*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Tue Mar 21 20:56:00 2000" *SCENE { *SCENE_FILENAME "Sawhorsebarricade.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "sawhorseBarricade" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.0641 0.1869 0.1281 *MATERIAL_DIFFUSE 0.1922 0.5608 0.3843 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #7" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "C:\3dsmax3_1\Scenes\Small Stuff\A_TGA\A_cammo.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "sawhorseBarricade" *NODE_TM { *NODE_NAME "sawhorseBarricade" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0308 -0.0185 -0.0302 *TM_POS 0.0308 -0.0185 -0.0302 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 16 *MESH_NUMFACES 8 *MESH_VERTEX_LIST { *MESH_VERTEX 0 4.2077 3.0890 -0.0135 *MESH_VERTEX 1 4.2022 0.0072 5.9066 *MESH_VERTEX 2 -4.0424 0.0072 5.9066 *MESH_VERTEX 3 -4.0424 3.0890 -0.0135 *MESH_VERTEX 4 4.2077 3.0890 -0.0135 *MESH_VERTEX 5 4.2022 0.0072 5.9066 *MESH_VERTEX 6 -4.0424 0.0072 5.9066 *MESH_VERTEX 7 -4.0424 3.0890 -0.0135 *MESH_VERTEX 8 4.2077 -3.1278 -0.0135 *MESH_VERTEX 9 4.2022 -0.0460 5.9066 *MESH_VERTEX 10 -4.0424 -0.0460 5.9066 *MESH_VERTEX 11 -4.0424 -3.1278 -0.0135 *MESH_VERTEX 12 4.2077 -3.1278 -0.0135 *MESH_VERTEX 13 4.2022 -0.0460 5.9066 *MESH_VERTEX 14 -4.0424 -0.0460 5.9066 *MESH_VERTEX 15 -4.0424 -3.1278 -0.0135 } *MESH_FACE_LIST { *MESH_FACE 0: A: 1 B: 0 C: 2 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 1: A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 2: A: 4 B: 5 C: 6 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 3: A: 7 B: 4 C: 6 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 4: A: 9 B: 10 C: 8 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 5: A: 8 B: 10 C: 11 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 6: A: 12 B: 14 C: 13 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 7: A: 15 B: 14 C: 12 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 } *MESH_NUMTVERTEX 16 *MESH_TVERTLIST { *MESH_TVERT 0 0.2472 0.0040 0.0005 *MESH_TVERT 1 0.2470 0.2038 0.4957 *MESH_TVERT 2 0.0026 0.2038 0.4957 *MESH_TVERT 3 0.0026 0.0040 0.0005 *MESH_TVERT 4 0.2472 0.0040 0.0005 *MESH_TVERT 5 0.2470 0.2038 0.4957 *MESH_TVERT 6 0.0026 0.2038 0.4957 *MESH_TVERT 7 0.0026 0.0040 0.0005 *MESH_TVERT 8 0.2472 0.0040 0.9995 *MESH_TVERT 9 0.2470 0.2038 0.5043 *MESH_TVERT 10 0.0026 0.2038 0.5043 *MESH_TVERT 11 0.0026 0.0040 0.9995 *MESH_TVERT 12 0.2472 0.0040 0.9995 *MESH_TVERT 13 0.2470 0.2038 0.5043 *MESH_TVERT 14 0.0026 0.2038 0.5043 *MESH_TVERT 15 0.0026 0.0040 0.9995 } *MESH_NUMTVFACES 8 *MESH_TFACELIST { *MESH_TFACE 0 1 0 2 *MESH_TFACE 1 0 3 2 *MESH_TFACE 2 4 5 6 *MESH_TFACE 3 7 4 6 *MESH_TFACE 4 9 10 8 *MESH_TFACE 5 8 10 11 *MESH_TFACE 6 12 14 13 *MESH_TFACE 7 15 14 12 } *MESH_NUMCVERTEX 16 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 *MESH_VERTCOL 12 0.0000 0.0000 0.0000 *MESH_VERTCOL 13 0.0000 0.0000 0.0000 *MESH_VERTCOL 14 0.0000 0.0000 0.0000 *MESH_VERTCOL 15 0.0000 0.0000 0.0000 } *MESH_NUMCVFACES 8 *MESH_CFACELIST { *MESH_CFACE 0 1 0 2 *MESH_CFACE 1 0 3 2 *MESH_CFACE 2 4 5 6 *MESH_CFACE 3 7 4 6 *MESH_CFACE 4 9 10 8 *MESH_CFACE 5 8 10 11 *MESH_CFACE 6 12 14 13 *MESH_CFACE 7 15 14 12 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 0.8870 0.4617 *MESH_VERTEXNORMAL 1 0.0000 0.8870 0.4617 *MESH_VERTEXNORMAL 0 0.0000 0.8870 0.4617 *MESH_VERTEXNORMAL 2 0.0000 0.8870 0.4617 *MESH_FACENORMAL 1 0.0000 0.8870 0.4617 *MESH_VERTEXNORMAL 0 0.0000 0.8870 0.4617 *MESH_VERTEXNORMAL 3 0.0000 0.8870 0.4617 *MESH_VERTEXNORMAL 2 0.0000 0.8870 0.4617 *MESH_FACENORMAL 2 0.0000 -0.8870 -0.4617 *MESH_VERTEXNORMAL 4 0.0000 -0.8870 -0.4617 *MESH_VERTEXNORMAL 5 0.0000 -0.8870 -0.4617 *MESH_VERTEXNORMAL 6 0.0000 -0.8870 -0.4617 *MESH_FACENORMAL 3 0.0000 -0.8870 -0.4617 *MESH_VERTEXNORMAL 7 0.0000 -0.8870 -0.4617 *MESH_VERTEXNORMAL 4 0.0000 -0.8870 -0.4617 *MESH_VERTEXNORMAL 6 0.0000 -0.8870 -0.4617 *MESH_FACENORMAL 4 0.0000 -0.8870 0.4617 *MESH_VERTEXNORMAL 9 0.0000 -0.8870 0.4617 *MESH_VERTEXNORMAL 10 -0.0000 -0.8870 0.4617 *MESH_VERTEXNORMAL 8 -0.0000 -0.8870 0.4617 *MESH_FACENORMAL 5 -0.0000 -0.8870 0.4617 *MESH_VERTEXNORMAL 8 -0.0000 -0.8870 0.4617 *MESH_VERTEXNORMAL 10 -0.0000 -0.8870 0.4617 *MESH_VERTEXNORMAL 11 -0.0000 -0.8870 0.4617 *MESH_FACENORMAL 6 0.0000 0.8870 -0.4617 *MESH_VERTEXNORMAL 12 0.0000 0.8870 -0.4617 *MESH_VERTEXNORMAL 14 0.0000 0.8870 -0.4617 *MESH_VERTEXNORMAL 13 0.0000 0.8870 -0.4617 *MESH_FACENORMAL 7 0.0000 0.8870 -0.4617 *MESH_VERTEXNORMAL 15 0.0000 0.8870 -0.4617 *MESH_VERTEXNORMAL 14 0.0000 0.8870 -0.4617 *MESH_VERTEXNORMAL 12 0.0000 0.8870 -0.4617 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }