*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Mon Apr 24 16:24:36 2000" *SCENE { *SCENE_FILENAME "ScrubBrushpatch1.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.4510 0.4510 0.4510 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "scrubpatch" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1791 0.0654 0.0654 *MATERIAL_DIFFUSE 0.6549 0.6196 0.3176 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.0000 *MATERIAL_SHINESTRENGTH 0.0000 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #1" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\Aas1\mc2\Art\MC2_Trees\Scrub Brush\A_ScrubBrushpatch.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "Plane03" *NODE_TM { *NODE_NAME "Plane03" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 32 *MESH_NUMFACES 22 *MESH_VERTEX_LIST { *MESH_VERTEX 0 4.8432 -15.1504 1.2255 *MESH_VERTEX 1 12.4146 1.0866 1.2255 *MESH_VERTEX 2 -11.3939 -7.5790 1.2255 *MESH_VERTEX 3 -3.8224 8.6581 1.2255 *MESH_VERTEX 4 -19.9517 -1.1986 0.6459 *MESH_VERTEX 5 -5.5626 -6.4358 0.6459 *MESH_VERTEX 6 -14.7145 13.1904 0.6459 *MESH_VERTEX 7 -0.3255 7.9532 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*MESH_TFACELIST { *MESH_TFACE 0 2 0 4 *MESH_TFACE 1 1 4 0 *MESH_TFACE 2 12 10 14 *MESH_TFACE 3 11 14 10 *MESH_TFACE 4 17 15 19 *MESH_TFACE 5 16 19 15 *MESH_TFACE 6 29 28 31 *MESH_TFACE 7 1 3 4 *MESH_TFACE 8 2 4 3 *MESH_TFACE 9 29 31 30 *MESH_TFACE 10 11 13 14 *MESH_TFACE 11 12 14 13 *MESH_TFACE 12 16 18 19 *MESH_TFACE 13 17 19 18 *MESH_TFACE 14 20 22 23 *MESH_TFACE 15 21 23 22 *MESH_TFACE 16 5 6 7 *MESH_TFACE 17 8 7 6 *MESH_TFACE 18 8 9 7 *MESH_TFACE 19 5 7 9 *MESH_TFACE 20 24 25 26 *MESH_TFACE 21 24 26 27 } *MESH_NUMCVERTEX 44 *MESH_CVERTLIST { *MESH_VERTCOL 0 0.0000 0.0000 0.0000 *MESH_VERTCOL 1 0.0000 0.0000 0.0000 *MESH_VERTCOL 2 0.0000 0.0000 0.0000 *MESH_VERTCOL 3 0.0000 0.0000 0.0000 *MESH_VERTCOL 4 0.0000 0.0000 0.0000 *MESH_VERTCOL 5 0.0000 0.0000 0.0000 *MESH_VERTCOL 6 0.0000 0.0000 0.0000 *MESH_VERTCOL 7 0.0000 0.0000 0.0000 *MESH_VERTCOL 8 0.0000 0.0000 0.0000 *MESH_VERTCOL 9 0.0000 0.0000 0.0000 *MESH_VERTCOL 10 0.0000 0.0000 0.0000 *MESH_VERTCOL 11 0.0000 0.0000 0.0000 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*MESH_FACENORMAL 7 0.0982 0.2105 0.9727 *MESH_VERTEXNORMAL 1 0.1565 0.0569 0.9860 *MESH_VERTEXNORMAL 3 -0.0569 0.1565 0.9860 *MESH_VERTEXNORMAL 20 -0.0000 -0.0000 1.0000 *MESH_FACENORMAL 8 -0.2105 0.0982 0.9727 *MESH_VERTEXNORMAL 2 -0.1565 -0.0569 0.9860 *MESH_VERTEXNORMAL 20 -0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 3 -0.0569 0.1565 0.9860 *MESH_FACENORMAL 9 0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 18 0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 17 0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 19 0.0000 -0.0000 1.0000 *MESH_FACENORMAL 10 0.2529 -0.0920 0.9631 *MESH_VERTEXNORMAL 5 0.0819 -0.1757 0.9810 *MESH_VERTEXNORMAL 7 0.1757 0.0819 0.9810 *MESH_VERTEXNORMAL 21 0.0000 0.0000 1.0000 *MESH_FACENORMAL 11 0.0920 0.2529 0.9631 *MESH_VERTEXNORMAL 6 -0.0819 0.1757 0.9810 *MESH_VERTEXNORMAL 21 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 7 0.1757 0.0819 0.9810 *MESH_FACENORMAL 12 -0.2797 0.1958 0.9399 *MESH_VERTEXNORMAL 9 -0.0432 0.2450 0.9686 *MESH_VERTEXNORMAL 11 -0.2450 -0.0432 0.9686 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*MESH_VERTEXNORMAL 27 0.0969 0.1679 0.9810 *MESH_VERTEXNORMAL 25 -0.0000 0.0000 1.0000 *MESH_FACENORMAL 19 -0.0696 0.2599 0.9631 *MESH_VERTEXNORMAL 23 -0.1679 0.0969 0.9810 *MESH_VERTEXNORMAL 25 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 27 0.0969 0.1679 0.9810 *MESH_FACENORMAL 20 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 28 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 29 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 30 0.0000 0.0000 1.0000 *MESH_FACENORMAL 21 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 28 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 30 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 31 0.0000 0.0000 1.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }