0.0000 0.0000 0.0000 *MESH_VERTCOL 49 0.0000 0.0000 0.0000 *MESH_VERTCOL 50 0.0000 0.0000 0.0000 *MESH_VERTCOL 51 0.0000 0.0000 0.0000 *MESH_VERTCOL 52 0.0000 0.0000 0.0000 *MESH_VERTCOL 53 0.0000 0.0000 0.0000 *MESH_VERTCOL 54 0.0000 0.0000 0.0000 *MESH_VERTCOL 55 0.0000 0.0000 0.0000 *MESH_VERTCOL 56 0.0000 0.0000 0.0000 *MESH_VERTCOL 57 0.0000 0.0000 0.0000 *MESH_VERTCOL 58 0.0000 0.0000 0.0000 *MESH_VERTCOL 59 0.0000 0.0000 0.0000 *MESH_VERTCOL 60 0.0000 0.0000 0.0000 *MESH_VERTCOL 61 0.0000 0.0000 0.0000 *MESH_VERTCOL 62 0.0000 0.0000 0.0000 *MESH_VERTCOL 63 0.0000 0.0000 0.0000 *MESH_VERTCOL 64 0.0000 0.0000 0.0000 *MESH_VERTCOL 65 0.0000 0.0000 0.0000 *MESH_VERTCOL 66 0.0000 0.0000 0.0000 *MESH_VERTCOL 67 0.0000 0.0000 0.0000 *MESH_VERTCOL 68 0.0000 0.0000 0.0000 *MESH_VERTCOL 69 0.0000 0.0000 0.0000 *MESH_VERTCOL 70 0.0000 0.0000 0.0000 *MESH_VERTCOL 71 0.0000 0.0000 0.0000 *MESH_VERTCOL 72 0.0000 0.0000 0.0000 *MESH_VERTCOL 73 0.0000 0.0000 0.0000 *MESH_VERTCOL 74 0.0000 0.0000 0.0000 *MESH_VERTCOL 75 0.0000 0.0000 0.0000 *MESH_VERTCOL 76 0.0000 0.0000 0.0000 *MESH_VERTCOL 77 0.0000 0.0000 0.0000 *MESH_VERTCOL 78 0.0000 0.0000 0.0000 *MESH_VERTCOL 79 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 6 *MESH_CFACELIST { *MESH_CFACE 0 34 35 37 *MESH_CFACE 1 37 36 34 *MESH_CFACE 2 36 35 41 *MESH_CFACE 3 36 41 28 *MESH_CFACE 4 34 40 29 *MESH_CFACE 5 34 29 37 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 0.0008 1.0000 *MESH_VERTEXNORMAL 2 0.0000 0.0008 1.0000 *MESH_VERTEXNORMAL 3 0.0000 0.0008 1.0000 *MESH_VERTEXNORMAL 7 0.0000 0.0008 1.0000 *MESH_FACENORMAL 1 0.0000 0.0008 1.0000 *MESH_VERTEXNORMAL 7 0.0000 0.0008 1.0000 *MESH_VERTEXNORMAL 6 0.0000 0.0008 1.0000 *MESH_VERTEXNORMAL 2 0.0000 0.0008 1.0000 *MESH_FACENORMAL 2 0.9969 0.0785 0.0000 *MESH_VERTEXNORMAL 6 0.9969 0.0785 0.0000 *MESH_VERTEXNORMAL 3 0.9969 0.0785 0.0000 *MESH_VERTEXNORMAL 1 0.9969 0.0785 0.0000 *MESH_FACENORMAL 3 0.9969 0.0785 -0.0001 *MESH_VERTEXNORMAL 6 0.9969 0.0785 -0.0001 *MESH_VERTEXNORMAL 1 0.9969 0.0785 -0.0001 *MESH_VERTEXNORMAL 4 0.9969 0.0785 -0.0001 *MESH_FACENORMAL 4 0.9969 -0.0785 0.0000 *MESH_VERTEXNORMAL 2 0.9969 -0.0785 0.0000 *MESH_VERTEXNORMAL 0 0.9969 -0.0785 0.0000 *MESH_VERTEXNORMAL 5 0.9969 -0.0785 0.0000 *MESH_FACENORMAL 5 0.9969 -0.0785 0.0001 *MESH_VERTEXNORMAL 2 0.9969 -0.0785 0.0001 *MESH_VERTEXNORMAL 5 0.9969 -0.0785 0.0001 *MESH_VERTEXNORMAL 7 0.9969 -0.0785 0.0001 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }